Stellaris has long had the issue where the game will hit the mid-game, and slow down to a crawl. with no more empty space left to expand peacefully into, and most empire (excluding the player's of course) are relatively even in fighting power, the galaxy quickly stagnates. Besides any shake ups by the player the Galaxy will typically barely change from this point onward, with the AI being reluctant top declare any wars against equal powers. In theory the Khan is the shake-up made to destabilize this situation..... except it doesn't really work. The Khan blitzes in, takes a little territory, the AI fails horribly to fight it, the Khan dies, his territory becomes one or several states, and then we go back to our regularly scheduled programming.
See, to break a stagnant situation, you NEED a power imbalance. The player is one, because the player is on average far better in every aspect than the AI, so can reliably beat even an AI of equal strength, the rare times such an AI appears in a game. But the player tends to only destabilize the local area around them, and almost always in their favor. That means that, the way stellaris works, once you emerge from the Early game race more powerful than your competitors, you will stay there for the rest of the game. The AI has no capacity (like in EU4) to coalition up to take you on, and the AI's most distant from you, with the best opportunity to grow without you crushing them, will still end up equal to their neighbors, and thus, stagnating.
I think there could be a fun way to create the power imbalance we're looking for without vast changes to the game. Unique Events. A Unique event would be generated at the start of the game, much like the game decides on the outcome of L-gates. This event should be a powerful technology of some kind. it decides from a small list of these things and will give out only ONE per playthrough. they should also probably be divided into early/mid/late game categories as of course different advantages are relevant in different time periods.
The idea came from reading about the battletech universe and watching a video about the first battlemech. The idea is to add a real GAMECHANGER into the arena, maybe to a random empire, maybe based on an empire's power or score. Then that empire would get a LOT more powerful for a while, then inevitably it's enemy's would get the technology, or it gets stolen by their rivals (steal technology should auto-grab the unique tech when they have one) and it would proliferate around the galaxy, slowly stabilizing the situation.
But it should be the kind of thing that truly shakes up the situation. A new weapon or even ships type, or a powerful ground unit or industrial tech. Whatever it is should be enough to radically shift the balance of power for a few decades before the technology's proliferated amongst enough of the galaxy for no one to hold an inherent advantage and the situations goes back to stability.
See, to break a stagnant situation, you NEED a power imbalance. The player is one, because the player is on average far better in every aspect than the AI, so can reliably beat even an AI of equal strength, the rare times such an AI appears in a game. But the player tends to only destabilize the local area around them, and almost always in their favor. That means that, the way stellaris works, once you emerge from the Early game race more powerful than your competitors, you will stay there for the rest of the game. The AI has no capacity (like in EU4) to coalition up to take you on, and the AI's most distant from you, with the best opportunity to grow without you crushing them, will still end up equal to their neighbors, and thus, stagnating.
I think there could be a fun way to create the power imbalance we're looking for without vast changes to the game. Unique Events. A Unique event would be generated at the start of the game, much like the game decides on the outcome of L-gates. This event should be a powerful technology of some kind. it decides from a small list of these things and will give out only ONE per playthrough. they should also probably be divided into early/mid/late game categories as of course different advantages are relevant in different time periods.
The idea came from reading about the battletech universe and watching a video about the first battlemech. The idea is to add a real GAMECHANGER into the arena, maybe to a random empire, maybe based on an empire's power or score. Then that empire would get a LOT more powerful for a while, then inevitably it's enemy's would get the technology, or it gets stolen by their rivals (steal technology should auto-grab the unique tech when they have one) and it would proliferate around the galaxy, slowly stabilizing the situation.
But it should be the kind of thing that truly shakes up the situation. A new weapon or even ships type, or a powerful ground unit or industrial tech. Whatever it is should be enough to radically shift the balance of power for a few decades before the technology's proliferated amongst enough of the galaxy for no one to hold an inherent advantage and the situations goes back to stability.
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