Hello forum, let's talk breakthrough strategy. Typically, it's an armored division vs an infantry division. I've only played a few games, with a particular affinity for the 101. I've noticed a few things though.
1. Attackers should concentrate their main push. Push everywhere a little to keep the defender off-balance, but concentrate most of your armor and artillery down a particular lane. As defender, I usually don't feel like I can move units around too much without fatally weakening a position.
2. The defender's most useful resources are space and time. Defender should try to defend the whole map but give ground immediately. Engage the enemy then quickly retreat, ideally without him figuring out you've fled. Recon units with AT are love. Ambush a tank or halftrack, then scurry off. Don't fight a battle for too long. Attacker would love to attrition you.
3. Defender should hide recon in bad places that won't be found, then move in position later in the game.
4. 1200m mobile AT is love for the defender. A single m10 can really mess up an attacker's life until they get phase C heavy tanks. Even they, they still mess up the attacker because most of his units will be medium tanks and halftracks.
What do y'all notice? How can we all improve our breakthrough games?
1. Attackers should concentrate their main push. Push everywhere a little to keep the defender off-balance, but concentrate most of your armor and artillery down a particular lane. As defender, I usually don't feel like I can move units around too much without fatally weakening a position.
2. The defender's most useful resources are space and time. Defender should try to defend the whole map but give ground immediately. Engage the enemy then quickly retreat, ideally without him figuring out you've fled. Recon units with AT are love. Ambush a tank or halftrack, then scurry off. Don't fight a battle for too long. Attacker would love to attrition you.
3. Defender should hide recon in bad places that won't be found, then move in position later in the game.
4. 1200m mobile AT is love for the defender. A single m10 can really mess up an attacker's life until they get phase C heavy tanks. Even they, they still mess up the attacker because most of his units will be medium tanks and halftracks.
What do y'all notice? How can we all improve our breakthrough games?