Finally! I find that Conquest is enjoyable to, but the type of warfare when to assualts are taking place exactly at the same time (rekonterslag in swedish) rarely takes place during a war/battle. More often there is a defined defender vs a attacker. The three different stages of battle that never occurs clearly in Conquest is applied in this mode. As an attacker you coould of course assualt with at big push with out good scouting and scout attacks, but then you are for sure going to pay a high price for your gambling. Scout - Skirmish - Battle is utterly clear in this mode. I also love the fact that all points are distrubuted at once in all phases.
There is possibles for a good defender to even launch counterattacks, but then you have to play smart, choose wisely where to counterattack and blance your defense.
The Breakthrough has to be developed of course, co-op mode (1vs1) and maybe 2vs2/3vs3 and 4vs4 scenarios as well. There should be a possibility for inf vs inf as well, maybe possibility to assault as an inf div against an armoured one.
I hope Eugen aims to include all divisions with the new settings. Great develop for the game,the game Went from a 3+/5-game to a 4+/5. It will be a 5/5 game if the Brekathrough mode develops even further.
There is possibles for a good defender to even launch counterattacks, but then you have to play smart, choose wisely where to counterattack and blance your defense.
The Breakthrough has to be developed of course, co-op mode (1vs1) and maybe 2vs2/3vs3 and 4vs4 scenarios as well. There should be a possibility for inf vs inf as well, maybe possibility to assault as an inf div against an armoured one.
I hope Eugen aims to include all divisions with the new settings. Great develop for the game,the game Went from a 3+/5-game to a 4+/5. It will be a 5/5 game if the Brekathrough mode develops even further.