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Sep 25, 2002
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Bolt,

I hate to bring this up (again) and it has been discussed at length elsewhere, but I am curious about the feasibility of bringing in Partisans.

I have been thinking about this, and I was wondering whether an event could be scripted (but I don't have the know-how to do this).

Something like this :-

1. Germany takes Yugoslavia or any Soviet province.

2. Thereafter there is % chance each month of an uprising

3. if there is an uprising then the province turns and [x] number of militia units are placed into the province


Is this feasible ?


BTW : can't wait for HOI 1.02a !!!

:)
 

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numbers?

Hey Bolt,

What kind of unit numbers do you think are feasible for the majors?

Just playing with my non-attrition model, i'm getting values like 176 land units for SU in 42, 138 GER, 109 FR.....and these kinda seem inflated to me. Especially disconcerting is what's occuring in the US(by 42), 127 land/152 navy /121 air.

Even belgium had something like 18 divisions before it was overrun(in 40)...
 

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I'm considering implementing Bolt's version "b" events into the 1.02 version of HoI. Has this been successfully attempted already? Any tips regarding how to manually include it in 1.02, or should I just wait until Bolt's version "c" comes out?
 

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Re: numbers?

Originally posted by Sharpei_Diem
Hey Bolt,

What kind of unit numbers do you think are feasible for the majors?

Just playing with my non-attrition model, i'm getting values like 176 land units for SU in 42, 138 GER, 109 FR.....and these kinda seem inflated to me. Especially disconcerting is what's occuring in the US(by 42), 127 land/152 navy /121 air.

Even belgium had something like 18 divisions before it was overrun(in 40)...

Depends on how literally you take the "divisions" thing.

Actually these numbers are not that far off the mark from historical perspectives. Historically by 1942 the Germans fielded some 250 divisions, the Soviets about 450. The US had over 1000 ships in the Navy, and by the end of the war fielded close to 100 ground divisions.
 

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Just something to remember when talking about number of divisions: in WW2, Soviet Divisions were generally smaller than Wehrmacht, US or other Allied formations. They were also correspondingly ineffective, so that historians tend to rank a German Pz division (for instance) equal to a Soviet Tank CORPS in strength.

HOI actually takes this into account by giving "double" names to Soviet divisions, so that one might be called "91st/56th Infantry" or something similar. (I've seen single units with three division names as well). Thus, matching the number of USSR army units shown on the HOI ledger to the number of Soviet divisions known to have existed in reality will actually result in USSR forces two or three times as large as they were historically!

(Of course, you probably know this already...)
 

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Originally posted by Paul Roberts
Just something to remember when talking about number of divisions: in WW2, Soviet Divisions were generally smaller than Wehrmacht, US or other Allied formations. They were also correspondingly ineffective, so that historians tend to rank a German Pz division (for instance) equal to a Soviet Tank CORPS in strength.

HOI actually takes this into account by giving "double" names to Soviet divisions, so that one might be called "91st/56th Infantry" or something similar. (I've seen single units with three division names as well). Thus, matching the number of USSR army units shown on the HOI ledger to the number of Soviet divisions known to have existed in reality will actually result in USSR forces two or three times as large as they were historically!

(Of course, you probably know this already...)

Yup. The starting forces are adjusted to reflect historical TOE differences in unit types.

However, the assumption in the game is that when you spend 10MP to build an infantry unit, you are mobilizing 10,000 men. If you are playing the Russians, historically this means you are raising about 2 divisions, even though the autoname feature gives the unit a single division name.

If someone had a historical playout in the game to June 22, 1941, we would want to see the objective counts represent what the actual manpower of the forces were at the time. The Germans had for example the oft-quoted "3 million men" in the army unleased for Barbarossa. There were also something like half a million elsewhere in Europe or North Africa. In game terms then, by June 22, 1941, we should see units representing approximately 3,500 MPs. Thats 350 infantry division equivalents. I would therefore expect around 200 infantry divisions, around 25 panzer or mechanized divisions, a few miscellaneous divisions (cavalry), and about 25 ground unit divisions of various types elsewhere. Add to that the normal array of sea and air units, and you have things about right.

What would I see in the division counts ledger? 250 land units approximately, 25+ air units approximately, 40 naval units approximately (mostly subs), and some units in the production queue (which you can't see on the ledger).

So, by my estimation, I have almost never seen a game that has reached historical division counts -- they are always low compared to historical reality.

So, the goal of Bolted HoI is to enable historical force counts and unit type ratios (in addition to improving the AI). This is why I'm exploring the manpower issue.
 

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Originally posted by Bolt
Yup. The starting forces are adjusted to reflect historical TOE differences in unit types.

