brain slugs [Distant Stars SPOILER]

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Ruisuki

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1. anyone know what happens if you share it with your population at large?

2. does this change your species appearance like i think...the horizon event did?

3. anyone know the event of said event. gross ass looking aliens
 

cray935

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1. anyone know what happens if you share it with your population at large?

2. does this change your species appearance like i think...the horizon event did?

3. anyone know the event of said event. gross ass looking aliens

You want to read the posts above yours. No the appearence won't change.
 

dansan

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Necroing to give URL for instructions I posted to reddit for fixing missing brainslugs. What I'm curious about is should I be able to now have brain slugs and cybernetics as a free option when designing species? My new species now have neither and this is making my core species (the ones I had at the time I got cybernetics) more valuable than any new ones I get. Also, only my original species has the brain slugs. I'm curious what the intended mechanism should be here.
 

dansan

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No you don't. The traits are added via events. It is no longer available through genetic modification.
I don't think you understood the question. I didn't ask if you get them, I asked if you should. I suppose it's more of a game design question. I can continue to modify species with both brain slugs and cybernetics and convert other pops to have them (once I get the tech). Of course, then my leaders still don't have them unless I modify the save game file (they loose them when they get cybernetics).

As another example, when I get cybernetics, it affects all of my current species. But as I get new species from migration, etc., they don't have it and I have no way to give it to them. Does my empire forget how cybernetics works or are they just too shy to give it to them?

So once I have cybernetics, why can't I give it to new species? Same with brain slugs. And the flu.... and STDs...
 

cray935

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So once I have cybernetics, why can't I give it to new species? Same with brain slugs. And the flu.... and STDs...

You can use the Assimilation living stance at the species rights. This will make the pops cybernetic.

Regarding to the brain slugs, yes you should apply that specific template to your entire species. The trait was fixed and you indeed get a bonus from it. I recommend first assimilate the ones with the brain slugs to get cybernetic and then apply the template to all your pops :) (This only works with the pops from that species branch, not all species pops)
 

Zenopath

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Necroing to give URL for instructions I posted to reddit for fixing missing brainslugs. What I'm curious about is should I be able to now have brain slugs and cybernetics as a free option when designing species? My new species now have neither and this is making my core species (the ones I had at the time I got cybernetics) more valuable than any new ones I get. Also, only my original species has the brain slugs. I'm curious what the intended mechanism should be here.

You can make your whole species have brain slugs untop of whatever else you want. Just select the 3 or so slug population and create new template, the slugs dont count as any points.

That being said, is -25% growth rate worth the brain slug bonuses? Debatable. I mean, its basically canceling out the effect of a coloning vat for something that has the effect of a research institute. It´s an ok trade off if you already have a lot of your base species and you have other species, or if you are stacking it with that bunny advanced trait (fertile?) to basically cancel it off... but from personal experience having done exactly what i just described, it doesn´t actually give all your leaders the trait. Your leaders will still only randomly appear with or without it.
 

dansan

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You can use the Assimilation living stance at the species rights. This will make the pops cybernetic.

Cool, thanks!

Regarding to the brain slugs, yes you should apply that specific template to your entire species. The trait was fixed and you indeed get a bonus from it.

When was it fixed? I only started playing in December and I've gone back to 2.1.

I recommend first assimilate the ones with the brain slugs to get cybernetic and then apply the template to all your pops :) (This only works with the pops from that species branch, not all species pops)

It would be nice if assimilation did this, or if it at least gave it to you in the species designer.

You can make your whole species have brain slugs untop of whatever else you want. Just select the 3 or so slug population and create new template, the slugs dont count as any points.

The issue I'm talking about is applying it to species other than my base (starting) species.

Also, I'm still playing 2.1 because it doesn't have a broken economy. :) (By which I mean the seemingly random collapses of the base of the supply chain.) I'm going to let them work on 2.2 for a while before I try it again.

Your leaders will still only randomly appear with or without it.

What I'm noticing with my base species is that they always get cybernetics. I'm late game at this point. I modified one newly uplifted species (manually using the method I linked above) and added brain slugs and when one of them come up in the leader pool they always have brain slugs. I think it's only random when not all of that species have the trait, but when they have both it seems to always prefer cybernetics and excludes brain slugs.
 

Zenopath

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What I'm noticing with my base species is that they always get cybernetics. I'm late game at this point. I modified one newly uplifted species (manually using the method I linked above) and added brain slugs and when one of them come up in the leader pool they always have brain slugs. I think it's only random when not all of that species have the trait, but when they have both it seems to always prefer cybernetics and excludes brain slugs.

well i can tell you from my personal experience in 2.2.3 experimental.

Early on in game I got brain slug event. After which, i randomly got 3 pop with brainslug while vast majority of my species did not. My leaders seemed to have a random chance to show up with slug or with out it. Some existing leaders before event got it, some didn´t.

Then trading carvan came along and sold me some psionc tomb worlders with a boatload of negative traits, they were rat people of some sort.

The broken game population growth formula made it so over time, all species reach same total population, so eventually half my population were psionic rat tomb worlders.

I took genetic ascention perk, so fixed the tomb worlders to be rather decent with extremely adaptable, later gave them the advanced traits of erudite and the +30% habitiblity one. Also edited my base species to all be brain slugs.

Result was that my leaders show up randomly with brain slug, but every single one of the rat people show up as psionic. Strangely though, occasionally leaders of any race will show up with brain slug, even though none of their pop has the trait. So my best science leaders are psionic slug brainers with Erudite bonus and spark of genious, for a total +40% to research.

No mods were used in this playthrough.
 

cray935

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When was it fixed? I only started playing in December and I've gone back to 2.1.

I think it's only random when not all of that species have the trait, but when they have both it seems to always prefer cybernetics and excludes brain slugs.

The missing effect from the trait modifier was fixed in last minor of 2.1 I think. If you mean leader traits, the brain slug is not a 100% chance of getting that leader. Cyborgs have 100% chance.

Result was that my leaders show up randomly with brain slug, but every single one of the rat people show up as psionic. Strangely though, occasionally leaders of any race will show up with brain slug, even though none of their pop has the trait. So my best science leaders are psionic slug brainers with Erudite bonus and spark of genious, for a total +40% to research.

No mods were used in this playthrough.

That's a shame so mixing the special traits together won't give any reason. Sounds like a balancing try.