Trading system rework
As a disclaimer, I admit that I do not know all the little mechanics of EU4, having player it only a few hours above a thousand. But, I do think that there is a consensus on one thing: trade favorize big empire. In the current way, the best way to make lots of trade is to control your home nod and everything that goes in it. But, it has some problem. The current system will disadvantage tall play and any attempts to play a merchan republic like Venice or Lubeck. Second, it pushes you to conquer everything around you to have a monopoly. Or, the best trade was to ‘’extort goods from foreign nation for a low price, and sell it to the neighbour for a higher price’’.
I do know that the trading nod system cannot be drastically change, but there is something that could be done about it to be less profitable for blobbing country, and more for tall country. Also, note that this is more of a draft: I do know that it should be adapted to fit more case in the game, and I am open to suggestion for it.
But here I go.
First, the home node dilemma. As I stated in my premise, the money made in the home node was basically link to the goods that you grabbed in the node, and that you sell then to your neighbour. For that reason, I think that your trading profit should be link to the number of development that you do not own. Something like: Trade profit= (total trade of the nod*% controlled) * (non-owned dev / owned dev) *other trade efficiency modifier. Sure, as said it is a draft and the formula should be adapted, but it would show the reality of trade: it was better to owned a huge part of the trade in an area with lot of possible customer, than to own the trade nod with no other customer or to own a huge part of trade in a poor area.
Second: upstream nod. This one may be more complex in a sense, but my idea would be link to the ‘’action’’ of each country in the nod. What I mean is, country that are transferring trade power from the nod would see the production of goods of their non-colonial, non- trading company (sure, trading company should return to the old 75% autonomy floor) reduce. Why that? I will give an example of it.
Let say that Ming steer trade from Canton to Beijing, all 100% controlled by Ming. The profit from this trade for the country will be quite small: after all it was Chinese buyer, that bought goods from Chinese workers, all in Chinese currencies. But the same merchant that will buy goods in Japan and sell it in Beijing should make more profit, since it would show that ascendant of the Ming economy over the Japanese and Korean economy.
As I said, it is a draft but it may be one way to fix the problem between Tall play and Wide play, without making wide play a wack-a-mole game with rebels or some micro-management hell.
As a disclaimer, I admit that I do not know all the little mechanics of EU4, having player it only a few hours above a thousand. But, I do think that there is a consensus on one thing: trade favorize big empire. In the current way, the best way to make lots of trade is to control your home nod and everything that goes in it. But, it has some problem. The current system will disadvantage tall play and any attempts to play a merchan republic like Venice or Lubeck. Second, it pushes you to conquer everything around you to have a monopoly. Or, the best trade was to ‘’extort goods from foreign nation for a low price, and sell it to the neighbour for a higher price’’.
I do know that the trading nod system cannot be drastically change, but there is something that could be done about it to be less profitable for blobbing country, and more for tall country. Also, note that this is more of a draft: I do know that it should be adapted to fit more case in the game, and I am open to suggestion for it.
But here I go.
First, the home node dilemma. As I stated in my premise, the money made in the home node was basically link to the goods that you grabbed in the node, and that you sell then to your neighbour. For that reason, I think that your trading profit should be link to the number of development that you do not own. Something like: Trade profit= (total trade of the nod*% controlled) * (non-owned dev / owned dev) *other trade efficiency modifier. Sure, as said it is a draft and the formula should be adapted, but it would show the reality of trade: it was better to owned a huge part of the trade in an area with lot of possible customer, than to own the trade nod with no other customer or to own a huge part of trade in a poor area.
Second: upstream nod. This one may be more complex in a sense, but my idea would be link to the ‘’action’’ of each country in the nod. What I mean is, country that are transferring trade power from the nod would see the production of goods of their non-colonial, non- trading company (sure, trading company should return to the old 75% autonomy floor) reduce. Why that? I will give an example of it.
Let say that Ming steer trade from Canton to Beijing, all 100% controlled by Ming. The profit from this trade for the country will be quite small: after all it was Chinese buyer, that bought goods from Chinese workers, all in Chinese currencies. But the same merchant that will buy goods in Japan and sell it in Beijing should make more profit, since it would show that ascendant of the Ming economy over the Japanese and Korean economy.
As I said, it is a draft but it may be one way to fix the problem between Tall play and Wide play, without making wide play a wack-a-mole game with rebels or some micro-management hell.