However, the assumption in the game is that when you spend 10MP to build an infantry unit, you are mobilizing 10,000 men. If you are playing the Russians, historically this means you are raising about 2 divisions, even though the autoname feature gives the unit a single division name.

If someone had a historical playout in the game to June 22, 1941, we would want to see the objective counts represent what the actual manpower of the forces were at the time. The Germans had for example the oft-quoted "3 million men" in the army unleased for Barbarossa. There were also something like half a million elsewhere in Europe or North Africa. In game terms then, by June 22, 1941, we should see units representing approximately 3,500 MPs. Thats 350 infantry division equivalents. I would therefore expect around 200 infantry divisions, around 25 panzer or mechanized divisions, a few miscellaneous divisions (cavalry), and about 25 ground unit divisions of various types elsewhere. Add to that the normal array of sea and air units, and you have things about right.

What would I see in the division counts ledger? 250 land units approximately, 25+ air units approximately, 40 naval units approximately (mostly subs), and some units in the production queue (which you can't see on the ledger).

So, by my estimation, I have almost never seen a game that has reached historical division counts -- they are always low compared to historical reality.

So, the goal of Bolted HoI is to enable historical force counts and unit type ratios (in addition to improving the AI). This is why I'm exploring the manpower issue.

I think your calculation is a tad off, because of the number of troops in an army which are outside of divisions. I've seen a measure of this referred to as the "division slice", more or less the total troop strength divided by the total division count. The Germans may have had 3.5 million men in uniform in 1941, but probably many not in divisions. Some of the non-divisional troops would be in attached units from corps-army, which HOI does model. Others are in the host of support formations, which varies between armies. The armies with higher support infrastructures tended to be more resilient and better supplied. However, HOI does not model this at all.

It seems like I read in one of Jim Dunnigan's books that Germany raised a total of about 350 divisions during the war, but they did not all exist at the same time (many being destroyed in combat and new ones being raised) and a bunch created in 1945 were more excercises in wishful thinking than real units.
 

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Originally posted by Barnacle Bill
I think your calculation is a tad off, because of the number of troops in an army which are outside of divisions. I've seen a measure of this referred to as the "division slice", more or less the total troop strength divided by the total division count. The Germans may have had 3.5 million men in uniform in 1941, but probably many not in divisions. Some of the non-divisional troops would be in attached units from corps-army, which HOI does model. Others are in the host of support formations, which varies between armies. The armies with higher support infrastructures tended to be more resilient and better supplied. However, HOI does not model this at all.

It seems like I read in one of Jim Dunnigan's books that Germany raised a total of about 350 divisions during the war, but they did not all exist at the same time (many being destroyed in combat and new ones being raised) and a bunch created in 1945 were more excercises in wishful thinking than real units.

My calcs are not based on phantom divisions. We have real statistics called "Total Peak Wartime Strength" and "Total Wartime Battle Deaths" which, when summed, give you a strong indicator of the number of men involved in the national militaries from 1936 to 1945.

If you assume, and I have every reason to believe this is correct, that each manpower point is supposed to represent 1,000 men, then the manpower pools for the major nations are off by a wide mark. The do not come close to representing the total amount of manpower the nations actually drew on during the war.

People say the "Germans ran out of manpower by 1944". This is true, but it was because by then they had taken something like 6 million casualties already. In the game, the Germans cannot build 200 divisions and then replenish them 2 times over -- they are short by about 2000 MPs to do this.

Same phenomenon, but much worse in degree for the Soviet armies in the game. Historically, there were 20 million men in the Soviet armies at one point or another from 1936-1945. That's 20,000 Manpower Points.

The Soviets in the game start with 4,800 MPs and get 13.5 per month. I should point out, the monthly rate for the Soviets is less than the in game monthly's for Germany. All told, then, in game the Soviets only have about 6,100 MPs available from 1936 to the beginning of 1945. That's underrated by about 13,000 MPs.
 

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When a Division is 'destroyed' the vast majority of troops are 'destroyed' with it. Take for example, what happened to the Italian Army after El Alemain. It was effectively 'destroyed', but managed to keep a few troops in the field from the Eastern Lybian Army. The Ariete Tactical force was created from remnants of 3 divisions (and still did not meet the strength of one regular Armoured Division). Indeed, in this situation the Italians got off pretty well (not surrounded such as what happened at Stalingrad, or what happened to them later in Tunis).

'Destroyed' forces offered very little to forces reconstituted (unless they were destroyed but managed to have a lot of stragglers fall back, which did not happen much).

So, if germany raised 300 divisions in WWII, very few of the troops were actually 're-raised', in that they were survivors of one unit sent into another one. Even though they were not all in the field at one time, there had to be enough manpower for them to raise around 2-300, 10 000 men divisions from 1939-45 (along with air and naval forces).

Lower manpower is probably another reason why Minors do so well in this game. Proportionately they can raise armies that rival some of the major powers.

