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Neomann

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I would love to be able to disband a division, and then put its brigades together at a capital to form a new one :)

Yeap, i was verry frustrated in AOI II, you could add new units to your divisions, split them, but NOT transfert units BETWEEN them.... I hope they will put this feature... Not only for ground units, also for air and sea Units...
 
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Yeap, i was verry frustrated in AOI II, you could add new units to your divisions, split them, but NOT transfert units BETWEEN them.... I hope they will put this feature... Not only for ground units, also for air and sea Units...

It would require two types of disbandment: The first is when the division is dissolved into its personnel component and the troops are disbursed into the manpower pool to be used as replacements for existing depleted units or reinforcements for newly constituted units.
The second is what the previous poster talked about: breaking up the division into its components, to be re-organized in the national interior into new divisions.
This would be possible if there were a "brigade pool" for lack of a better word, where divisional and support brigades could be kept in reserve (at the cost of supplies and transport or other capability) until constituted again at the capital or national interior (depending upon the rules).
I don't like such pools personally, certainly if they grow too large. My preference is that units always be on the map, unless they are in strategic movement and we more or less imagine them on trains or truck convoys somewhere in our interior lines. But such pools tend to be unrealistic in my thinking and I would like the game to get away from that sort of "magic."
 
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IMO if we dont want any offmap pools then redistribution should take place directly from division to division. It could be a percentage like during upgrading. OTOH if we are gonna have offmap strategic redeploiment then its no problem. Personally Im against such way of SR.
 

unmerged(55919)

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I think Johan's post suggests that moving brigades is definitely being looked at, otherwise why would he make the comment.

Management could be handled just like brigade attachments are done in HoI2. Selected a division, hit the detach brigade button, select which brigade to detach (would be an added step), and that brigade goes in the deployment pool for reattachment with another division with a open brigade space. If this opens up some unforseen exploits/balancing issues could be overcome by putting longer time requirements in the pool before re-deployment.

Also, unless the research tech opening the 5th brigade up is an early tech, how would you bolster your many divisions once you do get it? Disbanding a 4-brigade division and building a 5-brigade one from scratch seems extremely wasteful.
 

Markusw7

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I think Johan's post suggests that moving brigades is definitely being looked at, otherwise why would he make the comment.

Management could be handled just like brigade attachments are done in HoI2. Selected a division, hit the detach brigade button, select which brigade to detach (would be an added step), and that brigade goes in the deployment pool for reattachment with another division with a open brigade space. If this opens up some unforseen exploits/balancing issues could be overcome by putting longer time requirements in the pool before re-deployment.

Also, unless the research tech opening the 5th brigade up is an early tech, how would you bolster your many divisions once you do get it? Disbanding a 4-brigade division and building a 5-brigade one from scratch seems extremely wasteful.

to give false hope to those that want the option and make them fall even deeper into despair when it is revealed that its not in the game.
 

zeekater

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I assume you are speaking of the "Militia Conversion" button in the 2nd Tech DD?

So we can research this and convert all of our militia to infantry?

Perhaps it's a tech that allows the ability to convert militia to infantry? :)

That tech is kinda intruiging...

Also, in HoI2, if you had 2 air 'corps' with 4 units each, you couldn't switch units between them since the game only allowed 4 units in one corps for air. This was a buit of a nuisance sometimes when you needed to switch damaged units for fresh ones :)
I hope the switching of brigades (if it's in) will be easier.
 
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Perhaps it's a tech that allows the ability to convert militia to infantry? :)

That tech is kinda intruiging...

Also, in HoI2, if you had 2 air 'corps' with 4 units each, you couldn't switch units between them since the game only allowed 4 units in one corps for air. This was a buit of a nuisance sometimes when you needed to switch damaged units for fresh ones :)
I hope the switching of brigades (if it's in) will be easier.

I think the viability of converting militia to infantry is dependent upon one's definition of "militia."

If "militia" equals WW2 German VolksArmee (the old, the very young, the partially disabled; all men not normally eligible for conscription, i.e. the last ditch dregs for local defense) - no, absolutely not.

If "militia" equals WW2 US National Guard and UK Territorials - then OK, sure, convert them to infantry - they were historically, anyway.

HOI3 really needs more forms of ground combatant, IMO. I would like to see the following categories:
1. regular infantry,
2. reserve infantry ("militia" is how I see them labeled now),
3. static infantry (for fortress defenses),
4. partisans (in conquered territories),
5. guerrillas (for internal civil wars and colonial wars), and
6. para-military combatants ("VolksArmee" types of last-ditch, government-organized and raised local defenders).

As to the switching of brigades, I don't personally think it will be anything like forming of air corps in HOI2 - which was essentially the same process as land corps. The construction of divisions is where brigades are manipulated in HOI3, according to all that we've been shown so far. I think that further manipulation/switching of brigades will have to happen in some similar, construction type screen that is far from the battlefield where corps can currently be constructed and re-combined.
 

Delta107

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6. para-military combatants ("VolksArmee" types of last-ditch, government-organized and raised local defenders).
Yes, historically they played an important role in the last days of nazis, but Volksturm were organized in battalions.
 
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Yes, historically they played an important role in the last days of nazis, but Volksturm were organized in battalions.

Maybe so, but at the strategic level, it would not matter - they could show up as an ad-hoc division - a "speed bump" for any assaulting force to have to dig out before taking over the city.