So I was browsing through the forums, etc, thinking of ways that Victoria could be made different (and better!) than HOI and EU. I thought of some of the ways the time period differed, different gameplay institutions, etc.. But then I realized that the real dealbreaker for how good Victoria would be is how sophisticated the British AI (and to a lesser extent, any colonial AI) would be. It is pretty much the lynchpin of the game, and it, as shown by HOI's British AI, is a hard thing to do. Britain has a million fronts and innumerable islands to try to defend or at least influence. This calls for a very convoluted AI that actually knows what is important, what isn't, and where best to defend it all from. If this game is going to be a success, or be very good at all, the British AI really has to shine. I don't really have any positive solutions to any of the inumerable problems programming a British AI brings up, but it really isa difficult thing to do, and I would say it's the key part of the finished product.
And don't get me started on finally trying to get a real, working Naval AI in a EU engined game...
And don't get me started on finally trying to get a real, working Naval AI in a EU engined game...