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kontinos

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You are exaggerating and there is no serious connection between your examples and the original post.
Building was taken from him, the ability to sink MPs too. Not completely, but it was a big change, and i think there is some difference between being able to build 1-2 building on a province, or 20.
One can argue which system is better, but that is not the point here.
Development is linked with buildings, something that wasn't the case before the CS patch, and from this perspective, buildings linked to development and development being locked for someone who doesn't own the dlc, the feature "building" was put behind a paywall, in comparison to the previous system.
 
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Wizzington

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Once again, you get one more building per ~500 monarch points. That is not the 'difference between 1-2 building on a province, or 20' unless you're rocking 30/30/30 monarchs.
 
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Well, i can remember times when ideas and policies for privateers were useless for vanilla users, because having privateers required the Wealth of Nations DLC. Eventually privateers became a free feature even without WoN, i think it was with the release of the El Dorado patches.

I see nothing immoral or illegal with features being available only with a DLC, it is literally optional content.
 
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KungDenzel

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I still dont understand how people can draw conclusions like you do. You get free stuff in patch which is awesome and not many companies do this, some stuff is not free it needs to not be free or there would be no game. Calling this advertisement and comparing it with popups asking you for money shows your logic is seriously flawed and your entitlement is a problem.

Seems to me you cannot handle free stuff unless all your stuff is free, you shouldnt be getting anything unless you pay for it.
 
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Phibs

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Once again, you get one more building per ~500 monarch points. That is not the 'difference between 1-2 building on a province, or 20' unless you're rocking 30/30/30 monarchs.

While I think the complaints are way out of proportion (I'd go so far as to say unfounded, but I'm not in the situation, so ...), this is simply not the case.
Quite often I'll spend points on dev in provinces just to open the next building slot, when provinces are close anyways.
So it's not uncommon to be able to open another slot for well below 100 points and even very close to 50 in low dev provinces.
 

Wizzington

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While I think the complaints are way out of proportion (I'd go so far as to say unfounded, but I'm not in the situation, so ...), this is simply not the case.
Quite often I'll spend points on dev in provinces just to open the next building slot, when provinces are close anyways.
So it's not uncommon to be able to open another slot for well below 100 points and even very close to 50 in low dev provinces.

Even so, conquering gives you far more buildings than developing. I'm not saying you don't benefit from having the expansion, but people act as though if you don't have Common Sense you can't build at all, while the difference in reality is maybe 20-30 buildings over the course of a normal game.
 
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Phibs

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Even so, conquering gives you far more buildings than developing. I'm not saying you don't benefit from having the expansion, but people act as though if you don't have Common Sense you can't build at all, while the difference in reality is maybe 20-30 buildings over the course of a normal game.

I'm completely in agreement with the thrust of your argument, so no need to preach to the choir :D
That was more of a devils advocate post.
 
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firecage

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The ironic thing is....I don't actually want to buy Common Sense since I like developement and building slots without manually raising it with MP(and because I have weak willpower, thus I will end up using it if I buy the DLC :( )
 
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Wizzington

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The ironic thing is....I don't actually want to buy Common Sense since I like developement and building slots without manually raising it with MP(and because I have weak willpower, thus I will end up using it if I buy the DLC :( )

You can always mod it if you're not going for achievements.
 
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Tacticus101

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You are exaggerating and there is no serious connection between your examples and the original post.
Building was taken from him, the ability to sink MPs too. Not completely, but it was a big change, and i think there is some difference between being able to build 1-2 building on a province, or 20.
One can argue which system is better, but that is not the point here.
Development is linked with buildings, something that wasn't the case before the CS patch, and from this perspective, buildings linked to development and development being locked for someone who doesn't own the dlc, the feature "building" was put behind a paywall, in comparison to the previous system.

Firstly, the building and development are actually separate. They have impact on each other but so do many other things. Paradox completely reworked the building system, changed the buildings and then tied them to total development. Had they not released Common Sense at the same time you would be in exactly the same situation, limited in building numbers for most provinces. The fact that they also added the ability to increase development in a DLC that was released at the same time is not a paywall, it has not taken away something that was already in the game and it is not unfair on non-dlc players. It is exactly the same as Subject interactions, National focus, factions and the Horde rework in the next DLC; they all give substantial benefits over Vanilla to DLC owners. The claims of a paywall come from complaints about the reworked building system, some people don't like the changes and often have some sort of perception that Development somehow lets you build huge numbers of buildings everywhere.

