• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Ernestas

First Lieutenant
78 Badges
Aug 10, 2013
211
170
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • War of the Roses
  • Age of Wonders: Planetfall Deluxe edition
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Rights of Man
  • Surviving Mars
  • Teleglitch: Die More Edition
  • Age of Wonders III
  • BATTLETECH
  • Crusader Kings II: Reapers Due
  • Stellaris: Apocalypse
  • Majesty 2 Collection
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Dungeonland
  • Prison Architect
  • BATTLETECH: Season pass
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Tyranny: Archon Edition
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • BATTLETECH: Heavy Metal
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normandy 44
  • Shadowrun: Hong Kong
  • BATTLETECH: Flashpoint
  • Stellaris: Leviathans Story Pack
  • Age of Wonders: Planetfall
  • Imperator: Rome
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Sons of Abraham
Well, if you want to construct a real argument, you have to use facts and examples. A British did a terrible job in defending its Empire. This is just a statement. Tell me why it's so. Giving one example is nothing compared to possible rebute which you have to consider then making a claim. If you for example would give me plenty of colonies where British failed on its obligations then I would consider this statement to be true. For example, Singapore was a good example, but it's just one case weighted against whole world.
 

vota dc

Captain
7 Badges
Sep 15, 2006
404
77
  • Darkest Hour
  • Hearts of Iron III
  • 500k Club
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Age of Wonders III
  • Shadowrun: Dragonfall
They didn't have to defend the whole world, Axis couldn't strike anywhere. The problem is that they put as many troops on the colonial border with Axis enemies as they put in the remote regions where Axis couldn't even reach. The troops and the generals themselves performed very well but they weren't enough, in fact if you use just 4 divisions is quite difficult to have a success against 15 and of course half division for defending Somaliland can't do anything.
 

Ernestas

First Lieutenant
78 Badges
Aug 10, 2013
211
170
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • War of the Roses
  • Age of Wonders: Planetfall Deluxe edition
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Rights of Man
  • Surviving Mars
  • Teleglitch: Die More Edition
  • Age of Wonders III
  • BATTLETECH
  • Crusader Kings II: Reapers Due
  • Stellaris: Apocalypse
  • Majesty 2 Collection
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Dungeonland
  • Prison Architect
  • BATTLETECH: Season pass
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Tyranny: Archon Edition
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • BATTLETECH: Heavy Metal
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normandy 44
  • Shadowrun: Hong Kong
  • BATTLETECH: Flashpoint
  • Stellaris: Leviathans Story Pack
  • Age of Wonders: Planetfall
  • Imperator: Rome
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Sons of Abraham
They didn't have to defend the whole world, Axis couldn't strike anywhere. The problem is that they put as many troops on the colonial border with Axis enemies as they put in the remote regions where Axis couldn't even reach. The troops and the generals themselves performed very well but they weren't enough, in fact if you use just 4 divisions is quite difficult to have a success against 15 and of course half division for defending Somaliland can't do anything.

You forget Japan and their threat to the region. It's lucky for British that they in proper Japanese tradition, went full suicidal against Americans. Entire theater was at risk and British was helpless to contest it with full might of Japan. I'm not arguing about performance of Britain in defending their colonies. I just want to see proper argument of why they had failed.
 

FOARP

Field Marshal
49 Badges
Sep 10, 2008
6.137
4.022
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sword of the Stars
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Naval War: Arctic Circle
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III
  • Gettysburg
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Arsenal of Democracy
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normandy 44 -  Back to Hell
  • Steel Division: Normand 44 - Second Wave
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
They managed to conquer all East Africa at the end but they lost Somaliland at the beginning because they kept a pitiful garrison instead of a real army.

Because it would have been daft to have done otherwise given their resources. Somaliland was of minimal value, in an isolated position - defending the territory would have been pointless.

@Axe99 Podcat is on record as saying that HoI4 will be substantially more mod-friendly than HoI3, so at the very least we know there's a change, and it's a significant, positive one.

We were told exactly the same thing about HOI3 compared to HOI2, which later turned out to be baloney.

