The various cut and paste bugfixes
Has anyone done them and made a zip file compilation yet?
If so is it available on a webpage yet?
Has anyone done them and made a zip file compilation yet?
If so is it available on a webpage yet?
Originally posted by TMahon
Bolt did some, but most of his effort I believe was aimed at fixing the build queues for UK, China, etc., that were not correct.
The Bug Fixes sticky thread contains a great many other things that everyone should fix, such as the bad Italian convoy pathing that leads it through Los Angeles.
T.
Originally posted by xTriadx
Yeah I think most if not all the land units movement speeds are a bit too fast....I'm starting to wonder on the ships as well.
Maybe units moving a bit slower will have a positive impact on how the AI reacts to threats..as it will have more time to react to the threat.
Originally posted by SilentLawyer
Hi Bolt,
Great work.
You wrote about reducing cavalry speed to 6 from 12, vs. mechanized units with a speed of 8.
Don't remember how many years ago it was that I read up on the topic of cavalry service in WW2, but as I recall the key attributes that made them any use were the ability to go where vehicles could not go and their operational mobility, thanks to a better ability to stretch or cut loose from their logistical tail (more so for Soviet than European cavalry, it's true).
I don't think the game structure really represents these issues, but I would suggest 8 or 10 to scale to th other numbers. The more important issue that's missing is overstretch for mechanized units--they move fast until they have to slow down or stop for at least more fuel to catch up.
One thing I'm surprised is missing is that long marches don't cause gradual disorganization, depending on the terrain and other factors. That would create a more realistic tempo.
Originally posted by Bolt
The ability to cut loose is represented by cavalry not consuming oil supplies.
Cavalry can maintain a constant speed of about 1.5 times that of a man walking. The horses must stop rest and feed. A horse's normal gait is about twice that of a man walking, maybe slightly more.
Mechanized units can obviously travel much faster and farther without resting. However, they do need to refuel - a factor that I believe is represented by oil consumption in terms of speed.
All told, I believe cavalry speed should be about 7, which with engineers will give them a slightly faster rate of travel than mech units that have no additional brigades.
Originally posted by Barnacle Bill
I don't know if it is possible short of Johan changing the code, but I think it should be tied to the infrastructure in the province. Motorized, Mechanized & Armor should be much more affected by Infrastructure than Cavalry, especially in non-clear terrain. With very low Infrastructure (10 or less, maybe even 20 or less) plus bad terrain (anything but clear), it should work out to make Cavalry faster. This would replicate the big successes of Cavalry during the war nicely.