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Thanks for the kind words, Bolt.


Agreed that there are limits on how fast an advance into enemy territory can be and that is the key element to get right, but my problem was how disconcertingly Montgomery-like they could be when trudging through friendly territory. Sampling the local pleasure-pots, no doubt. It doesn't seem like ownership of the territory affects the movement speed. This would seem to be a hard-coded issue for Paradox.

It wouldn't be so bad if I could send them by rail (but how Strategic Redeployment decides what provinces are eligible for placement in each case baffles me, as it varies from national provinces to annexed to annexed and occupied).

Maybe it's just me, but the alternative of armor and mech "carrying" infantry just seems to slow the whole unit down to infantry speed.

Happy New Year!

SilentLawyer
 

unmerged(12007)

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Originally posted by Raven_26
Hey Bolt, great work. Huge difference in gameplay. Got a little problem though.. When i try to load a 'Bolted' saved game I CTD. Even the autosaves CTD.

I would really like to continue where I left off rather than restarting all over again (basically Germany trying to keep the French and Brits at bay while moving into those vital Romanian oil fields).

Any suggestions? Using Bolt version 1.02a.

Thx and keep up the good work :)

This error is due to the Leadernames Mod IMHO.

Here's why :

http://www.europa-universalis.com/forum/showthread.php?s=&threadid=63933

The Leadernames Mod with these errors will cause a CTD on any savegame load where that game was started with the Leadernames mod in place.
 

Pocus

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Started to play your mod Bolt. A great one. I really like the events you added. I had some troubles understanding the penalties incurred in refusing the rearmament though (so I choose it).

The game, even if overhauled, is still far too easy. France&Uk declared war in august 1938, 5 days later Poland surrendered, 20 days later France too (not counting the low countries). I think this is mostly because of this **** rule of democracies starting with only 1/4 max org. Any ideas on augmenting the difficulty?

I'm continuing the game. Soviet Union is nicely building an army (nearly 100 divisions and its september 1938 only). I will tell you.


O I had the 'Mussolini impressed' event, so it works, at least for me :)

About German MP, seems a bit low for me, do you have classes drafted each years for them too? I have not seen the events in your file.
 

unmerged(12805)

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Congrats great work, played Germany twice.France still goes quick but much better effort on the AI's part. Brit actually builds and uses troops,not very well but better than nothing.USSR has lots of stuff to whack although to much seems to go to Finland after it is annexed. Only bug noticed the Bitter peace is missing,both games germans well past the Urals all points of interest captured no enemy left no offer from Stallin.

PS. How about slowing down the armour in Bolt 102b.
 

unmerged(12007)

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Originally posted by Pocus
Started to play your mod Bolt. A great one. I really like the events you added. I had some troubles understanding the penalties incurred in refusing the rearmament though (so I choose it).

The game, even if overhauled, is still far too easy. France&Uk declared war in august 1938, 5 days later Poland surrendered, 20 days later France too (not counting the low countries). I think this is mostly because of this **** rule of democracies starting with only 1/4 max org. Any ideas on augmenting the difficulty?

I'm continuing the game. Soviet Union is nicely building an army (nearly 100 divisions and its september 1938 only). I will tell you.


O I had the 'Mussolini impressed' event, so it works, at least for me :)

About German MP, seems a bit low for me, do you have classes drafted each years for them too? I have not seen the events in your file.

I think the democracy penalty is probably going to be adjusted in 1.3.

The Re-Armament Program works as follows :

If you select re-armament in 1937, you get 750 manpower, and you automatically get the 1938 re-armament event in 1938, which also adds 750 manpower.

However, by selecting re-armament, your war mobilization bonus is IIRC 1016.

If you do not engage in re-armament, your war mobilization bonus is 2516.
 

unmerged(12007)

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Originally posted by Single Malt
Congrats great work, played Germany twice.France still goes quick but much better effort on the AI's part. Brit actually builds and uses troops,not very well but better than nothing.USSR has lots of stuff to whack although to much seems to go to Finland after it is annexed. Only bug noticed the Bitter peace is missing,both games germans well past the Urals all points of interest captured no enemy left no offer from Stallin.

PS. How about slowing down the armour in Bolt 102b.

The bitter peace event is part of normal HoI, and is included without modification in Bolted HoI. If its not firing its because the trigger conditions have not been met. Did Germany control the three keypoints? Or did one of Germany's allies capture one of them?
 

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Ok first, I reinstalled the game today...(I messed with fleetsettings and I screwded it up:p

Then I played germany (as usual) and were surprised because I took poland in march 39 and no DOW on me from the allies?
I thought *dang I have the easy setting*
well I played all day and hit SU with 60 mec 108 inf and 48 tanks(best was TigerII and 2 weeks later I got the first Panther II done) it was july 41 btw. Well it went as planed, suddenly something popped up and I was just hitting the mouse and I had no bitter peace:p wahhh 15% dissent:p well..some month later I annexed USSR :D right after, I helped japan with Nat china...3 tanks took 30 milita lol (pantherII) wee I build lots of ships this time, 28 BB 60 CA 126 subs oh boy..360 divisons total in '45
USA annexed UK annexed..then I quit. I checked the setting afterwards and it was Hard/agressive... hmm...man I am good!:D

Guess I fiugred out how to finetune the research to some good resolts/time used. but afterall thats not why I opened the reply box...

