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Chapter 13: Walls and Wolfhounds (10 March 871 – 1 June 872)
  • Chapter 13: Walls and Wolfhounds (10 March 871 – 1 June 872)

    March 871

    King Rurik has been away raiding since 24 July 869. This long expedition has made him very familiar with Cornwall (having sacked every settlement there) and now Devon (where he is well on the way to doing so). But there is still a good deal of work to be done, mead to be drunk, Saxon cities to be sacked and gold to be plundered. And the running of the realm goes on, whether through the occasional letter by fast ship or (mainly) through those members of the Council still back in Holmgarðr.

    Rurik, following a letter from Hrörekr providing a summary of the advice from the last Thing, has decided that his long-term aim will be to do what he can to reform the Norse Faith. But that will take time and a power base he does not yet have in sufficient strength. So his intermediate aim is to do what he can to create a great Kingdom of Rus. In parallel to and fuelled by that grand project, he will also begin to unite at least three of the Norse Holy Sites under his supervision, keep the moral authority of the faith as high as he can, and continue to build his piety in hope of one day being able to invest it as a great reformer.

    Of more immediate concern, as has been pointed out in private correspondence from Godi þorolfr to the King, supplementing the more public discourse on the Thing. The Godi has had it pointed out to him the Prince Helgi, Rurik’s son and heir, remains a Slavic Pagan by faith. This may be in line with the bulk of Holmgarðr’s subjects, but is anathema to the Norse Faith and, in particular, Rurik’s legacy. Unless something can be done, his heir as it stands now will spell the end of Rurik’s plans once he dies, if the succession falls to Helgi. Until now, Rurik has not pressed Helgi on this delicate matter, but it is now becoming something that can no longer be ignored.

    Þorolfr writes that, in anticipation of the King’s question, Helgi cannot be forced to convert against his will. This can only be done by Rurik under a Reformed Norse Faith – which, ironically, may never occur if the dream were to die with him.

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    For now, this difficult question lies moot, especially as the more extreme options (murder or disinheritance) are as yet either too painful or untidy to implement. Though, if Rurik is honest with himself, not to at least contemplate.

    Instead, Rurik contemplates a nicely illustrated map showing the constituent parts of the de jure Kingdom of Rus. While he is not yet ready to break the raid and return home for conquest, he can at least ready things as much as possible. The current building program is focusing on improvements that will increase the size of his levies and make multiple conquests easier in the near future. He also sends a letter back seeking some advice on how to go about prosecuting the long campaign to secure this Kingdom of Rus.

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    Ch 13 Q 1: De Jure Kingdom Formation. So, a quick read of the Wiki indicates more than 50% of a de jure Kingdom’s provinces must be controlled before it can be created. Does this remain true? So, I think I counted 24 provinces in de jure Rus, and I currently own six of them. Meaning I’d need to conquer another seven. Sound about right? Are there other conditions to fulfil as well (money, prestige, etc)?

    April 871

    As Rurik paces his siege works around Exeter, he receives a message from a courier. Chancellor Hrörekr seems quite adept at wooing the King’s vassals when he puts his mind to it, or so his letter indicates. He will be left there to continue his good work for now. If it comes to a showdown with one or more Slovenskys, best to at least have him well happy.

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    May 871

    Dan’s wife gives birth to a good Norse son. May he grow into a strong warrior! Rurik can’t help but wonder why his own son Helgi, married over five years now, has not himself been able to sire any children. He will have to look into it on his return home: one of a growing list of disappointments he has with his son and heir.

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    June 871

    Rurik arrives back at the siege in mid-June, as he had planned, just in time to see the siege end and Exeter thoroughly sacked. Alas, not more prisoners are found for ransom, though a reasonable amount of loot is gathered. Next for the more lightly defended city of Axminster. The fleet is now approaching three quarters full.

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    July 871

    The long-term building program back home sees Ladoga’s defensive strength and levy capacity increased. More of the same is ordered.

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    September 871

    It is a slow and summery August at the siege works in Devon and ‘on the tools’ back home, where the capital’s tribal defences are further bolstered and more improvements ordered. Knowing there will be a large bonus of gold due when the great raid finishes, these projects are kept running at full tilt. Those requiring the prestige of the king to raise will be tackled once he has achieved his ambition of becoming an Exalted warrior among Norsemen.

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    “My King, a moment of your time!” Sverker approaches with a messenger newly arrived from Cornwall. They both have problems keeping straight faces.

    “My apologies for interrupting, but we have news of King Dumnarth of Cornwall. He raises a ‘great’ host, perhaps to better us and lift the siege here. I know all our knees knock with fear.” He hands Rurik an annotated map.

    “Ah, I see,” smiles Rurik, playing along. “In only four years and nine moons they will have reinforced to a strength where they will still not be worthy of our attentions! At least he tries. Perhaps I will send a few Norse younglings along to once again best this poor excuse for a King. Or maybe not!”

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    October 871

    A month later, Axminster falls, delivering a great haul of gold, great ‘sport’ for the men, but alas no more prisoners. It will still be necessary to make that side-trip to Ireland on the way back home, in order to return with a full hold.

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    With their work done in Britannia for now, Rurik’s men bid Axminster and Devon a fond farewell. Viking style.

    On 14 October the raiders board ship and sail away towards St George’s Channel, where they arrive eight days later off the south-eastern shore of Ireland.

    November 871

    While disembarking in Urmhumhain, Rurik receives a surprise. One of his retainers presents a puppy to the King: it has been sourced from fine local stock on orders from the Queen, as a gift.

    “My King, what are we to do with the animal?” says his retainer. “Perhaps it may be - ah - too much trouble to keep on campaign.” With one eyebrow raised in question, he looks towards a spare sack and a couple of rocks sitting near the prow of the ship.

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    The Irish wolfhound puppy presented to Rurik would have looked just like this. Except probably even cuter and more helplessly loyal-looking. Of course he would just throw it overboard!

    But to do this would risk insulting the Queen. It looks at Rurik with soft, loyal puppy eyes. And gently licks his hand, lolling its little tongue out and panting gently - never breaking its adoring gaze into Rurik's eyes.

    What possible reason would I have for not taking this excellent gift? Rurik must have thought to himself. For there seemed no reason to spurn it and every reason to keep it.

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    Of course, he gladly accepts the gracious gift. And in line with his recreational hunting focus, he names it … Hunter. Of course.

    Two days later, the army has finished disembarking in Urmhumhain. The picking here are not very rich. They grab what they can from the countryside, but it is meagre. It looks like it will be more sieging before the coffers will be filled and they can return home. More boredom, as another winter away from home sets in. This will take months. Again.

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    As he had previously arranged with his wife (confirmed in the note she sent with the instructions to procure the puppy), he sets sail on a fast galley for a rendezvous in Sardinia, which she will sail to from her research duties in Constantinople. Ostensibly, he will be there to reconnoitre possible future raiding targets around the rich Italian littoral. But he will also find time for a conjugal reunion with his wife (his children, now three and one, being back home at court at Nygarðr in the capital province of Holmgarðr). These local Irish wenches just aren’t the same as his young Norse wife! No-one will even notice he’s gone during this boring siege.

    December 871

    On 15 December, the port of Cagliari comes into view. Rurik arrives incognito, as a rich Norse traveller supposedly looking for trading opportunities. He meets his wife at villa she has arranged for their short stay. While there, he finds time to purchase some local maps and gather information on the wealth of several Italian provinces which may be targets for the kind of ‘one-way trade’ he and his men are interested in! Rich and either single county realms or isolated. But more research would need to be done into possible alliances and such like should a raid be sent there in due course.

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    All too soon, Rurik must set sail back for far Ireland and Ingjerðr for the great imperial city of Constantinople.

    Back in the realm, the provinces of Torzhok and Toropets now follow on in the fort building program. This will take the best part of a year each, so may as well get it started now.

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    February 872

    Back at the dreary siege work in Ireland, Rurik receives excellent news: his conjugal visit in Cagliari last summer has done the trick!

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    A week later, the siege ends. The pay out is even more pitiful than he imagined. They put the entire place to fire and sword. They move on to Dún Caiseal, which is reputed to be far wealthier than the tribal holding was. It had better be – what a goose chase this is!

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    In Ingria, Gumarich accompanies Chancellor Hrörekr to a final audience with Chief Nuyanza, where he is finishing his goodwill mission.

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    This latest round of persuasion has raised Nuyanza’s opinion of Rurik to over 40. He should be a good supporter for some time – especially should things turn darker at home and the King require the support of his loyal vassals for any internal matters.

    Formaðr [Chief] Nuyanza, it has been a great pleasure to pass these months with you by the sea in Ingria,” Hrörekr opined. “But now, I must take my leave as I must do the business of our Konungr [King] Rurik.”

    “Hrörekr; Chancellor, Lawspeaker and - if I may – friend. It has been my privilege and pleasure to have you as my guest. I must say our long discussions and time spent talking about the future of the realm and our Konungr’s vision for it have persuaded me of his good offices and good character.”

    “And he will thank you for your support, as I thank you for using the Norse term for his high office that he now wishes the king of this realm to be known by. We have discussed both the similarities and differences between the Germanic and Finnish people’s and am glad that we may find harmony between us at this pass in our story.”

    “I hope he will and to see him return to our lands soon. From our talks, I expect much action at home when he does, if the glory of a greater kingdom is to be ours. Where do you fare next on our good Konungr’s business? Back home to the court in Nygarðr?”

    “Nay Formaðr, I am south to the lands of our good Chief Svetozar Slovensky. It is to Luki I now travel, to ply my gentle arts of persuasion on our proud lord.”

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    “Well my friend, I wish you luck with that! If anyone can talk him around, it would be you. But be not surprised if the result is opposite to that which you desire!”

    “Indeed my good Chief Nuyanza – we will see what progress I may make before our leader returns. Should my efforts with Svetozar not go well, I fear the king will have cause for grave dissatisfaction of his own. I hope it does not come to that pass, but would once again rely on your support should my importuning be unsuccessful.”

    With that, Hrörekr set out to Luki, while Gumarich der Schreiber was back to the capital to continue his chronicle of the realm’s doings in the absence of his king – or 'Konungr’ in the new fashion – at raid in far flung parts.

    April 872

    In Ireland, Rurik’s wolfhound Hunter grows and soon adds to the esteem in which his men hold him.

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    While back in Holmgarðr, the current fort building program reaches its conclusion for now. Funds are reduced to 26 gold with this new project. The anticipated homecoming of the raiding fleet, laden with Saxon and Irish treasure, will be used to replenish to coffers and re-establish a reserve of money for future emergencies.

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    May 872

    At last! The month's end sees Dún Caiseal’s walls breached and the place looted. The fleet is now full to the brim.

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    Yes! Back to the boats now, boys and girls! A shield maiden celebrates the successful end of a very long voyage.

    June 872

    After a short celebration, the raiders start loading up for the long voyage home. The translators of the Rurikid Chronicle are looking forward to seeing what transpires on ‘The Return of the King’! Rurik has grand plans, but will need to balance conquest with raiding; the advancement of the Faith at home and abroad against disbelievers (including his own son and powerful vassals) while dreaming of forming a great Kingdom of Rus.

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    Ch13 Q1: De Jure Kingdom Formation. So, a quick read of the Wiki indicates more than 50% of a de jure Kingdom’s provinces must be controlled before it can be created. Does this remain true? So, I think I counted 24 provinces in de jure Rus, and I currently own six of them. Meaning I’d need to conquer another seven. Sound about right? Are there other conditions to fulfil as well (money, prestige, etc)?

    Ch13 Q2: Raiding Post-Mortem. A more general question now. With that great raid finished, I feel it took a long time to fill the ships - or is that just my inexperience showing through and it was about as long as you would expect? Or perhaps Rurik's technique and tactics/choice of targets could have been better? Any views on this or any more general aspects welcome.

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    A votive offering is made to the Goddess Iðunn, with hopes of fertility for the coming harvest at home and in thanks for that of his wife and the impending birth of their third child. Rurik may also hope the ‘ever young’ and ‘rejuvenating one’ may also help him live a long life to fulfil his destiny and bring glory to the True Norse Gods.
     
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    Rurik Takes Counsel (Summary of advice for Chapter 13 - June 872)
  • Rurik Takes Counsel (Summary of advice for Chapter 13 - June 872)

    As he prepares to sail home, Rurik ponders the advice he has received and starts to plan for his return to Holmgarđr. He has some strategic decisions to make.

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    General
    Also nice name for the dog, but I find it funny because that is actually my cat's name!
    (He sucks at hunting though, when he sees a prey he begins to meow and any animal with ears immediately realizes he is there and runs).
    Nice. :) Our cat is 'Augustus': sometimes regal, but never an Emperor - especially when 'cleaning' things as cats do! He did catch a small lizard yesterday - inside the house - but was 'persuaded' to release it (unharmed I might add) after bringing it to us as a trophy. Better than his squeaking/chattering at birds! Given Rurik's focus and the names offered, there was only one choice for the dog in this game ;).

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    Ch13 Q1: De Jure Kingdom Formation. So, a quick read of the Wiki indicates more than 50% of a de jure Kingdom’s provinces must be controlled before it can be created. Does this remain true? So, I think I counted 24 provinces in de jure Rus, and I currently own six of them. Meaning I’d need to conquer another seven. Sound about right? Are there other conditions to fulfil as well (money, prestige, etc)?
    Q1: If you can get to the Kingdom of Rus menu, the 'Create' button should reveal the information, when you mouse over it. To get to the menu, click the banner of one of the lower titles (e.g. your duchy), check the 'de jure' box and click the banner of the Kingdom of Rus. IIRC you lose money and gain prestige, when you create a kingdom.
    Rurik will do that very thing when he gets home (indeed, Chancellor Hrorekr has anticipated the need and has had a look already. ;)
    Spaßwolf already covered kingdom creation. Just one other thing to keep in mind is that creating an existing de jure kingdom requires 200 piety. Something else to consider is that the more piety you accrue, the more the cost of kingdom creation reduces. Not something you need to worry about, but it may be worth considering later or in another campaign.
    Yes, confirmed that Piety cost when looking into it just now.
    There are more conditions, money I think, but you should be fine once you have all the provinces you need.
    Current cost is about 346 gold. My estimate of the province numbers was correct. I'll need 13 in total.
    As for the Kingdom of Rus, just hover over the Create button. You need 51% of provinces, some gold, and some piety. Probably at least 2 duchy titles too.
    Yes, all of the above. Details will be provided via one of Gumarich's scrolls in the next update. :)

    This all gives something specific for Rurik to work on.

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    Ch13 Q2: Raiding Post-Mortem. A more general question now. With that great raid finished, I feel it took a long time to fill the ships - or is that just my inexperience showing through and it was about as long as you would expect? Or perhaps Rurik's technique and tactics/choice of targets could have been better? Any views on this or any more general aspects welcome.
    Q2: When raiding I try to avoid castles as much as possible. Sieging cities and churches is easier for more or less equal rewards. Sieging tribes is quick for low rewards. Ireland's churches are only protected by tribes, so that's easy raiding.
    Theocracies or Merchant Republics are good targets as well. (There is a 'government type' map mode. Feudal is bad for raiding.)
    So unless I'm missing something, the game doesn't let you choose the order in which provinces are besieged (if that's what you choose to do), so you must go through them in order (ie holding/castle first)?
    If you get a sufficiently large raiding force, you can assault a holding during a siege. Having ten times the attackers as the defenders tends to be a good rule of thumb, though force composition matters (don't try and do it with all cavalry!).
    <Re Idhrendur>Exactly what I was going to advise! Makes things much quicker. Also going at churches and cities. What about the lands of Wessex and Kent, Essex and East Anglia? There will be richer pickings than Ireland there.
    As replied briefly earlier, I toyed with that a couple of times, but the odds never seemed that great and I was afraid of taking too many casualties, especially while still sitting in Britannia. I wonder whether it was a false economy, given the time it took. Will learn the relative values better as I get more familiar with the game, no doubt. Then still make mistakes anyway! :oops:
    I would say it is fine. There is nothing special that you can do to make it fill faster, except by using the "disembark and just grab the loot, rinse and repeat" tecnique, but I would argue you were better of without it (basically it would just be disembark the army, let them pillage the amount of land they can in the short term, and then move to another county). But again, I think you are doing fine.
    Thanks. Will test things out on the next raid - whenever that will come.
    Raiding is slow but lucrative. Ireland, Republics, and Theocracies. Just be careful on the latter 2; the Pope in particular will raise mercenaries in his other counties and then curbstomp your raiders.
    Thanks for the warning!

    New Supplementary Question: So, if you see mercs being raised or a larger army than you want to face comes calling, can you just re-embark your force on the ships and run away, or are you made to fight out the battle once commenced? Come to think of that, same question really, in an ordinary field battle, can you pull out at any time you start to dislike the odds by click-moving your army outta there (for example, like you can in HOI3)? Or must you await your doom until the battle finishes?

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    Again, thanks for the advice and continued support everyone! Rurik must now complete his return voyage and decide what he is to do with his internal arrangements and his aspirations for a Kingdom of Rus - and eventual reform of the Norse One True Faith!
     
    Chapter 14: A Very Bloody Business (1 June – 31 December 872)
  • Chapter 14: A Very Bloody Business (1 June – 31 December 872)

    ForewordAuthAAR’s Note

    Well, this last was a very enjoyable session to play! Lots learned – a lot of it painfully. I will pose questions along the way, but in answering please note that for narrative purposes, I have played this ‘bloody business’ through to its conclusion. It was just too much, I felt, for a single chapter. I picked an appropriate point for a break in the story – which also happened to be New Year’s Eve 872! How serendipitous.

    So any advice or answers from this first of a double-barrelled instalment are for posterity and the ‘next time’ – it won’t be that I’m ignoring such advice when I present the second instalment. Writing it up and re-examining some of the saved screens have already indicated some lessons/errors I made. Some I was able to apply as I went, others I only saw after the conclusion was reached – which I won’t spoil by giving away now or in feedback to any responses from this episode.

    And a final couple of notes on presentation: first, you may have noticed, but I have sometimes cited events that some may pass over or have gone into them in more detail or presented all the choices/consequences on offer for what otherwise people might think are basic or common game events. Mainly, it’s because every one of them is new to me (this being my first proper game of CK2), so even though I may have read about them in AARs, having them happen the first time is interesting for me (you know, sieges, raiding toggles, ransoms, puppies, Blots, seductions in the middle of desperate battles … oh, what a give-away, you’ll have to read on to find out what happens there).

    Second, it’s mainly a gameplay and learning AAR with some narrative and character work. So, in the following two chapters – where there is plenty of blood and battle – there will be some narrative, but not as much as if this were a full-blown lyrical and literary work. I like to have a bit of that in the AAR so it is not purely mechanical, but if I was to go into too much of that descriptive detail, it would take a long time without getting to the point. Rather like this foreword! So, with that, on to Rurik’s next adventure.


    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

    June 872

    “The trusty Chancellor and Lawspeaker Hrörekr, ever efficient and obliging in anticipation of his Konungr’s needs, did prepare fulsome notes on the legendary Kingdom of Rus. The cost in counties to be conquered, duchies to be founded, gold to be paid and the pious devotion to the Norse Gods required to complete this great task were duly noted.”

    “Of special interest was the potential Duchy of Pskov. One county – Luki, held by Chief Svetozar Slovensky – is already part of the realm. It simply requires the addition of the namesake neighbouring province of Pskov to be made a theoretical possibility for founding under our King.”

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    So recorded Gumarich der Schreiber on 1 June 872 CE, as the good and great of Holmgarðr awaited the return of their king – bearing the great treasure and prestige of a long and successful raid in Britannia and Ireland.

    And by 9 June, the raiders and their loot were all loaded on the ships and the long voyage home began.

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    July 872

    In Ladoga, the second level of tribal fortifications was completed. No more money remained for new works and Rurik still accumulates his prestige to achieve his ambition of becoming Exalted among men, so none is yet made available to be spent for martial buildings in the royal demesne.

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    August 872

    And so, on 16 August, the Great Raid of Britannia came to an end. Gold and Prestige abounded, feasting and hearty celebrations had. Enough money for emergencies filled the royal coffers and Rurik’s prestige neared its objective. Just another nudge was needed. Some quick and prestigious exploit …

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    … so, that evening Rurik took counsel with his Chancellor, who had made a quick dash up from Luki to Ingria, to brief his newly returned king on his thoughts on the ambition for a greater kingdom of Rus. The king asked a blunt question.

    “Good Hrörekr, what then will I confront if, as you have effectively suggested with your findings, I do indeed attack this odious heathen who currently rules in Pskov. You know I like not the crippled heretic who rules there – nor his presumptuous claims on Holmgarðian territory.”

    “My Konungr, Chief Dobrozhir of Pskov is - as you would be aware – yet another of these ubiquitous Slovenskys. Indeed, as you would recall he is brother to the self-same Svetozar on whose county of Luki he casts covetous eyes. No doubt he would like to form the de jure Duchy of Pskov. As no doubt would Svetozar, of course!”

    “Svetozar – I dislike him more the better I get to know him and his works! How goes your mission to improve his opinion of my rule? Your efforts with Nuyanza were outstanding, by the way, for which you have my heartfelt thanks. I’m not sure how I can repay you.”

    “It was a pleasure my Konungr and no repayment is needed. Alas, no such headway has been made with Svetozar as yet, though my work there is not yet finished.”

    “Well, keep it going – for now. If you do not find success there, I will consider what to do next on that score. But for now, I want to waste no time. I’ve have been absent long and feel the years flowing past, with so much left to do – for Honour to the Gods and the creation of Rus. Let us declare war on this upstart of Pskov immediately and commence the great project now!”

    “Sire, just one thing before we do. Our tribal laws require us to disband all levies before we can honourably and legally declare such war.”

    “Very well then, see to it before you head back to that boor Svetozar. I’m afraid even your good graces will find a frosty reception there, even in the middle of this bounteous summer!”

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    The reason for highlighting of Dobrozhir’s Piety score here will become apparent later. Some of the more experienced players reading may already have guessed …

    A week later, celebrations finished and levies dismissed, Rurik held a war council with is senior commanders – Sverker and Dan – and Chief Nuyanza, in whose hold of Nöteborg in Ingria they are currently taking their ease. The king is in a feisty and confident mood.

    “Men, the time for talk and rest – short though it has been following our recent long adventure – is over. I would have this Dobrozhir’s lands for the realm. As in Toropets and Torzhok before, he can only muster a small levy. I have my own views, which you can probably guess, but which of the three causes available do you think we should invoke?”

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    Nuyanza, as the ranking Chief present, is first to speak. “Well, Svetozar does have claim on his brother’s lands, of course. You could claim Pskov on his behalf – I’m sure he would be extremely grateful should you win and deliver it to him. I know you like him not, but, in theory anyway, this could be a way to bring the county into the realm and him closer to you.”

    “Hah! I know you speak in part from duty Nuyanza, and I respect you for it. If I didn’t consider Svetozar to be a bottled spider and inveterate ingrate, your suggestion would be logical. But I won’t give him any more power as I’m sure he would only use it against me later.”

    Nuyanza continues, ticking off the second option. “You could seek to make this Dobrozhir subject to your will inside the realm – and force such on him if he refuses to submit willingly.”

    “Again, it seems my life’s work is to confront Slovenskys, either without or within my realm. I’ll not have another to contend with as a vassal. You all know what I would do: it is to conquer Pskov and dispose of it as I would wish. Even if this Dobrozhir goes running off to his brother in Luki for sanctuary, as Vsemil’s brothers did to him in in Belo Ozero when I tossed them out of their lands. It will be conquest!”

