So far as I can tell, a branch office is a parasite growing on your planets, providing no benefit to you.
Most times you will at least be able to choose who is gaining free energy and benefits, entering into a trade agreement with a megacorp does at least seem to make them very unlikely to turn and stab you in the back. Unless you have a crime lord megacorp, which can just put down branch offices so long as you are not actively at war with them. if i understand that mechanic correctly....
Now, I get that, branch offices don't actually hurt you any, again with exception of crime lords, but, if your rival is getting stronger you are comparatively weaker. It makes it disadvantages to have megacorps in your game unless you are running as megacorp yourself. It sort of makes me want to have a map creation option to disable megacorps in a particular playthrough.
My solution to this would be a game balance fix: make branch offices provide a small benefit to the host. Maybe 1/4th of the bonus. This would mean that while, yes, mega corps benefit a lot from branch offices, its not fully one sided. This would be a downside to you, when playing as a megacorp, but would be a reasonable downside. I mean, in the real world, no government would accept letting corporations operate freely on their soil, without taxing them *or at least getting revenue by taxing their employees*. Why would an FTL civilization be any different?
(edit) people have explained that you get some job slots from a corperate office. This feels lobsided to me, I mean if a mega corp is getting 40+ energy and 6 consumer goods or 3 alloys per month, 2 clerk jobs in return is a bit underwhelming. If nothing else, you should get 1/4 their base energy gain with no buildings, right now, you do get nothing if they decide not to build any buildings.
Most times you will at least be able to choose who is gaining free energy and benefits, entering into a trade agreement with a megacorp does at least seem to make them very unlikely to turn and stab you in the back. Unless you have a crime lord megacorp, which can just put down branch offices so long as you are not actively at war with them. if i understand that mechanic correctly....
Now, I get that, branch offices don't actually hurt you any, again with exception of crime lords, but, if your rival is getting stronger you are comparatively weaker. It makes it disadvantages to have megacorps in your game unless you are running as megacorp yourself. It sort of makes me want to have a map creation option to disable megacorps in a particular playthrough.
My solution to this would be a game balance fix: make branch offices provide a small benefit to the host. Maybe 1/4th of the bonus. This would mean that while, yes, mega corps benefit a lot from branch offices, its not fully one sided. This would be a downside to you, when playing as a megacorp, but would be a reasonable downside. I mean, in the real world, no government would accept letting corporations operate freely on their soil, without taxing them *or at least getting revenue by taxing their employees*. Why would an FTL civilization be any different?
(edit) people have explained that you get some job slots from a corperate office. This feels lobsided to me, I mean if a mega corp is getting 40+ energy and 6 consumer goods or 3 alloys per month, 2 clerk jobs in return is a bit underwhelming. If nothing else, you should get 1/4 their base energy gain with no buildings, right now, you do get nothing if they decide not to build any buildings.
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