I get the reasoning behind the 20 full cores limit on merchant republic, as a way to encourage handpicking of important lands over mindless blobbing.
I suggest to rework the "trade post" feature for Merchant Republis, allowing the player to use it as a tool for (limited) expansion:
I suggest to rework the "trade post" feature for Merchant Republis, allowing the player to use it as a tool for (limited) expansion:
- Provinces marked as trade posts do not count against the 20 full cores limit. This would allow a MR to hold as full cores 20 provinces + 1 in each trade node except their home node.
- Trade post provinces should get some other buff, like the important centers of trade do; for example, a development discount, an improved naval forcelimit, an extra building slot, more goods produced.
- As a downside, the cost for the trade post could be raised to match the cost for the territory core (5 ADM per development point). Trade post in a 10 development province would still cost 50 ADM, while in a 20 development province it would cost 100 ADM, for example. ADM cost should get any discount the player has for developing provinces (so, for example, 20% discount with Economic finisher).
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