Brilliant Idea on International Trading (very easy to implement and balance)

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King

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If you want to suggest ideas that are very easy to implement and balance and then please make them very easy to implement and balance. This idea is neither.
 

King

Part Time Game Designer
11 Badges
Dec 7, 2001
12.504
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47
  • Crusader Kings II
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis: Rome
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  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Hearts of Iron II: Beta
  • Victoria 2 Beta
Thanks for the reply King.

Yes perhaps it's a bad idea.

But there should be some sort of economic relations between nations in a game of this scope.....

EU: Rome, EU3, HOI2/3, CKDV, Civilization series, Total War series all have it.

I've read all the Developer's Diaries and know you're the brain behind V:R, you're really brilliant. If you say it cannot be done then I believe you. :) But this is a potential area in the game where if done right, can truly make this game shine.

These kinds of thing can be done. However we create three problems for ourselves. Firstly we add more code we creates additional points of failure. Two we add more complexity that then forces greater burdens on the interface, thus craming yet more information when we have finite space. Thirdly you create a feature of direct neogtiation which is exploitable against the AI this in turn adds greater complexity to the AI code and is one of the more difficult tricks to get the AI to do. The pay off here versus the time invested is definately not worth it. The final point is the one that is most difficult to implement and balance.