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unmerged(11746)

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Nov 17, 2002
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Bolted 1.02 - - Suggestions

..Is still needed and much desired! :D


In detail:

I think your build-ai for the countries is superior to that of Paradox's even in 1.02.

Changes to default conoying setups and changes to some province infrastructures still required.

Events always welcome.

New use of EF's makes for some scope in gameplay (and hopefully you can change province setup so that the SA army granted tot he UK is not rendered entirely useless by its being trapped witin a death-circle of low infra prvinces)

Change UK default navy - the UK navy is now OH SO important - and it'd be nice to get rid of the miccromanagement burden when starting UK games.

If you want me to do the list for the UK convoy system just shout... can probalby also do a suggested naval layout (though i canna code it captain)

and lots of the lil' things.


- Bolt - if your doing a 1.02 mod let us know - more than willing to help out as much as possible.
 
Last edited:

unmerged(11923)

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Bolt!

The AI still produces to few land units especially USSR. Maybe this should be increased even furter than in previous Bolt 1.01
 

unmerged(12007)

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Well, 1.02 is definately a great improvement.

However, I think there is room for Bolted 1.02.

Division counts are still anemic in many cases in 1.02. The UK still loses East Africa, and is still slow to build. I think I can remedy that.

The general line I'm going to take with Bolted 1.02 is

1. Get division counts even higher. Perhaps double what you would see in a normal game, but with historical force type distributions.

2. Add the custom set of Bolted events with input from the player base. In addition to the ones you are already familiar with in Bolted 1.01b, we're going to beef up Vichy in a big way so that we get a more historical flow there. I'm considering making a couple of French Governor "nations" that split off from Vichy without joining the allies to enable the re-creation of the campaigns against parts of the Vichy territories by Britain, Free France, and Siam (as well as the US).

3. Tech priority tweaking.

4. Map tweaking.

5. Unit names, and default division and corps names enhancements.

6. Some modifications to political alignments to get a more historical situation.

7. And now for the first time I am going to play with commander ratings to get a more historical balance there.

-bolt.
 

unmerged(5322)

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Aug 12, 2001
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Bolt,

I took your AI files into the 1.02 patch.

The results were good but infantry was still too high. By 39 you have Germany at 110 divisions, Russia had 140. The UK and US were about spot on.

I'd use the 1.01B as a base but lower for Germany and Russia. In fact Germany built only like 10 air divisions and too few subs. Russia was also anemic in the air force.

Just thought I'd pass that along.
 

unmerged(12401)

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Dec 5, 2002
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Originally posted by Bolt
The general line I'm going to take with Bolted 1.02 is

2. Add the custom set of Bolted events with input from the player base.


Thank you!!! :D

I'm very disappointed at how scripted and predictable the early parts of the game is with the new patch (1.02). We miss your events, Bolt!
 

peo

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How can Germany have to low manpower pool???
I have never managed to get it under 2000 probably hardly under 2400.
IMO they should run out of manpower in 44 if they have a meatgrinderwar in russia. They did run out about then irl. Why else would they have fielded kids in frontline units.
 

unmerged(12007)

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Originally posted by Georg I.
Perhaps you could consider to tweak the manpower pool too. I don´t know about other nations, but germany has way too low manpower as it is now.

I'm going to take a serious look at Manpower for Bolted 1.02.

There are a couple of issues I am aware of in this area.

Basically, what's going to happen is that I am going to total the peak wartime strength plus casualties for each nation that I have data on, divide that number by 1000, and generate a game relevant figure for manpower points. The assumption is that each manpower point represents about 1000 men.

Basically, the 1936 starting total plus the amount of manpower generated from 1936 to the end of 1944 should just about equal the { (total wartime peak strength} plus {total casualties} / 1000 }

Take the US for example.

Total peak wartime strength plus casualties for the US is 13 million. That's 13,000 manpower points. The US starts with 3840 manpower (or 3,840,000 men). Each month the US gets around 36 manpower points (36,000 men). This means that from 1936 to end of 1944 (108 months) the US gets an additional 3888 manpower points.

In game terms then, the US gets about 7728 manpower points.

The historical data indicate that the US should get, however, 13,000 manpower points.

I'm going to run through this calculation for all of the major combattants on which I have data (which is not actually a small list and includes countries like Australia and Bulgaria), and try to figure out what the designers were doing and factor in what I know.

Basically, starting manpower pools will probably be going UP for most nations.

However, I'm also going to have some manpower pool controls in the form of events, so that a country must be at war to get their full manpower value. A major war, that is. The US will not be able to declare war against El Salvador to get their whole manpower pool. Correspondingly, until Germany is at war with the Allies or the Comintern, she too will not get her full manpower. Same for Russia.

Its alot of work but justified based on what I know of the game and what I know of the real manpower available to the nations, and when and why it became available historically / politically.

The net game effect is that nations will not be able to fully mobilize until they are in a major war, but once they are in a major war they should last longer. The phenom of Germany running out of manpower about 1.5 years into the war against the Soviet Union should not happen so dramatically.

In addition to total manpower controls, we will also implement in the event structure a "yearly class" event (probably happen in September or March) which adds some of the manpower pool every year; that amount which is NOT represented by the normal monthly increases.
 

unmerged(12007)

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Originally posted by Rod
Bolt,

I took your AI files into the 1.02 patch.

The results were good but infantry was still too high. By 39 you have Germany at 110 divisions, Russia had 140. The UK and US were about spot on.

I'd use the 1.01B as a base but lower for Germany and Russia. In fact Germany built only like 10 air divisions and too few subs. Russia was also anemic in the air force.

Just thought I'd pass that along.

I am going through many tests and evaluating the division counts from a historical perspective. Thanks for your data here.

I am not plugging in the Bolted 1.01B files into 1.02. Fact is, the 1.02 patch actually included Bolted-like values in their AI files. There is a vast difference between the 1.01 normal AI files and the normal 1.02 files, and the normal 1.02 files look very close to Bolted files. ;) Someone's been reading or watching us. :D

Point is, I am going over the AI files with a fine tooth comb to get historical progression here. I agree that the infantry counts for some countries may be too high too early, but this may be a phenomenon of too easily available manpower too early.

Don't worry, I think you will be happy with the Bolted 1.02 results.

Keep tweaking and posting results you find!
 

Javaslinger

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I'm overwhelmed at the project you've undertaken Bolt! There is an incredible amount of things that can be tweaked, adjusted, modded, etc in this game without ever touching the hard code.

You have truly gotten yourself in some deep water! Thanks!

So a couple questions. How many man hours have you put in so far? What's an average day?

Does you bolt mod, mod every country? Just the majors?

Does your mod, mod every moddable aspect of HOI or just certain things like research, OOB's, manpower, etc? What are the things that you don't mess with? (I ask this because perhaps some would be willing to help and tackle those aspects you don't have time for?)

You da man!

Ken
 

Mithel

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Bolt, you are impressive with the amount of work you put into this. Are you a student? I'd love to do this too but honestly my available time pales compared to yours (sorry but running a business and tending a family seems to dramatically limit available time). I did send in some info on Albania that they've assured me will get in (however I doubt anyone cares about a more accurate tiny country like Albania).

- Mithel