Now, don't get me wrong, I think that megacorp is looking to be a great DLC, but one thing that I find strange is the fact that most of the megacorp civics look... bland and dull? Like, except for megachurches, criminal syndicate and indentured servants (which is a slaver guilds analog) all of the civics are very boring "+5% random value" boni. Now, this wouldn't be that unusual up until now, but the devs seem to be decidedly moving away from these kinds of dull civics post 2.2(and with good reason), and a bunch of normal civics are getting spruced up to feel more unique. They don't all need to be game-changing, but look at, for example, the new science directorate, aristocratic elite and agrarian idyll civics - they don't fundamentally change how you play, but they will definitely affect your playstyle in an interesting way. "+4 starbase capacity" is neither interesting nor does it affect your empire in any truly significant way. I realize that the devs have limited time and resources and can't rework every civic into something unique, but for a first pass at least giving megacorps lifeseeded, post-apocalyptic, mechanist and syncretic evolution analogs would be a significant improvement.