OOC: I know this is not Diplomacy or WW, or any of the games that are normally around here, but instead, I am bringing you a "new" type of game.
Based in 1859, the United States of America are nearing the breaking point when the tensions flare and a war could very well begin. Divided on the issues of Slavery, States Rights and downright Nationalism, there is much talk of Secession amongst the Southern States, even those along the border between Slave and Free States. It is up to you, fine Governor, to decide. Will you side with the Union or the Separatists? Or will you "seize the day" and move your state to total independence? The decision is yours.
Based in 1859, the United States of America are nearing the breaking point when the tensions flare and a war could very well begin. Divided on the issues of Slavery, States Rights and downright Nationalism, there is much talk of Secession amongst the Southern States, even those along the border between Slave and Free States. It is up to you, fine Governor, to decide. Will you side with the Union or the Separatists? Or will you "seize the day" and move your state to total independence? The decision is yours.
Now, the way this game works is that in 1859, and you are in charge of a State. Now, why just a state? If all goes as planned, I hope to see most of the South and at least half the North controlled by players. It is the Player's Duty to either secede from the Union or stick with them, there is no middle road. Now, do I hope to see states like New Jersey and Maine seceding and joining the Confederates? Heck no! But I would like to see some deviation from real life history. (I.E. Maybe more states out West ended up joining the South, or maybe Virginia decided to remain loyal, I want to see Alternate History folks!)
Now, for the actual rules. Here they are.
1. Follow all of the rules of the forums. This should go without saying.
2. Be realistic! I don't want to see people making decisions that would not have come up in real life in any way shape or form "just cause".
3. Don't be a jerk. Sounds a bit funny right after I say be realistic, but be understanding at the same time, discern but don't insult. Sometimes a subtle tap on the shoulder is all it takes.
4. Respect me and my junta administration, erm I mean administrators in the game. If we say that Montana was not a state at this time, just trust us. Or if you lost a battle, just roll with it.
5. NO OOC DEBATE OF SLAVERY. Sorry guys, it's just the way things are. If we bring it up, then it turns into a spirited debate, but it's a slippery slope, and we don't want this to be an argument over whether or not the CSA would have eventually freed the slaves.
6. Please refrain from any other debates. And I know that even the most subtle, barely linked comments can spark a huge controversial debate, and prevention is the best cure.
And now, we get onto the fun rules. How this Game is Played.
1. You are a Governor- You can choose what state to run, I will post a map in a second. Dark Blue = State, light blue = territory and really dark blue = D.C. You can only be a State and only a State can secede. Now, I want everyone to have a short bio on their governor, I will get a sign-up sheet in a second.
2. You control your State- If you want to secede at a certain point, and it makes sense to do so, then do. Seceding doesn't automatically put you in the CSA though, if say teh Union is losing the war bad, then California or Oregon can form the California Republic, or if Texas loses faith in the United/Confederate States, they can go backwards a bit and be a Lone Star Nation again.
3. Supply Routes and Armies- Each State gets one "Army", and depending on the state, they vary in size and specialization. For example- Virginia will have a lot more soldiers than say... Florida, but maybe Texas has more experienced soldiers, so they may be more effective in combat. Armies also depend on railroads, so getting supplies to the front is absolutely necessary. Each State varies in the amount of armies it can support via railways. A large portion of the game will be about maintain supply lines deep into enemy territory.
4. Presidential Elections- If an election for President pops up in either the USA or CSA, or any other player-state, then each governor can run for that position, but support will be determined by... 1. Issues, who agrees with you? 2. Position, what is your background? 3. Money and 4. Victories of that State. You have to get other Governors, as well as the people, to elect you. Acquiring Presidency will mean that you will take indirect control of the rest of the nation, but you will no longer have direct control over your State.
It may be a bit to soak in, but give it time. I will post 3 reserved pages, one for listing the taken States, one listing the battles/timeline and one for the map(s).