    That done and the declaration of war despatched to Dobrozhir by messenger, talk turned to mobilisation. Rurik said he had received a note from his son in Nygarðr, the family holding in the capital of Holmgarðr.

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    The note read: “My father and Konungr, your great prestige in the realm is such that, should you wish it, you might raise a great tribal host to aid you in your conquest of Pskov. I can send out the notice should you wish me to do so.”
    “My son is, as ever, thoughtful and diligent. But high though my standing in the realm may be, I find myself near to my position of being held an Exalted leader among the people. I wish to use that prestige, once that ambition is achieved – and it is close now, I can feel it – to build martial facilities to improve my armies. Having to trade on it now would take much lustre from my reputation – especially against this poorly-armed pipsqueak in Pskov. This is only a course I would take in extreme need, though it is good to know it is there.”

    Sverker, who now acts as Rurik’s military deputy in the field, speaks up next. “Then my Konungr, the logical step is to recall the royal demesne levies. Those from Holmgarðr and Ladoga can be here quickly – and are greater in number than they were due to all the good recent works done there and they are fresh in strength having only been recently released. Those in Toropets and Torzhok can also be called, though they are fewer in number and will take a long time to reinforce to full strength.”

    Dan chimes in too. “The vassal chiefs will not, under our tribal laws, provide liege levies for such purposes, but they could be called upon to provide forces as allies. They would then each choose according to their own sense of duty to the realm and their personal desires. Godi þorolfr would, of course, once again provide his small liege levy if requested – it currently numbers around 40 men.”

    “Call up my own levies, at once. I think the troops of Holmgarðr and Ladoga will be quite sufficient for this task, as they were in Toropets and Torzhok, but by all means let us also get the troops from those two provinces gathered too – their numbers later could be useful and I would see them getting some early battle experience and to build their numbers. I will have need of them once this pesky flea in Pskov is squashed.”

    “And we will not bother the Godi for his men, nor is there any need to call the vassals to arms. Not that I am confident they would all answer such a call – for another war of conquest on a Slovensky, I think my two Chiefs of the same family would be reluctant to join.” Rurik pauses and considers a map. “Depleted as it now is, I will take my personal regiment immediately to Pskov, as we did previously, to see if I can prevent the assembly of his meagre levy or, if not, give it battle. The slight lack of numbers by comparison will be matched by his lameness and lack of military skill. I will best him personally if he dares to meet me in the field. Issue the orders, I march straight away to Pskov myself. You bring on the main force once it is assembled in Ingria and we will complete the job, in quick time.”
    5To3BH.jpg

    A little over a week later, as Rurik is on the road to Pskov, the messenger he sent there to deliver the declaration of war returns along the same road. His horse and that of his small escort are all lathered.

    “My Great Konungr,” the messenger dismounts and hands Rurik a note. “I came as quickly as I could. Not only did Chief Dobrozhir meet the declaration with derision and a mighty rage – as we expected he would, and I was glad to be permitted to leave with my life, such was his anger – but I bring momentous news of what I saw in his stronghold.”

    The messenger continues as Rurik reads the note with increasing consternation.

    “He has immediately summoned his personal levy, which was at the ready and fully armed straight away. But he has appealed to the followers of his heathen Slavic gods, of which he is a zealous and pious follower. A great host has gathered and is already fully assembled in his stronghold. They call themselves ‘Devout Warriors’ and contain a large contingent of heavy infantry and a force of 250 light cavalry.”

    “Cavalry!” exclaims Rurik. “If only I had such under my command. This changes everything. Rest briefly, my good man. I am back to Nöteborg with all haste.”

    Rurik issues orders for the now very rash-seeming march to Pskov by his small contingent of raiders to be halted immediately. Orders are issues to await the main body of his levies there, and the Godi’s small contingent is also summoned. He also calls Dan and Sverker to his side, ready to man the two wings once the army is assembled.

    The two other demesne levies in Toropets and Torzhok continue to gather in place for now. Rurik will rely on his own (stellar) military skills and those of his two wing commanders to make up for the slight numerical imbalance he now contemplates against this unexpectedly strong enemy he confronts. This isn’t what he was expecting when he set out so boldly – indeed arrogantly – barely more than a week ago! On to Plan B.

    h7azZL.jpg

    Ch 14 Learning Point 1: Devout Warriors. Well, as I was playing on from here and wanted to quickly find out what the hell had happened here, I did a quick search and found this info in a dev diary and a thread comment: “First of all, Defensive Pagans now have the ability to summon bands of Devout Warriors if they are the primary defender against an enemy of a different religion at the cost of 200 piety. Overall this is rather like the Raise Tribal Army decision and gives Defensive Pagans some extra punch when attacked.” Looks like it’s 2,000 troops per 200 Piety, in a defensive war. And you can see Dobrozhir, who started with 227 Piety, now has 26, plus 2,000 event spawned troops. I’m glad he didn’t have 400+ piety!!

    “Elementary, by Dear Bullfilter!” one might say - once you know about it, anyway! So, point pretty clearly learned, others beware if you hadn’t encountered this before. Any other thoughts or comments welcome, but otherwise it’s just another one down to experience – and that Rurik will have to deal with. Damn!

    September 872

    More pleasant news comes Rurik’s way.

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    Iliana will be sent back to the court Nygarðr for her upbringing, while the Queen stays in Constantinople.

    Less pleasant news is received the same day. Dobrozhir and his ‘Army of Arvet’ is now on the march to Ingria! It is estimated he will arrive on 27 September; the levies from Holmgarðr and Ladoga should arrive before then. A stand will be made in Ingria: just in case, the incompletely raised levies from Toropets and Torzhok are now summoned. They may not arrive in time for the battle, but may be needed as reinforcements later.

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    By 23 September, both the main levy groups had arrived. Vsemil came with them, automatically answering the call as one of Rurik’s designated commanders. Maybe he’s not so bad after all – certainly better than his relative Svetozar. He replaces Dan on the left wing, given his slightly higher martial prowess. The fleet is sent out to sea – just in case: if things go badly, perhaps it could be captured by those bothersome Pskovans if it remains at anchor in Ingria.

    Ch 14 Q1: Fleets at Port. Is that right? If a fleet is in port when a province is taken, is it captured or destroyed? Or does it automatically escape to sea?

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    Ch 14 Q2: Looter Toggle (again). Another minor learning point: when I couldn’t get the forces to merge at first, I discovered the looting toggle was still on with Rurik’s Raiders, and it was apparently preventing the merger. I switched it off and that allowed them to merge as usual. That raiding toggle is no end of arcane trouble for a CK2 neophyte! So, I also assume had I proceeded to move that force into Pskov, it would have been treated as a raiding instead of an invading force – until such time as I discovered and changed it?

    The Battle of Ingria Tribe starts on 28 September [NB: for battles, I will just take the time span the game attributes to these, rather than the more literary – and realistic – AAR convention of describing it as occurring in a single day.] Apart from an overall lack of numbers compared to the attackers, in retrospect the enemy’s advantages in archers, heavy infantry and cavalry are telling, even though they only have the two flanks manned and have far less effective commanders.

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    As Rurik takes his rest after the second day of the battle, he is approached by a comely young Norse lass. He reminds him somewhat of his absent Queen. Edla is apparently visiting Nöteborg (her place of birth) and has made a bit of an impression on Rurik. He briefly notices she is married, but doesn’t pay any attention to whom. He has been away for a few years and can’t recall the names and backgrounds of all the courtiers. Anyway, there is a battle to be won! They exchange a few polite pleasantries and go on their respective ways. [You will have to wait until a little later to see which path Rurik chose.]

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    October 872

    As the battle progresses, Rurik looks a little anxiously at the reports that estimate when those other levies – all now in Holmgarðr but at different stages of the march - will be in place. Not for a while yet.

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    By 4 October, the fighting is taking its toll on both sides. Dobrozhir of Pskov breaks first in the centre – good news. But Sverker breaks soon after on Rurik’s left, not only negating but outweighing their gain in the centre. Rurik will again be outnumbered, and it is against the main Devout Warrior host – with its superiority in heavy infantry and its light cavalry squadron.

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    Two days later, Rurik is wound tense as he senses the battle turning against him, despite all his efforts – he is concerned the reinforcements on their way will be too late, too little or both. He adjourns to his room in the nearby Nöteborg keep of Nuyanza. He falls into a disturbed sleep …

    … and wakes up soon after. As he paces the corridor in the dark of the night, he notices a door slightly ajar. Dim candlelight seeps out. Then a comely head peers around the door – the occupant has heard his footsteps. It is Edla!

    “My king! You look sorely beset by the problems of the day. Is there anything I may do to ease your tensions?” The words themselves were innocent enough. Not so the intent behind them, which was very clear to Rurik.

    “As a matter of fact, my dear, I think there is …”
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    … after a time – or a few times [an oldie but a goodie] – Rurik asks Edla a question, as he lays back on her bed, tension well and truly relieved.

    “I didn’t ask before and did not think to now, but I seem to recall you are married, are you not? As I am.”

    “Yes, My Very Great King,” she answers, looking down briefly before returning her eyes to those of her king – and now lover. “Indeed, you arranged the marriage some six-odd years ago now. I am married to Alfgeir Flatnefr, your Royal Steward!”

    “Ah yes, I remember now. Well, he continues to provide loyal service, through you, my dear.” There could be complications later, Rurik thinks to himself, but does not concern himself too greatly about them. It is, after all, good to be the Konungr!

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    As feared, with the reduced forces on the battlefield, the attacker’s advantages in numbers, heavy infantry, cavalry and archers are continuing to tell. By 12 October, the resumption of archery skirmishing seems to be favouring the enemy and the morale of Rurik’s key central regiment is beginning to falter. Even if they last long enough for the reinforcements to arrive, they look unlikely to be enough to turn the tide. But the fight continues, with Rurik hoping for something to turn the tide.

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    Sure enough, while some of the reinforcements arrived before the battle was finally decided, they were not enough. All they ended up doing was to provide a leaderless rear-guard to be butchered after the centre and right wing fled the field. By 24 October, the cause was hopeless. Damn, thought Rurik, I should have sent word for them to turn back once the tide had turned two weeks ago. I have sacrificed my men needlessly!

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    And by 29 October, the Battle of Ingria Tribe ends in ignominious defeat! Curses to those infidel warriors – they may be heathens, but they are certainly effective! If not for them, Dobrozhir’s head would have been on a plate by now. The army has suffered heavy but not terminal losses. It flees in uncontrolled rout all the way to Smaleskja! Dobrozhir now has the advantage in the war and puts the tribal holding in Ingria to siege!

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    As the army retreated from Ingria, Rurik had already diverted to his capital holding of Nygarðr. He arrived there the day the last Holmgarðian troops were being swept from the field in Ingria. It is time now for Plan C!

    “Helgi, you are to leave off this fruitless assembly of a raiding host – nothing has come of it for all this time. I need you, by my side, at once. You will see battle for the first time, as my right hand. See to it we quickly recruit one of those mercenary bands that have been lurking around in search of work. Nothing too expensive, but I want a band with plenty of heavy infantry, cavalry and archers. These were among our chief deficiencies in Ingria. I want to throw in the remaining levies that were holding here in with them and head back immediately to relieve Ingria and catch these bastards before they have recovered or have succeeded in reducing Nuyanza’s holding there.”

    “Yes Father, as you command. Of those available, perhaps the Bulgarian Company will do the trick? Not cheap, but not exorbitant and Steward Alfgeir reports we can afford the monthly cost for some time yet.”

    “Er, yes, Alfgeir. Good man – been quite a while since I’ve seen him. Well, get on with it then. I want back at ‘em quickly.” He hurries off – without Helgi having noticed his slight discomfort at the mention of the loyal Steward’s name.

    “At once Father.” Helgi’s moment of truth approaches.

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    November 872

    Three days later, they are on the road to Ingria.

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    Ch 14 Q3: Morale. OK, it was only later that I noticed a few things I didn’t at the time. The first is this issue of morale. Before they set out (after they were called up) this new army seemed to have a full green bar of morale (on the main map icon, anyway). Yet now, as I look back on the screenshot, I see the morale of Helgi’s and Sverker’s wings are suddenly near zero, and of Rurik’s only about 50%. I wonder what has caused this? Is it specific to the commander and residual from the battle just fought – and lost? But then, given Helgi has only just been assigned, that should not apply to him. If it is to the troops, why is it suddenly so low? Is there some ramping-up period for the mercs to come to full morale that I didn’t notice at the time? Or something about changing commanders on them (which again I hadn’t noticed before)? Any knowledge or pointers on this aspect, or what the causes of this lowered morale might have been, very welcome.

    In the meantime, Dobrozhir and his damned Devout Warriors are reducing Ingria's fort. Its garrison is only small – Rurik hopes he can relieve them before it is taken and the attacker’s morale has fully recovered.

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    Back in the capital, the stone hillfort is completed. Rurik hopes it won’t be needed for an actual defence of his home county!

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    December 872

    On 12 December, Rurik’s new – mainly mercenary – force arrives in Ingria. The Second Battle of Ingria Tribe is joined - just in time to relieve the fort’s defenders! This time he has the advantage in overall numbers, but especially in archers, heavy infantry and cavalry – as well as leadership. Dobrozhir, in the centre again, collapses quickly – the morale of his troops clearly started well below that of his devout allies.

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    Sverker is finding it hard on the right against those worthies and is bearing the brunt of the casualties. The morale of that wing, not fully recovered on the approach to Ingria, is already suffering. But Rurik is able to concentrate his archers on the enemy, while Helgi takes his unchallenged regiment on the left wing across. Though it is not clear whether this will end in pursuit of the retreating enemy centre (which he is currently doing), or him joining the fray against the enemy’s left. But things are looking much better in this battle than in the last – forward to victory!

    Back in the realm, more military infrastructure is completed.

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    By 15 December, after three days of combat, Sverker has once again fled the field, with the Pskovan Devout Warrior band turning on Rurik’s centre – where he is now badly outnumbered. It looks [from my uneducated reading of the screenshot] that Helgi is still pursuing the retreating enemy centre rather than closing with the enemy’s left [Is this right?]. But morale in Rurik’s and Helgi’s wings still seem to be better than the enemy’s, though total numbers are now about even again.

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    Five days later, and Rurik’s centre has collapsed, suffering some nasty casualties as they flee. Helgi has has seen off the enemy centre and now joins combat with the enemy – though it looks too late: even if the morale of his troops is higher, he is outnumbered more than two-to-one. Still, he presses the attack and is causing the enemy some grief, at least.

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    Even as Rurik tries to rally his fleeing troops and knows not how his son now fares, fighting to the end alone in Ingria, the tough lessons of this war against Pskov have improved Rurik’s military prowess – with experience won the hard way.

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    Rurik devotes this newfound acumen to the mastery of fighting in rough terrain. This will suit the many forests in this part of the world. A mastery of flanking attacks may be useful, but his place is in the centre – and despite this recent chastening experience, he does not intend to be sitting on the defensive more than the absolute minimum. So rough terrain it is!

    Word comes through on 31 December – the year ends in another defeat.

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    This time, what had seemed so promising at the start turned again to ignominy. Twice the enemy’s leader has fled early, but twice his band of Devout Warriors have saved his bacon! Double damnation! Dobrozhir’s position in the conflict improves again, on the back of his holy fanatics. But his strength and morale have again been damaged, even while he continues his siege of Nuyanza’s holding in Ingria.

    But again, while casualties have been heavy for Holmgarðr, the battle was not quite so one-sided this time. That said, Rurik searches for some reasons for this second loss: he wonders why the morale of his troops was not as high at the start of this march as they should have been. And why, with the early loss of the enemy centre, couldn’t they take that initiative to win the day? Should he have positioned the relative strengths of his three battles differently this time? Or was it something about the standard and experience of the mercenaries he had hired that counted against them – something he should have looked to more closely before the battle?

    Also, he now realises that, in his haste to close with the enemy again, this time he did so from a less tactically advantageous position – across a river. Might that have cost the difference between victory and defeat this time round? Despite better martial abilities and, in this second battle, a superiority in the kind of troops the enemy had the advantage of last time, they had still lost.

    His immediate conclusions, as dictated at the time to Gumarich der Schreiber, and pending a more thorough analysis of the campaign which would come later, were the following:
    1. Don’t attack across a river next time – especially with only roughly even numbers. Look for combat on more favourable ground.

    2. It is time now to concentrate the remaining forces together to try to gather overwhelming numbers, especially against such a difficult enemy as the Pskovan ‘Devout Warriors’ have shown themselves to be.

    3. If necessary, we will just have to let the holdings in Ingria be taken – they can be rebuilt later. Bad for Nuyanza perhaps, but they’re not royal demesne holdings.

    4. Don’t be over-confident and rush in half-cocked.
    Speaking of the last point, Rurik could have added “don’t get distracted by attractive women in the middle of a battle.” Although it didn’t seem to do any direct harm. But details of that escapade were only included in Rurik’s secret personal diary, certainly not in Gumarich’s official record!

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    Rule 1. Han Solo may not be one of the traditional Norse Gods - but he should have been! :D

    Ch 14 Q4: Field Battles. Bearing in mind the rest of this campaign has been fought out but still seeking to learn as much from this opening six months few months as possible, I’ll pose a few other questions (to add to those mentioned above in the commentary and in Rurik’s reflections. Are there other factors here I’ve ignored or should have looked at more closely? Should I next time record some of the ‘mouse-over’ battle stats that come up for any pointers about what has gone on – or is that really just pre-ordained and there for flavour? Any pertinent tips or tactics welcome.

    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

    So, as an eventful year closes, Rurik invites all his military advisers to continue to offer their views of the war of conquest on Pskov and the prosecution of its first period. This request remains open whether those views are provided now or after its conclusion. The lessons will be equally relevant then. In the meantime, Rurik and his commanders remain determined to retrieve the situation, even while the enemy despoils Ingria. They will now concentrate both the defeated armies in the capital province of Holmgarðr and consider their next steps. One of which is a call for his vassals to join as allies.

    Questions

    Ch 14 Learning Point 1: Devout Warriors. Well, as I was playing on from here and wanted to quickly find out what the hell had happened here, I did a quick search and found this info in a dev diary and a thread comment: “First of all, Defensive Pagans now have the ability to summon bands of Devout Warriors if they are the primary defender against an enemy of a different religion at the cost of 200 piety. Overall this is rather like the Raise Tribal Army decision and gives Defensive Pagans some extra punch when attacked.” Looks like it’s 2,000 troops per 200 Piety, in a defensive war. And you can see Dobrozhir, who started with 227 Piety, now has 26, plus 2,000 event spawned troops. I’m glad he didn’t have 400+ piety!!

    Ch 14 Q1: Fleets at Port. Is that right? If a fleet is in port when a province is taken, is it captured or destroyed? Or does it automatically escape to sea?


    Ch 14 Q2: Looter Toggle (again). Another minor learning point: when I couldn’t get the forces to merge at first, I discovered the looting toggle was still on with Rurik’s Raiders, and it was apparently preventing the merger. I switched it off and that allowed them to merge as usual. That raiding toggle is no end of arcane trouble for a CK2 neophyte! So, I also assume had I proceeded to move that force into Pskov, it would have been treated as a raiding instead of an invading force – until such time as I discovered and changed it?

    Ch 14 Q3: Morale. OK, it was only later that I noticed a few things I didn’t at the time. The first is this issue of morale. Before they set out (after they were called up) this new army seemed to have a full green bar of morale (on the main map icon, anyway). Yet now, as I look back on the screenshot, I see the morale of Helgi’s and Sverker’s wings are suddenly near zero, and of Rurik’s only about 50%. I wonder what has caused this? Is it specific to the commander and residual from the battle just fought – and lost? But then, given Helgi has only just been assigned, that should not apply to him. If it is to the troops, why is it suddenly so low? Is there some ramping-up period for the mercs to come to full morale that I didn’t notice at the time? Or something about changing commanders on them (which again I hadn’t noticed before)? Any knowledge or pointers on this aspect, or what the causes of this lowered morale might have been, very welcome.


    Ch 14 Q4: Field Battles. Bearing in mind the rest of this campaign has been fought out but still seeking to learn as much from this opening six months few months as possible, I’ll pose a few other questions (to add to those mentioned above in the commentary and in Rurik’s reflections. Are there other factors here I’ve ignored or should have looked at more closely? Should I next time record some of the ‘mouse-over’ battle stats that come up for any pointers about what has gone on – or is that really just pre-ordained and there for flavour? Any pertinent tips or tactics welcome.

    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

    ZDu4sZ.jpg

    Mímir (Old Norse "The rememberer, the wise one") or Mim is a figure in Norse mythology renowned for his knowledge and wisdom who is beheaded during the Æsir-Vanir War. Afterward, the god Odin carries around Mímir's head and it recites secret knowledge and counsel to him.

    Rurik decides to remind himself constantly of Mímir’s fate – despite his legendary wisdom, he still lost his head. He would rather not lose his, even if he continues to revere and serve the All-Father, as Mímir did. He is and wishes to remain rather attached to his body. Especially with young Edla around! That said, some secret knowledge and counsel whispered to him right now would be most welcome – as it always is. ;)
     
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    Chapter 15: More Blood on the Axe (1 January – 18 July 873)
  • Chapter 15: More Blood on the Axe (1 January – 18 July 873)

    ForewordAuthAAR’s Note

    As promised, here is the second instalment of the war of conquest on Pskov. So far, things have gone badly wrong. Again, I note here that this period was played through before the last set of advice was received, so I’m not ignoring any of the points the readership have made since Chapter 14 :oops::). Though I think I had already picked up on a few things following the reverses of the preceding months!

    As mentioned before, I will do a collated summary of all points/Q&As from both chapters after this one, as there may be some more overall comments made. We pick up the story with Pskov once again victorious in Ingria following a rash and over-confident attack on Ingria from Holmgarðr over the Volkhov river. The war score now stands at -34% in Pskov’s favour. And Rurik must consider Plan D!


    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

    January 873

    The first news of the new year of 873 CE is bad. The Pskovan siege of Ingria’s small garrison of 112 is over; the siege of Ingria Tribe begins. The mercenary-based Holmgarðian army (the Bulgarian Company) is still retreating south from Ingria.

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    Rurik is now back in Holmgarðr, with Helgi – who is generally very angry about the defeat, taking it out on the common soldiers. As he seems to do when he feels his pride has been besmirched – and his shaky courage challenged, which he tends to try to cover with bravado. These traits undermine what should otherwise be the very strong martial abilities of a smart young man.

    “Young Helgi, I like losing no better than you, but I blame myself for this and no other. Not you; not the soldiers. The mercenaries fought valiantly, though I took them into battle too soon in retrospect. I should have insisted we got to know each other’s ways, and them our methods of command, before I rushed in. And I should never have done so trying to cross the Volkhov – it put us at a grave disadvantage.”

    “Yes father, but I can’t help my blood boiling with rage thinking on it.” Helgi eyes Rurik’s faithful dog Hunter as he sits at his feet. He whimpers slightly, detecting the moods of his human companions. Helgi barely restrains himself from lashing out with his booted foot to kick the mangy cur!

    “But as we say back in Nygarðr: ‘Don’t get bitter, get better!’ And by Thor’s mighty hammer, we shall do just that!” He ignores the fishy look Helgi gives at the mention of the Norse God: while Helgi is culturally Norse himself, his upbringing as a bastard before being acknowledged by Rurik and joining him at court sees him worshipping heathen Slavic Gods.

