On the old economic model in Vicky1, Johan once said, "If pink flying elephants make the game more fun, they're in". 
Here's a pink elephant idea on international trading that I believe is not only fun but probably also very easy to implement and balance. It fits with Paradox's game design philosophy quite well.
Similar idea has been successfully done in another very popular deep strategy game. It forces players to think about the economic consequences before attacking another country and encourages the establishment of trading partners, which is something Vicky1 lacks.
So for Mr. King, OHgamer, and other Vicky2 developers, if you're seeing this, could you please give it some thoughts about the possibility of putting this into Vicky2 or future expansion?
Here's the idea:
1. Each nation is able to establish, through diplomatic options, trade routes with other nations. The amount of revenue from each single trade route is (1% of total export revenue + 0.05% of partner export revenue) x trading efficiency x economic tech and invention modifier.
2. The number of total possible trade routes depends on your economic policy and economic techs. For example, laissez-faire with free trade gives you a maximum of 15 trade routes, while protectionalism with state capitalism caps you at a maximum of 5 trade routes.
3. You can terminate trade routes with another nation at any time, but relation will significantly deterioate. Either in diplomatic option or when sue for peace, you can force a country to stop trading with its trading partner of your choosing.
4. Only a maximum of 2 trade routes are allowed between any 2 nations. This is to prevent an exploit to trade with just a single partner and ignore the rest of the world. It also encourages interlinked international trading.
That's all!
Though unrealistic, it bypasses the need for rewriting the whole economic engine of the game, leaving World Market and commodities mechanism untouched, while bringing economy, trading, and international relations together as painlessly as possible!
Here's a pink elephant idea on international trading that I believe is not only fun but probably also very easy to implement and balance. It fits with Paradox's game design philosophy quite well.
Similar idea has been successfully done in another very popular deep strategy game. It forces players to think about the economic consequences before attacking another country and encourages the establishment of trading partners, which is something Vicky1 lacks.
So for Mr. King, OHgamer, and other Vicky2 developers, if you're seeing this, could you please give it some thoughts about the possibility of putting this into Vicky2 or future expansion?
Here's the idea:
1. Each nation is able to establish, through diplomatic options, trade routes with other nations. The amount of revenue from each single trade route is (1% of total export revenue + 0.05% of partner export revenue) x trading efficiency x economic tech and invention modifier.
2. The number of total possible trade routes depends on your economic policy and economic techs. For example, laissez-faire with free trade gives you a maximum of 15 trade routes, while protectionalism with state capitalism caps you at a maximum of 5 trade routes.
3. You can terminate trade routes with another nation at any time, but relation will significantly deterioate. Either in diplomatic option or when sue for peace, you can force a country to stop trading with its trading partner of your choosing.
4. Only a maximum of 2 trade routes are allowed between any 2 nations. This is to prevent an exploit to trade with just a single partner and ignore the rest of the world. It also encourages interlinked international trading.
That's all!
Though unrealistic, it bypasses the need for rewriting the whole economic engine of the game, leaving World Market and commodities mechanism untouched, while bringing economy, trading, and international relations together as painlessly as possible!