brain slugs [Distant Stars SPOILER]

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Tisifoni12

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Are they like the symbiotes of the Trill (Star Trek Deep Space Nine) or the Goa'uld (Stargate) ?
 

Badesumofu

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The slugs also dissappear from POPs if you go cyborg, but the leaders keep theirs. Kinda feel bad about apparently wiping out an entire species with cybernetics.

If you get the slugs after you already went Cybernetic then the slugs remove the cybernetic implants. Except the first scientist to get a slug who has both (and is also Spark of Genius in my game).

MODERATE SPOILERS FOR RGB ANOMALY FOLLOW!

Not sure what the intended interaction but it seems like some of the new anomalies provide indirect nerfs to ascension paths. RGB is pretty significant nerf to bio ascension (and indeed synthetic if you go all the way). I wonder how slugs interact with psionics.

How worthwhile is it to spend 2 perks on Synthetic ascension when you can get venerable or highly adaptive and brain slugs for free? Once they work anyway.
 

Avrose

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If you get the slugs after you already went Cybernetic then the slugs remove the cybernetic implants. Except the first scientist to get a slug who has both (and is also Spark of Genius in my game).

MODERATE SPOILERS FOR RGB ANOMALY FOLLOW!

Not sure what the intended interaction but it seems like some of the new anomalies provide indirect nerfs to ascension paths. RGB is pretty significant nerf to bio ascension (and indeed synthetic if you go all the way). I wonder how slugs interact with psionics.

How worthwhile is it to spend 2 perks on Synthetic ascension when you can get venerable or highly adaptive and brain slugs for free? Once they work anyway.

They do and they don't. The slugs stay but I don't think the double buff to pop unity output stacks.

My one scientist become the chosen one and a cult formed around him. She kept the slug, psionic, chosen one and whatever other traits translated into leadship. Was really OP leader.
 

Kaigen

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If you get the slugs after you already went Cybernetic then the slugs remove the cybernetic implants. Except the first scientist to get a slug who has both (and is also Spark of Genius in my game).

MODERATE SPOILERS FOR RGB ANOMALY FOLLOW!

Not sure what the intended interaction but it seems like some of the new anomalies provide indirect nerfs to ascension paths. RGB is pretty significant nerf to bio ascension (and indeed synthetic if you go all the way). I wonder how slugs interact with psionics.

How worthwhile is it to spend 2 perks on Synthetic ascension when you can get venerable or highly adaptive and brain slugs for free? Once they work anyway.
I can see the downside for synthetic ascension, since you're forced to leave such biological tools behind, but I don't see the issue for biological ascension. I suppose a free 4 point trait makes the extra 6 from the path a relatively smaller advantage, but you still have the special traits, and the RGB trait frees up points for something like Fertile. You could also combine Robust and Extremely Adaptive to get to full habitability everywhere without having to terraform or embrace the Worm.
 

Azraeil

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Is this a distant stars feature? I've come back to the game after a couple of years when it initially released and I swear this used to be in the game?

In my latest run I managed to get the slug with the rgb (choose venerable) for my psi ascended purifiers. Was pretty baller having rapid breeding adaptable venerable strong psi ascended pops.

As long as you bio ascended first before doing the rgb anomaly, I see no reason why you couldn't stack robust with ven or extremely adaptive for better than the 'immortal' machine leaders or as the poster above said 100% hab everywhere.
 

Badesumofu

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the RGB trait frees up points for something like Fertile

It doesn't free up points, though. Your new species template from RGB will be at -4 gene points.

They do and they don't. The slugs stay but I don't think the double buff to pop unity output stacks.

I think the problem there is the the brain slug traits are bugged and mostly do nothing. It's a known issue.
 

f98alda

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I got the brain slug event playing a devouring swarm. One weird thing then is that only some pops got the bug, same as any other species. However, the rationale that these were the only ones who were willing hosts seems weird - I play a gestalt consciousness, it's not like the drones have any will of their own. If I say we accept the brain bugs, we accept them.

The brain bugs seem to work fine with respect to tile yields, at least.

One thought though: I was going to go for biological ascension, but it seems to me I won't get very much out of that since one trait and quite a few trait points went into the brain bugs. Thoughts?
 

WotanAnubis

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Since only a few pops have the brain slugs, that means there's a whole lot more pops out there who don't have brain slugs to modify.