Secondly, Paradox give you every option to avoid any "paywall" that you perceive to exist. The game is hugely modable, you can make it possible to build 20 buildings in every province for no trouble if you want. Or you of course just revoke the Patch you dislike and play with the earlier building system with no issues.

Thirdly, there seems to be some sort of idea being suggested that the previous building system added any choice, that the buildings were worth their cost or that it wasn't the same one building build built everywhere anyway.
 
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kontinos

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Once again, you get one more building per ~500 monarch points. That is not the 'difference between 1-2 building on a province, or 20' unless you're rocking 30/30/30 monarchs.
Even so, conquering gives you far more buildings than developing. I'm not saying you don't benefit from having the expansion, but people act as though if you don't have Common Sense you can't build at all, while the difference in reality is maybe 20-30 buildings over the course of a normal game.

This isn't the issue. It's for the player to choose how he spends his MPs, even if it's totally wrong, in regard to unlocking buildings.
I have stated before, i would like forts, new religion mechanics and everything new to be in the dlc, i don't want new features for free, i want fundamental changes made to the core game for free. This goes for every expansion. Trade capitals, trade republics, privateers, the english parliament system etc. dlc only.
Actually, regarding CS, i would like EVERYTHING to be in the dlc except for the development and building change.
Even this Can now use Humiliate peace option even if you're also taking other things from your rival, but it costs more.
or this You can now demand gold from a country you are annexing.
should be in the dlc and not free.
I didn't buy CS only to get the development feature, i bought it as a "compliment" for the total changes.
I still don't understand the logic behind the development-building link being behind a paywall, and unfortunately wiz, instead of giving some valid reason, you hide behind "but it actually isn't of any importance, why do you bother?". Well, some people are bothered, and though we understand this is a company, and you are not obliged to discuss your decisions with us, it would be nice if you gave us the reasoning for this decision, instead of trying to dodge the initial argument with comments like that.
 
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ThePatriotOfDreumel

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Once again, you get one more building per ~500 monarch points. That is not the 'difference between 1-2 building on a province, or 20' unless you're rocking 30/30/30 monarchs.

Well, EUIV is running one right now!

PapN3me.png
 
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Wizzington

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Huh, didn't know that you can mod out spending MP on raising developement...I will have to intently stare into the soul of the code.

Just raise the cost to 10000 in defines.
 
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IcyBlizzard

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90 respectful disagreements, 1 helpful, 1 agree. I think we have our answer tbh.
 
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TheMeInTeam

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Well, you certainly won't receive legal action for such a post but banning someone doesn't carry the same standard as legal free speech :p.

That said, OP is losing track of the issue, which is that some things you could do previously are put behind DLC if you want to be able to continue to do them. This is a grey area in EU IV, and the practice wrt for example vassals comes of as unnecessarily shady while most of the DLC doesn't.
 
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This patch is manipulatory advertisement at its finest and a disgrace for a once great company.
It's a pity that you consider that a developer should make fundamental improvements AFTER the game was released and become playable (by playable I mean all achievements could be earned).
You simply ignore TONNNNNNS of time spent on improvements of the game, while “Time is money, friend!”

To cover the time spent, the developers issue DLCs. Consider new patches as an advertisement to buy a DLC.

HOWEVER, you should also know that you and everyone else could play almost ANY previous patch without ANY DLC, if you purchased the game ofc.

Every work in our world has a price, and a game designer also requires smth to eat and to pay his/her rent.
It is just greed that speaks in you, not some justice. You already have a good game, but want even more.
Shame on you!
 
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kontinos

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Firstly, the building and development are actually separate. They have impact on each other but so do many other things. Paradox completely reworked the building system, changed the buildings and then tied them to total development. (...)
And that is the point. Completely reworked, means a changed game in its core.
 
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