Hey all!
I'm really enjoying this game, and while I believe it is on the "hard" side of games in general, I'm also finding it to be easy in a way that feels repetitive for my tastes.
Something that might encourage me to take on missions in a more balanced (and scary) way without shutting out other people who find the game challenging as is would be some sort of bonus for matching the "skulls" on the mission descriptions with my Mech loadout. I've already started doing this myself, and have found it far more interesting to do "half skull" drops with a LCT and SPD instead of 165 tons of death, but when I lose a mech it really nags at me that I could have been fine if I had just thrown everything against the wall instead of dropping light.
A few minor ideas:
- Give a reputation bonus with the associated faction if I match the mission difficulty
- Have some operating cost, say 1000 C-Bills/10 Tons dropped, as a tax on bringing mechs to a mission.
Ultimately, I think you want something that's minor and makes me feel good about my choice of under-dropping the mission while not making players who are bringing more tonnage feel bad about "over-dropping".
Anyway, great game! I'm just hoping for some sort of dynamic difficulty that would encourage me to play sub-optimal and therefore put me in more positions where I have to make those tough choices that make turned based games truly great.
Chris Woods
I'm really enjoying this game, and while I believe it is on the "hard" side of games in general, I'm also finding it to be easy in a way that feels repetitive for my tastes.
Something that might encourage me to take on missions in a more balanced (and scary) way without shutting out other people who find the game challenging as is would be some sort of bonus for matching the "skulls" on the mission descriptions with my Mech loadout. I've already started doing this myself, and have found it far more interesting to do "half skull" drops with a LCT and SPD instead of 165 tons of death, but when I lose a mech it really nags at me that I could have been fine if I had just thrown everything against the wall instead of dropping light.
A few minor ideas:
- Give a reputation bonus with the associated faction if I match the mission difficulty
- Have some operating cost, say 1000 C-Bills/10 Tons dropped, as a tax on bringing mechs to a mission.
Ultimately, I think you want something that's minor and makes me feel good about my choice of under-dropping the mission while not making players who are bringing more tonnage feel bad about "over-dropping".
Anyway, great game! I'm just hoping for some sort of dynamic difficulty that would encourage me to play sub-optimal and therefore put me in more positions where I have to make those tough choices that make turned based games truly great.
Chris Woods
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