Bring back the ability to sue for peace

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gossamer

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Hearts of Iron is themed around WW2, but it doesn't mean the entire game should only be strictly historical. A lot of people enjoy the ahistorical aspect. A big reason why people enjoy PDX grand strategies is that you can change history.
 

Sanny

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I just want to add to this that it would be historically plausible.

Mussolini for example declared war on the Allies aligning Fascist Italy with the Nazis and then launched a two pronged attack on British held territory in North Africa whilst expecting the British to sue for Peace especially with the Battle of Britain going on.

Overwhelming and choking any Nation or Empire would cause them to sue for Peace.
 

davej

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Hearts of Iron is themed around WW2, but it doesn't mean the entire game should only be strictly historical. A lot of people enjoy the ahistorical aspect. A big reason why people enjoy PDX grand strategies is that you can change history.

I agree. Who wants to play out the same story every time? Some people in here don't know the Allies won.

That is the problem, a system similar to EUIV tickling warscore or length of war modifier that might allow Brazil to end the war with Paraguay without defeating Russia would hardly work with a historical WWII.

In your example of Soviet Union joining your war against Paraguay ,a simpler fix would be to make the AI not want to join a war if it has no way of reaching the aggressor or the defendant .

Also, maybe make the AI majors reluctant to intervene in minor to minor wars (Although this would not help in your case as your Brazil is likely a major).

However, for major to minor wars (e.g Italy vs Ethiopia) there should definitely be a mechanism that allows the minor to force peace if they hold long enough without needing to have to make the major capitulate)

Edit: Also National focus could be used for common cases that do not fill any of the above. For instance allowing China and Japan to make peace if China holds all the mainland

Late game, a strong USSR made a good showing in my game - lots of naval invasions, they even had a carrier. If they show signs of life, fine. I just want to avoid the dreaded stalemate, like previous versions with Japan just stuck in its home islands. Ugh.
 

Slimmins

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The idea works well for the minors, but when you begin to get to the scale of the powers in the game this becomes unbalanced. ie: Japan invades China, hold core coastal provinces and then simply invade else where while you tick to victory.

Certainly the Polish idea is an example of how the peace conference needs improvement, but the road to take is certainly not the one seen in other paradox games. A more suitable approach would be dialogue and diplomacy before victory, similar to the allies and their Malta conference.

warsore =>80, go hey I'll trade this area for this one. Giving a reduction on warscore cost for provinces you select on top of your justified ones and then increasing cost for ones you have not nominated in a conference with your war partners. This could be further modified by adjusting costs, in comparison to distance from say your capital or some nominated victory point. Going further in depth with the areas resources and even ideology.
 

Donkey Kong

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The ability to sue for seperate peace was in HOI2 and its many standalone expansions/third party games (I didn't play HOI3 much at all, so I don't have anything to say about that). It allows for much more replayability and a much more realistic view of WW2.

No, the ability to sue for peace has never been in Hearts of Iron, neither 1 noe 2 or 3. The option was there, but the AI never accepted it.
 

SentosKarum

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Losses should probably be factored in. Perhaps in comparision to potential gains for AI if it wins the war (So 1k losses equal 1 units of resources, 10k losses a factory or something) and once an attacking AI takes mores losses than it thinks it will get back from victory its willing to White Peace out.

If the Winter War been Finland and Soviet Union escalates to a multi-million losses affair with no real territorial gain one side whould be willing to call it quits.

Maybe link of a portion of national unity to manpower, so that running a nation dry of men would also increase their willingness to surrender? Or contemplate white peace in this case. Some nations (*cough*Japan*cough*) could get foci to reduce the impact of manpower losses towards unity.
 

GeneralZorro

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Good point. One of the best examples of this was exploratory peace talks between Germany and Russia. There are numerous reports to his effect, one by British historian Liddell Hart who went so far to claim a clandestine meeting between Molotov and Ribbentrop near Kirovograd in June of 43.
Do you have sources for this? This would make a very interesting read indeed!
 

cat013

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That particular reference is fake, but yes - all the war participants would bargain with their respective coalition as to who gets what after the war - and then check with the enemy if they would be able to get better deal by separate peace.

It is also worth remembering that some countries IRL not just peaced out, but switched sides (Italy, Romania, Finland to name a few). In the game we have half-baked capitulation instead (when units in the field still keep fighting).
 

C-Breeze

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Do you have sources for this? This would make a very interesting read indeed!

I don't have the reference right at my fingertips, but IIRC, Liddell Hart made the claim in his volume: 'History of the Second World War.' I've got the book kicking around on a shelf somewhere, but probably won't have time to look for it today.
 

GeneralZorro

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I don't have the reference right at my fingertips, but IIRC, Liddell Hart made the claim in his volume: 'History of the Second World War.' I've got the book kicking around on a shelf somewhere, but probably won't have time to look for it today.
Thanks, the book title should be enough. I will try and get the book to check it out.
 

gossamer

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This is really important.

At least make it an option for multiplayer, for roleplay purposes.

Doesn't have to be just for multiplayer. I almost solely play HOI4 SP because I don't have the time to commit to multiplayer matches. Also alt history mods make multiplayer games almost impossible to organize.
 

Der_Angriff_Steiner

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Finally somone saying this.

The biggest problem with the current HOI IV is that at one time you have to face the Allies and that is always a pain in the ass, because the damm Coalition is all over the place.
You can not simply win a war in Europe without Invading Australia somhow.

And then if you win, after far to long, everything is allready yours, the game ends after that.
This Solution woul really be much better.