Broken Supply Chains - since Airport DLC? [PS4]

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noone.aaron

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Mar 28, 2022
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I believe since installing the airports DLC in January, my supply chains are glitched/broken. Air Cargo arrives showing 0% load (both Airport Hub and my own Airport from DLC). My ChirpX Launch Site has been stuck at the same progress for many in game years and real time weeks, I think there may be a specific supply that is glitched/broken which it requires. my normal owned industry area constantly runs out of raw materials and the area almost collapses, despite 6 rail hubs close by, air freight, shipping hub and multiple road links. I have tried everything, checked routes on rail, air and land and all are perfect. I used to have freight trains lined up to import raw materials, and many ships, no supply issues at all. Please help ASAP! I have been a great fan of the game for years, but its thoroughly disappointing when nobody seems interested in helping. Console, PS4.
 

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Fox_NS_CAN

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Oct 26, 2016
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My ChirpX Launch Site has been stuck at the same progress for many in game years and real time weeks, I think there may be a specific supply that is glitched/broken which it requires.
I think it needs raw materials from the ore industry when constructing the rocket, then the oil industry when it is in the fueling phase.
 

noone.aaron

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Mar 28, 2022
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I think it needs raw materials from the ore industry when constructing the rocket, then the oil industry when it is in the fueling phase.
yeah i have both of those from the Industries DLC. its my normal zoned goods that constantly run out of raw materials, even when the demand bar is full. i cannot work out why?! think something its glitched/broken.
 

AndrewT

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I'll leave this in the main forum for the time being, even though it's about the console edition, for a wider audience.
 

Glitcher

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Aug 4, 2017
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There may be a transportation impasse somewhere that's blocking freight, judging by your dubious road network. What is up with the wonky highway in the last pic? :oops: For that matter, why do you have a cargo airport hub in an airport area? That's not it works.
 
Last edited:

Ragga Muffin

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Dec 24, 2019
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Well im on xbox so basically have same version of game

Wow, lesson number 1, if you going to use 6 lane roads use them more sparingly,
Have junctions less often, use proper road hierarchy, using all as 6 lanes is worse and steals zoneable land
Dont zone directly on 6lns, that what side road are for, use fenses to stop buildings facing trunk road
Have you or a building growing (not sure if they can do this) cut that rail line?? Is there a train jam?? It should be rammed
Is that all your indy?? For 150k?? If so decentralise it?
Is that 1 indy zone?? So all the garbage is on the "main" building in very centre of big zone, not near LF / recyc
Have you just gone 4.0??? Double production = double draw
You havent got a cargo hub on that coast because???
Dont toll your frieght on frieght yards
Are those the only 2 service interchanges local?? I know the end of HW splits near also, why???

Have you tried putting warehouses down local to the indy/chirpy??
1 on fill ore
1 on fill petrol
1 big one near edge of indy and on way to CBD for generic goods?? (empty)
A few near each CBD for generic goods (fill)
Cause "fill" orders will import goods, warehouses come with dedicated trucks which fetch

After all that is said you are on console and hovering around the max, of trip numbers or something like
from my observations and readings airport dlc messed with the path finding a bit but it still shocks me that this worked before
So reduce trip length to get more trips completed


As a vanilla user, despawning is a major issue i assume;
so decentralise that blob of generic, use a small square of generic near outside connections, use 4.0 on the squares, about 9 zones or "squares" - your sizes
Then give a warehouse of each end for generic, 1 near indy (Empty), 1 near comerse (fill),

*CBD = central business district (aka city centre)
 
Last edited:

RenengadeDragon

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Feb 9, 2022
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I believe since installing the airports DLC in January, my supply chains are glitched/broken. Air Cargo arrives showing 0% load (both Airport Hub and my own Airport from DLC). My ChirpX Launch Site has been stuck at the same progress for many in game years and real time weeks, I think there may be a specific supply that is glitched/broken which it requires. my normal owned industry area constantly runs out of raw materials and the area almost collapses, despite 6 rail hubs close by, air freight, shipping hub and multiple road links. I have tried everything, checked routes on rail, air and land and all are perfect. I used to have freight trains lined up to import raw materials, and many ships, no supply issues at all. Please help ASAP! I have been a great fan of the game for years, but its thoroughly disappointing when nobody seems interested in helping. Console, PS4.
PS4/Xbox one X, Your not alone.
I have same problems in both systems. In my 1st save with airport dlc I made a back up save to experiment then deleted the cargo hub part of the airport. This saved the dying city and was able to launch rockets, you should be able to import necessary material to do so.
In a new city I skipped adding cargo airport, I added a 2 harbor areas instead. The cruise ships show up in groups 3 to 5 every now an then, dropping off 80-100 tourists then despawn, no tourists leave. Cargo harbor(2) 2 different locations, ships show up once in a while or not a all. One harbor no ships, but trucks come and go like mad.
There have been 3 patches to the pc side of the game. They have to be ported or vetted to console by Tantalus. Then tested and approved by Sony/ Microsoft to be added to game, a long slow process.
 

yudude

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This sounds very similar to the “ Airports DLC Cargo planes are arriving empty” topic already in the Support and Bug Reports section, thanks for corroborating that it appears to be happening on console as well.

In my case my city has an Industries DLC industrial zone that relies on foreign imports of raw goods to function (so no primary harvesting buildings, and only resource processing buildings that take in imported raw oil and ore to produce plastic/fuel and metal/glass). After adding a Airport DLC cargo airport, nearly all of those resource processing buildings are out of raw inputs, and even my stockpiling warehouses are now empty.

Using the route query tool I can see that nearly all of these resource processing buildings are queueing up resource import deliveries via the cargo plane stands, but as others have detailed these cargo planes have low throughput and usually arrive empty, so they appear unable to keep up with demand. I play-tested this once by removing the cargo plane stands altogether and resetting the effected resource processing buildings, whereupon they began queuing up import deliveries via harbors and inbound freight rail/trucks, and over time they returned to normal functionality.

In essence the Airports DLC cargo plane stands in there current form appear to debilitate resource import functionality, presumably due to a mix of low throughput and large numbers of empty planes.
 
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RenengadeDragon

Second Lieutenant
Feb 9, 2022
152
43
This sounds very similar to the “ Airports DLC Cargo planes are arriving empty” topic already in the Support and Bug Reports section, thanks for corroborating that it appears to be happening on console as well.

In my case my city has an Industries DLC industrial zone that relies on foreign imports of raw goods to function (so no primary harvesting buildings, and only resource processing buildings that take in imported raw oil and ore to produce plastic/fuel and metal/glass). After adding a Airport DLC cargo airport, nearly all of those resource processing buildings are out of raw inputs, and even my stockpiling warehouses are now empty.

Using the route query tool I can see that nearly all of these resource processing buildings are queueing up resource import deliveries via the cargo plane stands, but as others have detailed these cargo planes have low throughput and usually arrive empty, so they appear unable to keep up with demand. I play-tested this once by removing the cargo plane stands altogether and resetting the effected resource processing buildings, whereupon they began queuing up import deliveries via harbors and inbound freight rail/trucks, and over time they returned to normal functionality.

In essence the Airports DLC cargo plane stands in there current form appear to debilitate resource import functionality, presumably due to a mix of low throughput and large numbers of empty planes.
I had read all of the threads in the Support and Bug Reports section and on Steams Forum which is why came to the conclusion to make a back up and delete the cargo part of my airport. I would like to add, in case a dev reads this , every time I exit the game I get a error message. (CE-34878-0) Cities:Skylines. It suggests I should update the game and system software. Both done repeatedly to no effect. I accept and report as suggested.
 

noone.aaron

Recruit
Mar 28, 2022
4
1
I had read all of the threads in the Support and Bug Reports section and on Steams Forum which is why came to the conclusion to make a back up and delete the cargo part of my airport. I would like to add, in case a dev reads this , every time I exit the game I get a error message. (CE-34878-0) Cities:Skylines. It suggests I should update the game and system software. Both done repeatedly to no effect. I accept and report as suggested.
thanks for your help! i recently removed all airfreight, the Airport hub and Airport DLC, and my Chirpx rocket has finally finished the build and launched! it looks as if my industry zone is getting less and less supply issues, i am assuming older buildings still have broke/broken supply routes. but so far removing airfreight looks to have fixed the issue. hoping the developers can patch asap with 0% loads arriving on planes, as it did help supply chains alot. many thanks!