All Majors can start with some Bonus/Malus (based on their Historical Record, mainly based on WW1).
Would like opinions of all, other than the ones already mentioned, these are a few that can be given or added to the TECH trees of the Majors. Basically will incline them towards a Historical path (changing paths totally in 3 years is nearly impossible in most cases).
Germany-
1. U Boats - Some Bonus for the U Boats as compared to other countries (maybe better organisation or better co-ordination with other U Boats) vs Malus for the Surface Fleet.
2. Vollmacht, Auftragstaktik and Machine gun focus for Infantry- Bonus in terms of Organisation, Defense, Soft Attack but Malus in terms of Training time period.
3. Maybe something related to "Supply Throughput (if that still exists) as most German Generals managed their way with less than adequate supplies".
4. Fuhrer Directives - Can suddenly give some "Random missions" in war-time and not fulfilling them will create dissent.
Japan-
1. Shinto Religion- Chances of surrender of men/material is less than 5% and also gives a major boost to morale (ideally a Japanese division should have highest morale in game with equal tech levels and the Germans the highest organisation).
2. Land/Sea Confusion- Some base malus when attacking/defending Islands - -(i know the Japanese record of sweeping opposition) but the Army/Navy fight has to make them pay as it made them in Real Life.
3. No Convoys - Researching Convoy protection and related stuff should have malus. (the Japanese were terrible at this).
4. Carrier Champions - Should have some major bonus till 1942/43 in Carrier Research and manufacturing and also in terms of Naval Air.
UK-
1. Ghosts of the Sea Wars- The UK should be able to send only 2/3rd of its total Home Army abroad at any point in time at-least till the Americans start D-Day - - The "Gamey" keeping the home islands defenseless should be penalized as it is a-historical. Will also protect against a "sudden Sea Lion".
2. Allies Ahoy - The Dominions and Puppets should automatically receive all techs of the UK (at n-1 level, with n being the current level of tech, esp. in terms of Infantry, Artillery, Ammo, Industry etc but not in Nuclear etc).
3. Churchill's advice- Often the UK player should get "prompts" to send some troops to allies like - France, Greece etc and help them and lose some troops and direction in the process or gain dissent.
USSR-
1. Stalin's Paranoia - Compulsory attacks similar to Fuhrer and Churchill, with dissent and loss of "Senior commander" an added tension.
2. Stalin's Firemen- Send - ZHUKOV or KRUSHCHEV to one of fronts/army groups and gain temporary bonus in organisation and morale in return for some supplies and manpower. (Strong arm tactics).
3. Muzhiks of the Rodina - Cheapest and Fastest Infantry production with heavy Malus on all Naval aspects barring the SUBS.
Italy-
1. Il Duce- Launch futile attacks before your troops are ready or face the consequences.
2. Uncaring Officers - giving a perpetual -10% ORG and MORALE except for Elite Units.
3. Civil War - If Allies capture Sicily, chances of Italians fighting among themselves increased to 50%.
USA-
1. The Depression and Isolation - Forbidden to raise troops or build ships above the treaty levels.
2. Revenge- Once the Japanese attack at PEARL, a 3 months boost with manufacture times cut down by 50% for all units. (a one time boost).
3. Unlimited Supplies - All units consume 33% more supplies and oil as compared to other countries but give a 5% boost to morale and org.
4. Tizzard Mission- Gain access to 6/12 TECHS (mainly in electronics, nuclear and radar/sonar) post Fall of France - depending on quantum of Lend Lease to the UK post Fall of France and before PEARL.
[The Tizzard can also be part of the chain of the UK, with UK gaining some major amount of "material" or planes or destroyers etc].
Would like opinions of all, other than the ones already mentioned, these are a few that can be given or added to the TECH trees of the Majors. Basically will incline them towards a Historical path (changing paths totally in 3 years is nearly impossible in most cases).
Germany-
1. U Boats - Some Bonus for the U Boats as compared to other countries (maybe better organisation or better co-ordination with other U Boats) vs Malus for the Surface Fleet.
2. Vollmacht, Auftragstaktik and Machine gun focus for Infantry- Bonus in terms of Organisation, Defense, Soft Attack but Malus in terms of Training time period.
3. Maybe something related to "Supply Throughput (if that still exists) as most German Generals managed their way with less than adequate supplies".
4. Fuhrer Directives - Can suddenly give some "Random missions" in war-time and not fulfilling them will create dissent.
Japan-
1. Shinto Religion- Chances of surrender of men/material is less than 5% and also gives a major boost to morale (ideally a Japanese division should have highest morale in game with equal tech levels and the Germans the highest organisation).
2. Land/Sea Confusion- Some base malus when attacking/defending Islands - -(i know the Japanese record of sweeping opposition) but the Army/Navy fight has to make them pay as it made them in Real Life.
3. No Convoys - Researching Convoy protection and related stuff should have malus. (the Japanese were terrible at this).
4. Carrier Champions - Should have some major bonus till 1942/43 in Carrier Research and manufacturing and also in terms of Naval Air.
UK-
1. Ghosts of the Sea Wars- The UK should be able to send only 2/3rd of its total Home Army abroad at any point in time at-least till the Americans start D-Day - - The "Gamey" keeping the home islands defenseless should be penalized as it is a-historical. Will also protect against a "sudden Sea Lion".
2. Allies Ahoy - The Dominions and Puppets should automatically receive all techs of the UK (at n-1 level, with n being the current level of tech, esp. in terms of Infantry, Artillery, Ammo, Industry etc but not in Nuclear etc).
3. Churchill's advice- Often the UK player should get "prompts" to send some troops to allies like - France, Greece etc and help them and lose some troops and direction in the process or gain dissent.
USSR-
1. Stalin's Paranoia - Compulsory attacks similar to Fuhrer and Churchill, with dissent and loss of "Senior commander" an added tension.
2. Stalin's Firemen- Send - ZHUKOV or KRUSHCHEV to one of fronts/army groups and gain temporary bonus in organisation and morale in return for some supplies and manpower. (Strong arm tactics).
3. Muzhiks of the Rodina - Cheapest and Fastest Infantry production with heavy Malus on all Naval aspects barring the SUBS.
Italy-
1. Il Duce- Launch futile attacks before your troops are ready or face the consequences.
2. Uncaring Officers - giving a perpetual -10% ORG and MORALE except for Elite Units.
3. Civil War - If Allies capture Sicily, chances of Italians fighting among themselves increased to 50%.
USA-
1. The Depression and Isolation - Forbidden to raise troops or build ships above the treaty levels.
2. Revenge- Once the Japanese attack at PEARL, a 3 months boost with manufacture times cut down by 50% for all units. (a one time boost).
3. Unlimited Supplies - All units consume 33% more supplies and oil as compared to other countries but give a 5% boost to morale and org.
4. Tizzard Mission- Gain access to 6/12 TECHS (mainly in electronics, nuclear and radar/sonar) post Fall of France - depending on quantum of Lend Lease to the UK post Fall of France and before PEARL.
[The Tizzard can also be part of the chain of the UK, with UK gaining some major amount of "material" or planes or destroyers etc].
Last edited:
- 24
- 1
- 1