Wow I didn't even think of that when I posted this. I'm not really arguing in favor of terror bombing(the v weapons are terror weapons and are in the game, and using nukes affects national unity, which is basically an abstract way of factoring in a terror weapon, although not a purely terror weapon like the v1, which in fact are called "vengeance weapons"), I'm just arguing that in line with the abstracted aspect of bombing, having a small number decrease your manpower reserves over time caused by bombing should be included.
I suppose having a tech focus on carpet bombing to target casualties as apposed to industry does violate the rules however, but it would be an interesting mechanic. I'll edit it out however.
The rules also say that there should be no mention of purges, yet they added the great purge for the USSR afterwards.
Except from terms of service:
"Nor will there be the ability to simulate systematic purges, so I ask you not to discuss these topics as they are not related to this game."
Excerpt from USSR dev diary:
"Soviet Union have an interesting focus tree, which you can see part of is in this screenshot, with 5 different paths to progres down.
The Great Purge - Gives benefits later for penalties early."