BSG Season 30 Starting
TheArchduke
Helena Cain (Leadership/2, Tactics/2, Leadership/Tactics/1) Setup: Command or Pegasus CIC
Intolerant -- When an "Admiral's Quarters" Skill check is passed with 10 or more, you may choose to execute that character instead of sending him to the "Brig."
Blind Jump -- Action: Once per game, if at 6 or less distance, draw 2 civilian ships and destroy them to immediately jump the fleet (even if the fleet marker is on a red space). The Admiral only draws 1 Destination Card.
Bent on Revenge -- You may not activate the "FTL Control" or "Engine Room" locations.
CaesarCzech
Lee "Apollo" Adama (Piloting/2, Leadership/Politics/2, Tactics/1) Setup: Launch and Pilot Viper
Alert Viper Pilot -- When a viper is placed in a space area from the "Reserves", you may choose to pilot it and take 1 action. You may only do this when you are on a Galactica location, excluding the "Brig".
CAG -- Action: Once per game, you may activate up to 6 unmanned Vipers.
Headstrong -- When you are forced to discard Skill Cards, you must discard randomly.
ghost.mp3
Callandra "Cally" Tyrol (Politics/1, Leadership/1, Tactics/1, Engineering/2) Setup: Hangar Deck
Quick Fix -- On your turn, once all Skill Cards played into a skill check have been revealed, you may choose one card to discard before resolving skill check abilities and resolving strength.
Discharge of a Firearm -- Action: Once per game, you may execute another character who is in your current location.
Impulsive -- You cannot contribute only one Skill card into a skill check. You must either contribute no Skill cards or contribute two or more Skill cards. (Disregard this while you are in the "Brig")
madchemist
Laura Roslin (Politics/3, Leadership/2) Setup: President's Office
Religious Visions -- When you draw Crisis Cards, draw 2 and choose 1 to resolve. Place the other on the bottom of the deck.
Skilled Politician -- Action: Once per game, draw 4 Quorum Cards. Choose 1 to resolve and place the rest on the bottom of the deck. You do not need to be President to use this ability.
Terminal Illness -- In order to activate a location, you must first discard 2 Skill Cards.
Dexander
Louis Hoshi (Leadership/2, Tactics/2, Engineering/1) Setup: Communications
Dutiful – Once during your turn, if you activate “Command”, “Communications” or “Weapons Control”, you may discard 1 Skill Card to immediately activate that location again.
Organized -- Action: Once per game, if you are not in the “Brig”, activate any 3 undamaged locations, regardless of where you are. You cannot activate the same location more than once nor any Cylon locations.
Reluctant – You must discard 1 Skill Card to use a Skill Card action.
Action Queue
=> TheArchduke, Choose Start Location ( Command or Pegasus CIC )
=> CaesarCzech, Choose Start Location (Space Sector Echo or Foxtrot)
=> TheArchduke, Choose split draw for your first turn.
=> All players except TheArchduke select 3 cards from your skill set to start with.
=> GM hand out loyalty cards and starting hands.
=> All players with split draws ( TheArchduke and CaesarCzech ) preload what you wish to draw for your split draw