Bombs and torpedoes should not ignore armor

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sudpud

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While I agree, I think the concept is abstracted into the HP of the ship. IME, you cannot one-shot a battleship with a single bombing run with 100 Navs. In real life, a single 1000lb bomb and 2 torpedo's can sink a BB.

In the game, BBs take consistent damage before sinking. In real-life it's seems like ships were either fine(not hit or unaffected), seriously damaged, or sunk by a few torps or bombs that landed. So, the difference between the game and real-life seems to be attritional vs binary.
 
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DocDesastro

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Torpedos detonate under the keel, if done right. This removes water and either raises the ship or removes the updraft at that point resulting that the ship will fold itself there under its own tonnage (the more tonnage the worse the effect) putting a HUGE strain on the structure up to rupturing ship/ship breaking into pieces. And AFAIK there was not much armor under the keel but forming a 'belt' around the ship to deflect projectiles and to some extend deck armor. So while I would say, a part of the armor should work versus bombs, this would not be true versus torpedos.
 

Emren

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Torpedos detonate under the keel, if done right. This removes water and either raises the ship or removes the updraft at that point resulting that the ship will fold itself there under its own tonnage (the more tonnage the worse the effect) putting a HUGE strain on the structure up to rupturing ship/ship breaking into pieces. And AFAIK there was not much armor under the keel but forming a 'belt' around the ship to deflect projectiles and to some extend deck armor. So while I would say, a part of the armor should work versus bombs, this would not be true versus torpedos.
This is only true if your magnetic detonator in your torpedos actually work and enables the 'keel shot', which was a huge problem for the US Navy well into the war. I don't know about other navies, though. But I suspect the vast majority of torpedo detonations in WW2 were executed with contact detonators, and in those cases 'torpedo armor' was very relevant indeed.
 
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Louella

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Ideally, imo, naval attack aircraft should have relevant stats for torpedo attack and piercing.

Not every country had developed proper air dropped torpedoes, or armour piercing bombs prior to the war.

If air attacks on ships were modelled differently, these things could also be modelled.

A split in the naval strike mission to target warships or convoys could also allow different aircraft to be modelled. The Beaufighter for example, with its cannon and rockets was an absolute terror of merchant shipping, but less effective against heavy warships.

This all might be too detailed for normal hoi4, but if it's an option, then mods can add the detail if they wish.
 
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