    “Helgi, summon the Chiefs to war as allies – I will have every man available for our task that we might. And we will see which of them are loyal and which are not. Though I think we have a pretty fair idea already. I would have proof. And I will be wroth myself at any who fail to respond!”

    The scribes are immediately sent to write the letters of summons, which will soon be on their way.

    “I know it’s not many, but we have a few more levies available from our demesne who have been trained since the call last went out, father. Shall we call them too?”

    “Yes, do it, but just for Holmgarðr itself. Let the others build for the future.”

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    The responses start coming in a few weeks later. Neither of the Slovenskys answer the call – Rurik had thought a little better of Vsemil. But no, he would not support the fight against his kinsman, even though Pskovan troops (and holy warriors of their own Slavic persuasion too – the filthy heretics) are encamped on Holmgarðian soil. Well, let their ‘acorns’ be roasted over a slow fire – while still attached! Loyal Egill was never doubted and Nuyanza (both through improved opinion of his King and as the one whose lands are under siege) is willing – though it’s uncertain what the latter can actually do to aid the cause in his situation.

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    Ch 15 Q1: Calling Allies when they are occupied. I was trying to avoid it, but the call for allies went out to Nuyanza as well, with Ingria currently occupied by the Pskovans. If he does respond, are his forces raised but slaughtered? Or raised inside his holding? Or are they just not raised? Just curious on what happens in-game. I take it they can be called one by one to avoid that? Any other key points or tips about calling vassal allies as a tribal leader welcome.

    The month ends with Holmgarðr’s forces in movement around the realm. The main (original) army of the realm is in Toropets, having rallied in Smaleskja, and is on its way back to the capital. Egill’s Smaleskjan contingent of 450 men is now also on its way to the capital. The recently defeated Bulgarian Company is in Luki in retreat to its rally point in Smaleskja. The Pskovans continue the siege in Ingria.

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    February 873

    Chief Nuyanza provides a report on the progress of the siege of his last holding in Ingria. He would like to plead for its relief, but knows the King has tried this twice now, to no avail, and the full strength of the realm will take time to assemble. The job of defending his keep is left to one of his vassals. But this time it will take longer, which at least buys time for Rurik to gather his forces.

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    By 23 February, the kingdom’s main army is back in the capital and has merged with the few reinforcements already there. At least now Holmgarðr county itself can be credibly defended from a Pskovan raid. Sverker and Helgi are given the wing commands again – despite Rurik’s unspoken misgivings about his son.

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    April 873

    Mid-April sees the fall of the Ingria Tribe holding and the occupation of that county by Dobrozhir’s Pskovans. He sets his sights next on Luki: where his recalcitrant relative Svetozar refuses to call out his men to aid the realm. Perhaps he wants Dobrozhir to come – even if his brother himself has claim on Luki. The treasonous scum! Meanwhile, the loyal Egill’s forces have joined the King in Holmgaðr and the Bulgarian Company are not far away after their long retreat south and now march back north, through the spring thaw – and mud.

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    May 873

    In the beginning of May, Rurik has his full strength mustered, including a decent mix of light and heavy infantry, archers and light cavalry. He decides to try to deter Dobrozhir from entering Luki (where they will be difficult to get at without exposing the capital to danger), even though it involves another possible river-crossing attack. Rurik can always pull out if the Pskovans persist, making it a feint.

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    The tactic works. At the end of the week, Dobrozhir changes course and heads straight to Holmgarðr! Rurik halts too – it suits him fine if Dobrozhir wants to attack him across a river this time! He now fully appreciates, as he plans his defence, the disadvantage he placed himself under in his last attack on Ingria, as the Pskovans head his way over the same river.

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    But the game of cat-and-mouse gets more and more complicated. First, on 10 May Dobrozhir sees Rurik is ready for him in Holmgarðr and strikes east instead to Ladoga. The ignominy (and danger to facilities) of having his second most important personal holding occupied for too long are prohibitive for Rurik. On 12 May he moves to block this attack: if Dobrozhir persists, Rurik will hit him a couple of days after the Pskovans arrive. Again, Dobrozhir is baulked and on 13 May he breaks off the river crossing and pulls back to Ingria, while Rurik again waits in the centrally located capital to see what his enemy does next.

    Four days later, Dobrozhir seemingly loses either his patience or his nerve and heads back to Pskov. This is just the kind of thing Rurik was waiting for: he marches the same day for Luki to shadow the enemy force, and will arrive there three days after the Pskovans are due back to their homeland. And wherever they go after that, Rurik will be able to attack them without a river in the way. But best if it is in their own holding - meaning a chance to end the war quickly.

    “Now I have the swine!” exclaims Rurik gleefully. “The soil will run red with their life’s blood!”

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    June 873

    Sure enough, Dobrozhir arrives back in Pskov on 9 June and Rurik in Luki two days later – and immediately marches towards Pskov, where the forests will favour Rurik’s new-found expertise in rough terrain. Now there will be a reckoning!

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    Battle of Pskov Tribe

    The battle commences on 26 June. It opens in standard fashion, with the archers’ exchange, where Rurik now has a more than 2:1 advantage in numbers. By 28 June, Dobrozhir folds in the centre, once again leaving the fight to his holy warriors on the left. This time, Rurik has put Helgi on the right, to try to hold them (which he does, while taking some heaving casualties and lowered morale – not helped by Helgi’s lacklustre leadership abilities), as he and Sverker come to his aid. Which they both had by 6 July, when the Pskovan host breaks. All that is left now is the pursuit!

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    On 12 July the victory is declared, all the remaining Pskovan forces flee the field – heading towards Luki. They would, wouldn’t they! But Rurik let’s them run away as they will – he has other plans to finish this war quickly [even if the war score is still showing -19%].

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    Rurik is impatient to end the war – it has taken much longer than he had planned and hoped for.

    “Let us be done with this quickly. Sverker, how long will it take us to prepare our equipment to storm their walls – we have the numbers and I would have this finished before their army retreats across our lands and turns to raiding them. I would also have Nuyanza’s pain remedied as soon as may be possible. I’ll not sit in siege for long months, as we were beholden to in Britannia.”

    “We have many hands ready to prepare. We can be ready in just three days, my Konungr!”

    “Then let us be quick to their walls and hearths. I would see Dobrozhir grovel before me, his heathen warrior host disbanded and the Rurikid banner hoisted above the keep of Pskov.”

    The assault goes ahead on 15 July and, after two days of fighting and only a hundred or so Holmgarðian casualties, it is done. Victory!

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    The fruits of victory are many. Prestige, piety and increased moral authority for the Norse faith at the defeat of the Slavic heathens. Pskov is now part of the King’s personal demesne. Time to celebrate!

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    The following day, as hangovers are stoically ignored, the realm’s affairs must be organised. Their work done, the Bulgarian Company is dismissed, as are the levies. The loyal Egill’s troops head off back to Smaleskja and Nuyanza’s lands are restored to him in full. So ends the war of Conquest on Pskov.

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    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

    A Review of Realm Affairs

    The Council provide advice that the previously discussed de jure Duchy of Pskov can now be claimed. However, the expenses of the recent war have drained a significant amount of gold from the treasury – Rurik doesn’t have the funds to carry it out, though he would like to: the added prestige would be handy and it would constitute the second Duchy he needs as part of his legal claim to create the Kingdom of Rus. But that can wait for now. His real question relates to the disposal of the title: if he does so, can he then (as he assumes) decide to whom it is assigned (himself or someone else)? Or could Svetozar somehow claim it, as existing Chief of Luki?

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    Ch 15 Q2: Creating a New Duchy. Do I have this right? If Rurik creates it, there are no funnies about who it goes to – he can allocate it as he desires?

    The prestige arising from the conquest of Pskov has of course taken Rurik to the point [ie above 1000 prestige] where he is acclaimed as Exalted among Men [this provides a bonus of another 100 prestige – nice]. He should now pick a new ambition: there is a choice between two now. It seems a slam dunk, given his territorial ambitions. His stewardship is strong already – gaining one more point is neither here nor there. He has not selected it yet – he would see if any of the wise people of the Thing would advise against it – but he does yearn to create the Kingdom of Rus. Perhaps in his own lifetime.

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    Rurik also looks at some other aspects of his demesne. Clearly, once funds are available, Pskov may be built further. But he must decide whether he intends to keep it in his personal demesne in the longer term before he invests too must gold or prestige in its development. He also considers his children and their current and future places in the realm.

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    First is Helgi. Designated heir under the agnatic gavelkind system that applies. Marshal of the Realm. But with his problems. He will think more deeply on Helgi shortly. Asa is now five years old and remains under the guardianship of her mother. Eilif is now two – and he sees, under the gavelkind rules of the kingdom, that he is now the assigned heir to the newly acquired Chiefdom of Pskov. Sverker will continue to raise him, hopefully to become a true Norse warrior. And Iliana, the youngest, just a babe: not yet even assigned a guardian. Perhaps she should be raised by someone well versed in the ways of spiritualism and learning? A gift for the Faith. And at some point, betrothals may become useful.

    Ch 15 Q3: Housekeeping. I will need to set a guardian for the youngest child. At this stage, I don’t have the DLC that allows you to set a focus for the children, just choose a guardian. I’m thinking to pick as guardian the Norse courtier with the highest learning numbers/characteristics, but am open for other suggestions. With Eilif, under gavelkind is he likely to be made heir to anything else, or is it the smallest/weakest demesne county? Should I not bother developing it for now and just focus on the main four? And now that there is plenty of prestige to go around, should it be devoted to military buildings in the primary demesne counties? Any views on the best kind of buildings to start with in this situation?

    And now we focus on Helgi again ... as Rurik does. [These characteristics were examined at the start of the game, but it’s now time for Rurik to focus on him again.] While he is quick and a master tactician, giving him good martial ability, his craven nature is a big drag on the morale of any troops he commands. Other than for potential vassal opinion (if he comes to rule), the rest of his sinful or negative characteristics are distasteful but not fatal for a ruler – especially a tribal one. The worst problem for Rurik is one that has been discussed before – the fact that while Helgi is Norse, he worships the heathen Slavic gods. So, if he inherits, this would most likely send the kingdom that way too. Which runs counter to Rurik’s zealous belief in the Norse faith. But, given the bulk of the current provinces under rule now and that would make up the future Kingdom of Rus seem to be Slavic too – should this possibility of conversion be allowed for the good of the future, or resisted.

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    The hard question Rurik must ask himself is should Helgi’s faith be disapproved of but tolerated? Would the dream of Rus be easier to achieve under a Slavic future, after Rurik passes? Or should it be rejected and measures taken to see Helgi does not inherit? Rurik will not countenance murdering him and cannot compel him to convert under unreformed paganism. But he could try to see if repeated command in battle might produce a fatal injury. And are there any plots or legal manouevres Rurik could instigate to start swinging the succession votes away from Helgi and – perhaps – to Eilif instead? What would the likely repercussions of that be?

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    Holy sites: Holmgarðr (Tihkvin), Könugardr (Yuriev), Plock (Pruszkow), Birlad (Husi), and Rana (Arkona). Would these be any harder to unite under Rurikid rule than the Norse sites?

    Another lesser issue is that – Helgi is without issue! There are no reasons Rurik can see that in six and a half years Helgi and his wife Jorunn should not have had children. Rurik has asked Helgi and he has stated that his main ambition at the moment is indeed to have a son. While Jorunn would like a prefer a daughter, the actions taken to have one are the same, so that should not be an impediment either – indeed it should be an encouragement!

    Rurik is not sure what to do on this question of religion that is both highly personal but also of strategic important for the future of the kingdom. He seeks wise advice from any who would offer it.

    Ch 15 Q4: How do you solve a problem like Helgi? Per the question posed by Rurik, what options and advice do the wise readership have (acknowledging there has been discussion about this before, but time has moved on and things are coming to a head. Rurik wants to sort out the way ahead before his time comes (as it could in combat at any time, but otherwise he probably has between 10 to maybe 15 years at the very most to see the succession stitched up as best he can. If Rus is the first major objective, should that take priority. And would a Slavic future be better for that? Or would Norse (reformed later if possible) be preferable? Any and all views sought.

    Another issue in Rurik's mind is that of some vacant minor titles that need specialists to fill them. Rurik seeks the guidance of his council and the Thing as to how he might best go about recruiting or attracting a Völva and a Skald to the court.

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    Ch 15 Q5: Völva and Skald. Is the Völva the equivalent of the Court Physician in a Norse realm? I’ve not seen anything else that might look like that appointment. Does it work in a similar way, or does it bring entirely different benefits? And, also with the Skald, it this something I should be actively trying to source (ie looking for marriage partners for courtiers with the Mystic and Poet characteristics as a recruitment method, or some such)? Again, facts, views and hints most welcome.

    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

    Questions

    The next Thing has been asked to consider some more questions. The first pertains directly to the war; the remainder to what comes next. Answers for both this and the previous chapter’s questions and comments will be dealt with at this Thing of July 873, the Sixth of Rurik’s Reign. And as always, more general or narrative comments and feedback are always welcome, especially if you think others have fully answered the gameplay questions.

    [A note to my dear readers: I have an international work trip that will take me out of the country from Wednesday to Saturday (my time), then another trip (a trip down to a beach house for our summer holidays) as soon as I get back, for another week after that. So the next Thing is unlikely to be formally written up until somewhat later than that, and certainly the next turn won’t be played before then.]

    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ
    Ch 15 Q1: Calling Allies when they are occupied. I was trying to avoid it, but the call for allies went out to Nuyanza as well, with Ingria currently occupied by the Pskovans. If he does respond, are his forces raised but slaughtered? Or raised inside his holding? Or are they just not raised? Just curious on what happens in-game. I take it they can be called one by one to avoid that? Any other key points or tips about calling vassal allies as a tribal leader welcome.

    Ch 15 Q2: Creating a New Duchy. Do I have this right? If Rurik creates it, there are no funnies about who it goes to – he can allocate it as he desires?

    Ch 15 Q3: Housekeeping. I will need to set a guardian for the youngest child. At this stage, I don’t have the DLC that allows you to set a focus for the children, just choose a guardian. I’m thinking to pick as guardian the Norse courtier with the highest learning numbers/characteristics, but am open for other suggestions. With Eilif, under gavelkind is he likely to be made heir to anything else, or is it the smallest/weakest demesne county? Should I not bother developing it for now and just focus on the main four? And now that there is plenty of prestige to go around, should it be devoted to military buildings in the primary demesne counties? Any views on the best kind of buildings to start with in this situation?

    Ch 15 Q4: How do you solve a problem like Helgi? Per the question posed by Rurik, what options and advice do the wise readership have (acknowledging there has been discussion about this before, but time has moved on and things are coming to a head. Rurik wants to sort out the way ahead before his time comes (as it could in combat at any time, but otherwise he probably has between 10 to maybe 15 years at the very most to see the succession stitched up as best he can. If Rus is the first major objective, should that take priority. And would a Slavic future be better for that? Or would Norse (reformed later if possible) be preferable? Any and all views sought.

    Ch 15 Q5: Völva and Skald. Is the Völva the equivalent of the Court Physician in a Norse realm? I’ve not seen anything else that might look like that appointment. Does it work in a similar way, or does it bring entirely different benefits. And, also with the Skald, it this something I should be actively trying to source (ie looking for marriage partners for courtiers with the Mystic and Poet characteristics as a recruitment method, or some such)? Again, facts, views and hints most welcome.

    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

    Ymk7LX.jpg
    Perun (Cyrillic: Перун) is the highest god of the Slavic pantheon and the god of thunder and lightning. His other attributes are fire, mountains, wind, the oak, iris, eagle, firmament, horses and carts, weapons (hammer, axe (Axe of Perun), and arrow), and war. Is there a chance that Helgi, as King, may take the realm and the hoped-for Kingdom of Rus down the path of worshipping this heathen God? Or even eventually to convert to one of the other organised religions, such as Catholicism or Orthodox Christianity, Islam or some other?
     
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    The Sixth Thing of Rurik's Reign - the Great Thing of July 873
  • The Sixth Thing of Rurik's Reign - the Great Thing of July 873

    OK, it has been two weeks since Rurik went on some travel and rest after the last arduous campaign [ie, as advertised, I was away for a work trip, then had a week of holidays at the coast - no Wi-Fi or access to my main computer! :D]. So, first the Lawspeaker must convene a Great Thing, spanning all the questions arising from the conduct and then aftermath of the eventful War of Conquest on Pskov. [My first proper war ever in CK2 - the previous walkovers and raids don't really count ;).] It may have been small by the grand standards many of you will have been used to, but it was definitely a learning experience for me. And my generous commentAARs have helped me with that too :).

    So, as mentioned in the previous chapters, the war was played through before I wrote Chapter 15, so you will see I picked up some lessons as I went, while there are more to be confirmed or teased out below.

    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ
    Part 1 - Chapter 14

    Ch 14 Learning Point 1: Devout Warriors. Well, as I was playing on from here and wanted to quickly find out what the hell had happened here, I did a quick search and found this info in a dev diary and a thread comment: “First of all, Defensive Pagans now have the ability to summon bands of Devout Warriors if they are the primary defender against an enemy of a different religion at the cost of 200 piety. Overall this is rather like the Raise Tribal Army decision and gives Defensive Pagans some extra punch when attacked.” Looks like it’s 2,000 troops per 200 Piety, in a defensive war. And you can see Dobrozhir, who started with 227 Piety, now has 26, plus 2,000 event spawned troops. I’m glad he didn’t have 400+ piety!!

    Ah yes, that can turn out to be a problem if you find a devoted pagan. Well, sooner or later it was going to happen.
    Yep, defensive pagans can raise 2000 soldiers for 200 piety when fighting a defensive war against an enemy of a different faith. The defensive pagan religions are Romuva, Slavic, Suomenusko and West African (as opposed to the offensive pagan religions Germanic, Tengri and Aztec). Anyone who isn't an unreformed non-Germanic pagan instead has the opportunity to hire holy orders for a large amount of piety (Germanic nations can form a Germanic holy order in 920), which work like mercenaries except you don't have to pay them. Especially Catholic nations can be difficult to invade late game as they have access to several holy orders.

    Defensive pagans can raise devout warriors several times, so if they e.g. had 1000 piety they could immediately raise 10000 soldiers. You should therefore always look at the piety level of Romuva/Slavic/Suomenusku/West African countries before invading them. You should naturally also look at their prestige level as they can raise 2500 soldiers for 500 prestige just like Germanic countries can.
    Hope this provides fair warning to others on what to check for before blithely setting off to conquer apparently weak defensive pagan neighbours! :oops::)

    Ch 14 Q1: Fleets at Port. Is that right? If a fleet is in port when a province is taken, is it captured or destroyed? Or does it automatically escape to sea?

    If I am not wrong, but I admit I'm not sure this time around, your fleet is safe until the enemy raids the city. I could be wrong and it could be safe even then, but I don't want to say it like I'm sure. Honestly CK2 has so little interactions about ships that I tend to forget about them completely. In your situation however I dare say that the problem is that you have to pay the ships, so if I was you I would leave them in the port.
    Escape to sea.
    Thanks Rufy_King and Locklen: at some point I'm sure I'll confirm via direct experience!


    Ch 14 Q2: Looter Toggle (again). Another minor learning point: when I couldn’t get the forces to merge at first, I discovered the looting toggle was still on with Rurik’s Raiders, and it was apparently preventing the merger. I switched it off and that allowed them to merge as usual. That raiding toggle is no end of arcane trouble for a CK2 neophyte! So, I also assume had I proceeded to move that force into Pskov, it would have been treated as a raiding instead of an invading force – until such time as I discovered and changed it?

    Yes, if the raiding toggle is on you would have found yourself raiding the province. Not only that, but you wouldn't even be able to change it back once you are outside of your own land, you would have to return to your closest county. Basically the opposite of what happened to you last time.
    Thanks, thought so. Very easy to overlook that one, especially if its been a while since you last raided. :oops:


    Ch 14 Q3: Morale. OK, it was only later that I noticed a few things I didn’t at the time. The first is this issue of morale. Before they set out (after they were called up) this new army seemed to have a full green bar of morale (on the main map icon, anyway). Yet now, as I look back on the screenshot, I see the morale of Helgi’s and Sverker’s wings are suddenly near zero, and of Rurik’s only about 50%. I wonder what has caused this? Is it specific to the commander and residual from the battle just fought – and lost? But then, given Helgi has only just been assigned, that should not apply to him. If it is to the troops, why is it suddenly so low? Is there some ramping-up period for the mercs to come to full morale that I didn’t notice at the time? Or something about changing commanders on them (which again I hadn’t noticed before)? Any knowledge or pointers on this aspect, or what the causes of this lowered morale might have been, very welcome.

    It's because of the Mercenary troop, they start with very low morale and they gain it over time, much like vassals. The reason why you personally were at about 50% is that your troops included some that you had raised at the beginning of the war and that therefore had gained morale while marching against your opponent, while your other commanders only had newly raised merc. Morale is I dare say one of the main points of the battle, so always make sure that it's at one hundred percent or very close to it when you are facing an enemy that is equal or stronger to you.
    Mercs are indeed raised at low morale, and need time after hiring to get organized/whatever.
    Thanks for confirming. Another point for the hapless CK2 newbie (ie yours truly) to remember. :)


    Ch 14 Q4: Field Battles. Bearing in mind the rest of this campaign has been fought out but still seeking to learn as much from this opening six months few months as possible, I’ll pose a few other questions (to add to those mentioned above in the commentary and in Rurik’s reflections. Are there other factors here I’ve ignored or should have looked at more closely? Should I next time record some of the ‘mouse-over’ battle stats that come up for any pointers about what has gone on – or is that really just pre-ordained and there for flavour? Any pertinent tips or tactics welcome.

    So, I will analyze the battles to try and see what went wrong.
    First Battle of Ingria Tribe:
    Now, the battle was on a plain ground, with no boosts for neither attackers or defenders. As you can see, the enemy has a very strong right flank, while you have an equally distributed force, with a main centre. This is usually good, but since your enemy has such a gigantic flank compared to yours, it means you would have needed the flank that was opposing it to manage to resist until the end of the fight. You may notice that your commander was losing far more men then is opponent, and this, united with his numerical disadvantage, led to a failure in stalling. You have to remember that depending on the commanders traits, they also may be more useful on a flank or in the centre. In this case I dare say his flank commander was probably good for his position, while your probably was relaying only on his martial skill.

    Bottom line, when the enemy centre block you found yourself with a strong enemy on the most dangerous side, with no defence on that front because it had already been routed. Since the AI didn't lose time in attacking the destroyed flank, focusing instead on attacking your now weakened centre, you found yourself overwelmed and ultimately defeated.

    The best course of action in this case was probably to order a retreat as soon as your flank fell, or even better close before that. You can do that by selecting the army and moving it to another location. After moving to a safer place, maybe on the other side of the river, I would have reorganized my army to either be able to face his flank or with a stronger center. It would still be a defeat, and I think you would have lost a few more men, but you would have saved time and your army was going to be closer, ready to join with the merc.

