Hearts of Iron is themed around WW2, but it doesn't mean the entire game should only be strictly historical. A lot of people enjoy the ahistorical aspect. A big reason why people enjoy PDX grand strategies is that you can change history.
Hearts of Iron is themed around WW2, but it doesn't mean the entire game should only be strictly historical. A lot of people enjoy the ahistorical aspect. A big reason why people enjoy PDX grand strategies is that you can change history.
That is the problem, a system similar to EUIV tickling warscore or length of war modifier that might allow Brazil to end the war with Paraguay without defeating Russia would hardly work with a historical WWII.
In your example of Soviet Union joining your war against Paraguay ,a simpler fix would be to make the AI not want to join a war if it has no way of reaching the aggressor or the defendant .
Also, maybe make the AI majors reluctant to intervene in minor to minor wars (Although this would not help in your case as your Brazil is likely a major).
However, for major to minor wars (e.g Italy vs Ethiopia) there should definitely be a mechanism that allows the minor to force peace if they hold long enough without needing to have to make the major capitulate)
Edit: Also National focus could be used for common cases that do not fill any of the above. For instance allowing China and Japan to make peace if China holds all the mainland
The ability to sue for seperate peace was in HOI2 and its many standalone expansions/third party games (I didn't play HOI3 much at all, so I don't have anything to say about that). It allows for much more replayability and a much more realistic view of WW2.
Do you have sources for this? This would make a very interesting read indeed!Good point. One of the best examples of this was exploratory peace talks between Germany and Russia. There are numerous reports to his effect, one by British historian Liddell Hart who went so far to claim a clandestine meeting between Molotov and Ribbentrop near Kirovograd in June of 43.
Do you have sources for this? This would make a very interesting read indeed!
Thanks, the book title should be enough. I will try and get the book to check it out.I don't have the reference right at my fingertips, but IIRC, Liddell Hart made the claim in his volume: 'History of the Second World War.' I've got the book kicking around on a shelf somewhere, but probably won't have time to look for it today.
Not true, in contrary in 2 AI even offers separate peace if war is going poorly.No, the ability to sue for peace has never been in Hearts of Iron, neither 1 noe 2 or 3. The option was there, but the AI never accepted it.
This is really important.
At least make it an option for multiplayer, for roleplay purposes.