But if you also got a really good trait from the mysterious RGB box, then, yeah, maybe biological ascension ain't worth it, unless you're very much willing to fiddle around with your species' traits.
 

f98alda

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Well, I got this pretty early (only two planets, only about half filled), so of course any new planets will have only brain slug pops. I was actually thinking more along the lines of if there is a way to eat the non-brain slug pops :)
 

Kaigen

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It doesn't free up points, though. Your new species template from RGB will be at -4 gene points.
Wait to open the box until you do your gene modding. It's the same technique as when embracing the worm: Do whatever gene modding you need first, then trigger the events that add new traits on top of that. When I got RGB with my Psionic ascension, I left the box project in the log until I got Targeted Gene Expressions and revamped my species. Bio Ascension can use the same technique. Synth Ascension can just use it right away and take advantage of the trait until they turn themselves into robots.
 

Xoatl

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I noticed that the naval capacity boost didn't work either. I didn't check the other effects though.

I'd like to add that I was able to genemod all my POPs to have the brain slug but only a % of my leaders had the trait despite now being part of the new brain slug incorporated species.

Actually, it would be cool if this was by design .. Since the slugs make you THINK that you're smarter, more productive etc. while all they do is hamper your development slightly. A bit convoluted and meta-gamey and almost 100% not the case but sounds cool to me the game screwing with the players a bit (where it actually makes sense)

Honestly, if it was just left at that I'd feel let down. It would be cool if that was the case and there was more to the quest chain to resolve it/remove them. But I'd much rather have the display not trick me and have equally bad if not worse events/consequences late down the road. The fact its one of the few traits the comes with pros and cons is suspicious enough without the tooltips blatantly lying about the effects.

The only downside that I have noticed by letting them use my species as hosts is a temporary unrest boost (fear of slugs). I was not xenophobic.
Sad that it doesn't work. Anyway accept their offer was a bad idea from my RP perspective, I just couldn't help myself and see what will happen

Yeah same, RP wise it was a bad idea but I had to find out what would happen. Too bad it was so severely bugged.

If you get the slugs after you already went Cybernetic then the slugs remove the cybernetic implants. Except the first scientist to get a slug who has both (and is also Spark of Genius in my game).

MODERATE SPOILERS FOR RGB ANOMALY FOLLOW!

Not sure what the intended interaction but it seems like some of the new anomalies provide indirect nerfs to ascension paths. RGB is pretty significant nerf to bio ascension (and indeed synthetic if you go all the way). I wonder how slugs interact with psionics.

How worthwhile is it to spend 2 perks on Synthetic ascension when you can get venerable or highly adaptive and brain slugs for free? Once they work anyway.

In my game I was able to have psychic brain slug hosts with no problem. Since I only had latent psionics in that game the only problem was the odds of procing both in a leader.

I can see the downside for synthetic ascension, since you're forced to leave such biological tools behind, but I don't see the issue for biological ascension. I suppose a free 4 point trait makes the extra 6 from the path a relatively smaller advantage, but you still have the special traits, and the RGB trait frees up points for something like Fertile. You could also combine Robust and Extremely Adaptive to get to full habitability everywhere without having to terraform or embrace the Worm.

You can just go for cybernetics + RGB and get a pretty good boost. Also RGB requires a special project with no time limit so you can hold off till fully bio-engineered (or even fully bio ascended) before making the choice. With the addition of RGB and brain slugs there's really cool opportunities to make truly god-like POPs and leaders.

I got the brain slug event playing a devouring swarm. One weird thing then is that only some pops got the bug, same as any other species. However, the rationale that these were the only ones who were willing hosts seems weird - I play a gestalt consciousness, it's not like the drones have any will of their own. If I say we accept the brain bugs, we accept them.

The brain bugs seem to work fine with respect to tile yields, at least.

One thought though: I was going to go for biological ascension, but it seems to me I won't get very much out of that since one trait and quite a few trait points went into the brain bugs. Thoughts?

Brain Slug trait is like psionics/cybernetics. They don't count towards gene points.
 
Last edited:

cray935

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I had the slugs today in a playthrough and wanted to look at the forums if anyone noticed the bugs with it. I think they did not finished the whole event, this whould explain why the trait is not working as intended.

However I'm looking forward to 2.1.1 where the slug event might be fixed :)
 

Orphalesion

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The Trill are symbiotic though. Not parasites. The DS9 novels have a neat storyline where the two are linked with the parasites being a generally engineered offshot of the symbiotes that got out of control

Originally the insect things from Season 1 were supposed to be the heralds of the Borg, who were first conceived as insect aliens. But the tech in the 80s wasn't quite sophisticated enough to make that happen on a TV budget.