    I guess you were also a bit unlucky, had you managed to push through a bit sooner you would have won, what I am saying above comes from my past experience with very strong flanks in equally strong armies, maybe others can give you some advise that doesn't involve retreat, but personally that's what I would have done when realizing my flank was outmatched.
    Thanks, yes that first time the enemy's deployment caught me off guard, and then I didn't really account for it in the second battle, though I should have anticipated it by then.
    Second Battle of Ingria Tribe.
    Now here your biggest mistake was crossing the river. That is something you don't want to do even with a bigger army, let alone when you are equally matched. Crossing the river gave you a malus (that you can see both before the battle, near the crossed swords, and during the battle, although there is too late). This gave a boost to the defenders (which are the guys waiting for you on the other side of the river) and meant you were starting already with a disadvantage. After that however another, totally different problem, was that your son pursued the defeated flank instead of heading to the other, stronger flank, while you, the center, moved against it. This has to do mostly with the character traits, and honestly there is little to do about.

    If I were you, in this case, first I would have crossed the river in another point, to be evenly matched instead of at disadvantage. Second thing, I would have either waited for the defeated force (yes, it's a painful wait, but it was necessary in my opinion). If instead I needed to charge against my enemy, it would have been wiser to rearrange the troops to match the stronger flank, or by making the center itself stronger. You already found out a long time ago how to do that.

    Keep in mind, when the forces are evenly matched, something can always go wrong, I think this second battle is the best proof of it. The suggestions above are only to try and make your chances of success higher.
    Yes, I certainly learned that one (and you'll see it came out in the second half of the campaign) and I already should have known it. But I was too quick to try to retake Ingria and overconfident as well.
    BUT, I also want to give you another kind of suggestion, the "How do I win a war against a fairly strong enemy that only has one province.
    You don't have to fight him at all. Let him try and seize Ingria, while he is at it, you can easily attack his county. Once you have conquered the whole province, the war is over and you have won without any battle. This can really turn out useful, if the enemy goes for the offensive first like the Chief did. You could have easily taken your men, sieged his tribal holdings while he was away, and won.
    Wise words. I ended up pretty much (though not exactly) doing this in the second half of the campaign. At the end, I just let him run and assaulted his last stronghold to end it quickly.
    What @Rufy_King said. I'll echo the suggestion to let him at one of your undefended provinces while you siege down his holding. A tactical draw (1 for 1 provinces occupied) but a strategic victory wherein he holds one of your 6 provinces while you control all of his lands. The best victory is a bloodless one.

    Yeah, defensive pagans are a pain. Live and learn; your levies will recover!

    Basics of attack: High morale, at least a slight numerical advantage, never attack into mountains, across a river/channel, and unload your armies from your boats where their armies are not at.
    You can ignore all of those with a massive numerical advantage (doomstack). But you aren't there yet :)
    All noted.
    500 prestige yet? It may be time for the Norse Tribal Army snowball war for Rus!

    Edit: I may as well define that. A Tribal Army as you noticed, gives you 2500 men for 500 prestige. They disappear the day after a truce, assuming that you are then fully at peace. So if you use one to kick the snot out of a one-county loser, pause the game when he surrenders (before clicking on the surrender message), accept the surrender, and declare war against some other weakling before 1 day has passed, the Tribal Army does not disband because you are still at war and the disband condition trigger (At Peace) isn't met.

    This, in conjunction with the "Become King of Rus" ambition, which gives you unlimited use of the "Subjugation" CB within the de jure Kingdom of Rus, let' you conquer the Kingdom in just a few years. With each war you win, you earn prestige, netting more Tribal Armies, until you run out of targets. Then I usually declare Tributary wars until my borders are secure and go raiding to build up my suddenly massive desmesne.

    It's kind of gamey, but it's loads of fun.
    My first use of the prestige has been to fulfil the Exalted ambition. I'll be looking to very likely now to take up the Kingdom of Rus ambition. But I'd wanted to also get some of my military buildings done, which all need prestige too. I will need to consider whether to set 500 aside for the Tribal army (I don't think it's too gamey at all: if they've signed on for conquest, then as long as there's fighting to be done, they should be able to stay on. Use 'em or lose 'em!
    Further edit: I learned the power of this tactic from the excellent opening character of the "Many AAR One" AAR on these forums. I really enjoyed that AAR, the first couple of pages really showcased the power of Tribal Armies. I'm sure there are better examples out there for beginners to learn from, but the guy went from a single county in Norway to passing out 3 or 4 Kingdom titles to his kids when he died via gavelkind, IIRC. Really fantastic AAR start to finish.
    Will have a look for it when I can find the time! :(
    Don't neglect the impact of morale. When it breaks, that flank goes into the "pursuit" phase which allows the victor to inflict extra casualties to the broken army (this is especially dangerous against cavalry heavy armies). Based on where the battle was fought, if you crossed the nearby river to enter battle, that is a penalty. If possible, try to approach the enemy away from rivers.
    Indeed, as above, noted.


    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

    Part 2 - Chapter 15

    Ch 15 Q1: Calling Allies when they are occupied. I was trying to avoid it, but the call for allies went out to Nuyanza as well, with Ingria currently occupied by the Pskovans. If he does respond, are his forces raised but slaughtered? Or raised inside his holding? Or are they just not raised? Just curious on what happens in-game. I take it they can be called one by one to avoid that? Any other key points or tips about calling vassal allies as a tribal leader welcome.

    1. Allies: pretty sure AI will try and avoid raising them in an occupied area unless there is some sort of parity in numbers. Don’t quote me on that though.
    1. If they are under siege levies can still be raised, but it is indeed greatly dangerous, unless they far outnumber the siege forces. If its been occupied no troops can be raised from that holding.
    1. If the territory of the ally is occupied, there will be no troops coming to your help. If he is being sieged, he will probably either jon only by name or try to get out of the siege only to get his troops killed. Always nice.
    OK. Will just have to keep an eye on it and see what happens in the future and see if I can figure out how to call them one by one - I'm hoping it's just a matter of having a careful look through the interfaces. :confused:


    Ch 15 Q2: Creating a New Duchy. Do I have this right? If Rurik creates it, there are no funnies about who it goes to – he can allocate it as he desires?

    2. If you create a new Duchy you can give it to whom you will but they must already have a county level title.
    2. If you create the duchy, it is yours to do with as you please. Keep or award to a suitable vassal. HOWEVER. Do NOT give it away until you are a true King with a Kingdom level title. As a Duke, granting a Duchy to a vassal also grants them independence. A Duke cares not for the opinions of another Duke, only a King.
    2. You get it, and can pass it out, but DON'T DO THAT until you are at least a king (at which point thats a pretty poor duchy in all fairness, so eventually it should be given out, but in the mean time is a nice way to qualify for a crown.
    Before his death, yes, but why would he give it to anyone before turning into king, since that would only give independence to the new Duke. After his death, it could cause the realm to split. So just don't do it.
    Excellent advice all. :) My intention for the foreseeable future was for Rurik to hold it himself. Now I will definitely makes sure he does not allocate any duchies he gets before he (or a successor) becomes King of the Rus!

    Ch 15 Q3: Housekeeping. I will need to set a guardian for the youngest child. At this stage, I don’t have the DLC that allows you to set a focus for the children, just choose a guardian. I’m thinking to pick as guardian the Norse courtier with the highest learning numbers/characteristics, but am open for other suggestions. With Eilif, under gavelkind is he likely to be made heir to anything else, or is it the smallest/weakest demesne county? Should I not bother developing it for now and just focus on the main four? And now that there is plenty of prestige to go around, should it be devoted to military buildings in the primary demesne counties? Any views on the best kind of buildings to start with in this situation?

    3. Choosing a guardian for your youngest. I generally wait until they are 6 when you get reminded anyway. With the new DLCs focus is important. It kinda depends what kind of guy you want him to be. I usually split between martial or diplomatic for eldest and then learning for next with a view to maybe a career in the church (or your equivalent). For the youngest I focus on intrigue. Clearly those are just my preferences.
    I only have selected DLC at this stage (gradually adding if I think I'm ready for it and if it is 'well-reviewed' re the 'side-effects'). I now have the one that allows me to select a focus for my player character (I think that was Way of Life), but not to select it for others/children etc. Once I'm more familiar with the game and want to add some more variation/challenge, I'll add more DLC.
    3. If you are operating w/o conclave, I would suggest making Rurik himself the guardian/educator, as he has the level 4 martial education trait, and you can help influence your son, perhaps helping him get some of the positive traits you have (a brave educator means the child is more likely to get events for brave during education, etc.).

    As for the prestige question, remember that if you spend it on buildings to go for level 2 of them, so save enough that you can upgrade whatever building(s) you make.

    As for suggestions, I would suggest the training grounds building (upgrades to keep when you castle), as more levies are always welcome. Alternately you could put a weaponsmith in your capital (upgrades to training grounds ((castle version))), which will make what is currently your largest source of levies better.
    Thanks, will drill into these aspects on the next session of play-through.
    First: choose the type of character you want the boy to become. Soldier, diplomat, Intrigue expert... (Fun fact: no one wants a learning focused heir. Kinda useless most of the time if you want my opinion).
    Second: Choose the best character with the trait.
    Third: Hope the boy is a good listener.
    Of course if you want a soldier you can just educate the boy yourself so you can pick every good trait.
    Thanks.


    Ch 15 Q4: How do you solve a problem like Helgi? Per the question posed by Rurik, what options and advice do the wise readership have (acknowledging there has been discussion about this before, but time has moved on and things are coming to a head. Rurik wants to sort out the way ahead before his time comes (as it could in combat at any time, but otherwise he probably has between 10 to maybe 15 years at the very most to see the succession stitched up as best he can. If Rus is the first major objective, should that take priority. And would a Slavic future be better for that? Or would Norse (reformed later if possible) be preferable? Any and all views sought.

    4. With Helgi have you actually tried to get him to change religion? If not your idea about putting him in harms way is a good one and refocus on the next son who is of the faith. Or as and when you have a replacement you can imprison and execute him. Depends how bloodthirsty you want to be really.
    As answered previously, I did see if my current laws would allow me to get him to change religion earlier: can’t do that until Norse is reformed. Then I guess he'd have to agree (I suppose I could then purge him if he didn't).

    4. If Helgi is your oldest, Slavic son and you don't want that to inherit, make him a commander of some small levy and put him to sea until he dies of scurvy.
    Yes, that or getting him to keep fighting till he gets killed in combat! ;)

    Edit: pick an educator with the correct skill set (ie if you want a God of War his educator needs a Martial education himself) and the highest level (Brilliant Strategist) as the education of heirs is determined in that way pre-Conclave. They get the educators education focus, and the better the educator, the more likely the child will be good at it as well.
    Alas, Helgi is too old for that now. All the younger children are firmly Norse Germanic with guardians of the same background.

    4. I like the idea of letting him get scurvy and die.
    :D

    Well option one would be to try and imprison Helgi. The downside of this is that he could straight up run away, not to mention that everyone would call you a terrible father and lose respect for you. In a society where respect is everything, that is BAD.
    Option two is to give him money and titles until he is ready to listen to his father yelling in his face that Perun can't beat Odin in armwrestling, let alone as a deity.
    Option three is sending your Godi to try and convert your province, which has a chance to convert one of your courtiers. Since your son IS one of your courtiers, he can be converted.
    Option four is having your son remain a slavic pagan but turning your capital in a Norse county. That will allow him to change religion once he raises to power. BUT this is gamey, so make sure you have a valid explanation for this.
    Option five is turning into Slavic Pagan which is... well, I guess it will make everything simpler in the long run, but I doubt Rurik would be happy, being a zealous Norse. That, and I like Odin more then Perun.
    As mentioned in a previous reply: Option2: It’s the youngest daughter that now needs the guardian (the son has a military type as guardian at present). Hence, as she won’t be an heir ... and Option 3: yes, the Godi has been trying to convert the capital county for a few years now, without any success yet. Getting Helgi to convert that way would be a bonus - but as the saying goes, “hope is not a strategy”, so I’ll keep looking at the other options. As for the gaminess of converting after he succeeds - maybe, maybe not. It would be easy enough to create a storyline to support it. Will cross the bridge if it is come to!

    Ch 15 Q5: Völva and Skald. Is the Völva the equivalent of the Court Physician in a Norse realm? I’ve not seen anything else that might look like that appointment. Does it work in a similar way, or does it bring entirely different benefits. And, also with the Skald, it this something I should be actively trying to source (ie looking for marriage partners for courtiers with the Mystic and Poet characteristics as a recruitment method, or some such)? Again, facts, views and hints most welcome.

    5. Court physician requires The Reapers Due (and its accompanying disease changes). Volva and Skald are mostly useful to get opinion benefits from the recipients (skald has a large opinion bonus, while the volva requirements fit well with a female temple holder).
    They are just normal titles that you can give to a courtier/vassal to keep him happy. I don't know if there is really any event at all about them, and I somehow doubt it, because from my experience those titles tend to be pointless.
    Except the cupbearer, that one is dangerous.
    All clear now, thanks. Am holding off on Reaper's Due for now. May get more DLC for my next game - once I know how to play it with this configuration!

    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

    Back now to play a bit of the game and seek out the next translation of the Chronicles from the Rurikid scroll trove of Gumarich der Schreiber! ;)
     
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    Chapter 16: Ambition (18 July – 16 August 873)
  • Chapter 16: Ambition (18 July – 16 August 873)

    AuthAAR’s Note

    After some long and epic episodes, this one will be a bit shorter and pose some strategic questions for the important next military steps in the rise – or fall – of the Rurikid Dynasty.

    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

    18 July 873

    Gumarich der Schreiber made a very significant note in his chronicle of Rurik’s reign on a hot summer’s day in July 873 CE:

    Flush with his hard-won victory over the Pskovan’s and their fanatical religious warrior horde, our mighty Konungr Rurik regarded the future of the realm and his glorious place in its history. He now bathed in the prestige of his recent raids and victories, and was acclaimed Exalted among men. He proclaimed his next and greatest ambition was to be crowned King of Rus. The sword of conquest and subjugation would bring unity to the bevy of small chiefdoms that surrounded Holmgarðr.

    “Weighty issues of religion must wait for now”, our Konungr proclaimed. “Though the achievement of one temporal ambition may prove the stepping stone to another spiritual one. For now, I will devote my life to uniting the Rus under a single Norse banner – that of House Rurikid!”

    Murmurings around court of the great religious question of the clash between the Norse and Slavic Gods continue, but remain for now a slow-boiling pot. The question of Prince-Marshal Helgi and his cleaving to the Slavic Gods of his mother over the Norse Gods of his father is left open. For now, it is the Gods of War – whatever their derivation – that captivate the realm and its chiefs. It is the one thing that may keep them united! For a time, mayhap.

    GNED43.jpg

    These words were recorded as Rurik made the journey back from Pskov to the capital county of Holmgarðr and his high seat there in Nygarðr. As he travelled back, the Lawspeaker reported the findings of the sixth Thing of his reign. It became known at the time as a Great Thing [;)] because of the events which preceded and would follow it. Its deliberations have already been published as an annex to this chronicle.

    Rurik thought on his recent experiences and the advice he had received, contemplated his next possible targets, then sent orders ahead for various major works to be done and for ‘housekeeping’ tasks to be taken care of.

    His first thoughts were of those areas that might next be enfolded into the de jure ambition of Rus. Thoughts turned to the Finnish High Chief Karhu of Veps. Among his lands he held the county of Zaozerye, a part of de jure Rus. With its river and lake boundaries to the north, it would also be a very powerful strategic bulwark against any future encroachments from that direction, linking with and protecting Ladoga to its west. Rurik had no need to subjugate the whole of Karhu’s realm; he just wanted the province that formed the northernmost point of the Rus claim. A simple conquest of that province would be sufficient.

    ipu2F3.jpg

    Karhu himself is an interesting mix: kind, patient and chaste. But also paranoid and deceitful! Perhaps he should be given something to be genuinely paranoid about! He is no warrior himself and commands neither the troops, coin, prestige or piety to summon a mighty host.

    eEOx2R.jpg

    The forests and waterways of modern-day Zaozerye. Perhaps not very different to those of a thousand years ago.

    Another option in this vicinity is the High Chiefdom of Chud. Both these provinces fall within the Rus claim. High Chief Miemo II of Chud, another Finn, is also an underwhelming character. To help speed the formation of Rus, a war of subjugation could bring him forcibly into the realm. Rurik can manage plenty of vassals but is nearing (for now anyway) his limit of holdings. Miemo’s troop strength is even lower than Karhu’s, while his coin, prestige and piety are also meagre. Neither chief has any known major alliances that might cause problems.

    4XFaZj.jpg

    Ch 16 Q1: Subjugation of Peers. OK, following up on previous questions re not investing other vassals with Dukedoms (and equivalents), my assumption here is that if I win a war of subjugation and bring Miemo in as a High Chief, he still ranks below and would be a subordinate to Rurik, as the Petty King of Holmgarðr. Because he is a High Chief and I have never exercised this mechanic before, I’m just trying to avoid another of those newbie faux pas.

    The third main option is, with most of the coin spent and much prestige about to be used in important endeavours, to commence another raid. This would gain more funds and prestige to fuel Rurik's ambition of Rus. But if it took as long as the last expedition, precious time that could have been used in conquest and expansion may be frittered away on foreign shores, noble as the raiding pursuit is.

    Of course, Rurik would like to both conquer and raid simultaneously. One led by him, another perhaps by Helgi. But he suspects the only way to achieve both at once would be to invest much of his prestige in gathering a tribal horde of his own and splitting his efforts. Something of a risk, but one he is willing to contemplate. He would think harder on this once he returned to his capital.

    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

    As Rurik returned to his tent at the end of the day, young Edla waited to ‘entertain’ him. It remained good to be the King! And Queen Ingjerðr was so far off, in distant Constantinople! An excerpt from Edla's secret diary, discovered in the Rurikid scroll trove, has been used for this dramatic reconstruction.

    “Edla, my sweetling,” says Rurik during a break from their lovemaking, “I have meant to ask you – what is it about the arrangement with Alfgeir that displeases you so much that you came to me to seek your pleasures?”

    “Rurik, you know the wedding arrangement was made sight unseen and not by me,” replied Edla. “I know it was my duty and he is a prominent officeholder as Steward of the Realm. I do not begrudge my fate. But he is, well … let me be blunt. He is only half the man you are, in the ways that matter.”

    TfbNna.jpg

    “I detest him. It’s not hate, I just cannot stand him. And he has caused me great personal affront, in a matter I care not to discuss any further.”

    E7dC0p.jpg

    This last causes her to blush intensely. Rurik knows enough not to ask further – and is not really that interested in the gory details anyway. Alfgeir is good at his job and loyal to him, and Rurik’s regard for his Steward is polite, if not effusive. So be it – after all, he is enjoying the consequences of the pair’s falling out!

    “I must say my dear, you seem sadder and a little less, ah, energetic than usual. Are you well?”

    “I must admit I have not been feeling my best of late,” Edla manages, before a coughing fit seizes her, to prove the truth of her words. “I’m sure it is just a summer ague or some such. Let us talk of other things. My young Ingrid – the only thing of worth Alfgeir has given me in our years of marriage – is now four. She is my treasure. Your Iliana is but a babe – to whom will you entrust her guardianship while you are at war and the Queen far away?”

    Rurik is partly reassured – Edla is young and strong, with a proud bearing and a kind heart. Surely Freya will smile upon her. He permits the not-so-subtle change of topic.

    “I have entrusted her to the teachings of Godi þorolfr. He is the most learned man in the realm and I want Iliana to learn the ways of the True Norse Gods. I know it is a dream, but I would love to see her become a great Mystic and even the realm’s Völva one day!”

    MS4XvV.jpg

    “Oh, a most admirable ambition for her, my love! And tell me, I hear you have some grand building plans in mind. You know I find such things fascinating – the supervising of such work is one thing I do find interesting about Alfgeir’s work. I wish I could be the one doing the supervising!” Edla smiles weakly. She really isn’t feeling that well and is clearly attempting to cheer herself up and put on a brave front for Rurik.

    “Well, you will be very interested in the two great projects I have planned for Holmgarðr and Ladoga then!” says Rurik warmly, playing along with Edla’s touching charade, while remaining a little worried about her. "Here, have a look at these dispatches and plans I have had prepared.”

    1NyWnz.jpg

    6fK9Wg.jpg

    “Magnificent, the realm has never seen anything like them before! They will surely bring your grand dream of Rus a step closer, once they are completed. I will keep a close eye on the Holmgarðr construction – even if it means seeing my husband more than I would like.” A spark of excitement appears in Edla’s eye. “And siege engines? Any plans for them? Your raids and conquests would surely benefit from those – the realm is poor in that regard. I have heard great tales of the engines the Byzantines are able to construct.”

    “Well, my dear young Edla – you have successfully laid siege to my heart. You will surely like what I have in mind in for the realm's siege abilities. It is indeed my next goal in our military development. We must get better at our siege work if we are to prosper and dominate. But you must rest now – take care of yourself. The summer agues can turn nasty if ignored.”

    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

    2 August 873

    Dispatches arrive from Rurik’s capital of Nygarðr. There is a treasured personal letter from the Queen in Constantinople – the affair with Edla has done nothing to tarnish his feelings for his wife, it is just the way of the world – but also something far more momentous.

    hXYRqH.jpg

    The Hagia Sophia in Constantinople. Nygarðr can’t quite boast anything to match this! But one day …

    The Queen has finally proven herself adept in her role as Spymaster! It seems the long investment may have paid off after all.

    JwwR9t.jpg

    This reminded Rurik that, with all the war and trials of the last months, he had not kept a close eye on the technical progress of the realm. The boon seems to have come in the area of military technology – which suits Rurik just fine. He summons Helgi.

    “Son, your step-mother has done us proud in Constantinople! Our advances in military organisation can now be complemented three-fold. First, let us invest in better siege equipment. Next, we improve our heavy infantry training and also that of our light infantry, who still form the bedrock of our army. With no shipyards or cavalry, study in those areas is not yet of much use. Perhaps later.” Edla will be pleased, thinks Rurik to himself with gentle amusement.

    VfqnRN.jpg

    “It will be done, father.” The Prince-Marshal rushes off to begin sending orders of his own. Better this than another diatribe about the superior merits of the Norse Gods over those of his mother’s Slavic heritage!

    Other orders are sent to see to advances in the realm’s prosperity and culture – construction is and will remain crucial to the dream of achieving Rus. The majesty of the crown can never be sold short, while perhaps the cultural and religious problems of the realm could be better accommodated with some more tolerance. While the supremacy of the (still minority) Germanic culture and Norse religion are slowly pursued as the long-term objective.

    GJWaYJ.jpg

    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

    16 August 873

    Freshly returned to Nygarðr, Rurik sends a warmly appreciative letter back to Ingjerðr, for the official courier to bear on his long return trek to Constantinople, which he will begin after a few days rest in Holmgarðr’s capital. He asks discreetly about Edla’s health, but hears she remains largely confined to bed for now, other than a few trips to see the new training grounds being built and the prototype catapults being made to advance the realm’s siege capability.

    jrR02b.jpg

    A craftsman's model of the first catapults to be developed from plans smuggled out of Constantinople by Queen Ingjerðr. Holmgarðr would have to start modestly – it will be a long time before they will be able to develop the massive siege engines of later years and more advanced realms.

    But Rurik would not rest for long – his spirit was ever restless for the next quest. Should he simply declare war on either Veps or Chud (he would eventually do both, it was more a matter of determining the order and urgency), using his personal levies to do the job?

    Or should he raid first instead, completing it as quickly as it can be managed, to bankroll his next stage of expansion? His experience against Pskov was a sobering one, even if it would not deter him from future risks, he would learn a degree of caution. If he does raid, where should he try next?

