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frogbeastegg

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Readers of my Newbie AAR will remember me asking about this at the beginning of the week; I thought it might be a good thing to branch the subject out into its own topic as I have a few more questions to add. I've been too busy to play for the last few days and that has allowed me to dream up new questions to complicate matters :p

To quote the answer kindly supplied in the AAR thread:
The Arch Mede said:
To increase industrial score, keep building and expanding factories, particularly expand steel. Your industrial score will go up even if you don't have workers available to fill them. A level 30 steel factory with only a dozen workers in it gives an enormous quantity of industrial points. Also pay off loans.
So, are all factories worth the same or do certain factories give you more points? I'd suspect the more expensive factories give you more...

How about expanding existing factories verses building new ones; if certain factories are worth more do they also give you more points when upgraded compared to other factories, i.e. is the increase based on a percentage of the factories score?

Do closed factories still give you points? Empty ones do, but what about ones that are shut down completely?

Are there any other factors that boost the industrial score?

Just how does your industrial score relate to your overall score anyway?

Anything else I should know?
 

Nightcap

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frogbeastegg said:
So, are all factories worth the same or do certain factories give you more points? I'd suspect the more expensive factories give you more...

The score that factories contribute is based on how much the profit it produces. The more the good costs on the WM the higher the industrial score contributed by that factory.

How about expanding existing factories verses building new ones; if certain factories are worth more do they also give you more points when upgraded compared to other factories, i.e. is the increase based on a percentage of the factories score?

I don't think there is any difference between several factories or one large for score purposes. But I'm not sure.

Are there any other factors that boost the industrial score?

Lack of debt. The cost of the goods produced by the RGOs count as well.

Just how does your industrial score relate to your overall score anyway?

Blitzkrieg, after testing thinks that the overall score is (prestige/2) + industry + military.
 

Memnon

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Industrial scopre is determined by the value of the goods you produce. Therefore, a luxury clothing factory will add morto your industrial score than a lumber factory--and rightly so, as to maintain the ability to produce luxury furniture requires a much more extensive chain of industries. This is why you'l occasionally se wide shifts in industrial score--becuasre the value of that nation's main good(s) will fluctuate as new producers enter the market.

Therefore, I believe that closed or empty factories don't contribute to your industrial score. I'm lead to berlieve this because even though the AI is notorious for constructing dozens of factories, it usually keeps them stafed with at least one POP. It's possible that the size of factories has a small effect on industrial score, but the main factor, in my experience, is the value of the goods you produce.

As Nightcap says, debt will reduce industrial score, but lack of debt will not improve industrial score. A nation with 5 pounds in its treasury can have the same industrial score as a nation with 5 million pounds in its treasuty, as long as they have the same factories.

According to recent testst done by Blitzkrieg, the score of a nation is:

0.5*prestige + industrial score + military score = total score (rememebr the order of operations, eh?)

So having a high industrial score is an excellent way of increasing your total score.
 
May 8, 2004
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Expanding steel mills is the way to raise your industrial score with small nations (excluding the normal factory building of course).

If I have a steel mill with 5 workers I can keep expanding it as long as I wish and always get about 20 ind score. It has no side effects and only costs 5000 and 1 mp. Expanding other factories doesn't give as big boost as steel mills IIRC.
 

Memnon

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Nightcap said:
I do, Frogbeastegg mentioned that she doesn't like numbers so I made it more explicit.
Oh, Nighcap, I didn't mean you with that comment, I was just trying to make sure people didn't think this:

0.5*prestige + industry + military

was this:

0.5 (prestige+industry+military)
 
Apr 5, 2004
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I have a question. Do the AI cheat on Industrial score. I was playing US and had like 6000+ industrial score. Just for fun, i switch to some other country to see what the AI to do. Suprisingly, i saw the industrial score skyrocket to in 1 day 10000+ how is this possible?
 

