I'm curious then why you didn't engage/hire him as a beta tester and get his thoughts directly.There's a lot in BT that's inspired by his thoughts about XCOM.
I'm curious then why you didn't engage/hire him as a beta tester and get his thoughts directly.There's a lot in BT that's inspired by his thoughts about XCOM.
I'm curious then why you didn't engage/hire him as a beta tester and get his thoughts directly.
...After seeing Chris Odd start XCOM 2 in early 2016 and play Legendary Ironman exclusively since then, I must admit to being rather shocked to see him struggle so much with Battletech (in an entertaining fashion, mind you, but struggle all the same)...
Oh come on. You can't just say something like that and not give an example!There's a lot in BT that's inspired by his thoughts about XCOM.
After watching Odd's latest post to YouTube (Ep.12), I think the game is starting to click with him now. He is questioning things that he should be (like his over armoring/under gunning of his VIndicator) and he is getting a better sense of strategy (he jumped behind an AI BlackJack that rushed in and core it out in the back).
He is still unsure about some things, but overall I feel he is getting a good grasp of it.
I guess Battletech has too many systems to learn if you're coming from zero knowledge and the Mechlab is a total trap for new players. There's almost no chance of a new player coming out of the Mechlab with a design that makes more sense than the stock configurations.
It's easy to come up with designs that are better than the stock 'Mechs...if you know what you're doing. If you don't, you end up with a 2xPPC Vindicator.I don't know about that. You don't think someone can come up with a better design than the default stock Shadow Hawk? Pack on a fewer, bigger weapons?
It's easy to come up with designs that are better than the stock 'Mechs...if you know what you're doing. If you don't, you end up with a 2xPPC Vindicator.
While I agree that the handmade maps had character, they also became repetitious and predictable and tanked replay value. The only way a game company could avoid that is either spending way too many resources creating maps or resorting to procedural mapping. I got to the point on XCOM 1 where I knew where pods would spawn and I could just fire a rocket and kill them without lifting the FoW.The thing I most take away from both playing XCOM: Long War & watching Beagle, vs playing XCOM 2 & watching both Odd & Marbs play XCOM 2, is that the hand-made maps of XCOM added so much to the experience that was just lost when they decided to use procedural maps in the sequel.
The Pet Cemetery, Murder Street, the farm, the Bar & Grill, the Pizzaria, Burger King, The bank, The Mumbai Train Yard... each of those maps had a character to them, and even though a given procedural map might be as interesting in terms of gameplay as a hand crafted map, the loss of that character & sense of familiarity takes a noticeable amount of fun out of the experience.
While I agree that the handmade maps had character, they also became repetitious and predictable and tanked replay value. The only way a game company could avoid that is either spending way too many resources creating maps or resorting to procedural mapping. I got to the point on XCOM 1 where I knew where pods would spawn and I could just fire a rocket and kill them without lifting the FoW.
So there are trade-offs to everything. I prefer procedural maps and their replayability because they also tend to be more challenging when you don't always know where the enemy is going to be.
This has been discussed a lot in the XCOM community. First off, Long War randomized where the pods spawned which helped with this problem a ton.
Second, many of us think that there wasn't enough variety in how the prodecurally generated maps felt. There were no distinctive buildings (except the church), no interesting LOS obstacles, no open spaces. Just lots of littler buildings with lots of windows, and lots of streets with lots of little cover objects. If you're going to play a bunch of XCOM and you want as many distinctive map experiences as possible, a lot of us would argue you get that more with XCOM 1 than 2.
And it. is. glorious...
Among the threads highest in the Battletech forum, you will find the bug report subforum.Well, first interesting bug discovered by Beagle - in escort mission one APC refused to evacuate and it got stuck.
Well, first interesting bug discovered by Beagle - in escort mission one APC refused to evacuate and it got stuck.