I thought I try USSR now..but after 1 year gametime the german AI went:* we have enough manpower* in rearmament programm...hmm he cant win..that sucks.
Bolt whats the % chance of that possible? if Germany hasnt the manpower to build, SU will crush him or sit still and wait til my hair are all gray :D I for one 'm not the sit an wait what happens player..(thats why i hate to ply US)

a note to IBN, I used your AI for japan, NC etc...it worked out better then befor but, hmm, well NC had most inf in game for the first years! (38 inf, 118 milita and some other) Japan had a hard time to even move out of Manchu-area.(until 42 and my tanks)

Back to the rearmamanet programm...
I think the AI should take it with 100% chance or the game isnt worth playing for any Allied. I could overun germany as france if he does that...no? ok maybe not in 39 but U get the idea.

For the current patch its the best mod! I cant say it often enough!:D ..I love your events Bolt!:)

Szun

cya laterz!:)
 

Szun

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Re: just some hands off pictures

Originally posted by N!ghtY
1a
1b
1c
1d
1e
1f

I wonder...
is that the 39 scen? why is denmark not annexed and yugo? why do u waste those IC and resources? (btw I dont install tito..never, and I conquer all of the balkan befor I even dream of attacking USSR) ...not parting poland is maybe a better choise too, your troops have to move less for moskow etc. much easier.
Hitler parted poland with SU because he wanted hes back free...well in this game we know SU isnt attacking befor '41 or even later.
just my 0.02$
maybe U can use those tips.
p.s. I even annex sweden for a alt. attackroute to Leningrad (and for the steel I need)
 

Szun

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Originally posted by Bolt
The bitter peace event is part of normal HoI, and is included without modification in Bolted HoI. If its not firing its because the trigger conditions have not been met. Did Germany control the three keypoints? Or did one of Germany's allies capture one of them?

Yes.. its not Bolts doing...
I am not sure (as in i did not read the event-script ) but I think U need stalingrad, moskow and Leningrad...not sure if sevastopol too (but its on the way), after a while it will pop up. Not instantly...
 

unmerged(12805)

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The bitter peace event is part of normal HoI, and is included without modification in Bolted HoI. If its not firing its because the trigger conditions have not been met. Did Germany control the three keypoints? Or did one of Germany's allies capture one of them?


All keypoints were german controlled (no german allies).I thought maybe the moscow condition might not be triggering because you relocate the capital.If not must be a HOI gremlin.
 

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I have no idea if this have been said before(I just don't have the time or patience to read 25 pages...:p), but I've just installed bolted 1.02a, and also installed the addition by somebody I don't remember the name of(from the same site). When I go into the scenario folder, the only files in the "bolt1936" folder is the files added by the addition(which I, by the way, had to move from the wrongly installed place. Seems like it's made for english Windows), and I there is no other files present. Is that right?:confused: BTW, I used the self-extracting file.:)
 

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Originally posted by Nikolai
I have no idea if this have been said before(I just don't have the time or patience to read 25 pages...:p), but I've just installed bolted 1.02a, and also installed the addition by somebody I don't remember the name of(from the same site). When I go into the scenario folder, the only files in the "bolt1936" folder is the files added by the addition(which I, by the way, had to move from the wrongly installed place. Seems like it's made for english Windows), and I there is no other files present. Is that right?:confused: BTW, I used the self-extracting file.:)

There should be 77 files in the /bolt1936 directory all ending with the extension .inc

You should also have a scenario called The Bolts of War

You should also have a bolted.txt file in the events folder.

You should also have a bolted_events.txt file in the /db folder.

You should also have a set of ai files with the appendage _bolted in the /ai directory.

If you've had an installation which installed the files in the wrong place, it probably won't work unless every single file in the zip file is copied to the correct relative location.
 

Nikolai

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Hmmm... I thought the self-extract would do it... I'll have to do it manually then.:) I can promise you, there is only 4 files in the bolt1936 folder.:eek:
 

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I just searched my whole HD, and guess what? The installer have installed the files in the /program files folder, a folder not used in Norwegian Windows at all, and I haven't been near installing HoI there. Well, I'll better start moving the files then... May I hope for a more interlligent installer next time?:p(I guess that is possible?)

EDIT: I'm tired, and now I better go to bed. The aforementioned files was found in the zip-file... I am at start again... Good night...:rolleyes:

EDIT 2: I've installed the files by downloading the ordinary zip file, and then had top move a lot of files from the /programe files directory, but now I hope it's solved. Zzzzzzz...;)
 
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Chris8b

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CTD's

EDIT: I originally wrote counters mod, but meant the leadernames mod as Bolt mentions in another thread.]

A heads-up. I was getting a CTD in every bolted game as Italy when I first installed the new mod.

I eventually did some testing and found that what was causing the crash was actually the leadernames mod. If you're getting CTD's and you have the leadernames mod installed, try uninstalling that and give it a try.
 
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