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Randomblaofdoom

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There are quite a few capital cities in terrain with a building slot bonus. This often swings the economic building and/or development investment away from the capital cities to ones with more favourable terrain, particularly when the province development isn't very high to begin with. A +1 building slot modifier associated with a province being a capital places a greater importance on that city both economically and militarily. As a bonus, it's historically accurate as rulers tended build their most impressive works in the capital.

potential exploit: switching capitals around could allow players to build a multitude of extra buildings when they shouldn't technically be able to (since buildings don't destroy themselves should the amount of building slots decrease, as seen on fresh non-core provinces). In my opinion this exploit is extremely minor as moving your capital costs a large amount of admin points.
 
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magnusvejby

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Well those ADM points you spend to move your capital, you could might as well spend them on developing.
 

Ashantai

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Capitals do receive a discount to development already.

However, I agree with this. The only thing to note is that moving the capital will remove the +1 slot, potentially destroying a building.
 

Randomblaofdoom

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What happens if a capital stops being a capital trough conquering? Will thr building remains?

As with regular provinces (being a core grants 1 building slot) the buildings remain when the bonus disappears through conquest or otherwise. However, if they are demolished you cannot construct a new building there. I have not personally tested upgrading buildings that are over the build slot limit, but I presume this is not possible. A province ceasing to be a capital by conquest or moving would work the same unless changes to the system are created to counteract this, if that is deemed necessary.