I'm trying to make sure that I have an accurate understanding of how terrain impacts attacking and defending.
I'm using the Land Combat Reference page from the paradoxian hoi3 wiki here.
According to that article, two divisions will do battle against one another, broken down as follows:
(after softness is determined) both sides fire at each other. The number of shots fired is based on the attack values, modified by attack effectiveness, rounded down. Then the target defends against each shot fired, using defense or toughness, depending on whether it is defending or attacking.
Let's suppose we're just looking at a division composed of Artillery, and it's a battle in a fort province. In my game currently artillery is +60 attack and +5 defense.
The terrain page of the same wiki indicates that the attack modifier (+60%) applies if the unit is actually on the offense, while the defense modifier (+5%) applies if the unit is actually on the defensive side of a battle, and further that the bonus applies to both attack and defense stats of the unit: thus being applied to soft/hard attack, as well as to defense or toughness, depending on whether it's offense or defense. Is this still correct, as of TFH 4?
So if the above is correct, my artillery division is on the attack, and thus gets a +60% modifier to it's hard/soft attack (so a value of 10 here becomes 16). And during the defending part of the firing phase of combat, it again gets a 60% bonus to it's toughness. And in the reverse scenario if the artillery division is defending, it only gets a +5% modifier to it's hard/soft attack (10 stays 10), and during the defending part of the firing phase, it gets a 5% bonus to it's defense stat.
Thanks for helping me sort this out.
I'm using the Land Combat Reference page from the paradoxian hoi3 wiki here.
According to that article, two divisions will do battle against one another, broken down as follows:
(after softness is determined) both sides fire at each other. The number of shots fired is based on the attack values, modified by attack effectiveness, rounded down. Then the target defends against each shot fired, using defense or toughness, depending on whether it is defending or attacking.
Let's suppose we're just looking at a division composed of Artillery, and it's a battle in a fort province. In my game currently artillery is +60 attack and +5 defense.
The terrain page of the same wiki indicates that the attack modifier (+60%) applies if the unit is actually on the offense, while the defense modifier (+5%) applies if the unit is actually on the defensive side of a battle, and further that the bonus applies to both attack and defense stats of the unit: thus being applied to soft/hard attack, as well as to defense or toughness, depending on whether it's offense or defense. Is this still correct, as of TFH 4?
So if the above is correct, my artillery division is on the attack, and thus gets a +60% modifier to it's hard/soft attack (so a value of 10 here becomes 16). And during the defending part of the firing phase of combat, it again gets a 60% bonus to it's toughness. And in the reverse scenario if the artillery division is defending, it only gets a +5% modifier to it's hard/soft attack (10 stays 10), and during the defending part of the firing phase, it gets a 5% bonus to it's defense stat.
Thanks for helping me sort this out.