Which to me is more of a bonus than a problem because historically Britain did a terrible job defending the territories in question. :p

That would be Borneo, Hong Kong, Malaysia, Burma, and Singapore lost - not a wonderful record, but considering the multitude of territories of the British Empire and Commonwealth either attacked or threatened during the war (Egypt, Malta, Sudan, Kenya, Australia, Jordan, Iraq, India etc.) not as bad as it could have been.
 
Last edited:
  • 1
Reactions:

Porkman

Field Marshal
20 Badges
Nov 4, 2006
3.219
1.410
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • 500k Club
  • Arsenal of Democracy
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Hearts of Iron II: Armageddon
We had this thread before.... See here. "1/4 of the World is missing" (Summer of 2014, arguing about this topic for HOI4 back when development was early enough that changes might be made.)

Or if you want to go way back to 8 years ago when HOI3 was in development, we had this one. "The India Problem... Again" (This was probably the best thread we ever had on the topic. It was for HOI3. On the plus side, India is a puppet in HOI4 so one of the arguments did get implemented 8 years and a game later than was intended.)

The core concept of needing some sort of colonial mechanic that's not cores, but also not puppets is important.
 
  • 2
Reactions:

Dylanj99

Private
70 Badges
Feb 11, 2015
23
20
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Crusader Kings II
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Victoria 3 Sign Up
  • Europa Universalis IV: El Dorado
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Victoria 2
  • Rome Gold
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
Well, first of all, the devs dont want it to be and certainly isnt an historical simulator. Then again if you look at Egypt for example, they there officially independant by 1922, ending the protectorate over egypt. Sure, they were, just as any ex-colony would be, still heaviely influenced by the UK, but still were independant. The UK only had direct controll over sudan and the suez channel, not over egypt itself. Egypt should be, as declared in the declaration of independance, guaranteed by the UK tho.

It would certainly add to the gameplay, especially diplomacywise to break off some of the nations that are under direct controll, like egypt. The axis could heaviely influence egypt and support an fascist movement which could eventually coup, resulting in an civil war, in what certainly both the axis and allies have interest in their side winning in.

Protectorats on the other hand should remain under their direct controll, since that way they can simulate getting those important strategic resources from them, without having to trade with their own protectorates, which certainly shouldnt be able to trade with fascists or communists for example.
I mean if Egypt had independence than I don't see why its still considered British territory, that will bother me forever now lol
 

Dylanj99

Private
70 Badges
Feb 11, 2015
23
20
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Crusader Kings II
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Victoria 3 Sign Up
  • Europa Universalis IV: El Dorado
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Victoria 2
  • Rome Gold
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
Because it would have been daft to have done otherwise given their resources. Somaliland was of minimal value, in an isolated position - defending the territory would have been pointless.



We were told exactly the same thing about HOI3 compared to HOI2, which later turned out to be baloney.



That would be Borneo, Hong Kong, Malaysia, Burma, and Singapore lost - not a wonderful record, but considering the multitude of territories of the British Empire and Commonwealth either attacked or threatened during the war (Egypt, Malta, Sudan, Kenya, Australia, Jordan, Iraq, India etc.) not as bad as it could have been.
modding will probably be identical to the eu4 system
 
  • 1
Reactions:

agus92

Colonel
6 Badges
Oct 27, 2014
861
697
  • Cities: Skylines
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Steel Division: Normandy 44
  • Crusader Kings II
  • Hearts of Iron III
We had this thread before.... See here. "1/4 of the World is missing" (Summer of 2014, arguing about this topic for HOI4 back when development was early enough that changes might be made.)

Or if you want to go way back to 8 years ago when HOI3 was in development, we had this one. "The India Problem... Again" (This was probably the best thread we ever had on the topic. It was for HOI3. On the plus side, India is a puppet in HOI4 so one of the arguments did get implemented 8 years and a game later than was intended.)

The core concept of needing some sort of colonial mechanic that's not cores, but also not puppets is important.

We just have to wait 8 years then!

