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Canute VII

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Jul 3, 2015
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Bluntly, this is a thread intended to bracket two other suggestions I made which both involve courthouse and townhall buildings. I feel, otherwise the full charm of this idea could be easily lost. So I suggest to give new benefits to these buildings based on tweaks of existing mechanics (stability & corruption).

(A) Precondition: development dependent stability cost,
  • Courthouse: gives 50% reduction on a provinces contribution to stability costs
  • Townhall: gives an additional 50% reduction on a provinces contribution to stability costs (i.e. total = 100%)

(B) Precondition: development dependent corruption
  • Courthouse: gives 50% reduction on a provinces contribution to corruption
  • Townhall: gives an additional 50% reduction on a provinces contribution to corruption (i.e. total = 100%)

This way:
  • these buildings will have a plausible and usefull effect (compared to what they currently do...)
  • we will have another mid-late game ducat sink
  • we will have another dimension of internal management
Thanks for considering this! :)
 
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Canute VII

Field Marshal
33 Badges
Jul 3, 2015
3.231
2.207
  • Europa Universalis 4: Emperor
  • Imperator: Rome
  • Surviving Mars: Digital Deluxe Edition
  • Knights of Pen and Paper 2
  • Surviving Mars
  • Europa Universalis IV
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  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
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Or something like that:
  • Courthouse:
    • gives 25% reduction on a provinces contribution to stability costs
    • gives 50% reduction on a provinces contribution to corruption
  • Townhall:
    • gives an additional 50% reduction on a provinces contribution to stability costs (i.e. total = 75%)
    • gives an additional 25% reduction on a provinces contribution to corruption (i.e. total = 75%)