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Borsook

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Does DAIM change in any what brigades are built by AI and used with what divisions? And thinking of more specific question will DAIM AI ever use AT brigades?
 

Spocky

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Of course ! DAIM does change this. But most AIs of G'Kar and me doesn't use the AT brigade because we have no hight meaning of this type of brigade

Spocky
 

Borsook

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Spocky said:
Of course ! DAIM does change this. But most AIs of G'Kar and me doesn't use the AT brigade because we have no hight meaning of this type of brigade

Spocky
And right you are. But in my game i have modified a bit ATs (lowered cost & add +1 soft attack) to make them less "useless". Since I'm new to modding AI could you tell me which file(s) governs its choice of building brigades?
 

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Code:
military = { 
	relative_build_scheme 	= yes
	max_batch_peace 	= 540 
	max_batch_war 		= 540 
	max_batch_home_front 	= 540

.....
In every ai file ( folder /ai) , where you have the lines above , you find the lines beyond. The numbers re in percent the amount of brigades the ai is attaching to units

Spocky


Code:
	#### Brigades
	artillery 		= 20
	sp_artillery 		= 10
	rocket_artillery	= 0 
	sp_rct_artillery 	= 0
	anti_tank 		= 0
	tank_destroyer 		= 0
	light_armor_brigade 	= 0
	heavy_armor 		= 10
	super_heavy_armor 	= 0
	armored_car 		= 10
	anti_air 		= 0
	police 			= 10	
	engineer 		= 10

	cag = 100.000
}
 

Borsook

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Thank you for a detailed answer :)
 

Borsook

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I'm just going through ENG files and I see that they have police=0, does it mean they won't build police brigades for their garrison forces?
 

rich-love

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Spocky said:
Code:
military = { 
	relative_build_scheme 	= yes
	max_batch_peace 	= 540 
	max_batch_war 		= 540 
	max_batch_home_front 	= 540

.....
In every ai file ( folder /ai) , where you have the lines above , you find the lines beyond. The numbers re in percent the amount of brigades the ai is attaching to units

Spocky


Code:
	#### Brigades
	artillery 		= 20
	sp_artillery 		= 10
	rocket_artillery	= 0 
	sp_rct_artillery 	= 0
	anti_tank 		= 0
	tank_destroyer 		= 0
	light_armor_brigade 	= 0
	heavy_armor 		= 10
	super_heavy_armor 	= 0
	armored_car 		= 10
	anti_air 		= 0
	police 			= 10	
	engineer 		= 10

	cag = 100.000
}

Quick question, Spocky: I know in the unit build section, the percentages have to sum up to 100. Is that not true in the brigade section? If I'm reading this right, 30% of new units will be unbrigaded.
 

Spocky

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rich-love said:
Quick question, Spocky: I know in the unit build section, the percentages have to sum up to 100. Is that not true in the brigade section? If I'm reading this right, 30% of new units will be unbrigaded.

IMHO 100% Or less in the brigades section.

Borsook said:
I'm just going through ENG files and I see that they have police=0, does it mean they won't build police brigades for their garrison forces?

Most MP brigades the AI attaches not to garrisons so I decided to let ENG not build any MP units

Spocky
 

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One more quesion - since AI does not pay for their brigades (or so I hear) wouldn't it be better to make AI build more of them.
 

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Borsook said:
One more quesion - since AI does not pay for their brigades (or so I hear) wouldn't it be better to make AI build more of them.

Afaik, it does not pay with IC for the construction. But it pays the manpower and the maintenance (oil/supplies -> TC) for them. So it's not always the best choice to let the AI have a fully brigaded army.

fnt
 

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fnt said:
Afaik, it does not pay with IC for the construction. But it pays the manpower and the maintenance (oil/supplies -> TC) for them. So it's not always the best choice to let the AI have a fully brigaded army.

fnt

Thank you :)
Thats the point

Spocky
 

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Hmm I'd disagree. I'd say that if you small manpower supplies and don't have to pay IC for brigades using them with all your divs would be a better choice then producing vanilla divs (which would take more time). Also when AI is losing and needs to produce quickly forces that may stop the enemy 100% brigaded force would be a way to go.
 

Spocky

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Think about the Oil Usage for motorized brigades
Think about the TC brigades may block
;)

Spocky
 

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Spocky said:
Think about the Oil Usage for motorized brigades
Think about the TC brigades may block
;)

Spocky
Of course supply of brigades costs. But IMHO the raised effectiveness of AI forces offsets this. Right now I'm running a test game as Germany in which I made Allied countries have 100% brigaded force. The game is now much tougher , I have not noticed any negative effects on AI's supply or TC. But this is VH and it's '40 so I'll see how it goes further on.
 

Spocky

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You can kill Germany and japan with to many oil using brgades , thats a fact .
By the way , its searly impossible the gave the AI 100% through a AI file because most of brigades you can't detach to all units but the sum for all brigades can't be higher then 100

Spocky
 

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Borsook said:
Of course supply of brigades costs. But IMHO the raised effectiveness of AI forces offsets this. Right now I'm running a test game as Germany in which I made Allied countries have 100% brigaded force. The game is now much tougher , I have not noticed any negative effects on AI's supply or TC. But this is VH and it's '40 so I'll see how it goes further on.

Giving the AI many Brigades is not a wrong strategy.
The western Allies can definitly benefit from this.
But countries like Germany, Russia or Japan have a major problem with TC.

A infantry division with a artillery brigade needs ~50% more TC the vanilla division would use. The firepower of this unit is only increased by ~25%.

With that in mind, you have to following problem:
more TC usage
-> less average supply efficiency
-> less effective supply efficiency (ESE)
-> reduction of combat power

This means (with enough TC overload) you will reach the point where you have less combat power (due to ESE reduction) than you would have without brigades.

As the AI likes to strategic redeploy, it will reach this point even sooner.
This is because this division with brigade will use 15 TC instead of 1.5 TC if it's in the unit pool.

Another point is unit speed.
Brigades have a tendency to either reduce speed or consume oil.
So the choice is either make all units slower or consume much more oil.
As the Axis-AI (especially the German AI) will have great trouble to trade
enough oil, their units will be sitting ducks.

I think Spocky and G'Kar have choosen to take the way in between.
They try to get the best out of both approaches.
They increase the strength of AI units by giving the AI
many brigades (the upper example had 70% brigaded!)
and delay the point where it's counter productive by
not giving it 100% brigades.

fnt