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fraesp29

Second Lieutenant
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Let's face it: one of the most annoying things in Stellaris, which could be easily solved, is the unpredictability of border changes. If only we could have some way of accurately measuring a given planet/outpost's border extrusion (even a plain circle like the ones for sensor or warp ranges), we could predict how our borders would expand/contract by a given action. Also, a system for measuring distance (even a rudimentary one like CK2's) could save much headaches with some basic tweaks to the UI.
 

Sibericus

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I would have loved this in my last playthrough. I basically spammed frontier outposts to get at a colonizeable world in my borders, but it was just a hair outside my borders until after I had finished terraforming and colonizing a tomb world.
 

terrycloth

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Let's face it: one of the most annoying things in Stellaris, which could be easily solved, is the unpredictability of border changes. If only we could have some way of accurately measuring a given planet/outpost's border extrusion (even a plain circle like the ones for sensor or warp ranges), we could predict how our borders would expand/contract by a given action. Also, a system for measuring distance (even a rudimentary one like CK2's) could save much headaches with some basic tweaks to the UI.

The plain circle would be almost useless, especially for contraction (there are a few not-too-uncommon scenarios where it'd be useful for construction, but generally only if you're putting it too far away from your existing border).

It'd be nice to be able to know what the new borders would be but the UI is questionable. For one thing, you're generally on the system view when you're constructing or destructing it and you need to be looking at the galaxy map to see the results.
 

CocoCincinnati

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I'd just like to have a button where you could turn an outpost "off" so you could see how things will change if you delete it. Then if it's not bad go ahead and delete it, if it is, turn it back on and move on.