I would like to discuss the bombardment mechanics. I think that the probability for killing pops (and creating tileblockers for full/armageddon) is way too low. At the moment, bombardment stances just feel like a slider for how fast you get fortifications down (and you can do that already by just bringing more ships).
As an extreme example: I had a war yesterday which was fanatical purifier vs fanatical purifier and during the entire war (which was fairly long) not a single tileblocker was created although both of us were using armageddon stance.
When I saw that I was not able to demand cleanse for his capital world, I changed plans to instead turn it into a barren wasteland. However, I gave up on that as well since it just takes too long and my fleets have other things to do than bombarding for years and years.
I thought the armageddon stance was meant as an additional mechanic for FP to purify the galaxy without incorporating everything as it is pretty hard to go against everyone and everything without even the help of enclaves, but doesn't seem so.
So here's my suggestion: change the pop-kill/tileblocker check from monthly basis to a daily basis with a value that works out at least twice as high as it is now (so around 3%/day instead of 15%/month for a killed pop at full bombardment stance).
As an extreme example: I had a war yesterday which was fanatical purifier vs fanatical purifier and during the entire war (which was fairly long) not a single tileblocker was created although both of us were using armageddon stance.
When I saw that I was not able to demand cleanse for his capital world, I changed plans to instead turn it into a barren wasteland. However, I gave up on that as well since it just takes too long and my fleets have other things to do than bombarding for years and years.
I thought the armageddon stance was meant as an additional mechanic for FP to purify the galaxy without incorporating everything as it is pretty hard to go against everyone and everything without even the help of enclaves, but doesn't seem so.
So here's my suggestion: change the pop-kill/tileblocker check from monthly basis to a daily basis with a value that works out at least twice as high as it is now (so around 3%/day instead of 15%/month for a killed pop at full bombardment stance).