Welp, been awhile since I tried to do an AAR. my last one, as France, failed utterly due to my laziness - I did end up playing it, but never bothered taking screenshots or whatnot. This time, however, as EU3 is slow on my computer, a clever way to pass the time would be to create an AAR!
Indeed. It is so clever that I cleverly deduced this would be a success!
So, I'll be playing with In Nomine and the Whole World Mod. Naturally, I modified these both, so none of you will have the same version as I do! Muahahahaha!
That or you all will have a better version than I.
Anyway, on top of what WWM adds, I also halved the number of colonists each religion receives, I restored the tech groups to vanilla values (Americans at 0.1 speed of Latin, etc.), and I added the fantastic Hiring Fair mod.
I'll point out differences WWM and Hiring Fair add when they come up, but for now, let's get to it.
Short term goals: Independence, establish sovereignty over pommerania and the Saxon lands.
Midterm goals: Gain de facto independence from the Holy Roman Empire, form Prussia.
Longterm goals: Germany, yo!
Lo and behold, Brandenburg, the mighty elector which unified Germany 460 years after the game's start! I hope to either emulate or surpass this success. Now, one of the house rules I'm playing by is to actually be the country I'm playing - that means I won't be trading excessively, as that was never a priority for Prussia/Brandenburg. To quote Voltaire, Prussia is not a nation with an army, but an army with a nation.
Hence, I go towards Quality. 2.5% Discipline rocks.
And this is our motley crew that will do it! A trader who I will never use, a philosopher who only issues state approved ideas, and a king who cares more about Luxemburg anyway! Truly this is a state that will rise!
Welp. Time to work on our army. I order two cavalry units to be constructed to start with.
WHAT?! I DID NOT VOTE FOR BOHEMIA! Bah! I change my vote to this country just to be spiteful.
Not much else to do but wait until my personal union ends..
YES! Someone as weak as I-
..
Someone much weaker than I has been elected holy roman emperor! Yes. This is what I said and meant to say. Quiet. Quiet you all. I meant to take a picture of the main thing but I forgot.
This is where I'm merely showing another feature of WWM - as your production efficiency rises, so does your manpower, but a base is still most effective. Neat, eh?
This is how bored I became waiting for the PU to end - I screencapped Wallachia related things.
But the Byzantine awesome undoes that, I suppose.
Anyway, this game was abound with PU's and inheritances in the time I played. Bohemia inheritted Baden, Burgundy entered a personal union with Cleves..
After attempting (and failing) at trying to get trade going, I replace my trader with this guy! That stability bonus is MASSIVE for a country my size (four provinces), and it will be useful soon...
LIKE NOW!
DIPLOMACY! Magdeburg will pay for their incompetence, but for the rest of them, the seeds of vassalization have been sown..
Also prestige. Prestige rocks. More prestige please.
Seriously, my ruler who isn't Luxemburgian is -excellent-. Look at how many prince(ss)s he's churning out!
Indeed. It is so clever that I cleverly deduced this would be a success!
So, I'll be playing with In Nomine and the Whole World Mod. Naturally, I modified these both, so none of you will have the same version as I do! Muahahahaha!
That or you all will have a better version than I.
Anyway, on top of what WWM adds, I also halved the number of colonists each religion receives, I restored the tech groups to vanilla values (Americans at 0.1 speed of Latin, etc.), and I added the fantastic Hiring Fair mod.
I'll point out differences WWM and Hiring Fair add when they come up, but for now, let's get to it.
Short term goals: Independence, establish sovereignty over pommerania and the Saxon lands.
Midterm goals: Gain de facto independence from the Holy Roman Empire, form Prussia.
Longterm goals: Germany, yo!
Lo and behold, Brandenburg, the mighty elector which unified Germany 460 years after the game's start! I hope to either emulate or surpass this success. Now, one of the house rules I'm playing by is to actually be the country I'm playing - that means I won't be trading excessively, as that was never a priority for Prussia/Brandenburg. To quote Voltaire, Prussia is not a nation with an army, but an army with a nation.
Hence, I go towards Quality. 2.5% Discipline rocks.
And this is our motley crew that will do it! A trader who I will never use, a philosopher who only issues state approved ideas, and a king who cares more about Luxemburg anyway! Truly this is a state that will rise!
Welp. Time to work on our army. I order two cavalry units to be constructed to start with.
WHAT?! I DID NOT VOTE FOR BOHEMIA! Bah! I change my vote to this country just to be spiteful.
YES! Someone as weak as I-
..
Someone much weaker than I has been elected holy roman emperor! Yes. This is what I said and meant to say. Quiet. Quiet you all. I meant to take a picture of the main thing but I forgot.
This is where I'm merely showing another feature of WWM - as your production efficiency rises, so does your manpower, but a base is still most effective. Neat, eh?
This is how bored I became waiting for the PU to end - I screencapped Wallachia related things.
Anyway, this game was abound with PU's and inheritances in the time I played. Bohemia inheritted Baden, Burgundy entered a personal union with Cleves..
After attempting (and failing) at trying to get trade going, I replace my trader with this guy! That stability bonus is MASSIVE for a country my size (four provinces), and it will be useful soon...
LIKE NOW!
DIPLOMACY! Magdeburg will pay for their incompetence, but for the rest of them, the seeds of vassalization have been sown..
Also prestige. Prestige rocks. More prestige please.
Seriously, my ruler who isn't Luxemburgian is -excellent-. Look at how many prince(ss)s he's churning out!
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