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unmerged(12456)

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Dec 7, 2002
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Someone here posted something about supplies not being affected by infrastructure. This is a crucial issue in this game. It is WAAAAY too easy for the Italians to march to Alexandria. I haven't played the Germans in Russia, yet, but here is another instance of possibly getting ridiculous results. I think, though I don't know, that units are either supplied or unsupplied. Maybe we should shoot for paradox using some sort of graduated scale of supply, with low infrastructure supply paths providing some sort of friction to the supplies actually travelling the path. In addition, I would like to see some sort of penalty, i.e. offloading supplies at Sirte reduces supplies convoyed by X%, versus supplies offloaded at Benghazi, Tobruk or Tripoli. To offset this sort of friction, a new unit type could be built....say.... a logistics unit that would consist of, perhaps trucks, or railroad engineers (not to get specific inside the unit but abstractly thinking) to move supplies closer to the front from the stockpile. In the North Africa example, Italian units should be completely unsupplied in an attack on Alexandria, if stockpiles are in Tobruk. If attcking in Matruh, maybe attacking at 25% strength. Unless of course, the Italians wish to spend the resources to build and transport a "logistics" unit to carry the supplies closer to the front. Now, how would this work in Russia for the Germans? They would have two options as I see it. 1. Railroad reguaging, (building infrastructure) as a more permanent but costlier solution, or 2. using "Logistic units" to transport supplies from provinces starting out in the home country (all original home country provinces have equal access to national goods) to, say Smolensk, where they could be drawn on from there. "Logistics" units would also need to have an "X" box to check to repetitively retrace the same routes. I think this, or some variant, would slow down the unrealistic conquest times we are seeing now.

Comments?
 
Dec 1, 2002
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I think you should add a few additional "Bitter Peace" events.

Or at least making an "Bitter Peace" that works with the allies as well.

So instead of having to occupy all provinces you should just need Lenin/Stalingrad/Moscow and Berlin.

The german event after all needs just the russian cities and Paris.
 

unmerged(12007)

Lt. General
Nov 27, 2002
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Originally posted by Darkmoor_Dragon
Has verbal done an update for the latest bolt auto-installer?

He did but he sent it to the address which I had on my website, which I discovered late yesterday was the wrong email. So, I won't get it and can't post it.

I've sent him a PM about this.

In the meantime if you download the zip from my site and extract to c:\ the files will be written to the correct place.
 

unmerged(11593)

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Bolt,

Have played latest version of bolted Hoi a few times as japan to test out nationalist china and i have found that although they are building larger armies they do not seem to be able to supply them.

Each time i start a war with them after i have taken three or four provinces and fought a couple of battles they seem to run out of supply and therefore the org for their units is always 0 so even though they have over 80 divs they are useless!!!.

I think there are a couple of options to change this -

1) Reduce supply costs for land units.

2) Increase IC in provinces.

I would assume that this will not only affect china but all the other nations that are producing more units.

I also think that provinces with less than 34 infra, while historical, are damaging the a.i. as he has a habit of stacking his forces in these areas.

Just a few thoughts.

Cheers

Dave
 

sinistral

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weird things für alles

I was playing the Bolted Hoi for the first time today and to try it out I played a hands off game(from 36-43) as Sweden.. this is the story..

Japan attacked china as always, this time however they were up for a fight.. thay actually fought against each other until I quit playing somewhere in 44.. <-- really good thing so far :)

Germany took Poland, after a while the allied Dow against the axis(Japan, Germany, Italy and a few minors) France actually attacked Germany and took a few provinces but the Italy took all of France..
Italy later also took Spain.

Germany then Dow'ed Soviet, Soviet crushed Germany and anexed it, fought against Italy in France and lost.. Italy took half of Soviet..

okay so far so good, but I kept a close eye on the units that was built... and here it comes.. the really really strange thing..
no one.. I repeat no one, built anything.. not a singel unit was built.. and that is from 1936-1942 Italy who had a largy army from the begining was the one who got most from this really strang situation.. China who also had quite a few units also was able to atleast put up a real fight against Japan.

1942 I saved and loaded again, to see if that should do anything.. It did.. Soviet actually build 2 inf div, China built 3 inf div, and here again something really weird.. UK built 116 Milita div's.. in UK..

1943 I took my chance to get something out of this really weird situation so I took my only transport, took France and half of Germany with my 8-9 Swedish inf div's without much trouble since most of Italy's units where in Soviet fighting against the few soviet units left.

So that was my game for today.. a strange game, but kind of funny :)
I guess that the no build situation had nothing to do with the bolted mod since it kind of fixed itself after the reload so I guess that this just was one of these days when Hoi was'nt in building mood
 

sabreredleg

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I downloaded the latest Bolted files and tried my first hands off game today. Quick synopsis:

The first few years were quiet. Nationalist China gobbled up the Communists, Sinkiang, and Tibet fairly quickly. Nationalist Spain won the civil war. Japan declared war on the Netherlands in 1937.

Japan's expansion into NEI was poorly executed. Japan went for all the 0 resource, low infrastructure provinces first. Eventually, Japan took some (about half) of the oil and rubber producing provinces, but it took a few years.

General war began in April 1939 when the Axis declared war on Albania. Poland fell within a month. Germany went through the Low Countries (but slowly, it took a couple months). France fell in October, I think. The Axis then went for Denmark and Yugoslavia.

UK Strategic Bombing was foiled by 2 German fighter squadrons in Essen. Every UK bombing run was intercepted in Essen by these two units (which I assume were reinforced frequently). The Germans had plenty of other aircraft in Hannover, but they never needed to use them.

