AI empires frequently beat me to the cake of ending an endgame crisis (I mostly get unbidden for w/e reason). It didn't use to be like this. I used to be instrumental in protecting the galaxy.
That'd be all.
That'd be all.
Prethoryns are pathetic. It's Unbidden that are the toughest one.
The last few games, I've ended the Unbidden with a rush on the portal. If you wait until a few fleets jump out of the portal system, you often take them on one at a time, and usually smash the gate in between waves.
And since they appear so late in the midst of my large empire, the only thing I lose is a bit of time, some ships, and the influence to replace,the colonies.
What we really need are options to toggle how hard we want to have them.
To be honest I only care about end game crisis if they spawn in my empire, otherwise I let the AI kill the threat and they usually do it really quickly.
Also, I never saw the AI rebellion event after hundreds hours of gameplay. How is it possible ? I always research sentient AI so I should have encounter that crisis at least once, no ?
Edit :
Really nice idea !
Don't give synths any rights and have a ton of them. That's what worked for me.
I only give them rights after the crisis occured and I'm usually using them a lot, especially if I researched robots very early.
Sometimes I have an event chain starting with some little "rebellions", like synths building spaceships, but there is no choices so I always considered these events as narratives. Is AI rebellion related to this event chain ? If so, is it possible that something like my empire ethic prevents synths from triggering the crisis ?
End-game crises are really hard to balance. No matter what difficulty level you set them at they'll be too strong for some players to have a chance of beating when they show up, but so easy that other players won't even notice the speed bump. You can't scale their difficulty to the player's strength because that will please no one, so you need to conspire a way for the crisis to start out really strong but get easier to defeat as it sticks around.
On the other hand, if Paradox adds more crisis, they should really make a "Minor Crisis" system for different smaller crisis to pop up without interrupting or being interrupted by the big crisis like the Scourge and the Unbidden, or whatever else they may have added by then. Why? Because I don't think the AI rebellion currently can be buffed to compete with the other crisis without having a stupidly big advantage.