    Or should he consider spending more of his prestige now [he still has 557 left – enough for a tribal army to be called] which could allow both the conquests to be contemplated as simultaneous projects, or for a conquest at a time near home and a raid abroad?

    These questions would now exercise Rurik’s mind. Then action would flow, with swift and terrible consequences for someone, somewhere, currently lying at their leisure and suffering from a very false sense of security!

    617jS1.jpg

    Ch 16 Q2: Where next? General views on these or other options not contemplated by Rurik (he’s looking to consolidate in the north first before tackling some of the larger interior chiefdoms to the south – where some large armies have been seen battling to and fro with each other over the last year or two). Raid? Conquest and Subjugation? Two at once? Stick to personal levies or call up the tribal army now? Or better to spend the prestige on military buildings?

    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

    Just two set questions are posed by Rurik this time – though the second is quite broad. And there is the usual welcome for any other general advice or comment [on game play or commentary aspects].

    Ch 16 Q1: Subjugation of Peers. OK, following up on previous questions re not investing other vassals with Dukedoms (and equivalents), my assumption here is that if I win a war of subjugation and bring Miemo in as a High Chief, he still ranks below and would be a subordinate to Rurik, as the Petty King of Holmgarðr. Because he is a High Chief and I have never exercised this mechanic before, I’m just trying to avoid another of those newbie faux pas.

    Ch 16 Q2: Where next? General views on these or other options not contemplated by Rurik (he’s looking to consolidate in the north first before tackling some of the larger interior chiefdoms to the south – where some large armies have been seen battling to and fro with each other over the last year or two). Raid? Conquest and Subjugation? Two at once? Stick to personal levies or call up the tribal army now? Or better to spend the prestige on military buildings?

    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

    7KBmnn.jpg

    A depiction of Thor fighting during Ragnarök. While he wishes to invoke the spirit of Thor for his creation of the Kingdom of Rus, Rurik hopes the coming series of events will not be quite so cataclysmic!

    In Norse mythology, Ragnarök is a series of future events, including a great battle, foretold to ultimately result in the death of a number of major figures (including the gods Odin, Thor, Týr, Freyr, Heimdallr, and Loki), the occurrence of various natural disasters, and the subsequent submersion of the world in water. Afterward, the world will resurface anew and fertile, the surviving and returning gods will meet, and the world will be repopulated by two human survivors. Ragnarök is an important event in Norse mythology, and has been the subject of scholarly discourse and theory throughout the history of Germanic studies. [From Wikipedia]
     
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    Where Next for the Rurikids? (A summary of advice for Chapter 16 - August 873)
  • Where Next for the Rurikids? (A summary of advice for Chapter 16 - August 873)

    A summary of advice and learnings from the recent episode - through which even seasoned campaigners were able to learn new aspects of the game and pass them on for our collective benefit.

    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

    Ch 16 Q1: Subjugation of Peers.
    OK, following up on previous questions re not investing other vassals with Dukedoms (and equivalents), my assumption here is that if I win a war of subjugation and bring Miemo in as a High Chief, he still ranks below and would be a subordinate to Rurik, as the Petty King of Holmgarðr. Because he is a High Chief and I have never exercised this mechanic before, I’m just trying to avoid another of those newbie faux pas.
    Q1. If you subjugate a Duke, he loses the duchy title. You either usurp it or it is destroyed, I can't remember which but fairly sure you usurp it and he is then a count level vassal.
    Doesn't he get some de jure claims instead? (Though those would probably leave his new vassals with their duke tier titles, i.e. votes for Ruriks succession.)
    Yes, to all. But subjugation gets you all of their territory while de jure claims only work on territory that is de jure Kingdom of Rus. Saves a bit of work in the long run as there are a couple of rulers at the 867 start that have lands both within Russia and outside.
    As said above, subjugation would make you new high chief. Which is kind of a problem if you have more then one son).
    OK, thanks all, will have to consider the more-than-one-son aspect, as there is one. But as this is a learning AAR and I want to get the Kingdom together quickly, I may still consider doing a few subjugations when the rival High Chiefdom has two or more de jure Rus counties in it, then see what happens! :oops::)

    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

    Ch 16 Q2: Where next?
    General views on these or other options not contemplated by Rurik (he’s looking to consolidate in the north first before tackling some of the larger interior chiefdoms to the south – where some large armies have been seen battling to and fro with each other over the last year or two). Raid? Conquest and Subjugation? Two at once? Stick to personal levies or call up the tribal army now? Or better to spend the prestige on military buildings?
    My gut feeling would be to do another raid ... but then I rather like raiding so I am hardly an unbiased commentater there.
    I'd like to as well, given the benefits, but also know the clock is ticking on Rurik and his astronomical martial (and other) stats. Trade-offs to be considered and balanced! :confused:
    Q2. I still advocate calling up the Tribal army, wrecking every de jure vassal of Russia, creating the Kingdom, and then raiding to consolidate. You lose the free subjugation CB when you create the Kingdom, so you should subjugate everyone first. Never be at peace and never dismiss the Tribal Army until you're done.
    This sounds persuasive to me. And involves plenty of blood and battle, which is also in keeping with the zeitgeist of the AAR. ;)
    I'd say if you can afford more conquest, go for it. You are getting older and having a kingdom would be useful for succession. And those Finnish chiefs look like easy pickings.
    Indeed, was thinking something similar. You never know how long you will get, especially if you have your lead character in battle a lot (which I will continue to do - use those martial stats, or deny yourself their nebefit, now I have an heir and spare).
    I'm tentatively inclined to agree with the subjugation idea. My only qualm is that I'm a builder and would prefer to see you using that prestige to build up your holdings more. But subjugating the realm would give you a better, more secure, foundation on which to build your prestige and do so.
    I did use the first 600-odd accumulated prestige on building, so have at least done that much. The toss-up now is declare an ordinary war and call up the levies one after another, or muster the tribal army and either each one quickly (including keep-storming where possible with those extra numbers to speed things up, as Rurik did in Pskov) or even do two at once. Though I got bitten the last time I got over-ambitious, and lost more time than I gained! :(:oops:
    xxx
    Thought I'd track this exchange through separately and in order, as it was really gratifying to see even experienced players being able to use the AAR as a vehicle to swap notes, confirm fine points and raise new aspects of gameplay! :D:cool:
    Pretty certain you can’t start 2 wars at once...
    You can start as many as you want so long as you have no levies raised and no War Declaration Committee in my experience.
    bloody hell-I never realised that. How annoying. All this time I have been playing that aspect of the game wrong grrr
    Lol you made me second guess myself. I started a new game as the Chief of Hordaland in the 769 start, set ambition to "King of Norway" and immediately declared against the rulers to both north and south (Nidaros and Ryljafiki (sp?) IIRC) just to confirm - yes, you can declare multiple offensive wars in succession with no levies raised.

    I'd argue that in most cases being involved in multiple ongoing offensive wars at once isn't the best idea, so I wouldn't say that you've been playing wrong this whole time per se, it's just that in this particular case, for a Tribal Army snowball fight, multiple wars are not a bad idea. I also seem to recall having found it highly useful when holy warring a strong but fractured faith like the Sunnis (as Byzantium... that cursed SPQR achievement lol) in the 867 start. They're all going to gang up on you anyway if you just go after one of them, so you may as well just DOW them all and take a duchy from all of them at once. :D
    Fantastic-thanks so much. This will certainly change how I play going forward-amazing that even after years playing you learn new tricks haha
    Thanks both of you for teasing this aspect out! :) Now I just need to find some way to apply the knowledge without stuffing it up by clicking the wrong button in a newbie elementary error! :eek:
    xxx
    Subjugation only if you need those land to then immediately form the kingdom. Otherwise you will find yourself with two ducal title, which will be split upon your death between your sons (once again I can't remember if you have other male sons right now). Conquest is a safer bet until then. If you want to attack both, you can, but make sure that you can win.
    I would say raiding would be nice but then again after what happened in my AAR I don't feel like always blindly say "Go raiding".
    As per above, yes, there are two sons, but I need at least two duchies to form the kingdom anyway (could do Pskov now if I had the money). I may take the risk, but as mentioned will only subjugate when its 2+ counties of de jure Rus at stake. Conquering them one at a time would simply take too long for Rurik, and that multiple subjugation CB is there for a reason, I'm thinking. I will give it a try I think and we'll see how it goes and how the longer-term consequences pan out! No big gain without a large risk. ;)

    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

    Supplementary Question re Tribal Levies

    I wonder if raising a tribal army via prestige counts as a raised levy for declaration purposes or (as I would hope) it’s event based and therefore exempt. I’m thinking (after my previous mercenary raising miscalculation) that it’s organisation would need some time to get up to speed, and whether it would be possible to raise it in advance of a DoW. Either way, looks like I’d have to make simultaneous declarations before raising my demeaned levies.
    Tribal Armies do not count as raised levies but are treated similarly to event troops. You can only raise them while at war, but if you pause the game while the target surrenders, you can dismiss your levies, declare a new war, and the Tribal army will still be there so long as no time passes while at peace.
    Very valuable info. If I do raise the tribal army, I'll be sure to try that tactic out (which I think isn't gamey at all, but logical if the purpose is a prolonged war of conquest for the kingdom, and the event troops will eventually wear down).

    Other Points
    Still working my way through. One thing caught my attention, as I noticed it got discussed but I don't know if the point I'm about to raise got mentioned later:

    I don't know the exact numbers off the top of my head, but the "New Administration" penalty varies in length depending on how closely the conquered province's religion and culture match your character's. Obviously an exact match results in the shortest duration, while being in completely different culture and / or religion groups has the biggest one (though I'm unsure of exactly how they're calculated).

    Hope it helps :)
    This exchange too - bravo! :)

    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

    Thanks once again everyone for your collective wisdom. Now back to figuring out what to do next in the game. Wish Rurik luck - he'll probably need it! :confused:
     
    Chapter 17: Blood on the Ice (16 August 873 to 15 May 874)
  • Chapter 17: Blood on the Ice (16 August 873 to 15 May 874)

    We resume the story with Rurik back in his seat of Nygarðr with the veterans of his remaining personal guard from January 867 [ie the original 676 event troops], contemplating whether to raid again or conquer for Rus, and if he should use much of his remaining prestige to call up a tribal army.

    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

    16 August 873

    As Gumarich der Schreiber noted in his commentaries, no-one had long to wait.

    The Konungr called a military council of war the evening he returned to his holding. As was his habit, orders were issued then feasting and wenching followed. He started marching the next day.

    The King did proclaim to his commanders and officers: “We march first to Ladoga with the Regiment. Once in position to keep an eye on the border, I will send a challenge of war to Karhu of Veps. He will surrender Zaozerye to my rightful claim, for Rus and the glory of House Rurikid. Whether he also wishes the ground to be drenched in the blood of his soldiers will be his choice!”

    Our sovereign's words were met with the traditional cheer, followed by traditional tearing apart of food, the tossing of scraps and bones to the dogs around the table – including his faithful hound Hunter, traditional drinking to the point of unconsciousness, then often incapable attempts by the men to force themselves on the womenfolk. Who were of course used to such traditional behaviour and were for the most part well aware of how to welcome or avoid it.

    qTV4Sr.jpg

    Plenty for all. "Here, Hunter!"

    We know from her diary that young Edla was too unwell to attend either the celebratory feast or the king’s chamber that night. Perhaps mercifully, the dusty records do not reveal whether Rurik spent that night alone or not. There is always a chance that Queen Ingjerðr may have returned around this time for one of her periodic visits home, but that is unclear from the chronicle.

    September 873

    The month began with the arrival of Rurik and his personal regiment [ie those remaining original event troops] in Ladoga and the issue of a declaration of war to his northern neighbour, the Finn Karhu of Veps. The simple goal is the conquest of Zaozerye, part of the Rus claim.

    0puVro.jpg

    The precaution of having the regiment in place was apposite: the enemy’s levies appeared instantly after the declaration. And of course, Rurik summoned his at the same time. For this small campaign, he simply planned to use his own demesne levies. The call for vassal levies and a possible tribal army would be contemplated later, if needed.

    L3OoXi.jpg

    Perhaps Ingjerðr did return for a visit a little while earlier … we shall never know [ie. I’m not going to keep contriving elaborate narrative twists to explain these long-distance conjugal goings-on any more ;)].

    i1zuPs.jpg

    With the Ladoga levy assembled, at reasonable levels and joined with the King’s Regiment, on 13 September Rurik orders a march on Zaozerye, where Karhu’s local commander Voitto immediately runs north to Romny. A wise move on his part.

    SrJEXv.jpg

    27 September brings the news that key commander Sverker and his wife Bodil have had a son, named Sörkver. It is hoped he will grow up to be a strong Norse warrior! By the next day, the enemy have vacated Zaozerye, while Rurik is still at least ten days away.

    October 873

    Dan arrives in Ladoga on 7 October with the main Nygarðr Regiment levy (774 troops) from the home county of Holmgarðr. He is ordered to march straight on to Zaozerye, a good central point from which to view the enemy’s next moves (if any), while reducing their holding there. Rurik arrives in Zaozerye with the main-guard on 11 October, to find the gates of the tribal holding closed up and the fort entrusted to one of Karhu’s underlings. The siege commences - at least the recent improvement in siege warfare will help speed things along a little. To the north in Romny, Karhu has consolidated his own levy – it numbers 898, enough to earn a measure of respect but not to cause much concern. Unlike the nasty surprise received in Pskov a little while back!

    9xMolc.jpg

    The Nygarðr Regiment arrives in Zaozerye on 31 October, while Voitto takes the Veps army south to Chud, through which Rurik expects them to try to outflank him by crossing the Volga into Belo Ozero. Rurik simply waits for now, while the last of his demesne levies join him in Zaozerye.

    “So, they’re scurrying through the territory of our neighbour to attack the women and children of Belo Ozero, eh?” Rurik was heard to remark. “I will not forget that soon. It would be better to have that Chief being more subservient to our interests, I think!”

    XjIuVZ.jpg

    November 873

    As another northern winter approaches, the Veps army arrives in Chud on 23 November and, as expected, moves to cross the Volga and attack Belo Ozero. With the need to cross the river, Rurik’s scouts estimate he can get there six days before the enemy, which would put them at the tactical disadvantage. Either Voitta accepts the battle or pulls back, either of which would suit Rurik at this point. He wanted to conclude the siege of Zaozerye before offering decisive battle to Karhu’s forces: deflecting them from home soil for now is the preferred outcome. Helgi is given command of a contingent large enough to stop the Veps attackers (one way or the other), while Rurik remains with a smaller force to continue the siege.

    AD6Gng.jpg

    Three days later, Voitto halts his attack and Helgi is likewise halted in Zaozerye, to once more assist with the siege.

    December 873

    In early December, a report is received from the Queen’s spy network (she continues her work in Constantinople for now). A new plot amongst the courtiers has been discovered. This adds to another reported earlier, about which nothing has been done as yet. Rurik is not sure whether he really needs to worry about these unless they concern someone of interest or value to him. Though perhaps he is missing something he should be paying attention to.

    IZRaMF.jpg

    Pk9mDo.jpg

    At least it’s a variation on the stab in the back. And if the expression of the victim is anything to go by, it doesn’t even hurt – just a minor irritation! It actually looks like some kind of attempted headache cure by a medieval ‘chirurgeon’: “Here you go, Sire, just relax, this won't hurt a bit. You may feel just a bit of a tickling sensation in your scalp.” "Oh, I say, that seems to be working, I can't feel anything any more ..."

    Ch17 Q1: Plots. OK, I’ve read a bit in other AARs about plots, where some seem to ignore most of them, others track them, some try (as ruler) to stop selected ones and some even seek to auto-stop pretty much every such minor plot. Any views on the merits of different approaches? Is it best to stop them on general principles (unless it’s a plot to get rid of someone who needs getting rid of, of course)? Perhaps on the basis of not depleting the court of possible talent? If you let them go at it, are there any adverse effects on the realm of such bloodletting in the margins? Conversely, are there benefits in running a tight ship and generally getting the courtiers to behave? Of course, a plot against a key character, family member, oneself, etc is an entirely different matter!

    As the depth of winter sets in and the land is blanketed with snow and ice, hygiene in the siege camp leaves much to be desired. Over 180 troops die of disease – a sore loss indeed.

    Zb0w7b.jpg


    4X2OaZ.jpg

    Death dances among the miserable besiegers at Zaozerye in the winter of 873-74.

    At this time, Chancellor Hrörekr and Steward Alfgeir come up with a suggestion: as an unintended Christmas present for the depleted coffers and a mercy for a young prisoner who has been held since the Britannia raid, it seems young Tanetbiu now has a monetary value to her father back in Devon. The offer of ransom is made to them by an envoy on the day of their heathen Cristes Maesse (the day is more familiar to Rurik's people as the Roman Saturnalia festival) and accepted (with unbefitting ill-grace) on the first day of the new year – the 874th or their false 'Lord'.

    VlDdOw.jpg

    Even this early Anglo-Saxon word usage may be a bit anachronistic, as my hastily web-researched factoid claims it was first used some years later, even though the celebration itself predated this period by centuries:

    "Christians have been celebrating Jesus' birth on December 25 since at least the early fourth century. The first evidence of its observance is in Rome in 336 CE. The earliest Christians do not appear to have commemorated the nativity of Christ, but only the baptism and resurrection of Christ and the deaths of the martyrs. But as early as 273, Western Christians had decided on December 25 to celebrate the birth of Jesus. The December date for the holiday probably arose from a desire to provide an alternative to the Roman "birthday of the unconquered sun" and the Persian birthday of Mithras, both of which were celebrated on or around the winter solstice. A Christian writer explained in 320:
    'We hold this day holy, not like the pagans because of the birth of the sun, but because of him who made it'." http://www.religionfacts.com/Christmas

    And:

    "The word for Christmas in late Old English is Cristes Maesse, the Mass of Christ, first found in 1038, and Cristes-messe, in 1131." http://www.newadvent.org/cathen/03724b.htm

    But I'm going to use it anyway, as Rurik was in Britain a few years before and it is an interaction with a Saxon lord of Devon. And because this is my alternate time line and I say so! ;)

    31 December finally brought the fall of the Zaozerye tribal holding [bringing the war score to a healthy 62%]. But more will be required to make Karhu submit. The siege ended up costing 185 soldiers due to disease and another 44 are detailed to garrison the holding. This prompts Karhu’s commander Voitto to again march on Belo Ozero, perhaps for revenge, or at least to take the fight to the Holmgarðians. This time, Rurik sits tight, allowing them to proceed: it now suits his purposes to offer open battle, in the hope of winning a victory in the field to show Karhu the futility of further resistance.

    N3bvLF.jpg

    January 874

    Voitto’s modest army makes it to Belo Ozero on 24 January. Rurik issues new orders now the enemy is in place and ready for the taking:

    Men, this is our chance to bloody our axes once again! I will personally sink Hálsbitr [‘Neckbiter’, his +2 battle-axe found during the raid on Devon a few years before] into as many Finnish necks as I can find. It will drink its full measure of blood!

    We must brave the winter snows and fall upon our hapless enemy. They will regret setting foot on Holmgarðian soil – for the short time they will have left alive to contemplate their Chief’s folly in not ceding Zaozerye quickly to its rightful owner!

    5cDW64.jpg

    He continues in a lower voice, to his commanders.

    Helgi, Sverker, you will command the wings. We will fall on Voitto with our full strength. It will be a punishing winter march, but we march through our own country. It will not be pleasant for the enemy as they try to reduce Vsemil’s keep. This is a chance to bring the end of the war a lot closer. Their blood will feed Vsemil’s next harvest after the spring melt!

    February 874

    The Battle of Belo Ozero began on 11 February with the usual opening exchange of archery. As the battle wore on, the centre saw the hardest fighting and took the heaviest casualties, Rurik coming up against the strongest enemy division. They returned to exchanges of archery while the two wings then closed on their opposites to melee. "They are close to breaking!”, shouted Rurik, covered in the blood of his enemies and laying about him with Hálsbitr. “Send messages to Helgi and Sverker – press now and we will have them!"

    2VOwLk.jpg

    Rurik, Hálsbitr in hand, exhorts his troops onward through the snows at the Battle of Belo Ozero.

    Press forward they did and by 27 February the enemy were indeed broken and in full retreat.

    dE97wq.jpg

    March 874

    Victory was marked on 6 March, with the enemy suffering heavy but not fatal casualties. The war was almost won, but still Karhu refused to give up. Very well, he would be forced to yield. Voitto flees back to Zaozerye and will be pursued, with Rurik hot on his heels.

    N3B6rO.jpg

    After arriving in Zaozerye, Voitto heads straight back to his starting point in Romny. Rurik gave chase, confident they will not have sufficient time to rally from their rout to make a defence there along the icy banks of the Volga. He is now just one day behind them.

    74VzIP.jpg

    April 874

    “By Thor’s Mighty Member!” [Ed Note: we must be true to the original source. This was the polite translation! ;)] shouted Rurik in some frustration as he received yet another dismissive response from his adversary. “Will he not surrender yet? If I must burn every settlement in his dominion, I will have him bow his head.”

    “My Konungr, his resolve is only holding on by a thread. If we keep pressing, he will give in.”

    “Very well, Sverker, we have no other choice, as I doubt he will offer open battle again unless at the last desperate gasp – and I don’t want to waste my time on that. We will press on to Romny and see what unfolds.”

    zv5Rwz.jpg

    Another message, more welcome, arrives in his dispatches from Nygarðr. Another son! What Helgi makes of all this, and the implications for the gavelkind succession, remains unclear for now – certainly to Rurik. He is more concerned about the present. And probably considers himself immortal, or at least with many more years to come.

    SYfaAX.jpg

    This makes Helgi as heir, plus two sons and two daughters by Ingjerðr. A growing brood to secure the dynasty - and possibly divide the realm in the future!

    And Hrörekr sends a message that may have no direct or immediate import for the frozen lands of the north – but sounds like good news if it means members of this particular branch of those Abrahamic infidels now have more chance of fighting each other!

    QmhxJz.jpg

    The tracks of the remaining Veps army are still fresh in the snow, heading north to Pomorye, as Rurik arrives in Romny on 11 April.

    “Let them run like the beaten curs they are,” Rurik announced. “We will besiege this holding until we take it or Karhu submits. I’m done chasing them around. Either way, we win.”

    YIqi85.jpg

    rs5juy.jpg

    At least Hunter likes the weather!

    Still Karhu refuses to give up. As April draws to a close, with the rivers and lakes still largely frozen, he sends Voitto on an apparently pointless march around Lake Onega, to the territory of his Finnish neighbour in Ääninen. Rurik thinks to himself: let them waste their energy trekking around the icy landscape! Karhu’s resistance is in its death throes.

    xvbWGJ.jpg

    May 874

    It’s about time! The continued occupation of his territory finally brings Karhu to his senses. The war is officialy won on 5 May 874.

    c4Q576.jpg

    Rurik is merciful: he allows Karhu to live and to retain the rest of his Chiefdom.

    “The fool. All I ever wanted was to reclaim what rightfully belongs to Rus and the Rurikid Dynasty. Now, let us be gone from this benighted backwater!” Rurik nodded to Helgi and with that, they were on their way home.

    ied2Ik.jpg

    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

    Rurik orders the dismissal of the levy. He now retains as many personal holdings (six) as he can without starting to offend his vassals. However, on dismissing the levy, he receives a report from Helgi about which he seeks more information.

    dWNugc.jpg

    Ch17 Q2: Levy Dismissal. The message says “only 688 of 1,390.948 troops will be able to return home”. Also, in this screenshot the realm military strength is shown as 1.95k, whereas in the next it has been reduced to 1.25k. Can someone explain what this actually means? Is it standard after dismissing a levy? Have I made a mistake by dismissing it outside Holmgarðr’s borders (ie in Romny)? Is this a real loss and, if so, will it be made up again over time? Any explanation would be very useful, as it will figure into the next set of calculations for the proposed subjugation war on Chud (which might instead become a raid, unless the tribal army summons is issued).

