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KnightLiker

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Hey Guys!

So, I was talking with some friends about our new MP for when Stellaris comes out. We want to rol a bit and I was thinking about going space hippies (Ethos spiritualist-pacifist).

I was wondering (I know the actual numbers are subject to change), if there is a difference between offensive and defensive wars.

It seems to me that spiritualist-pacifist can get screwed over even if they don't declare wars, since as soon as someone declares on them, they basically lose the happiness buff (debuff for being a pacifist is greater than the buff for being spiritualist).

I can see why those numbers are like that, since in theory you spend more time in peace, but they seem quite weak compared to other ethos choices.

I would suggest to have the debuff apply on offensive wars or long wars only to balanced it a bit (I mean, you have a huge debuff in dmg already!).

Any thoughts on this??

Cheers,
KnightL
 

Marchallmo

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Not the most reliable strategy as i think, but you still can build alliances with some people who have a good fleet.
For example: Your space hippy empire meets some zergs and they are hostile
You can prevent them from attacking for some time by avoiding border friction and sending embassy, until you find less aggreasive fellow, then you recall embassy from zergs and send them to fellows and when zergs become agressive again you will probably have an ally, or 12 systems and fleet overruning them twice.
Even blorg managed to find friends so its not impossible!
 

Zavaleta

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Not the most reliable strategy as i think, but you still can build alliances with some people who have a good fleet.
For example: Your space hippy empire meets some zergs and they are hostile
You can prevent them from attacking for some time by avoiding border friction and sending embassy, until you find less aggreasive fellow, then you recall embassy from zergs and send them to fellows and when zergs become agressive again you will probably have an ally, or 12 systems and fleet overruning them twice.
Even blorg managed to find friends so its not impossible!

17926011.jpg


Wiz referred to one of the spiritualist AI personalities as "space hippies", so presumably they are in the game.
 

patrikn

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You should have a larger population and alliance and hence outnumber the enemy. Use those psionic armies to crush these silly militaristic upstarts and then go back to smoking that interesting looking fungoid.
 

beckermt

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Being a pacifist in no way hinders you having a massive fleet. You won't have +10% fleet limit from your government, but that's not such a huge difference.

Anyway, to answer your question, there is at least 1 confirmed difference between offensive and defensive wars. That is that the defender in a war has a 1 year grace period before having to choose wargoals.
 

KnightLiker

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Being a pacifist in no way hinders you having a massive fleet. You won't have +10% fleet limit from your government, but that's not such a huge difference.

Anyway, to answer your question, there is at least 1 confirmed difference between offensive and defensive wars. That is that the defender in a war has a 1 year grace period before having to choose wargoals.

Thanks a lot for the answer!

Well, you can have the massive fleet, but the -10% (or -20%) dmg makes it that for example a 5k one would only be 4.5k or 4k, that seems like a big difference! :)

I was wondering about offensive and defensive wars, because since as you say they are coded (or flagged) differently, it's easy to make the happiness debuff apply to offensive wars only.
 

patrikn

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Thanks a lot for the answer!

Well, you can have the massive fleet, but the -10% (or -20%) dmg makes it that for example a 5k one would only be 4.5k or 4k, that seems like a big difference! :)

I was wondering about offensive and defensive wars, because since as you say they are coded (or flagged) differently, it's easy to make the happiness debuff apply to offensive wars only.
The decreased damage is only for ground troops, not the fleet.
 
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nottheface

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Keep in mind that yes the enemy aggressor may have a slightly bigger fleet but he will be fighting on your turf which means you also get defense stations. After dealing with his may force and setting your war goals then you can expand in to his space.

Another thing i would suspect will give you an advantage is being a space hippy you should make friends easier(i assume so at least) which may well mean you have more allies to call upon than the empire attacking you. I could be wrong but i figure a peaceful empire is going to make more friends than an aggressive or xenophobic one.