Nations like Bulgaria, Romania, Hungary, Canada, Australia, etc., were really pushing the envilope to get the numbers of troops they can in the field in WW2. The minors probably had more of their population in military servece then many of the major nations, however, their numbers were still small, and you had to be very careful in deciding what to do with our forces (i.e., build a balanced force, strong air force, strong strategic air force, strong army, strong navy, etc..).

It stands now that minors really don't have to be careful when they build things, as for the size of their territory they get enough manpower points that they can defend the few territories they have, while Majors tend to have WAY more territory to conquer/defend, but stumble when they come upon tougher minor nations. Proportionate to the territory they have to defend, minors get substantially greater manpower then major nations.

If the game is done right, then historic numbers of 10 000 man divisions should exist in the game. If Romania can build 1.5x more divisions then they historically did (including rebuilt troops), and Germany or Russia cannot get close to their numbers, then something must be off.
 
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Soviet TOE

Actually, Soviet Formations were not far off from comparative German Formations.

Rifle Divisions were fairly similar to 1940 German Divisions, and were superior to the reduced 1943 German Divisions.

Tank Divisions were similar to German Panzer Divisions.

Russian Armies were equivalents to other Nation's Corps.

Later in the war, Russian forces (Mechanized and Armoured) have their titles changed from Division to Corps. Their sizes remain virtually the same, just their titles change. A 1944 Tank/Mechanized Corps equalled a 1944 German Division, but a 1944 Tank/Mechanized Corps was really a Tank/Mechanized Division, and was only a Corps in name.

The Russians performed badly primarily because the equipment they have was poor. Their leadership was poor. Their training was poor.
 

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Bolt, could I ask what your source is for:

"We have real statistics called "Total Peak Wartime Strength" and "Total Wartime Battle Deaths" which, when summed, give you a strong indicator of the number of men involved in the national militaries from 1936 to 1945. "

Your numbers sound very accurate and I'd love to look at the same sources.

From some of my sources the indication is that Germany attacked Russia with 160 divisions against Russia's 400. Even if we divide the numbers in half the game is straining to reach these numbers.

From what I've read a division was anywhere from 10,000 to 18,000 men. A Western Division was normally 15,000 to 18,000; while a Soviet Division was 10,000 to 12,000. (I'd love to find more sources to double check these figures). Try looking at your data again with thinking of a division as 15,000 men instead of 10,000.

I think we are all agreed the game should produce more divisions (at least land divisions anyway). And I think (since we can't alter the code) one of the best tweaks we can do is to reduce the low infrastructure death trap provinces that seem to screw up the AI so badly.

- Mithel
 

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Originally posted by Mithel
Bolt, could I ask what your source is for:

"We have real statistics called "Total Peak Wartime Strength" and "Total Wartime Battle Deaths" which, when summed, give you a strong indicator of the number of men involved in the national militaries from 1936 to 1945. "

Your numbers sound very accurate and I'd love to look at the same sources.

From some of my sources the indication is that Germany attacked Russia with 160 divisions against Russia's 400. Even if we divide the numbers in half the game is straining to reach these numbers.

From what I've read a division was anywhere from 10,000 to 18,000 men. A Western Division was normally 15,000 to 18,000; while a Soviet Division was 10,000 to 12,000. (I'd love to find more sources to double check these figures). Try looking at your data again with thinking of a division as 15,000 men instead of 10,000.

I think we are all agreed the game should produce more divisions (at least land divisions anyway). And I think (since we can't alter the code) one of the best tweaks we can do is to reduce the low infrastructure death trap provinces that seem to screw up the AI so badly.

- Mithel

Check out these webzones from this website.

http://www.freeport-tech.com/WWII/013_usa/40_org/id-triangular.html

US Divisions. If you look, there are about 7000 Rifles in a 1940 Division. There were also machine guns and artillery.

http://www.freeport-tech.com/WWII/014_japan/41-12-08_army/ija_ground-units/_3-rgt_organization.html

Japanese Divisions were more Infantry heavy. Even still, they numbered, in 1941, about 9000 frontline troops.

The vast majority in the US 1940 15 000 man, IJA 1941 19-21 000 man Divisions served in roles outside of Infantry. A good 50% of a Division's troops served in outside roles.

This is important when you come to Russian Divisions. The 5000 man Russian Divisions are quite possibly showing only the frontline soldiers in that division, which were not far off from most other European Divisions. German Divisions were probably containing total manpower in their factors.

Divisions should still be around 15 - 20 000 men, but it is also difficult to determine exactly what Paradox meant by 1 manpower. Does it equal 1000 men? If so, then does a division take 15-20 manpower to make? Does this really matter?

