Maybe yes, maybe no.
Apart from a big misplay this game by me, we were unlucky by quite a bit.
Apart from a big misplay this game by me, we were unlucky by quite a bit.
LEA/TAC/PIL/ENG/TRE = 24
Engineering-4 (Calculations)
Leadership-2 (Executive Order)
Leadership-2 (Major Victory)
Leadership-5 (Declare Emergency)
Tactics-4 (Critical Situation)
Tactics-5 (A Second Chance)
Treachery-0 (Bait)
Treachery-0 (Dradis Contact)
Treachery-0 (Dradis Contact)
Treachery-3 (A Better Machine)
Treachery-3 (Personal Vices)
28 - 0 = 28 PASS!
Vipers 1 Active, 4 in Reserve, 1 Damaged
Vipers Mk. VII 0 Active, 0 in Reserve, 4 Damaged
Raptors 3 in Reserve
Assault Raptors 0 Active, 1 in Reserve
Reserve Civs 0
Active Civs 10
Destroyed Civs 2
Ships and Resources Remaining
-- 1 Pop x5
-- 1 Pop & 1 Morale x1
-- 2 Pop x1
-- 1 Pop & 1 Fuel x1
-- Empty x2
-- Galactica
-- Galactica Food Damage Token
-- Galactica Fuel Damage Token
-- Basestars x0
-- Raiders x0
-- Heavy x1
-- Boarding Parties x4
\ BRAVO | CHARLIE /
\ Basestar | /
\ Heavy | Heavy /
\ Raiderx2 | /
\ | Civ /
\ | /
\ | /
\ | /
\ | /
\ | /
Basestar \ | / Raiderx5
\ | /
A \ | / D
L \ | / E
P \|/ L
H /|\ T
A / | \ A
Raiderx12 / | \
Heavy / | \ Civ x 7
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ Civ | Civ \
/ Viper | \
/ Raider | \
/ FOXTROT | ECHO \
\ 5-6 | 3 /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
7 \ | /
- \|/ 1
8 /|\
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ 4 | 2 \
ET thinking about playing in New game what i need to know to play ?
If you're going to run a hard cap of 5, I can do a second at the same time. Assuming we have enough players.
Well, If I am going to have new players, I think I should leave Daybreak stuff off and just do a nice and simple New Caprica game. It a bit more complex then a very simple Kobel game, but it also easier for both new humans and Cylons. New ways for humans to deal with Cylons and new ways for Cylons to hurt humans. I get the new game up tomorrow some time.
I also specify a bias to new players, and put a hard limit of 5 players in that game. That is when the game is the most balanced and makes things a bit easier on new players. Turns move quicker, and you can afford a slightly less then ideal play, compared to a 7th player game where each action you do needs to be very useful for your real side.