Memnon

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weychun said:
I have a question. Do the AI cheat on Industrial score. I was playing US and had like 6000+ industrial score. Just for fun, i switch to some other country to see what the AI to do. Suprisingly, i saw the industrial score skyrocket to in 1 day 10000+ how is this possible?
They don't cheat, but they do convert masive numbers of POPs and reorganize them to maximize efficiency--all at once.
 

unmerged(27373)

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weychun said:
I have a question. Do the AI cheat on Industrial score. I was playing US and had like 6000+ industrial score. Just for fun, i switch to some other country to see what the AI to do. Suprisingly, i saw the industrial score skyrocket to in 1 day 10000+ how is this possible?

AI doesn't cheat on that. I found it out the hard way. In my WC AAR, I purpose embargo the world in essential goods, to reduce my AI opponent's ability to RR their nation, increase their profit, and build larger military. Unfortunately, I was amazed by AI's ability to switch their workers instantly. For example, when I embargo sulfur, suddenly, some nation who used to lead in small arms, etc. may become leading producer in lux clothing. when I embargoed iron, steel producers just switch next day. It was very fast and I wasn't able to cripple AI nation's ability to make money, just reduce them, at great cost to my own treasury :)

I was able to do that more and more as I control more and more of world's resources, enable me to dictate what other nations can produce :D
 

unmerged(27373)

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frogbeastegg said:
Readers of my Newbie AAR will remember me asking about this at the beginning of the week; I thought it might be a good thing to branch the subject out into its own topic as I have a few more questions to add. I've been too busy to play for the last few days and that has allowed me to dream up new questions to complicate matters :p

To quote the answer kindly supplied in the AAR thread:

So, are all factories worth the same or do certain factories give you more points? I'd suspect the more expensive factories give you more...

How about expanding existing factories verses building new ones; if certain factories are worth more do they also give you more points when upgraded compared to other factories, i.e. is the increase based on a percentage of the factories score?

Do closed factories still give you points? Empty ones do, but what about ones that are shut down completely?

Are there any other factors that boost the industrial score?

Just how does your industrial score relate to your overall score anyway?

Anything else I should know?

As Memnon has pointed out, I found out the formula to determine total score. Easiest one is still prestige though, followed by industry (unless your population is pathetically small), then military.
 

frogbeastegg

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Thanks for all the help, everyone :)

Nightcap said:
Blitzkrieg, after testing thinks that the overall score is (prestige/2) + industry + military.
Ok, that simple view of the formula will do me nicely, thanks.

I think I understand enough to lay a few plans for whenever I can next play; I shall keep building and expanding the most profitable factories possible and send as many POPs as possible to work in their grim depths in abject misery until they die of work related illness or accidents. Ypu can't beat a nice combo of money and points :D

At the same time I will also work on prestige, military was looking like a lost cause before and now I know it will be hard work for less results. I suppose that means I get to play colonisation :eek:
 

unmerged(29007)

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Some fuss about industrial score...

The easiest way to win a game of vicky is to simply overwhelm the world with industrial score. As some of you hinted earlier on you can do this with any country that has a viable economy and can build factories. Just build a few factories preferably lumber/steel/fabric/cement and the likes since they can be built faster. Then expand those factories as much as you can. It doesn't matter if there are only 5 POPs working in a factory and 50 slots open, you still get "huge" bonuses to your ind.score every expansion. The bigger the factory the bigger the expansion bonus to ind.score. This, I'm sure is no news to most of you and actually makes winning a game with practically every civilized country with sufficient resources for a healthy economy a routine experience. This way you can have ind.score in tens of thousands and still make 30 pounds a day. A lousy thing to do certainly but it still is possible.

IMHO this is about the worst quality in the game since you don't need to worry about prestige or mil.score that much when counting the victory points.

Takes the glory out of winning SP games...
 

Waffen9999

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Blitzkrieg said:
perhaps the 5k cost for experimental railroad plus resources have something to do with it? ;)

5K for a cheap experimental railroad? That's extortion!