Apart from the ones shown at Havard's editing empire we have the following columns:idontlikeforms said:I know roughly what most of them do. But I don't know the PRECISE effect of all of them and we will need to if we are gonna make new provinces.
Climate - Values between 0 and 8. For more info see post #20 or this thread.
Uprgadable - Most provinces seem to have value 0 here. There are 138 provinces with value 1. No obviously discernable pattern apart from that they are all land provinces.
Difficulty for Colonization - Values between 0 and 9, modifies the chance for settlers to make a colony (not TP). Also lowers the cost.
Native Combat Strength - Value between 0 and 400, max number of native warriors x 100
Ferocity - Values between 0 and 5, chance that natives attack when you send new colonists?
Efficiency of Natives in combat - Values between 0 and 2, how quickly native warriors die? or are reborn after battle? or stop the battle so they can regroup?
Negotiation Value for Trading Posts - Values between 0 and 9, TP equivalent of Difficulty for Colonization.
Natives Tolerance value - Values between 0 and 9, chance that natives attack at random or if you move a non-conquistador army into the province?
City XPos, City YPos - Position on map of the city/capital sprite
Army XPos, ArmyYPos - Position on map where army/ship sprite stands
PortXPos, Port YPos - Position on map of port/shipyard sprite
Manufactory XPos, Manufactory YPos - Position on map of manufactory
Port/sea Adjacency - Which sea province the port is connected to. If this is incorrect, ships can still dock in port, but armies don't auto-unload. Should be 0 for province that don't have a port (even coastal provinces).
Terrain x, Terrain Y, Terrain variant (x4) - Position and index number of any extra sprites to display on map. This is connected to the value of the terrain column, which in turn indexes into map\terrain types.csv to indicate which sprite should be loaded. E.g. if terrain=4 and variant=3 then the game will display GFX\Map\Landscape\Marsh3.bmp when the province is known.
Extra River Desc Link 1/2/3 - Often contains values for neighbouring rivers. I think this was used by Johan in his own map tools. It doesn't seem to affect anything now?
(unnamed) - Contains values 0, 1 and X but mostly filled with #N/A. This is a weird one, and I'm guessing it also had something to do with Johan's map tools?
Fill coord X, Fill coord Y, (more Fill coords...) - Definitely unused, leftover from Johan's map tools.
When I use a question mark in the description, I'm probably just guessing about the effect.
Comments and corrections welcome
Last edited: