Ok, so moving on from any side arguments and I don't think it matters whether it is your opinion or you are speaking for someone else.
Do you see the points I made? Do you agree with them? Would you like to provide a counter argument?
No, I don't particularly agree with your points.
1) "Turning off development because it makes a world conquest achievement easier should not be encouraged"
I find nothing rational in this statement. Players should be encouraged to give their money to PI such that PI hires more staff and continues to improve the game. Players like the one above that I watch, already turn CS off. Development encourages some players not to buy the DLC. Given that DLCs are what pay for the development of new features. By having development tied to everything else, people that don't want the feature thus do not buy or use the DLC. That is rather the opposite of the optimal outcome for PI and the game.
2) "it would also have to apply to patches, making balancing the game impossible"
I see this as a completely made up argument having nothing from PI to indicate it is true. An *idea* expressed on their forums is one they can say "yes/no/maybe" to on their own. I do not believe you or I can define possibility or impossibility for them and find it rather specious to attempt doing so.
3) "multiplayer faintly ridiculous and the game pointless"
This makes no sense in my experience either. If anything, there should be more functionality for multiplayer which is optional and specific to multiplayer and having development or not is, imo, hardly relevant to being able to play multiplayer. People played with development before and with or without it now.
4) "There is a reason no one gives you the option for that in their games, it creates a nightmare for developers"
I'm a developer and I disagree. Whether it would be too hard for PI to pull off would be a question for them. It can and has been done elsewhere. Particularly things like cosmetics (unit packs) and having configurable music should be pretty straight forward and certainly not of "nightmare" proportions.
5) "Also, as you point out, it would require increasing the cost of everything"
No I did not. Again, quit putting words in my mouth. I suggested what *could* be done as in the sum of the parts is more expensive than bought as a whole. This is a very old retail pricing approach predating video games and computers as well for that matter. This does not mean *has* to work that way. Could and must are different terms and I said could.
6) "meaning that those of us (i think probably the majority) who actually want a complete game experience have to pay twice as much in order to buy the DLC"
It doesn't mean any such thing. There is no reason someone couldn't simply buy an entire DLC or buy the parts separately in such a model. Further, it would be just as effective for a fairly large number of players to allow turning development off but keeping the rest of the CS features, imo. But again, that would be a dev thing to answer. Certainly, pricing on software wherein more options exist as well as bundled options has the flexibility to charge less for a bundle than buying the features individually.
7) "Picking and choosing the individual features of a DLC you want, except for the distinction between cosmetics and features, should not be allowed under any circumstance"
As above, none of what you wrote supported this conclusion imo, and I have stated why. We can agree to disagree.
"if you want to turn off or change features then go play a mod or adjust the defines yourself."
More of the "you" "you" "you" stuff.
I'm not going to comment on someone telling other people what they can go do. Rather, having answered your questions I'm now going to update the ignore list.