Btw, how do you keep record of this stuff? I mean, I understand the '15 one, but citing (and linking!) a thread eight years old... Impressive.
 

zjohn4

Sergeant
117 Badges
Mar 26, 2014
75
48
  • Victoria 2: A House Divided
  • Arsenal of Democracy
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Supreme Ruler: Cold War
  • Tyranny: Gold Edition
  • The Showdown Effect
  • Victoria 2
  • Magicka
  • Victoria 2: Heart of Darkness
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines Deluxe Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Darkest Hour
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Leviathan: Warships
  • Dungeonland
  • Europa Universalis III
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Impire
  • Knights of Pen and Paper +1 Edition
  • Stellaris: Necroids
  • Pillars of Eternity
Well.. at the end of the day, theres two considerations: Gameplay and how independent those regions actually were.

Australia, for example, only passed the Statute of Westminster in 1942, backdating it to 1939, so that complicates things despite its federation in 1901. Whether this country (and other British territories, dominions and protectorates) should be independent, puppeted or directly controlled could be based on separate government, British lawmaking, foreign affairs, economy and defence. HOI4 will not allow for as much difference as in real life, and so each must be assigned to the most appropriate and perhaps theyve done that. And while there was no "legislative debate" in Australia as to if we were to join the war, there was potentially independence enough to reject the issue. Ingame, Australia should have its own choice of who to follow, as it had its own choice of where to send its troops.

And this can be applied to each territory under any states rule, separately and independantly should be analyzed.

Manchukuo was clearly a puppet nation under Japan but Japan had total rule over the region and its government and natural resources and so perhaps in a gameplay view, it should then be directly controlled and not puppeted, though having some separator even just for naming flavour could be nice (see EU4's "English Normandy")
 
  • 2
  • 1
Reactions:

LordOfWar16

General
78 Badges
Feb 23, 2011
2.066
3.298
  • Hearts of Iron IV: Expansion Pass
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Cities in Motion
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Sword of the Stars II
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Stellaris
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Cities in Motion 2
  • Darkest Hour
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Magicka
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Gettysburg
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Leviathan: Warships
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: El Dorado
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • War of the Roses
  • Warlock: Master of the Arcane
  • Europa Universalis 4: Emperor
  • Europa Universalis III Complete
I mean if Egypt had independence than I don't see why its still considered British territory, that will bother me forever now lol
it was that way due to limitation with the older Hearts of Iron games, where the AI had problems with that. Thats why so much technicly independant or puppet territory is under direct controll. Atleast we got the British Raj (India) as an puppet state rather than under direct controll this time around. One of the reasons why dedicated indepentant transportships are gone is to help out the AI in an big way, which had massive problems with naval invasions due to them.
 

Dylanj99

Private
70 Badges
Feb 11, 2015
23
20
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Crusader Kings II
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Victoria 3 Sign Up
  • Europa Universalis IV: El Dorado
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Victoria 2
  • Rome Gold
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
it was that way due to limitation with the older Hearts of Iron games, where the AI had problems with that. Thats why so much technicly independant or puppet territory is under direct controll. Atleast we got the British Raj (India) as an puppet state rather than under direct controll this time around. One of the reasons why dedicated indepentant transportships are gone is to help out the AI in an big way, which had massive problems with naval invasions dhem.
can puppets build their own factories and armies? do they send you manpower and supplies?
 

LordOfWar16

General
78 Badges
Feb 23, 2011
2.066
3.298
  • Hearts of Iron IV: Expansion Pass
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Cities in Motion
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Sword of the Stars II
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Stellaris
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Cities in Motion 2
  • Darkest Hour
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Magicka
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Gettysburg
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Leviathan: Warships
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: El Dorado
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • War of the Roses
  • Warlock: Master of the Arcane
  • Europa Universalis 4: Emperor
  • Europa Universalis III Complete
can puppets build their own factories and armies? do they send you manpower and supplies?
puppets build their own factories, yes. In the case of the british commonwealth you, as the UK, can do national focuses that build factories in their countries. I dont see why they wouldnt send you lend lease or expeditionary forces for example. As for manpower i highly doubt that you get much, since from non-core states you only get 10% of your potential manpower.

Let's say you conquer an state that has an population of 1000. You have conscription laws set to volunteer army, which means only 2% of them are recruitable, which means 20 manpower. From that 20 manpower you will only get 2 because of the 90% penalty for non-core states. Same should apply to puppets, since otherwise you could game the system and snowball your way up to an insanely big army.