Cultural tradition has been a concept introduced in HTTT expansion for EU3 as a way to get better custom-choice advisors by utilizing various minor decisions.
It was a neat little idea on how to bring some culture and art into the brutal, cynical world of Europa Universalis where there is only war and that time when you core provinces before going out to another war.
Sadly, the whole system was one of major abuse. It completely broke the advisor system as you could always get advisors of your preferred type and of the highest quality.
Despite this failings, I think that the concept of Cultural Tradition is one that should be brought back, although it would serve a different use. Instead of using Cultural Tradition for advisors the players would use it just like the other two types of tradition to get a new type of leader.
Administrator.
What purpose would the Administrators serve? They would work like civilian generals - you would assign them to provinces, rather than armies and they would provide bonuses to the province you would assign them to as well as enable you to use some special actions. Passively they would e.g. reduce revolt risk or increase tax income based on the number of pips they would get in one of their skills (analogue to fire/shock/manoeuvre/siege).
As for active skills, let me first introduce another new concept
Urban/Rural settlements
Each province in the game would have one of four levels of settlement: Empty(might need a better name), Rural, Urban and City-state. Those settlement levels would affect the cost of development, unrest (higher levels would be more unruly), autonomy and perhaps other. A freshly colonized province would start out Empty and could later be upgraded to Rural and later again to Urban. City-state would be a special level available only in certain circumstances e.g. Merchant Republic and Free City capitals. The point of this system would be to solve the problem of terrain not always corresponding well to feasibility of development. Berlin might be woods, but since it would be urban development of it would not actually cost more due to terrain type.
To upgrade a settlement one would need an Administrator active. Administrators would cost adm points to hire and there would be a limit on how many you can have (increased by ideas, traditions etc.)
It was a neat little idea on how to bring some culture and art into the brutal, cynical world of Europa Universalis where there is only war and that time when you core provinces before going out to another war.
Sadly, the whole system was one of major abuse. It completely broke the advisor system as you could always get advisors of your preferred type and of the highest quality.
Despite this failings, I think that the concept of Cultural Tradition is one that should be brought back, although it would serve a different use. Instead of using Cultural Tradition for advisors the players would use it just like the other two types of tradition to get a new type of leader.
Administrator.
What purpose would the Administrators serve? They would work like civilian generals - you would assign them to provinces, rather than armies and they would provide bonuses to the province you would assign them to as well as enable you to use some special actions. Passively they would e.g. reduce revolt risk or increase tax income based on the number of pips they would get in one of their skills (analogue to fire/shock/manoeuvre/siege).
As for active skills, let me first introduce another new concept
Urban/Rural settlements
Each province in the game would have one of four levels of settlement: Empty(might need a better name), Rural, Urban and City-state. Those settlement levels would affect the cost of development, unrest (higher levels would be more unruly), autonomy and perhaps other. A freshly colonized province would start out Empty and could later be upgraded to Rural and later again to Urban. City-state would be a special level available only in certain circumstances e.g. Merchant Republic and Free City capitals. The point of this system would be to solve the problem of terrain not always corresponding well to feasibility of development. Berlin might be woods, but since it would be urban development of it would not actually cost more due to terrain type.
To upgrade a settlement one would need an Administrator active. Administrators would cost adm points to hire and there would be a limit on how many you can have (increased by ideas, traditions etc.)
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