Bring back hard endgame crisis's

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PhilUK

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I wouldn't mind an option in the lobby screen with varying degrees of difficulty for everyone (None-Easy-Normal-Hard-Insane-Final Crisis)

Final Crisis being DIRE in nature (basically for large multiplayer groups)
 

Repeats

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AI crisis should scale off the current power of the galaxy. Many people forget that there is small and medium galaxies that simply don't offer the kind of space that a large galaxy does. Also, many people like playing with low habitability, which really shrinks fleet power. I have had games where the Unbidden show up at year 120, and I am hosting the largest fleet in the galaxy (not including Fallen Empires). At 45k, my fleet isn't even enough to break the first wave of the Unbidden, so its game over.

I actually don't play with end game crisis's on anymore, mainly because the Unbidden spawn and ruin it. I have no idea how people are able to pull 200k fleet power at 100 years. I enjoy making my citizens happy and building every colony to reach optimal efficiency. Maybe I am playing wrong, I don't know.
 

Alliegorical

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If a crisis doesn't worry you, at least for a moment, that you might lose everything and get totally wiped out, then the crisis isn't hard enough.
 

I am Sovereign

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AI crisis should scale off the current power of the galaxy. Many people forget that there is small and medium galaxies that simply don't offer the kind of space that a large galaxy does. Also, many people like playing with low habitability, which really shrinks fleet power. I have had games where the Unbidden show up at year 120, and I am hosting the largest fleet in the galaxy (not including Fallen Empires). At 45k, my fleet isn't even enough to break the first wave of the Unbidden, so its game over.

I actually don't play with end game crisis's on anymore, mainly because the Unbidden spawn and ruin it. I have no idea how people are able to pull 200k fleet power at 100 years. I enjoy making my citizens happy and building every colony to reach optimal efficiency. Maybe I am playing wrong, I don't know.

As you said its much easier to pull that off if you play with 200%-250% habitability which is about the amount of habitable planets as pre 1.3. With only 100% habitability or such it becomes a bit more tricky.
 

Kamakaze Panda

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After 430h of stellaris, I finally get the AI rebellion crisis. 6 in game months later a 90k AI empire fleet appears and lands 30 genewarrior armies. I think AI rebellion needs to be significantly buffed or should trigger much earlier.
It needs to be less obvious in my opinion, simply having them spawn in a place that can quickly be conquered is annoying, they should continously cause rebellions wherever there are synths and have little to no defined territory that you can squash them on, at least till the rebellion grows in strength.
 

HallBregg

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After 430h of stellaris, I finally get the AI rebellion crisis. 6 in game months later a 90k AI empire fleet appears and lands 30 genewarrior armies. I think AI rebellion needs to be significantly buffed or should trigger much earlier.

Funnily enough, about 8 years later I got the guardians of the galaxy event, a but late to the party guys! :D
 

Terricola69

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The problem with the unbidden its simple. They not construct their stations, their construction ship are all gime near of the portal so they never have extra ships.


Y try with the console manage the unbiddens (just construct stations and litle more in pause), and with litle problems they be a real menace.

I obrsin for them one fleet with 1000000. Obviusly i not sugest the unbidden have that brurality of ships xd, thats was only experiment and curiosity xd.

They can have x number of fleets. But if you fusion two fleets, then you have one fleet but with doble firepower and another fleet spam in few months.
Because that its the other problem in my games, fleets of 75000 its too weak. And not only for my, too for the rest of empires.

Even if all empires are too weak for that, the fallen empires crush them very fast.

The unbidden need construct their stations for extra fleets, and maybe fusion fleets gor obtain fleets with decent firepower.
 

DukeLeto42

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Funnily enough, about 8 years later I got the guardians of the galaxy event, a but late to the party guys! :D

I had this on a "purge all aliens" run... I was not happy to have to fight another AFE, since I was still trying to take down a xenophile AFE that was not a big fan of my plans....

I feel like Guardians of the Galaxy AFEs should be one of the really positive trade offs of having FEs around. They should really come into play when the Galaxy looks ready to fall to a crisis. It would be much better if they awoke after the crisis reached only a certain stage and (on the assumption crises will continue to be boosted) be a crucial step to the defeating of a runaway crisis. I feel like crises should generally follow this pattern:

  1. Emergence: crisis starts with the initial events (temporary Unbidden portal, Prethoryn scouting force, initial AI attacks that should begin before AI home world spawns). Probably balanced slightly differently than it currently is, these should start in one spot and try to establish a beachhead for their invasion. A decent player or strong AI should be able to counter it, but that's little consolation, since this is a probe. This event should occur several times, meaning the AI will almost certainly slip up and allow them to establish themselves (but a really strong galactic response could mitigate most of the crisis). This would allow players to not end up with a crisis in the middle of their territory, so crises can still play out and not consume your empire before they play out. But if you don't act, you will be the first target once the crisis begins in earnest.
  2. Establishment: now that it has a good spot (the scouting force's success will indicate the spot is a good option for the crisis to build expand from), the main forces and crisis will begin to play out. Their armies will arrive, the portals or homeworlds will appear, and their territory will begin to expand, consuming nearby worlds and civs. However, civs are likely to not take the threat seriously enough. Players will want to arm themselves to weather the storm, and work on building up allies, trying to ensure they respond before it's too late. If they are strong enough to hold the line or use strong allies to hold back the crisis, they may be able to hold at this point, but it will be a major challenge to do so (something that should be easier for a good player, but even so not always possible depending upon how the game has progressed)
  3. Expansion: once the crisis reaches a certain point, all empires will realize the threat. With the threat of the crisis looming large, all typical empires (and any AFEs already awakened) are turning their attention towards the crisis, ignoring (at least until the crisis is defeated) their rivalries and conflicts. The goal is just to keep the crisis from gaining ground, allowing civs to continue to tech up and refine fleet balances for anti-crisis combat. I imagine this phase beginning when the second Unbidden portal appears (which probably should show up on edge of Unbidden space, but placed so that two will have a tough time destroying each other's portals instead of fighting over space and expanding into new space), or when the AI crisis now rates as stronger than all other civs in the galaxy. During this period the Sentinels will also appear, and other similar interesting crisis events. The united front from all civs (even fanatic purifiers, while not allied, should be prioritizing the crisis over their xeno neighbors) will mean turning the crisis at this point is very possible, but the player(s) will need to be a major part of this. But if not, one final hope remains....
  4. Last Line of Defense: the crisis threatens all life in the galaxy. No civ has managed to prevent the oncoming storm. Realizing this, FEs in the galaxy awaken to lend their support in turning back the tide. If the crisis has reached this stage, concerning yourself over the AFE post-crisis is not your biggest concern, because without them you simply cannot win. The AFEs are reasonably likely to turn the tide in their own, but by this point the galaxy is irrevocably changed, with entire civs destroyed, species wiped out, and AFEs will emerge as some of the only civs left in a scarred galaxy.
 

Tim_Ward

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I've never see an end game crisis work as it should (i.e. a long, challenging war that you ultimately win) - it's either stomped into the ground immediately by me or someone else or becomes unbeatable.
 

Alliegorical

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Maybe. But they're my favourite. I wish i could play with their mechanics. Bio ships!

What mechanics? The one time I've actually seen them in over 500 hours, they just took orbit around a few planets on the other side of the galaxy and did nothing for about ten years before I showed up and obliterated them. They didn't even have any territory on the galaxy map whatsoever. And this was in the current patch, a couple weeks ago.
 

Mitchz95

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What mechanics? The one time I've actually seen them in over 500 hours, they just took orbit around a few planets on the other side of the galaxy and did nothing for about ten years before I showed up and obliterated them. They didn't even have any territory on the galaxy map whatsoever. And this was in the current patch, a couple weeks ago.

Sounds like their armies got killed off immediately after spawning. Did they appear in a system that was already inhabited?
 

Kat Tsun

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I've never see an end game crisis work as it should (i.e. a long, challenging war that you ultimately win) - it's either stomped into the ground immediately by me or someone else or becomes unbeatable.

Ignoring that you really don't need to beat the end crisis (it's much better to consider it an act as whether the play is a tragedy or a heroic epic is a bit meaningless in that context), my very first game was like this. Mostly because the Unbidden were broken and stopped expanding, and spawned literally mirrored from my own position on the map, but whatever.

Since about 1.2.x it's been like this for me. Mostly the "getting stomped" part, though. I've never actually been beaten by a crisis.
 

Mitchz95

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My first two encounters with endgame crises were pretty fun -- the first time it was the Scourge versus the UNE, which I eventually gave up on (not because of them, but because of the Zealots that suddenly declared war on me and conquered a third of my empire -_-). Second time was my Fanatical Purifiers versus the Unbidden, who personally devoured a good 50% of my empire before I made a suicide run against the portal... successfully. Both crises raged for more than a century.

Then, just last month, I got both the Scourge and the Unbidden at once (because of the Harder Invaders mod). Unfortunately, because I was better at the game by then -- and part of a huge Federation -- they both got wiped out in short order. Pretty anticlimatic, overall.
 

BlackUmbrellas

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unbideen ubarrent and behemont all need a buff. the 2nd and 3rd ones dont even do anything worthwhile.
During the Unbidden Invasion I dealt with my last game, the Aberrant showed up and wiped out several Unbidden Fleets and a Dimensional Anchor before the Unbidden managed to zap their portal. It was very helpful.
 

Endless Rain

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  • Crusader Kings II: Holy Fury
  • Cities: Skylines - Campus
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Hearts of Iron IV: Together for Victory
  • Tyranny - Bastards Wound
  • Europa Universalis IV
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines Industries
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Europa Universalis III Complete
  • Cities: Skylines - Green Cities
  • Europa Universalis III Complete
  • Stellaris: Distant Stars
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Crusader Kings II
Funnily enough, about 8 years later I got the guardians of the galaxy event, a but late to the party guys! :D

I once saw a FE wait to awaken until the Prethoryn literally bombarded their capital for a year and destroyed their Empire Capital-Complex. They weren't able to do much against the Prethoryn due to every planet except the Preserve being blockaded, though they had extremely powerful ground armies that kept the Prethoryn from taking their main worlds while I was saving the galaxy.