Hi!
I'm new to this so bear with me.
There are a few of nations in the game which control large and populous overseas colonies whose populations could provide massive economic boost by immigrating to colonial overlord:
Great Britain
Netherlands
Portugal
However, their population exists in colonial states which means they are only really usable for their own RGOs and for soldiers, although am not sure how "safe" it is to have large number of troops be of colonial culture.
I understand from what I have read is that I need to make a colonial state into state.
For this to happen I have to have 1%+ bureaucrats of my own culture.
This seems extremely hard to achieve for these reasons:
1. There are some provinces with millions of native population, 1% would mean 10s of thousands of bureaucrats, a large number.
2. Immigration focus doesn't seem to do anything. I had researched education techs all the way down to Biologism. Ran the focus for 2 years and 0 people migrated.
3. My colonial states have some initial bureaucrat pops, however it's difficult to make them stay put. If I don't have enough administrative funding they will slowly demote. And regardless of funding (I never put it <50%) they will usually promote. So at best I can keep them from demoting, but not promoting. An example is Java, which has ~2300 Dutch Bureaucrat pops and if I set the funding to 90%+ they will not demote, but will promote at a rate of 1 per month, which is half or more of their pop growth.
Am I being too impatient?
What else I could to encourage the bureaucrats actually get there?
Unemployment at home to force colonial migration doesn't seem like a good option at all.
I've read social reforms increase the need for bureaucrats but I wonder if even with increased need they would get there as currently the colonial states have <100% administrative efficiency anyway, so some need is already present.
From what I read in Migration topic (section "Internal Migration") in wiki, it seems that even without turning colonies into states, I may get some immigration in the end, as they will eventually exceed the size of their RGOs, become unemployed and look for work elsewhere:
http://www.victoria2wiki.com/Migration
But then I would still have to have 50%+ unemployment as the other positive modifiers seem unattainable and negative ones almost a given.
So perhaps maxing out pop growth and waiting for them to overflow from their states is the only option?
My RP aim is to model something similar to recent events with large populations from poor colonies migrating to home countries to boost their lives and the economy of immigration targets by providing cheap labor.
I'm new to this so bear with me.
There are a few of nations in the game which control large and populous overseas colonies whose populations could provide massive economic boost by immigrating to colonial overlord:
Great Britain
Netherlands
Portugal
However, their population exists in colonial states which means they are only really usable for their own RGOs and for soldiers, although am not sure how "safe" it is to have large number of troops be of colonial culture.
I understand from what I have read is that I need to make a colonial state into state.
For this to happen I have to have 1%+ bureaucrats of my own culture.
This seems extremely hard to achieve for these reasons:
1. There are some provinces with millions of native population, 1% would mean 10s of thousands of bureaucrats, a large number.
2. Immigration focus doesn't seem to do anything. I had researched education techs all the way down to Biologism. Ran the focus for 2 years and 0 people migrated.
3. My colonial states have some initial bureaucrat pops, however it's difficult to make them stay put. If I don't have enough administrative funding they will slowly demote. And regardless of funding (I never put it <50%) they will usually promote. So at best I can keep them from demoting, but not promoting. An example is Java, which has ~2300 Dutch Bureaucrat pops and if I set the funding to 90%+ they will not demote, but will promote at a rate of 1 per month, which is half or more of their pop growth.
Am I being too impatient?
What else I could to encourage the bureaucrats actually get there?
Unemployment at home to force colonial migration doesn't seem like a good option at all.
I've read social reforms increase the need for bureaucrats but I wonder if even with increased need they would get there as currently the colonial states have <100% administrative efficiency anyway, so some need is already present.
From what I read in Migration topic (section "Internal Migration") in wiki, it seems that even without turning colonies into states, I may get some immigration in the end, as they will eventually exceed the size of their RGOs, become unemployed and look for work elsewhere:
http://www.victoria2wiki.com/Migration
But then I would still have to have 50%+ unemployment as the other positive modifiers seem unattainable and negative ones almost a given.
So perhaps maxing out pop growth and waiting for them to overflow from their states is the only option?
My RP aim is to model something similar to recent events with large populations from poor colonies migrating to home countries to boost their lives and the economy of immigration targets by providing cheap labor.