    By 15 May Rurik is heading back to Belo Ozero to consider his next step: raid or subjugation; tribal army or not. There are now only 349 men left of his personal regiment, who have followed him through six years of war and raiding. And he notes his military strength estimate [as mentioned above in Q2] has dropped to 1,250. He seeks Helgi’s advice about what troops he will be able to count on for the next expedition and when, wherever it may be. Also of note, his infant son Dyre has now been made heir to the newly acquired Chiefdom of Zaozerye, presumably under the gavelkind succession rules of the realm.

    nVKlaw.jpg

    Ch17 Q3: More on Gavelkind Succession. We have talked about various aspects of this before, including after the last chapter when discussing the implication of subjugation. So, both the second and third sons have now been made heirs to the two most recently acquired counties – Pskov and now Zaozerye. That’s not too bad, as they are both new and relatively weak. But is that all they get under the succession laws? There was mention before that if I create another Duchy/High Chiefdom for Rurik in the meantime (eg Pskov), or conquer one (eg Chud) in pursuit of the Rus claim, they might be passed out to subsequent sons as well. Is that right? Or do they just inherit the counties? Not having been through a gavelkind succession (or seen one written up in detail on an AAR yet), I have an idea of the general concept but not the specifics. And now there are three sons and maybe more in the future, plus the prospect of a number of subjugation wars over the next few years, I need to start factoring in the consequences of how those conquest should be made. Alas, converting away from gavelkind is, I suspect, too far off to prevent Rurik’s succession being prosecuted under it.

    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

    So ends Rurik’s War of Conquest for Zaozerye and, as is his wont, he will be looking to launch into his next adventure as soon as possible. The dream of Rus moves a little closer, his prestige remains high, the coffers are beginning to recover (but are still quite low after the difficult Pskov conquest) and there are now plenty of heirs to secure the dynasty (though that blessing may be mixed). But he has not yet decided what to do about Helgi and his heretical Slavic beliefs or the bigger question of the consolidation of the Norse holy sites and the reformation of the faith. These issues have been pushed off into the future for now but will inevitably come into view again.

    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

    Questions

    Ch17 Q1: Plots. OK, I’ve read a bit in other AARs about plots, where some seem to ignore most of them, others track them, some try (as ruler) to stop selected ones and some even seek to auto-stop pretty much every such minor plot. Any views on the merits of different approaches? Is it best to stop them on general principles (unless it’s plot to get rid of someone who needs getting rid of, of course)? Perhaps on the basis of not depleting the court of possible talent? If you let them go at it, are there any adverse effects of such bloodletting in the margins? Conversely, are there benefits in running a tight ship and generally getting the courtiers to behave? Of course, a plot against a key character, family member, oneself, etc is an entirely different matter!

    Ch17 Q2: Levy Dismissal. The message says “only 688 of 1,390.948 troops will be able to return home”. Also, in this screenshot the realm military strength is shown as 1.95k, whereas in the next it has been reduced to 1.25k. Can someone explain what this actually means? Is it standard after dismissing a levy? Have I made a mistake by dismissing it outside Holmgarðr’s borders (ie in Romny)? Is this a real loss and, if so, will it be made up again over time? Any explanation would be very useful, as it will figure into the next set of calculations for the proposed subjugation war on Chud (which might instead become a raid, unless the tribal army summons is issued).

    Ch17 Q3: More on Gavelkind Succession.
    We have talked about various aspects of this before, including after the last chapter when discussing the implication of subjugation. So, both the second and third sons have now been made heirs to the two most recently acquired counties – Pskov and now Zaozerye. That’s not too bad, as they are both new and relatively weak. But is that all they get under the succession laws? There was mention before that if I create another Duchy/High Chiefdom for Rurik in the meantime (eg Pskov), or conquer one (eg Chud) in pursuit of the Rus claim, they might be passed out to subsequent sons as well. Is that right? Or do they just inherit the counties? Not having been through a gavelkind succession (or seen one written up in detail on an AAR yet), I have an idea of the general concept but not the specifics. And now there are three sons and maybe more in the future, plus the prospect of a number of subjugation wars over the next few years, I need to start factoring in the consequences of how those conquest should be made. Alas, converting away from gavelkind is, I suspect, too far off to prevent Rurik’s succession being prosecuted under it.

    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

    Thor’s Mighty Spear

    Xszxhw.jpg

    A couple of Jötnar look on in amazement: “Whoa, I see they call you ‘Mighty Thor’ for a reason!”

    “Yes,” observes a rather scantily clad bystander, hand on hip and looking askance. “Keep that thing well away from me!”

    “Hey, I want a closer look at that!” asks another (with flowing golden locks) breathlessly, while putting his hand on Thor’s shoulder.

    “Keep your distance, Marmaduke, only I am allowed to handle this,” mutters Thor.

    Thor is better known for his hammer, and Odin for his spear. But in this case, Thor demonstrates that his own spear is indeed mighty, and so hard you can try to stick a knife in it to no effect!
     
    Last edited:
    King's Council (a summary of advice from Chapter 17 - May 874)
  • King's Council (a summary of advice from Chapter 17 - May 874)

    Naturally, the King was pleased with a successful campaign to expand his borders and bring himself one step closer to the ambition of creating the Kingdom of Rus. And then was livid after discovering the disbandment of the levies cost him around a third of his army because they were dismissed outside the realm's borders and thus a large amount of them got lost and died heading home! Well, another lesson learned, but at great cost. Much of that discussion has already been had above, so I will not recount it again in detail. The basic lesson is simple enough, once you know it!

    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

    General Comments
    The long-distance conjugal visits, as you put it, are I find one of the more irksome things in CK2 from an immersion perspective.
    Yes, as mentioned, I'm just going to ignore the incongruity and let the mists of time obscure these things (we're reporting here over 1,200 years later, so I think that's reasonable). As you say, it ruins immersion, but pointing it out and then trying to create an elaborate situation to explain it gets bothersome.
    Well done o’king. You’ve done well here (apart from the levies screw up haha)
    Thank you! And now I'm going to have to make the most of this "character building" stuff-up. Rurik needs to keep expanding, raiding etc, and can't waste time now waiting for levies to regrow (though seeing how that goes will be another part of the illustrated learning experience here, so hopefully of value to other readers who aren't as familiar with this newbie balls-up.

    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ
    Ch17 Q1: Plots. OK, I’ve read a bit in other AARs about plots, where some seem to ignore most of them, others track them, some try (as ruler) to stop selected ones and some even seek to auto-stop pretty much every such minor plot. Any views on the merits of different approaches? Is it best to stop them on general principles (unless it’s plot to get rid of someone who needs getting rid of, of course)? Perhaps on the basis of not depleting the court of possible talent? If you let them go at it, are there any adverse effects of such bloodletting in the margins? Conversely, are there benefits in running a tight ship and generally getting the courtiers to behave? Of course, a plot against a key character, family member, oneself, etc is an entirely different matter!

    As regards to Plots, this very much depends on personal preference. Personally I tend to "bother" about plots that directly impact me, and ignore a lot of the others.
    Q1: Personal preference. In a small realm like yours, let them go to town. It gives you a reason to imprison and revoke titles from the Slavs penalty free. In a larger realm it can be a lot of white noise, but a good intrigue spree by your Counts can prevent factions from firing if they get stupid before they have the numbers to challenge you, but requires a lot of micro to keep an eye on them.
    1. I tend to determine this by ruler personality. If you allow plots in general, it's easy to miss stopping one you'd like to stop. However, for some plots you get a free excuse to imprison the plotter, which can be useful. Auto-stopping plots means you'll miss out on most of them. And they can be very good for enforcing your will and/or roleplaying fun.
    1. The primary advantage of auto-stopping plots is that you need to pay far less attention to stopping ones you actually want stopped (i.e. a plot to kill your child).

    In general I personally believe the best approach is to keep track of the people who you personally fine useful (excellent commanders, good councilors, heirs, etc.) and keep them safe while everyone else can slaughter each other. In general, if a plot it to succeed the target needs several enemies anyways.
    1. Personally my way of thinking is this:
    If the plot hurts someone you don't care about, just let it slide. It's not worth the time to keep stopping people from doing absolutely everything, and auto stopping plots risks to prevent you the choices below.
    If the plot is something that depends on you (like those plot about getting a role in the council), you can consider them when the one that organized the plot comes to you;
    If the plot hurts someone you care about, you stop them.
    Of course they can also be useful to get rid of someone. Think of this, if one of your vassals organize a plot, even if is something stupid like "Count X seeks to kill Unimportant von Uninteresting", you can use it to get rid of the vassal. Worst case scenario he will rise in rebellion, but if you send your spymaster and marshal to his county before using the button to capture him, you can easily get him. Once you have him, you can strip him of one of his titles without any penalty.
    OR, if you hate both the target and the offender, you can actually let him kill the guy and then hope he gets the "known assassin" modifier, which gives you a chance to capture him. That is the best definition of two birds with one stone, but of course is a far more rare occurance;
    Basically, plots can be very useful to you even when you are not part of them.
    The thing about plots is how they can sometimes get out of control. Somebody kills somebody who is worthless to you - but their family decides to strike back and soon half of Europe is trying to kill your Courtiers.
    All this is good advice, especially how you can use them to your advantage if the circumstances are right. From a learning perspective, I'm interested in getting a few - of different types, relevance and importance - and then gaming it through. Like most of you, I'd be against auto-stopping and lean towards the "let it go unless it damages your interests" school, though with an eye to ensuring it doesn't get out of hand, causing a bloodbath that could become destructive of the realm's gene pool and security.

    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

    Ch17 Q2: Levy Dismissal. The message says “only 688 of 1,390.948 troops will be able to return home”. Also, in this screenshot the realm military strength is shown as 1.95k, whereas in the next it has been reduced to 1.25k. Can someone explain what this actually means? Is it standard after dismissing a levy? Have I made a mistake by dismissing it outside Holmgarðr’s borders (ie in Romny)? Is this a real loss and, if so, will it be made up again over time? Any explanation would be very useful, as it will figure into the next set of calculations for the proposed subjugation war on Chud (which might instead become a raid, unless the tribal army summons is issued).

    Q2: Yeah, never dismiss your levies outside of your borders. It simulates basically telling your people to go home on their own and them being too dumb to actually make it back, stragglers, death by whatever on the way.
    2. Yeah, don't dismiss your levies outside your realm. There's also effects from situations with your territory being captured. I can't recall if it's when the levy's home province is captured or when they're in a captured province. Or both. In any case, they recover over time, but it always feels like it takes a painful amount of time. Now, you could probably pull off some gamey stuff by raising vassal levies, moving them outside your territory, then dismissing them. But IIRC, you don't directly control your vassal levies right now. They're more like allies.
    2. By dismissing them outside of your land some of them are effectively killed. Your levy will replenish just as it would if they had died in battle.
    2. Everyone already answered this. If you just tell your levies to return home, you will lose half if not more. You can check how many troops you recover each day in your holding. To see how long it will take to replenish your army:
    ESiLBZ2.png
    Just put the cursor on it and it will show automatically, no clicking or anything.
    I am quite surprised you didn't do this mistake sooner, I fucked it up on my very first war.
    Others have made the points on plots, dismissing your levies and gavelkind succession so there is little to add save doesn’t the game warn you before dismissing levies outside your demesne?
    Well, this has been well-trawled through by now and I did most of the feedback posts as they came in. For those reading this bit:
    1. Rule 1: Never, never, ever dismiss your levies outside your realm's borders. You'll lose a gazillion of them. :eek:
    2. Rule 2: If you do, stiff cheese! :mad: You will just have to wait a long time to get them back. See Rufy_King's post above on how to track that excruciating regrowth.
    3. Rules 3 to 24: see Rule 1! ;)

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    Ch17 Q3: More on Gavelkind Succession. We have talked about various aspects of this before, including after the last chapter when discussing the implication of subjugation. So, both the second and third sons have now been made heirs to the two most recently acquired counties – Pskov and now Zaozerye. That’s not too bad, as they are both new and relatively weak. But is that all they get under the succession laws? There was mention before that if I create another Duchy/High Chiefdom for Rurik in the meantime (eg Pskov), or conquer one (eg Chud) in pursuit of the Rus claim, they might be passed out to subsequent sons as well. Is that right? Or do they just inherit the counties? Not having been through a gavelkind succession (or seen one written up in detail on an AAR yet), I have an idea of the general concept but not the specifics. And now there are three sons and maybe more in the future, plus the prospect of a number of subjugation wars over the next few years, I need to start factoring in the consequences of how those conquest should be made. Alas, converting away from gavelkind is, I suspect, too far off to prevent Rurik’s succession being prosecuted under it.

    Q3: Gavelkind sucks. You only want one top level title as they will split on your death. If you're a single duke, your oldest will get the duchy and younger sons will be counts under him. If you have 2 duchies, your oldest 2 sons will be dukes with younger sons getting counties under them. AND the realm splits in twain. But, your oldest will have strong claims on any newly independent younger brothers, so it's not all bad. Just leads to a large succession war typical of pagans of the time.
    That will get 'interesting'! Question will be whether Rus is/can be formed before Rurik dies. To form it I need to create at least one additional new duchy.
    3. As others have mentioned, multiple top-level titles will end badly. And I think in some cases they can end up being created just to split things up (so no getting the land of multiple kingdoms and thinking that by not creating the titles you're good). I'm not sure if that happens if the realm doesn't get split. If you create multiple duchies when you have the kingdom, the duchies will get handed out to multiple sons, but the counties might not be done in a manner that matches. So in addition to gavelkind splitting a kingdom, it also runs the risk of making it a mess internally.
    Ugh.
    3. Additional duchies can be passed down to other sons, splitting the realm. Think of this as an incentive to get the kingdom of Rus formed before Rurik croaks.
    I think it's pointing therefore to only creating the single additional duchy necessary to form Rus on the point of forming it, all at once. Rurik must keep busy and losing a large slice of his levy right now is not helpful. Ah well, when needs must ...
    3. Basically:
    First son gets main title and capital;
    Second son gets second title (In your case, that would be another duchy, if you had any. For a king it can be another kingdom and/or a duchy, and for an emperor it can be a full blown Empire, a kingdom, or a duchy) and at least one county (in this case, Pskov);
    Third son gets third main title (see above) and at least one county (in this case, Chud);
    And it goes on as long as you have any other title besides main title and county
    They will remain vassals of the firstborn if the title they get is de jure under your son's de jure kingdom and is a lower title (in your case, your second and third son will remain vassal of your firstborn), otherwise (the title is equal/the county is not de jure part of the kingdom your son's land will be part of, in your case Rus) they will break free (I think it will always happen, but I am not one hundred percent sure because gavelkind is quite a mess).
    So I'm gathering. Should be fun! :confused:

    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

    OK, back to playing some more of the game now. Having spent time at the front recently with Turkey and France in WW2, it's back east and 1,200 years to Rurik's dream of Rus! Thanks once again to all contributors who help me and work for the greater good. As always, your support is invaluable and appreciated. :)
     
    Chapter 18: Friendship is Fleeting (15 May to 21 December 874)
  • Chapter 18: Friendship is Fleeting (15 May to 21 December 874)

    Previously, on Blut und Schlacht … Rurik’s lover Edla has been unwell of late with some debilitating mystery illness; Rurik completes his conquest of Zaozerye and is now looking for the next region to bring into his dreamed-of Kingdom of Rus; but as he sends his levies home from the war, they get caught by bad weather, wolves and bandits and half perish, badly reducing the personal troops available to him.

    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

    May 874

    As Rurik returned from his successful campaign for Zaozerye and the highly unsuccessful post-war demobilisation that followed, he asked his battle scribe to provide him a map of the known world, mainly to the east of his realm of Holmgarðr. It was a part of the world he had never been to ... and his adventures in far west of Europa had made him realise how large the world really was. Those wide open Eastern lands were full of threats and rapacious raiding nomads: some might sweep through at any time.

    “Hand me that map we recently obtained from my wife in Constantinople, young Heðinn, the one depicting the Eastern World.”

    “Of course, my Konungr.” The lad fetched the labelled map scroll and unrolled it for his king, weighting its ends to ensure it stayed flat.

    ngVJgs.jpg

    He pondered the map, noting the great expanses to the east and the many peoples living there. He was conscious that the larger and more prosperous he made his kingdom, especially if Rus were one day formed, the greater the target it would make for ambitious raiders and armed settlers who may sweep over those steppes. Whether it was him or a successor, those threats would have to be catered for. A task for the future, but to be kept in mind always. Securing Rus was far from the only objective he envisaged for his dynasty. He would do as much as he could to hand on a powerful realm to those who followed him. But then something caught his eye on the margins of this map.

    “I see the edge of this map shows part of the Hungarian kingdom – it seems to have expanded greatly in just a few years. Bring me that other map of Europa that came in the same set of dispatches.”

    H4qocR.jpg

    Looking past the many smaller petty kingdoms and chiefdoms, in the heart of Europa, a great Hungarian kingdom had arisen with alarming speed. Expanding from its heartland in the basin of the Carpathian Mountains, the Magyars have conquered a large part of western Germania, where East Francia is no more. They are still far away, but will bear some watching in coming years! Will they burn bright and then burn out, or become a longstanding great power in the middle of Europa, he wonders to himself.

    But the focus must now be closer to home. After the recent demobilisation debacle and some (very modest by comparison) combat losses, Rurik’s demesne levy strength is now low (1,279 according to Gumarich der Schreiber’s tally sheet, recently found in the Rurikid scroll trove and translated). Below is the assessment on levies Prince-Marshal Helgi provided, including the one vassal who could be relied on to provide levies (Godi þorolfr’s trusty but small band); those vassals who may provide allied forces if called to arms on the outbreak of war (marked in blue) and those who it would be no point even asking. It does not include Rurik's personal regiment. There is also the option, upon the declaration of war, of raising a large tribal army – but this would have to trade heavily on Rurik’s hard-earned prestige, and he only wanted to do this if he felt he really had to.

    pnrcuA.jpg

    “And how long is it going to take to rebuild this terrible [Ed: around 700 men] loss of our levies, son?”

    “The smaller counties will make their contributions, but it is Holmgarðr and Ladoga that will provide the bulk of the men and have all the advanced training facilities. Here are our current estimates.” Helgi hands over a summary to his father.

    DHIqnY.jpg

    All told, with the smaller contribution of the other provinces, it will take two-three years to replace the men lost, more to reach the full recruiting potential of all Rurik’s demesne main provinces.

    “Well, we can’t wait for the levies to replenish Helgi – there is bloody work to be done, and soon. I intend to keep conquering for now. Much as I would like another raid for the prestige and gold, our loss of numbers means I can’t do both at once. It is to war instead I intend us to march.”

    “Very well, father. Chud was our next candidate for conquest and they remain weak. Even in our reduced state, we should have ample troops to defeat them without mustering a tribal army.”

    “Gather reports and we will look at them when we return to home territory. Take a look at High Chief Zhavoronok of Tver, to our south, as well. Just a general estimate for now. With Miemo of Chud, just do another check to make sure he doesn’t have any surprises in store for us – tribal or religious hordes, new allies or pacts, that kind of thing.”

    “Of course, father. I will send the orders ahead now.” Helgi begins to leave the King’s tent to do just that.

    As he is about to head through the open flap, Rurik gives some parting guidance. “And when we do get back, I’ll be sending you back home to expedite the training of our new levies. That will be the priority for some time now. I know you revel in that work.” He does not say what he is also thinking, and that Helgi knows he is thinking: it will also get the Prince out of direct command duties for a good period of time. Although he has done his duty in the two recent campaigns, they both know he fears battle at heart. The Prince isn’t sure he should be thankful or offended by this. Indeed, neither man is sure of that.

    June 874

    The information sought on the High Chiefdoms of Chud and Tver came into Rurik’s hand on 5 June, as he crossed the Volga back into his new county of Zaozerye. Tver would bring three Rus counties into the growing realm is subjugated; Chud two. But High Chief Zhavoronok had around 1,050 levies at his disposal: a check would need to be done of any pacts or alliances, but while his prestige was quiet low and his treasury small, his piety was high: a check would need to be done to see whether he is able to raise one of those religious regiments that caused so much trouble in Pskov. Miemo should present no such challenges and there are no difficult pacts to worry about (they have been checked). His very small levy should be easy pickings. He will be forced to bend the knee!

    zoIMuM.jpg

    He received another – private – letter with his dispatches. This one was from his lover, young Edla – Steward Alfgeir’s estranged wife. He had hoped she would have recovered sufficiently from her unknown malady to join him in Belo Ozero, as he mustered his levies for war on Chud. Alas, it seemed she remained too unwell to travel. She wished him luck and wrote that she looked forward to seeing him again after the war was won. She said she was certain she would be well again in a month or two. Rurik was not sure if he should be worried or comforted by her words. But, in any case, there was naught he could do about it and so put it from his mind. There was a war to prepare for and a kingdom to be run.

    A few days later, word came through that the new training grounds had been completed in Holmgarðr – good timing, considering their manpower problems. This meant Steward Alfgeir had finished his construction supervision task in Holmgarðr and needed to be employed gainfully elsewhere. Gumarich filed a letter the King sent to the Steward pondering setting him to aid Godi þorolfr’s proselytising mission in Holmgarðr by settling additional tribe members in the capital county to try to change the culture there to Norse. But instead, he sent Alfgeir to Ladoga, to rush through construction of the new training grounds there. Perhaps he could be used to spread Norse culture when he was free after completing that task.

    pyhOUQ.jpg

    Helgi was, as foreshadowed, released from his command in the army and sent back to the capital county to train more reinforcements: the impact was very significant: it basically doubled the monthly reinforcement rate. The young Marshal was in his element: his harsh – though underneath cowardly – personality and good martial knowledge seemed best suited to training raw recruits effectively. He was a very competent commander in a tactical sense, but the impact of his craven nature on the officers and men under his command simply sapped their morale.

    sWBtlE.jpg

    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

    War on Chud

    That same day – 8 June 874 – Rurik formally launched his next move in his grand ambition to create the Kingdom of Rus: he declared a war of subjugation on High Chief Miemo II of Chud. Miemo would abase himself, whether he liked it or not. Conquest in bits and pieces would not win Rurik the kingdom he wanted as quickly as he wanted it – in his own lifetime, so his heir would inherit a strong position, including against any pretenders from his own family. This would mean taking on a range of subordinate ducal titles which he knew, if he died too soon, may end up dividing rather than uniting his kingdom on his death. But the gamble would be taken: glory beckoned!

    DATodD.jpg

    The reliable Norse Chief Egill of Smaleskja was called to arms as an ally, as was Nuyanza of Ingria and his small levy, still slowly recovering from the damaging war with Pskov. He did not waste the effort on Svetozar of Luki or Vsemil of Belo Ozero. It would be interesting to see who – if anyone – turned up! For now, Rurik did not call on a tribal army: with raiding on hold for now, his prestige would accrue somewhat more slowly, with a kick along from any wars won: he would spend it carefully and did not need the additional troops for this expedition. He hoped.

