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streamy

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(i'm new here dont kill me)

I've been playing the game now for some time and its very fun. I'm not bored at all but there are some valid criticism for the game which one of the major things were mid-game slog and lack of personality. So why not bring the mission system from EU to Stellaris? I mean it even has a placeholder for it (The Situation Log). Why?

The mission system will bring a mild form of "railroading" to the empires in Stellaris (as in EU) because the AI can handle and will be weighted towards completion of the mission. For the players it will give something to do in the early, mid and up to late game. For RP-ers it will mold the RP around the missions (and for Pros they will definitely abuse it ;)). So no more Xenophobic empires just waiting around doing nothing while you expand rapidly. The rewards can also be balanced and even tied to the Pop system.

It can even be justified as "The voice of the people", "The hive mind" or "Nobles demand" in game so RPers will have somtheing to work on.

For instance We are a Xenophobic Empire. So we the people demand us to cleanse the galaxy of the evil penguin people empire next door. If we succed to purge them then the reward is for every Fanatic Xenophobic Pop 100 social research point. Thats the idea.

And since the number of empires is drasticaly lower than EU (AI computation loads), why not make 3 mission active at once?

Another way to use missions is to have end game missions (victory conditions). We can select the missions before starting the game and is tied to traits and ethics (like the sims amibtions...sorry). We can call it species or emipre "destinies". Ranging from the paint the galaxy in your colour (militarists) or make a federation and unify the galaxy (xenophile), or ascend to godhod (spiritualtists). The mission can even be staged like for early game, mid game (well it may be a bit copying from endless legend but why not if it works?)

Sorry for the language.
 
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TothAval

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(i'm new here dont kill me)
Another way to use missions is to have end game missions (victory conditions). We can select the missions before starting the game and is tied to traits and ethics (like the sims amibtions...sorry). We can call it species or emipre "destinies". Ranging from the paint the galaxy in your colour (militarists) or make a federation and unify the galaxy (xenophile), or ascend to godhod (spiritualtists). The mission can even be staged like for early game, mid game (well it may be a bit copying from endless legend but why not if it works?)
Sorry for the language.

I would prefer to not be able to set victory conditions before the endgame. I think it would be cool if you would get a special project after several hundred years, after a certain research or after beating the crisis. These special projects would take a while to research and be in need of some additional requirements and would start an eventchain which ultimately leads to a victory condition like domination, ascendence, transcendence or some mixups of conditions, all depending on your traits, your ethics, your policies and your research. Such a special project should be such a big task, that everything else is on hold and the other conditions are disbanded. This would allow the player to control the time and the type of victory.

But there should be some separation between victory conditions. If an ai empire dominates the galaxy, you loose, no question about that, but if they transcend or ascend or whatever, then the game should continue for the player, with one less ai-empire, which could even become locked space(like the vorlon space in b5), which would make a domination victory more difficult.