What matters, to me, is not wether or not divisions take X amount of manpower, but wether or not nations CAN achieve historic sizes of military forces? If Germany only builds 'historic' units, and follows a 'historic' war, then they 'should' be able to build EXACTLY all of the 'historic' units that they actually built.

If they cannot, then manpower is too low, if they can build more, then manpower is too high. It does not matter that these 300 or so divisions did not exist at one time, what matters is if Germany cannot build these 300 divisions from 1936-1945. When a division was destroyed, only a very tiny fraction can be salvaged for a replacement formation, so in effect, Germany did build 300 divisions virtually from scratch (even though they did not all serve together).

Manpower is important to get the right proportions. We are not expecting that Germany should be able to build 300 Panzer Divisions, or even 300 Infantry Divisions, but 300 divisions of mixed quality (Armoured, Infantry, Mech, Motorized, Cavalry and Militia). A player COULD build 400 divisions, if they were all Militia, or might only be able to build 100 if they were all Panzer and Mech, but if a balanced force cannot get even close to historic numbers, then rebalancing of manpower needs to take place.
 

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Agreed on Division Size

I just want to point out that the 10,000 men divisions that everyone refers to is off and that the recent posters are right about the size.

Hohestaufen and Frundsberg, two German panzer divisions raised in 1943, had original strength between 16,000 and 19,000.

Just a minor detail, but that dramatically impacts the calculations.
 

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Originally posted by Mithel
Bolt, could I ask what your source is for:

"We have real statistics called "Total Peak Wartime Strength" and "Total Wartime Battle Deaths" which, when summed, give you a strong indicator of the number of men involved in the national militaries from 1936 to 1945. "

Your numbers sound very accurate and I'd love to look at the same sources.

From some of my sources the indication is that Germany attacked Russia with 160 divisions against Russia's 400. Even if we divide the numbers in half the game is straining to reach these numbers.

From what I've read a division was anywhere from 10,000 to 18,000 men. A Western Division was normally 15,000 to 18,000; while a Soviet Division was 10,000 to 12,000. (I'd love to find more sources to double check these figures). Try looking at your data again with thinking of a division as 15,000 men instead of 10,000.

I think we are all agreed the game should produce more divisions (at least land divisions anyway). And I think (since we can't alter the code) one of the best tweaks we can do is to reduce the low infrastructure death trap provinces that seem to screw up the AI so badly.

- Mithel

One of the problems in comparing real life to the game is that in real life, even IF the divisions were similar size(which most often they werent), equipment often varied, so division A was not equal to division B (even if they were the same nationality and/or corps). Some nations kept their divisions more or less the same(I think the british and commonwealth did this), but there were often large differences between individual german and soviet divisions that makes just comparing numbers a dangerous exercise.

The game doesn't(and probably shouldn't even try) to mirror this.
A soviet inf division has the same fighting strength as a german one(excepting bonuses to technology - which has it's own failings, but thats another story).

At the end though, if you march into russia in Hoi with 1:2 ratio in troops, you're not going to win, you're probably not even going to take more than a few provinces...(excepting ai bugs, of course).
 

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Excellent point, there is no such thing as a precise single type of "division". But I'd like to see us approach a point where the rough numbers are basically correct (even if one game division represents two Soviet divisions).

Certainly German leadership and technology in 1941 should give them an advantage over numerically superior Soviet forces. But we need to get to the point where the AI isn't doing silly things like leaving half the front undefended.

I want my decisions to change the flavor of the war and bring about non-historic outcomes but I don't want an obvious tactic to just blow away a totally non-realistic AI.

I think if we are going to get into depth like Bolt is with tweaking the AI production figures we need to get a decent grip on the rough numbers to relate to history.

- Mithel
 

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Originally posted by Catholic doG
Divisions should still be around 15 - 20 000 men, but it is also difficult to determine exactly what Paradox meant by 1 manpower. Does it equal 1000 men? If so, then does a division take 15-20 manpower to make? Does this really matter?

I'm wondering if there's differences in manpower needed for an inf division between nations (and adjusted by difficulty setting). Bolt mentioned 10 mp in one of his posts. Last night, i checked my game and as italy(normal, aggressive) it took 20 mp. Reforming a division that was down to about 20 str required 7.8 mp though.
 

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Playing as Albania it took 20 MP per stock infantry division.

From the numbers we are seeing in the game my guess is that Paradox started with an estimate of 20 MP = 20,000 Men = One Infantry Division - a bit crude but not totally unreasonable. They might have aimed for fewer "divisions" than historical simply to keep the number of units players need to manage down a bit.

- Mithel
 

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In the edit files it takes 10 manpower (depending on the type division) to raise a division.
When you try to actually raise a division all values are doubled. This could be a feature to reflect that lots of recruits can be sorted out due to bad health, unsound political motivations etc. 50% in the raising phase seems a lot though.