    By 10 Jun, the available levies had begun to assemble and received their orders to concentrate in Belo Ozero, where Rurik waited with his personal regiment. Scouts soon reported that Miemo’s levies – numbering only 414 in total – had mustered and seemed to be heading south, through neutral territory! They appeared not to be bothered with trying to contest their home counties, leaving them to be besieged. Instead, they must be planning to cross the Volga to the south and attempt to raid Rurik’s own territory. Probably not that bad an idea given their parlous position.

    ufoVQp.jpg

    On 12 June, a letter arrived from the trusty Egill: he pledged his entire levy of 450 troops to honour the call to war.

    “Good man – long may he live and prosper!” Rurik’s scribe recorded as his response. “I wish all my vassals would be as stout-hearted as him. You can always trust a good Norse warrior!”

    Some days later, the King received a response of a different nature from Nuyanza: while he still professed to hold his king in high regard, he said he was unable to respond to his call, citing the piteous state of his understrength levy. Alas, this failure did not sit so well with Rurik, who needed every soldier he could muster. This refusal would not be easily forgotten.

    CEDPSk.jpg

    July 874

    The war was now in the manouevre stage. Battlefield reports filed away by Gumarich’s assistant travelling with the king, the young battlefield scribe Heðinn, allow us to reconstruct the progress of the various moving parts – of which there were three principle groups. By 19 July, most of Rurik’s levy had mustered in Belo Ozero, pausing to see where it would move next. He just waited on þorolfr’s small levy to join. Egill’s allied detachment was led by his commander Ingemar. They acted under their own orders and were heading towards their gathering point in the capital, before they would then deploy as they saw fit. Having a ‘rear guard’ in place could end up being very useful and should give Rurik options. The enemy’s small force had not yet concentrated, but was clearly heading to raid Torzhok. They were allowed to continue in that direction unhindered – leaving their own homes open to depredation and with too small a force to reduce Rurik’s holdings easily.

    HwbmEv.jpg

    August 874

    Rurik’s force was fully assembled by 2 August. He decided to strike for Vologda to begin reducing the enemy’s strongholds (there only being one in each county). The enemy had by now concentrated in Yaroslavl and continued west to Torzhok. It looked like Ingemar’s Smaleskja regiment was following Rurik to Belo Ozero – a march to Torzhok might have been preferable, but they would follow their own plans independently.

    8lcj5Y.jpg

    Ch18 Q1: Allies. I’ve assumed here that, unlike some other Paradox games, one can’t ‘set objectives’ or make requests for an allied force to head to a particular location. But if there is, any advice on how to do that would be great. If not, even confirming the inability to ‘request’ such action would be useful, as would any other hints or obscure lore on managing allies in war.

    During the month, the Chud army had seen the approach of Rurik to Vologda and had marched back to Kostroma, perhaps with some view to contest it by arriving before Rurik and using a river defence against superior odds. But Rurik arrived in Vologda on 26 August to commence the siege and the enemy had second thoughts, marching back towards Yaroslavl again.

    PPPoGf.jpg

    September 874

    Early September had the redoubtable Egill’s commander in Belo Ozero and heading to Yaroslavl to try to cut off Miemo’s forces as they now headed to Torzhok. But it looked like they would arrive a day too late. Ah well, so be it. With friends like Egill, all would be well.

    ET7i49.jpg

    On 24 September, Heðinn recorded a sealed letter had arrived, bearing Chancellor Hrörekr’s personal seal (he remained in Luki, trying to persuade Chief Svetozar to a more loyal state of mind). The news soon became public, but for now and to maintain morale, Rurik kept the news to himself. However, the letter was of course preserved by the meticulous Gumarich and is reproduced below.

    F9ASTN.jpg

    Alas, Egill has passed too young. His only son Grimr (just four years old) succeeds him and is reasonably well disposed to his king. His mother the admirable Bodil af Tikhvin, will be his regent. But, should anything untoward befall Grimr, Rurik himself would inherit the county. Hmmm.

    On the seventh day after Egill’s death, though absent from his place of burial, Rurik celebrated the sjaund (the word both for the funeral ale and the feast, since it involved a ritual drinking) with the traditional ale.

    ARrbnW.jpg

    Egill’s men in the field commemorate news of their Chief's passing in proper Norse fashion – the ale is passed around.

    Sure enough, Commander Into of Chud just evades the chase of Ingemar’s Smaleskjans. He begins besieging the Torzhok tribal fort while Ingemar plans a river-crossing assault. Rurik hopes it goes better than his last effort at that against the Pskovans!

    D7ljag.jpg

    October 874

    cD2WNm.jpg

    Miracles can happen – the royal couple’s fifth child together is on the way!

    Alfgeir reports the new training grounds in Ladoga have been completed early. But it seems the effort is such that he cannot move onto his next task until 8 December. The sluggard! Perhaps the dwarf has a mistress there himself and deigns to tarry, recorded Rurik in his private diary. Though I could hardly blame him for that!

    4pLW1l.jpg

    On 23 October, the Smaleskja contingent (now commanded by a new commander, Barid) crosses the Volga River into Torzhok and joins battle with Into’s men of Chud. The battle lasts until 10 November. Despite the river crossing, the Smaleskjan’s win a decisive victory and break the siege. Huzzah! They pursue the Chud army (which has routed in panic) at a more leisurely pace.

    WkS3zY.jpg

    [As an allied-run battle there was no access to the usual screens, but this ‘battle mini-map’ compilation will do! The figures at the bottom were the strengths and destinations at the end of the battle. We can see Barid lost 35 and Into of Chud 74. The war score moves up to 15% as a result.]

    November 874

    The siege of Vologda is finished without incident, advancing the war score significantly.

    rD3J60.jpg

    By 28 November, all three armies are in motion. Into of Chud has been replaced as commander by Ukko and they seem to be bleeding casualties as they flee, having lost another 30 men since fleeing from Torzhok on 10 November. Either that, or some minor levy has broken away. If they keep heading towards Chud they may be in for a nasty reception, as Rurik will make it there before them, while Barid pursues them into Belo Ozero.

    ItQKUe.jpg

    December 874

    Rurik duly arrives in Chud on 9 December and commences the siege of the single tribal holding.

    O2F2hq.jpg


    w8IerZ.jpg

    Compared to his now substantial fortifications in Holmgarðr and Ladoga, these simple wooden palisades now seem rude and primitive to Rurik.

    The day he arrives, the King receives a private message under the seal of his household chamberlain. He takes it to his tent to read it in private.

    o9ynbe.jpg

    Sad news indeed: Edla’s ailment, whatever it may have been, was more serious than ‘just a cold or flu’. She has died well before her time, leaving behind a heartbroken young daughter, a sad but stoic lover … and an indifferent husband. The letter says she was given a traditional Viking burial, surrounded by some of her treasured possession and other necessaries for the afterlife. Of course, a careful watch will be kept so she doesn’t return as a draugr or some other evil spirit! That would be just too sad for all concerned.

    Rurik reflects on some fun and energetic times spent with young Edla and downs a good few horns of mead that night, staring at the palisades of Chud and determining to fight on in her honour. He will think of her the next time an architectural wonder is proposed for the realm’s building program. On the seventh day after Edla’s death, though absent from home, he once more celebrated the sjaund with the for a departed friend.

    X966lQ.jpg

    Rurik’s ceremonial drinking horn is again broken out for a quiet ale or two.

    Ukko and his fleeing Finns pass straight through the backways of Chud without stopping: they never intended to stand and fight. Rurik watches them on their way and bids them good riddance. Meanwhile, Barid is now directing his troops to Vologda: this is excellent once again, providing some cover there without having to divert any troops from the siege of Chud, should their errant army return.

    vdSW2V.jpg

    Thus ends 874 CE in the Chronicles of the Rurikid Dynasty. A fitting place to pause the story, which will be resumed during the bitter winter snows of January as – barring any surprises – the last scenes of the subjugation of High Chief Miemo of Chud will be played out.

    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

    Editor’s Note: the end of the war and its immediate aftermath have been played out but – for the sake of episode length and readability – will be included in the next chapter, which should follow reasonably soon. After that, a major Thing will be held to once again consider next steps for the dynasty, and the neighbours start getting larger and the stakes higher. There will also be some other surprising and dramatic developments that may spark comment and advice from the learned attendees of that Thing. But for now, there is the one simple question and an invitation for any other points or applicable pieces of advice that may arise from these latest doings.

    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

    Questions

    Ch18 Q1: Allies. I’ve assumed here that, unlike some other Paradox games, one can’t ‘set objectives’ or make requests for an allied force to head to a particular location. But if there is, any advice on how to do that would be great. If not, even confirming the inability to ‘request’ such action would be useful, as would any other hints or obscure lore on managing allies in war.

    Ch18 Q2: General Comments or Tips. As always, if anything arises (gameplay or narrative) you would like to comment or offer advice on, please do. Even just brief words of noting or encouragement are gold for the humble authAAR (those who write themselves know well what I mean ;) ).

    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

    crndOT.jpg

    Death has been too frequent a caller of late – but the Gods will have their due. Being the friend or lover of a zealous king is no protection. Rurik awaits a reunion in Valhalla - but, may Odin grant, not for some years yet.
     
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    King's Council (a summary of advice from Chapter 18 - December 874)
  • King's Council (a summary of advice from Chapter 18 - December 874)

    Just a short Council report this time, to summarise some very useful advice received, then straight onto the next update, after which there will be another Thing - and perhaps some secret meetings to discuss intrigue and skulduggery (which one wouldn't broach in an open Thing)!

    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ
    Ch18 Q1: Allies. I’ve assumed here that, unlike some other Paradox games, one can’t ‘set objectives’ or make requests for an allied force to head to a particular location. But if there is, any advice on how to do that would be great. If not, even confirming the inability to ‘request’ such action would be useful, as would any other hints or obscure lore on managing allies in war.
    Well, actually you can, to a degree. You can indicate which counties allies should siege out (unfortunately, you can't ask them to relieve your captured lands, this isn't EUIV) or tell them which armies or enemies to focus on, or whether they should be defensive or attack. Whether your allies do this or ignore it, or do the exact opposite, is sort of left to the mysteries of the game and the RNG. I have found however that if a kingdom is powerful enough to send a largish army (in comparison to their neighbours) and have decent reserves or quick resupply times, they tend to follow your instructions more carefully i.e. big military powers will do what is required for the war rather than attempt to preserve army numbers and such, because they can easily replace them.
    Sometimes though just letting really good AI generals with good martial ability run the war for you is the best strategy. In CKII, it pays to have a slave 'ally' who will crush your opponents for you whilst you stay safe. And yes, I did first start using this strategy when I was playing England. Getting France (or equivalent) to do all your warring for you in Europe really allows you to concentrate in entirely different directions all at once.
    Interesting uses and experience. I just needed to find out the specifics - and discovered the reason I couldn't access that option was because I didn't have the relevant DLC yet.
    I too have the same question about setting allies objectives. Wasn’t this brought in with a recent dlc?
    Indeed it was!

    Unfortunately I don't really use allies in single player (and when I do I let them do their thing, if nothing else they can die taking some enemy with them), so I won't be of much help for that.
    But others have been - this is the beauty of the CK2 forum hive-mind. :D
    Think it arrived at same time as Monks and Mystics-need to try it out as it sounds very handy
    Yes, I then checked the CK2 Wiki for that DLC and it laid out how that had been added with M&M - functioning exactly as TBC described.
    I have all the DLC and didn't know this existed. It's like Skyrim all over again lol.

    Thanks, I must check this out.
    I'm thinking it should be discoverable by just clicking around when one has an ally, but the general mechanics are set out on the wiki.
    There will be some a.i. devil worshipers yes, but the overall impact SHOULD be low. I know at one point it was a little over the top, but it got patched. Also, if you have supernatural events turned off, that will also limit their power.
    The patch toned it back significantly. Pre-patch cults were out of control. IIRC they scaled back both the max size of cults (from several hundred to I believe 99?) and did some other things to make them not quite as game breaking. Now it's barely more than an irritation in player lands; Religious Revocation tends to clear it up right quick. The AI... lacks a certain sense of purity on the other hand.

    TL;DR - M&M really isn't that bad anymore. Most of the time I barely notice it is active.
    This sounds reassuring. And I've been reading AARs with the latest DLC being used and, while there's the odd reference and event, it doesn't seem to have hijacked too much. I think I will get the M&M - also I noticed it gives you the extra (4th) councillor mission - also useful.
    In theory, you could also back up your current save before you install the dlc, in case you decide you don't like the added features (very unlikely, but technically possible).
    Will do that. I'll have to copy a save to somewhere else as I've been silly enough to play my first game in Ironman Mode - seemed like a good idea at the time (I like to be forced to live with my mistakes)! ;):oops:

    Thanks all for the mini-thread on this: it was certainly very helpful to me and I think to others (commenting here and silent or future readers too, I suspect). This (again) is exactly the kind of little revelation I was hoping the AAR would bring up every so often, so there's something for even experienced players to get back from it as well. And it will even help Paradox do a little more business by it persuading me to buy some more DLC. :)

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    Ch18 Q2: General Comments or Tips. As always, if anything arises (gameplay or narrative) you would like to comment or offer advice on, please do. Even just brief words of noting or encouragement are gold for the humble authAAR (those who write themselves know well what I mean ;) ).
    Well in your case I would get an alliance with Hungary and bleed them dry by getting them to help you as often as possible. The reverse, Hungary being declared on, shouldn't matter much to you as it will probably be the Frankish kingdoms (and rebel lords in Germany) attacking Hungary rather than your Baltic and Balkan neighbours. I honestly doubt that kingdom will stay intact, precisely because Germany makes up such a big part of it and the game really, really likes forming Germany as a sovereign nation. It'll either be an internal rebellion or succession or the other kingdoms getting involved but I wouldn't worry too much about Hungary long term. Short term, try to get something out of it.

    Also, if you can prevent large build ups of powerful kingdoms in Scandinavia, you'll make your job much easier when you want to inevitably expand there (easy wars for the most part, though rough terrain). The only downside of splitting it all up is that there will be more raiding nations and thus more competition and ruined counties you can't get anything out of.
    Interesting. I'll certainly keep an eye on Hungary and might explore some betrothals in a little while, as the children grow past early childhood. The advice re the Scandinavian countries is also salient. If Rus can be secured and a Norse reformation becomes feasible, it will be vital to keep track of such things, I imagine.
    Good to see your progress. That Hungary ... an opportunity and a threat all rolled up into one
    Thank you and yes, will see what's left of it in a few years.
    Deftly played with the prince there O’King! That craven trait can be annoying for sure.
    Thank you again - the craven trait (plus a few of Hellgi's other unpleasant characteristics and heathen Slavic religion) make the succession way more problematic than I'd like it to be. But you ain't seen nuthin' yet in that regard! :eek:
    For the game, I think you are doing fine, you are on a good way to form Rus, you have many heirs (Even though your eldest son is still not Germanic Pagan, but I believe you can solve that) and even the mistake with the army didn't compromise your war.

    And I give that Kingdom of Hungary 20 years top, then it's going to crumble. In fact, I am surprised there is not a huge rebellion yet.
    Appreciated. Re Helgi: hmm, there are a few possible 'solution'. I'll be seeking the Thing's (secret session) advice on that shortly, after the next chapter. And Hungary: I'm sure you're right, but during that time it could be useful (and far enough away not to be too direct a threat). Even if trimmed back, it should still be quite strong for a while. Probably. Possibly. ;)

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    To all: once again, great useful feedback and thank you very much for it. It's really nice to have the support of all contributors, whether regular or occasional. But now, I get my pen back in hand for more translation of Gumarich's ancient records into AAR form. :)
     
    Chapter 19: The Plots Thicken (15 January to 3 March 875)
  • Chapter 19: The Plots Thicken (15 January to 3 March 875)

    Previously, on Blut und Schlacht … murder plots had started to arise within the realm, harmless so far – but what lies in store? Miemo of Chud refuses to yield, despite the odds and the winter snows. Rurik’s ambitions soar even while he fights to expand his realm in the east. The father-son relationship between Rurik and Helgi is complicated – can they find peace and common cause?

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    January 875

    On 15 January, a nondescript and mediocre lowborn man in his mid-thirties arrived (unbidden) in Nygarðr to join the court. He is craven, with some sinful traits and looking for love! Gumarich made one of his rare personal comments, writing beside the entry marking the arrival “I wish him luck finding love here – it may be sorely needed!” The same day, the fleeing army of Ukko was seen leaving Chud and heading further away in the east. The siege of the Chud stronghold continues.

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    On 27 January, Sverker celebrated the birth of another son with Bodil, named Sölvi. The king hoped for another strong Norse warrior in coming years. By 30 January the enemy had disappeared from sight in Hlynov. Even if they do make a return, they are unlikely to cause any problems to the occupation, which is solid in both of Miemo’s counties, with the assistance of the Smaleskjans in Vologda.

    February 875

    There is some fight in the besieged Chud garrison after all: they sortie on 1 February. While they do cause some casualties, it is unsuccessful and will shorten their resistance.

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    The Chud army resurfaces on 14 February, but the bold Smaleskjans waste no time and move to attack them!

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    Trouble at Home

    While the siege of Chud continues and the Smaleskjans seek to intercept the enemy, alarming news arrives by fast messenger from Nygarðr. An attempt has been made on Prince Helgi’s life! It has failed, but the plot continues and the repercussions will be long-lasting. Further, it leaves the King a diabolical quandary. Let us first read a summary of the plot as sent by the Chancellor, Hrörekr.

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    So, Rurik’s own wife and Spymaster, still off in Constantinople but with a wide network back at home, cannot be relied upon to foil this plot: she is the ringleader! Against his son, heir and Marshal! She is not close by to be able to question, but some deductions can be made about why she may have made this attempt and wishes to see it through. But first, let us delve into the plotters who back her. Yes, the Steward Alfgeir is one! Even more division in the Council. And Dan, the commander he personally promoted and took on the long raid of Britannia. Currently commanding a wing of the army with him in Chud! Helgi seems not to be aware of their complicity as yet, but has received information that in his mind incontrovertibly implicates Queen Ingjerðr. What a mess! Hrörekr’s advises that, so far, only he and now the King (and presumably Ingjerðr herself) know of the involvement of the other two men in this plot.

    First, Rurik must decide whether to confront Dan about it or keep quiet for now and assess developments. And similarly with Alfgeir, when the King returns to the keep in Nygarðr at the end of the war – which should be very soon. But this infamy has now at the least soured his personal view of the Queen. But she is pregnant, with their fifth child! What is he to do about her? Hröreckr advises he has just cause to arrest her for this. He would have to order men to travel secretly to Constantinople and arrest her there. She could slip away. And Ingjerðr still, by the Chancellor’s account, had an undiminished regard for her husband. What to do?

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    An artist's rendition of the scene where Helgi presented the head of his would-be murderer to Chancellor Hrörekr in Luki: it was separated once he had delivered a confession of the Queen’s involvement. Helgi may be craven, but he can fight, especially when cornered!

    Rurik thought on this. Without Ingjerðr anywhere near to question in person, what were her likely motivations? He knew she had a mildly negative opinion of Helgi, but not extremely so. Like Rurik himself, she disapproved of his craven nature. Mainly, she resented his adherence to the Slavic gods (though less so than Rurik himself, since he became a zealot for the Norse Faith). There just wasn’t that much to sway her in Helgi's favour. No, it must be linked to him being heir to the realm, to the disadvantage of her own children, who could well be imperilled by Helgi’s ascendancy and would certainly be rivals. This was actually a logical point from her perspective and would not have escaped the notice of a practiced spymaster like the Queen. This, and the animus others had for Helgi, must have been what allowed her to persuade them to join the plot: the idea of a craven, wroth, cruel and proud heathen inheriting the realm would surely offend more people than just the Queen. It had been a long-running issue for Rurik himself.

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    But Rurik, despite the many problems he had with Helgi, simply could not escape the fact he was his child – something that was not there for the Queen. And if he considered things honestly, had it not been for that fact, his opinion of his son would be even more scornful than hers. Rurik also had to consider his four (soon to be five) legitimate children with Ingjerðr, the future of the realm and of his dream of a new Rus kingdom leading a quest to secure the Holy Sites of the Norse Faith and reform it, while confirming the faith in the newly conquered lands. There was a good chance this whole enterprise would fail if left largely in the hands of an unconverted heathen son. But then, a son who still held his father in very high esteem. That Helgi was his son meant he simply could not, for reasons of honour and affection, join such a plot. But what should he do about it?

    And what of Helgi himself? The Chancellor confirmed he was indeed convinced Ingjerðr was behind the attempted murder. This would be enough poison his view of her for decades – hardly surprising. Interestingly, Hrörekr reports Helgi’s wife, Jorunn Flatnefr, doesn’t think too much of Helgi either: again, it is the issue of religion. But despite that, it turns out that she is pregnant too! After eight years of trying – with both of them respectively having ambitions for a son or a daughter – a possible new heir to Helgi could be born soon! It could even be that the pregnancy may have spurred Ingjerðr to action, realising that Helgi may produce a son after all, making it even more likely that her own sons by Rurik would be removed in the realm’s pecking order. Rurik poses himself a question in his own mind: Are there any more complications to throw into this situation?

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    Rurik has plenty to think about, but decides not to blunder into a rash action. He will not attempt to imprison the Queen – yet, anyway. He won’t even issue an order for her (or her co-conspirators) to cease the plot until he has had a chance to consider all the implications. He cannot join it, but that hard, merciless part of his mind (which is quite a large part, if the historical record is accurate) mulls over the dangerous thought: perhaps I could let it run and see if it succeeds – it could be a gift from the Gods in disguise. He then found himself thinking (or so his secret diary confides): no, that must be the Great Trickster, Loki, speaking. But then, he is no less a God than any of the others – his advice too can have its place. A quandary indeed. He decides to put the whole imbroglio off until the war is won, he is back in Nygarðr, and all the angles can be considered. Family!? Bah!

    Ch19 Q1: To stop, or not to stop? To stop the plot, or not to stop it? That is the question. Whether it is nobler in the mind to ignore the daggers and poisons of outrageous intrigue; or to imprison the Queen or at least take action against a sea of plotting, and by opposing end it. Ay, there’s the rub! For who would bear the whips and scorns of time, the assassin’s wrong, the proud man’s contumely, the pangs of despised love, the law’s delay and the insolence of office? And thus, the native hue of resolution is sicklied over with the pale cast of thought, and King Rurik loses the name of action: Soft you now - fair Ingjerðr in Constantinople does reside. Queen and Wife, in your prayers be all my sins remembered! [With apologies to The Bard.]

    Or, more briefly: Oh, what a mess – what should Rurik do, do you think?

    PS: I will declare my devilish first thoughts up front: cry havoc and let slip the dogs of intrigue! Perhaps just let it run and try to ignore it as Rurik, staying above it or away in the field conquering. This could be tricky in a narrative sense, but I can slip and wriggle around that.

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    March 875 - Back to the War (Briefly)

    A couple of weeks after the dastardly doings of February, the keep of Chud surrenders on 3 March. The subjugation war (which has been characterised as a claim to complete the Jarldom of Belo Ozero) is over. There was only one field battle: that of Yamsky Gorodok, won by Smaleskjan regiment. The rest of the victories were the two sieges. Just four days before another battle would have been fought against Miemo’s troops. This is good, as it will prevent further bloodshed of what are now going to be a ‘loyal’ vassal’s troops!

    sVcHRL.jpg

    The terms of the victory are spelled out: Miemo (now simply the Chief of Vologda) has no choice but to bend the knee. Naturally, the animus generated by this will last a long time and cannot be easily helped.