War with the Soviets began in April 1940. The border was lightly defended (1-3 divisions/province), and backed by a large airforce. The bulk of the Soviet army was encamped in a central asian province adjacent to Mongolia. At the start of war, this force numbered 82 divisions, including all of the Soviets' best armor. This force had originated in the Leningrad area in late 1937, and spent the 30's marching east, picking up additional units along the way as they were produced. I checked back on it a few months later, and the entire army was gone - there were perhaps a half dozen divisions marching west along various routes, but the rest had just disappeared. I assume they were sucked up into the force pool for strategic redeployment, but they never did seem to be redeployed anywhere. Mosocw fell by July, and the USSR was basically finished by the end of 1940.

In 1941, Germany and Romania continued to expand across the relatively empty steppe, while Japan made advances in the east. At the end of the year, I checked the ledger to compare strengths. The still neutral USA had the largest army, largest navy, largest air force, and the best tech in all three branches. They had something like 70 transports at this point, too.

In January the US joined the war. They immediately began a bombing campaign against Japanese Pacific islands. Based at Wake, the 20+ US squadrons pummeled the Marshalls, Carolinas, Marianas, Bonin, and even New Guinea over the course of the next year. The US also sent bombers to Engalnd and Norway to conduct missions against Germany. Again, the bombing forces were largely stalled by small German fighter groups. At the end of 1942, Germany had 36 air squadrons in Hannover that weren't being used to defend her skies, however.

I stopped the game at the end of 1942.
 

unmerged(11746)

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Nov 17, 2002
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Bolt old chap - if you load up the 1941 or 1939 scenarios - take a look at the British build queue - also keep an eye out for the "usa aid to china" pop ups - they have invaded all scenarios!

As an aside - interestngly in the 1941 scenario Paradox have dited the infra~ values for the lands around Italian Ethipoia (well its british in 1941 but you know what i mean).

MORE interestingly the USA gets into sea-borne invasions almost immediately (though it invaded spain rather oddly).... either it was my imagination or the entire 1941 scenario seems to work much better than the 1936 one - worth looking at the specific 1941 ai files for anything there or just a fluke good game by the AI do you think?
 

Peregrine

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Bolt, not sure if this has been mentioned before, but playing with your version as the Soviets, I noticed that once Japan and Germany became allies, but before they attacked me, they constantly (every few days) asked me to allow military access for their armies. Is there some way this can be toned down? It was getting ridiculous considering the tensions that were involved between those countries at the time. Every few days, bam, requests from Japan, Germany, and Manchukuo, until they attacked me. ;)
 

St. Leo

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<i>Is there some way this can be toned down?</i>

I am guessing that you could force these messages into inconspicuous notifiers. That's how I dealt with panicky German demands of my Sudetenland.:)
 

Ibn

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Knots

Here you go;

6076.1 feet

in detail;

A nautical mile is a unit of length widely used around the world for maritime and aviation purposes. It was historically defined to be 1/60 of a degree of latitude (a minute of arc) along a great circle of the Earth, which is closely related to the geographical mile. However, since the earth is not perfectly spherical, this distance varies depending on the great circle chosen; thus several different definitions of the nautical mile have existed in the past.

The nautical mile has been standardised internationally as exactly 1,852 metres, called the international nautical mile. This corresponds approximately to 10 cable lengths or 6076.1 feet. This definition was adopted in 1929 by the International Extraordinary Hydrographic Conference, Monaco. The USA adopted it in 1954.

Prior to the adoption of the international nautical mile, the nautical mile formerly used in the U.S. and the U.K was 6080 feet, or 1853.18 metres.


essentially;

100 Knots per hour = 115 mph = 185 kph
 

unmerged(12007)

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Nov 27, 2002
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Originally posted by Peregrine
Bolt, not sure if this has been mentioned before, but playing with your version as the Soviets, I noticed that once Japan and Germany became allies, but before they attacked me, they constantly (every few days) asked me to allow military access for their armies. Is there some way this can be toned down? It was getting ridiculous considering the tensions that were involved between those countries at the time. Every few days, bam, requests from Japan, Germany, and Manchukuo, until they attacked me. ;)

The frequency of asking is not moddable except to tone down warmonger status (I'm guessing here), which would have too many other effects. You may be able to set this to a text box notifier rather than popping a window. Right click on the message when it comes up.
 

unmerged(12007)

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Originally posted by DAVEH
Bolt,

Have played latest version of bolted Hoi a few times as japan to test out nationalist china and i have found that although they are building larger armies they do not seem to be able to supply them.

Each time i start a war with them after i have taken three or four provinces and fought a couple of battles they seem to run out of supply and therefore the org for their units is always 0 so even though they have over 80 divs they are useless!!!.

I think there are a couple of options to change this -

1) Reduce supply costs for land units.

2) Increase IC in provinces.

I would assume that this will not only affect china but all the other nations that are producing more units.

I also think that provinces with less than 34 infra, while historical, are damaging the a.i. as he has a habit of stacking his forces in these areas.

Just a few thoughts.

Cheers

Dave

This is true. Unfortunately if you increase the IC you also give Japan more IC when they take the provinces. Also if you read the version notes, the supply cost for militia and infantry units *has* been reduced in the current version of Bolted HoI. I forgot to mention in my announcements and version notes there is a "China Prepares for a Long War" event which is new, which gives some resources and so forth to Nationalist China to assist them. Other things to enhance China's ability to resist are being worked on and will be in *the next version of Bolted HoI*. Province infrastructure is also being given a very heavy dose of Bolting across the board.