Isn't it Great?
In so many other stories the protagonist is trying to rescue a princess from captivity. Isn't it fun to see what all the fuss is about?
Respond to The Questions
Are there ways to capture members of foreign courts without war?
Can characters be targeted for capture in war? It seems capturing the holding they're located in doesn't guarantee it.
Can 'Hiding' be circumvented?
An Interesting Case
I'm about to realize my first tribal empire and it's opening some very interesting questions. The ability to take prisoners concubines and in turn marry them creates the opportunity to gain entree to tremendous claims through bride kidnapping.
I'm playing a Kievan Rus' campaign and I'm at war with Bulgaria. I just assassinated my old wife so our son and shared heir could inherit her lands. It happens that my king slew the Bulgarian king in battle and Bulgaria has a very long regency ahead; weak claim pretenders have a decade to press, and a Bulgarian bride suddenly seems like a very good idea. Almost all the claimants are in hiding.
Game Theory Discursive
The central artifact of the game is family, and bride kidnapping radically changes the player's relationship with family mechanics. I'd suggest it's broken, but that's only from the point of view of keeping the game's challenge curve regular. It's absolutely consistent with the RP perspective. The problem with keeping the difficulty curve smooth is that in strategy games (and real game theory) knowledge of options is the most essential currency and generates discontinuous rewards analogous to the potential barriers that form its challenges.
In so many other stories the protagonist is trying to rescue a princess from captivity. Isn't it fun to see what all the fuss is about?
Respond to The Questions
Are there ways to capture members of foreign courts without war?
Can characters be targeted for capture in war? It seems capturing the holding they're located in doesn't guarantee it.
Can 'Hiding' be circumvented?
An Interesting Case
I'm about to realize my first tribal empire and it's opening some very interesting questions. The ability to take prisoners concubines and in turn marry them creates the opportunity to gain entree to tremendous claims through bride kidnapping.
I'm playing a Kievan Rus' campaign and I'm at war with Bulgaria. I just assassinated my old wife so our son and shared heir could inherit her lands. It happens that my king slew the Bulgarian king in battle and Bulgaria has a very long regency ahead; weak claim pretenders have a decade to press, and a Bulgarian bride suddenly seems like a very good idea. Almost all the claimants are in hiding.
Game Theory Discursive
The central artifact of the game is family, and bride kidnapping radically changes the player's relationship with family mechanics. I'd suggest it's broken, but that's only from the point of view of keeping the game's challenge curve regular. It's absolutely consistent with the RP perspective. The problem with keeping the difficulty curve smooth is that in strategy games (and real game theory) knowledge of options is the most essential currency and generates discontinuous rewards analogous to the potential barriers that form its challenges.
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