    EY4RZu.jpg

    One of Miemo’s courtiers recorded him as saying: “If I live for a hundred years more, I will never forgive this truly ‘petty’ King and Usurper!” He is also likely to have wished for his humours to rot in his living body (a popular curse of the time). But if this was so, it is lost to the mists of time.

    gVjqPR.jpg

    Miemo ‘bends the knee’ to Rurik in the capital Nygarðr, on 3 March 875 CE. One can only imagine what the reduced former High Chief may have been muttering under his breath at this point. As far as Rurik is concerned, he can like it or lose his head.

    After taking careful advice and checking for any warning messages from his officers, Rurik dismissed his levies and those of Godi þorolfr, within the realm’s newest provinces! All seems well.

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    The next chapter will run straight on from this one and the questions all grouped together at the end of that, mainly for reasons of length and manageability. A Great Thing will be convened after Chapter 20 is posted.
     
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    Chapter 20: A Council of War or a Council at War? (3 March 875)
  • Chapter 20: A Council of War or a Council at War? (3 March 875)

    Previously, on Blut und Schlacht … Former High Chief Miemo of Chud has been forced to bend the knee and is a very unhappy and bitter vassal of the King of Holmgarðr. Rurik now holds the Jarldom of Belo Ozero, created automatically on the subjugation of Chud and the loss by Miemo of the county of Chud as well as his High Chiefdom. The issue of the (alleged) conspiracy by Queen Ingjerðr to murder Helgi and clear the way for her own sons to inherit in full remains unresolved, with no action taken as yet. Yet among all the fraught news, hearts yearn for companionship and the bliss (!?) of wedded life!

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    The Council Meets

    As Gumarich der Schreiber had (literally) 'described' it, a particularly significant Council meeting occurred in Nygarðr, straight after then war had ended. Rurik had rushed home ahead of his remaining troops, leaving Sverker and Dan in charge of his personal regiment, the levies already having been (safely, this time) dismissed.

    Having hurried back to the capital, Rurik convened his Council on the same day: Hrörekr was briefly summoned from his mission in Luki and Alfgeir from Ladoga, where the Steward had been idling away since supervising construction works last year. Rurik had been preoccupied with the war and had forgotten to issue him new orders in December. And probably trying to skulk there so he wouldn’t be implicated in the plot, thought Rurik to himself. Helgi and Godi þorolfr were already present. Only Ingjerðr, as Spymaster, was absent, in far Constantinople. Just as well really. Things would be tense enough already!

    Before speaking, Rurik looks around at his assembled Councillors. He tries to gauge how each might perceive each other as he thinks on his own observations over the years the Council has been together – unchanged – since his founding of Holmgarðr eight years before. He knows all the other members have religious differences with Helgi, while some also find aspects of his personal nature and behaviour distasteful as well. Looking around the table, and knowing the Queen’s opinion, it seems none of the other Councillors much like Helgi.

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    But importantly, it was clear from the disposition of Helgi that he has no inkling of Steward Alfgeir’s involvement in the plot. Hrörekr does of course, having received Helgi's accusation (in very graphic form) and reported on it to the King. He had advised the King, as Chancellor and Lawspeaker, of his rights and options in the matter by law. But Hrörekr is an urbane character and gives no indication of anything being untoward. If Alfgeir is aware anyone else knows of his involvement, he gives no indication of it: his deceitful and envious nature – and the many barbs he must put up with because of his stature – mean he is quite a smooth and unreadable operator himself.

    Thinking on it, of his entire court (which is of course of the Norse faith), the only people with a positive opinion of Helgi are Rurik himself and his young children – Helgi’s half-brothers and -sisters (and they only just). Only close, blood family ties can dispel the antipathy everyone else feels for him. Though some of the other Slavic vassal chiefs may think a bit better of him – for obvious reasons. This is a sad fact for Rurik to have to confront – and a sobering one concerning the future of the realm.

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    He stirs himself from this contemplation and reverie to move to business. He hopes to steer things clear of any discussion of the conspiracy in the Council itself. He needs to talk to Helgi privately about this: Helgi has not yet had the opportunity to do so. But Rurik can see the barely restrained tension and agitation in his son – mixed with a deal of furtive fear. No doubt wondering where the next blow will come from or whether the next drink he takes will be laced with poison.

    “Steward Alfgeir,” began Rurik. “Something about you has come to my attention.” This provokes an almost imperceptible start in the dwarf and a slight darting of his eyes to Helgi. Though only the King – who is scrutinising him closely and sternly – notices. The Chancellor remains impassive.

    “You have been idling away these last months in Ladoga, when I should have had you promoting Norse culture here in Holmgarðr.” Alfgeir relaxes again. “You are to start that immediately.”

    “Yes, of course My Konungr, I will start straight away.”


    2Sl4ud.jpg


    “That you shall! Next, we will examine the state of the realm following our recent just and glorious victory over Chud. Chancellor!”

    “My liege, I am pleased to advise that the new Jarldom of Belo Ozero has been established as a result of your great conquest, with you its Jarl. Here is a map of its component counties and, by tribal law, the line of succession after you. Under our Gavelkind succession laws, your second son, young Prince Elif becomes heir to this title.”

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    “Very well then. What does this mean for the number of holdings I can possess directly before by dear vassals begin to get agitated? I had thought I had already reached that limit – six. Now that I have also assumed direct control of the county of Chud as a result of the settlement, does that mean I must discard one to placate my Chiefs?”

    “My liege, this works out very conveniently,” Hrörekr continued. “Indeed, at first blush, this was so. But almost immediately, they came to appreciate that your new status as a Great Duke bestowed more esteem and honour on your position, thus allowing them to happily tolerate the expansion of your demesne to seven holdings, without deleterious effect on taxation, recruitment or opinion. It is not an issue now, but that same status would now allow you to command the loyalty of up to 22 vassals without ill-feeling among the lords of the realm.”

    xZuecy.jpg


    “Very well, that is good news. I have also noticed that Royal Prestige has grown again, if the reception I have received back home is anything to go by. My personal levies are growing slowly but steadily – thank you, my son, for your stout efforts in that regard – but our treasury is still quite low.”

    “Indeed, My Konungr,” opines Alfgeir. “I would like to see that amount greatly increased, whether for building projects or a reserve for hiring men-at-arms in extremis.”

    “I know, Alfgeir, and would dearly love to raid again in rich foreign lands, but I cannot erase the Dream of Rus from my mind. You know I am always in a hurry – idleness is a slow death for any man who longs for blood and battle!”

    Rurik looked around at Helgi and saw he was beginning to chafe at the bit. I will divert the conversation, so he doesn’t come out with something he will regret later. “But, before we turn to that, I want to talk about the seeking of knowledge. Helgi, I hear your efforts to bring our military practices up to date have produced some fine results!”


    “Ah, yes father,” the Prince-Marshal says as he tries to gather his thoughts. “We have made progress in the final two areas we must master before we can take all our study to another level. We have left these last two until now because they have not been a priority for us to date. While we cannot yet raise cavalry ourselves, if we hire any, perhaps some increased expertise in their handling may be of use. And better knowledge of shipbuilding is of itself very useful for a raiding nation. Our main problem for now is that Ingria is our only coastal province. I doubt you will be keen to build shipyards for Nuyanza, but the opportunity make come to create a shipbuilding centre, which may aid in creating raiding fleets. It will now take us some time to attain a discipline on the next level of military leaning.”

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    Ch20 Q1: Shipbuilding. So, were I to build a shipyard in Ingria, would it start to produce ships for Nuyanza, that would then form a fleet levy? That, because this is a tribal realm, he would not be obliged to supply if I called on them? I guess I will want to secure a demesne coastal county if I want to do much in that regard. Also, is there any naval combat in CK2? Or do they simply transport troops around? I can’t recall any specific naval combat in ‘ordinary’ CK2 AARs I’ve read. I’ve seen reference to ship raiding in an AGOT AAR (thanks Rufy_King), but without any mechanics of ship-ship combat being mentioned. Any obvious stuff I may be missing on the naval side would be of interest.
    “Very good, son. Let us proceed at once with those disciplines and set our eye on the more advanced study in our key areas of interest. Steward Alfgeir, what can you offer us on the development of our buildings and the production of wealth? I want the realm to gradually take it place as one of the great kingdoms of the world. We will fight and raid, but must also build for the future.”

    “My Konungr, we have four choices before us. They are listed in this document I have produced to explain them and the benefits each would bring. Gumarich, would you please pass them to the Council? members”

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    “I see, the choices are varied and complex for a poor warrior such as me. Do you advice for me Alfgeir?”

    “While I am attracted to the constant improvement of our town building, the Godi may wish for better facilities at Tikhvin, while the Prince-Marshal may, I am sure, wish to improve our defensive abilities." He looks around the table, wondering whether his spiteful little barb aimed at the Prince had hit any marks. "These matters are beyond our experience in Holmgarðr – perhaps learned people from our populace and beyond could provide words of wisdom on this matter, as we can only select one of these four disciplines for now?”

    “Yes, that would be a fine question to direct towards the next Thing, Lord Steward." The Chancellor turns to his King. "With your permission My Liege, I will see to it.” Rurik nods his assent.

    Ch20 Q2: Economic Advances. Any views on which of these areas would be best to focus on next would be most welcome. There are bound to be some conditional requirements to make some of the benefits workable, while others may be more suitable for a young and expanding tribal realm.

    And before Helgi could draw breath for an interjection, Rurik looks to a large map on a table at the side of the hall and has the council members gather around it.

    “Helgi, I will be wanting your advice on the following matters in particular, so let us focus now on the Dream of Rus.”

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    This map shows the de jure Rus claim and those counties yet to be brought into the fold as at 3 March 875 CE.

    “Helgi, tell me first of Merya.”

    “Father, a more substantive realm than we have fought so far. We estimate their levy strength to be almost exactly the same as we have available ourselves now. High Chief Tyueykezhut is a competent military leader. Hrörekr can speak to the other aspects.”

    “Yes My Liege, their reserves of gold, prestige and piety are small and present no threat. The Finn Tyueykezhut only has pacts with his own vassals and his wife – no external alliances to be concerned about.”

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    "A feasible target then, but we would want to either rebuild our levy base or call on tribal army of conquest to get a comfortable advantage over them.” Rurik then points to the next map. “Let us look again at Tver, more closely this time.”

    “High Chief Zhavoronok can only muster around 1,050 levies, giving us a slight numerical advantage over him. And he is no great general himself. While he has no foreign defensive pacts protecting him that we can see, he is the member of a defensive pact opposing King Arpád of Hungary.”

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    “My thanks Helgi. Hrörekr, can you confirm this would not oblige his fellow pact members to intervene against us? And what of his other resources?”

    “I do not believe they would be so obliged My Liege, but will endeavour to confirm that at the Thing from the learned gathered there.

    Ch20 Q3: Alliances. I will check the ‘defensive pagan’ characteristic for Tver to see if they too can summon a pious horde, as Pskov did – I suspect they can. But have a read the alliance mechanism right re the anti-Hungary pact? An attack by Rurik would not trigger it, is my assumption.

    "As for other sources of troops, he has neither the money or prestige for that. But his piety to the heathen Slavic Gods may allow him to summon a horde of holy warriors, as occurred with Pskov. I will check that.”

    At the reference to ‘heathen Slavic Gods’, Helgi can restrain his anger no longer, though its target is at least directed away from the assassination. Rurik inwardly groans, though maybe this change of direction will allow things to be diverted. Helgi stands and begins shouting angrily at the Chancellor.

    “You would do well to watch your words Hrörekr, most people in this land follow them too. As do I – you would keep a civil tongue about this subject when I am king!” In his anger, he utters words that do him no good in this gathering and undermine his standing.

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    Fingers are pointed and accusations made in the Council Room.

    The Godi gestures towards the King with an open and upturned palm and says, in a controlled but angry voice, “Your King and Father yet lives hale and hearty and may Odin grant he long does so. He devoutly worships the true Norse Gods – as should you!
    Rurik himself tries to maintain a just and magisterial bearing. Alfgeir has said nothing as yet on this matter, but is clearly straining to do so.

    Before it can go any further, Rurik rises and proclaims, in a firm but low voice. “Silence, all of you!” He eyes each of the Councillors in turn, who are all abashed. They make various apologies to him in low voices, with the three Norse members ostentatiously refusing to look in Helgi's direction while he continues to glare at each of them.

    “We will continue the business of this meeting and you will all maintain a proper bearing and respect for this body and my crown. I will not degrade any of you proud lords for holding your beliefs by forcing you to apologise against your wills."

    Rurik turns to the Chancellor first. "Hrörekr, I know you meant no personal disrespect for the Prince-Marshal and were voicing what comes naturally to you. But in this Council at least, while the Prince is present, perhaps we can tone down our natural religious fervour out of mutual respect for all present.” The Chancellor bows his head in respectful acquiescence.


    Rurik then looks kindly at the Godi. “þorolfr, you know there is no more zealous follower of the True Gods than I. I thank you for defending them and me, but as you observe I am hale and hearty yet and will fight my own fights, if I find any, and try to find the wisdom of Odin when Thor’s hammer is not required.” The Godi nods and smiles, visibly relaxing.

    The King then turns to Helgi. “Finally, son, you know my views on matters of religion. We will discuss this – and other matters that have come to my attention – in private. I know you meant no insult or disrespect to me, but you must remember to maintain your calm and your judgement, especially in Council. You have had grave provocation of late outside this place. I understand that and the effect it can have and so demand no apology. Just a princely disposition and a calm head while we discuss serious issues of state.”

    Helgi nods stiffly. While he resents the situation, he esteems his father very highly and realises he has let his anger compromise his standing with all present. Though this does not stop him contemplating cruel fantasies of head-lopping and dismemberment, he actually fears the consequences that his pride and anger can lead to. Despite his other faults, he is no fool.

    The Councillors all resume their positions around the map table and make a play of stately detachment. Rurik believes he has managed to turn the outburst to his advantage. He will try to wrap the meeting up and then arrange a later meeting with Helgi in private, to chart a way ahead and see if he can keep his family together and the realm united.


    “So, Tver we will consider again later. I do like it as a target. We can get at it without having to attack across the Volga. And even if they can amass a religious levy, we could match that with a tribal one of our own and still hope to maintain some advantage. But I would now like to take a quick look at Mari. While the young High Chief commands four counties in all, only one – Galich Mersky – is part of the Rus claim. It now borders our realm since the victory over Chud. Perhaps we could quickly step in and conquer it – without the complications of subjugation and taking on more distant lands we don’t need for now. Your thoughts, my Councillors?”

    7VBGA6.jpg

    “Father,” begins Helgi, much subdued now, if not happy. “High Chief Tutyra is not yet of age and his levy is small. He is no great general himself yet, but may have such at his command. An attack from Vologda would be tactically easy, with no river crossing. And attacking Mari first would allow time for the rest of our levy to replenish and for me to advance my training efforts in that cause. I will let the Chancellor talk to the rest.” He says this last while studiously avoid any glance in Hrörekr’s direction.

    “My Liege,” offers the Chancellor, addressing the King directly and himself ignoring Helgi. “Our information is that his only pacts are with his own tribal vassals, so he may attract some support from them – as we might from ours, or at least the trusty men of Smaleskja. Tutyra's piety would not be enough to raise a religious host, even were he to have that option available, and he has no more coin than us to hand. But he has inherited much prestige from his father. The possibility of him raising a tribal horde for conquest – to use against us in some kind of counter-claim – would need to be investigated.”

    “Then do so. Perhaps another question you could refer to the Thing.”

    Ch20 Q4: Tribal Armies. Does it sound plausible that the young High Chief of Mari could call on a tribal horde under these circumstances? Or is there some mechanic that prevents him doing so in response to a war of claim, as opposed to him launching one himself? I can of course find out by experiment and counteract it with my own call, but it would be useful to have some indications in advance.

    “Then that concludes the formal part of our proceedings today,” announces the King, with some reasonably well-concealed relief. His very highly developed powers of persuasion and diplomacy [personal 21, 37 State diplomacy score] have come to the fore – a useful complement to his even greater skills on the battlefield. “We will convene again to decide the way forward after the next Thing, which I will proclaim as a Great Thing.”

    After a short pause and just as the Council members begin to rise from their chairs, he holds up his hand and smiles warmly. “But before we disperse, I wish to finish today’s gathering on a happy note and see us all depart with good humour.”

    “Hrörekr, it has come to my attention that you are ambitious for marriage and I warmly welcome the opportunity for you to advance our Norse cause.” Helgi fidgets impatiently at this, but holds his peace.

    Xmkgwk.jpg

    “I have found a good Norse girl for you to wed, one Aslaug af Smaleskja, who has been residing here at Nygarðr and has accepted my offer to join the court. You may celebrate your wedding this very night and return to your mission in Luki after the gathering of the Great Thing tomorrow with a new bride!”

    sL165O.jpg

    As Hrörekr is lowborn, it will need to be a matrilineal marriage. She may be gluttonous and cynical, but Hrörekr might appreciate her diligence, while her lustful appetites and Midas touch will improve the chances of children being produced. The Chancellor is not old, but his years do advance. [I didn’t get an arrival at court screenshot for Aslaug, but she arrived at the same time as Beata, who you will meet next.]

    “Why thank you My Liege, this is a great honour and I am most humbly grateful for the time you have taken from your great labours make this arrangement for me.” He is truly touched by the thought the King has put into his welfare and warms even further in his opinion of his liege, as he quaintly insists on calling him.

    “And my good Steward, the tragic death of Edla has left you without a wife, and your young daughter without a mother.” The King restrains his own grief here to that appropriate for a king regarding the wife of a councillor. Alfgeir appears never to have learned of the affair the King had conducted with his wife. Nor to care greatly that she had died, for that matter. “I have also arranged a match for you. I hope young Beata, a good Norse lass from our newly acquired lands of Vologda, will suit you well.”

    Cwnc1e.jpg

    The King’s words are meant with both verity and some irony. Beata’s stutter can perhaps balance Alfgeir’s dwarfism. His lack of any personal tact will either harmonise or strike sparks with Alfgeirs’s similar traits. But her Midas Touch and greed give her a very high stewardship ability. Her lustful nature and shared zealotry for the True Norse Gods may also assist the relationship. Alfgeir will just have to put up with her stubbornness. At some point in the future we will check to see how both new relationships are progressing.

    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

    So ends a long, important and at times tumultuous Council meeting. The evening is taken up with a great celebration of the recent victory over Chud and of two weddings. Rurik tells his son that tonight is no time for the serious discussion they must have, but that it will be had soon, when the events of the day can be put into perspective and after the Great Thing has been concluded on the morrow, with the issues facing the future of the realm can be decided. The King advises his still tense son that he has been told by the Chancellor of the accusation he has made against the Queen and Spymaster, and that he has written to her in far Constantinople for her explanation of events.

    He counsels that while the accusation may be true, it was based of the word of the summarily executed would-be assassin. There was always a chance that an extra level of subterfuge may have been used and there was another behind the plot in truth, seeking to cover themselves by implicating the Queen. Helgi is dubious about this: he is firm in his suspicions and cannot be swayed from them. But in this instance, he has no choice but to accept this interim direction from his father and prepare himself for their meeting the following evening. Another consequence of his outburst in the Council meeting that day is he has lost a potential ally and ‘honest broker’ in this matter in the Chancellor, who has been conducting investigations due to the implication of the King’s Spymaster in the matter.

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    The Great Thing would be convened shortly. There were many questions posed and, as always, advice or comment welcomed on everything raised in the recent events of the Rurikid Dynasty. Some of these would significantly influence its future direction, in both the immediate and the long terms.

    Questions (Chapters 19 and 20 combined)

    Ch19 Q1: To stop, or not to stop? To stop the plot, or not to stop it? That is the question. Whether it is nobler in the mind to ignore the daggers and poisons of outrageous intrigue; to imprison the Queen or simply take action against a sea of plotting, and by opposing end it. Ay, there’s the rub! For who would bear the whips and scorns of time, the assassin’s wrong, the proud man’s contumely, the pangs of despised love, the law’s delay and the insolence of office? And thus, the native hue of resolution is sicklied over with the pale cast of thought, and King Rurik loses the name of action: Soft you now - fair Ingjerðr in Constantinople does reside. Queen and Wife, in your prayers be all my sins remembered! [With apologies to The Bard.]

    Or, more briefly: Oh, what a mess – what should Rurik do, do you think?

    PS: I will declare my devilish first thoughts up front: cry havoc and let slip the dogs of intrigue! Just let it run and try to ignore it as Rurik, stay above it or away in the field conquering. This could be tricky in a narrative sense, but I can slip and wriggle around that.


    Ch20 Q1: Shipbuilding. So, were I to build a shipyard in Ingria, it would start to produce ships for Nuyanza, that would form a fleet levy? That, because this is a tribal realm, he would not be obliged to supply if I called on them? I guess I will want to secure a demesne coastal county if I want to do much in that regard. Also, is there any naval combat in CK2? Or do they simply transport troops around? I can’t recall any specific naval combat in ‘ordinary’ CK2 AARs I’ve read. I’ve seen reference to ship raiding in an AGOT AAR (thanks Rufy_King), but without any specifics of ship-ship combat being mentioned. Any obvious stuff I may be missing on the naval side would be of interest.

    Ch20 Q2: Economic Advances. Any views on which of these areas would be best to focus on next would be most welcome. There are bound to be some conditional requirements to make some of the benefits workable, while others may be more suitable for a young and expanding tribal realm.

    Ch20 Q3: Alliances. I will check the ‘defensive pagan’ characteristic for Tver to see if they too can summon a pious horde, as Pskov did – I suspect they can. But have a read the alliance mechanism right re the anti-Hungary pact? An attack by Rurik would not trigger it, is my assumption.

    Ch20 Q4: Tribal Armies. Does it sound plausible that the young High Chief of Mari could call on a tribal horde under these circumstances? Or is there some mechanic that prevents him doing so in response to a war of claim, as opposed to him launching one himself? I can of course find out by experiment and counteract it with my own call, but it would be useful to have some indications in advance.

    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

    7883mz.jpg

    Loki is up to his old tricks again, tormenting the thoughts of King Rurik in the dark watches of the night.

    The mischievous Loki has once again been meddling in the affairs of the mortal men and women of Holmgarðr! And the King is at least listening to what he whispers into his mind in the darker hours of the long northern night as he restlessly seeks sleep after the tumultuous events of the day. His long-held doubts about his son compete with the call of blood bonds. The affection of his wife and her understandable – if bloody – motivations for their other children – soon to number five. The future and long-term interests of the realm, his legacy and the Norse Faith in the land of Rus.

    A Slavic King ruling over almost exclusively Slavic chiefs in a Slavic land … the eventual outcome can easily be imagined. And the fate of his two fine young Norse sons in particular – perhaps even three after the next child is born. It may be good to be the king, but it is never easy, he muses to himself as he finally drifts off to an exhausted sleep, alone in the chamber he has shared with both Ingjerðr and poor Edla.

    Rurik may be too stern for tears, but even someone of his prodigious capabilities and achievements was not immune from sadness, loneliness and uncertainty.
     
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    The Seventh Thing of Rurik's Reign - the Great Thing of March 875 (a summary of advice from Chapters 19 and 20)
  • The Seventh Thing of Rurik's Reign - the Great Thing of March 875 (a summary of advice from Chapters 19 and 20)

    Well, so much excellent debate and advice, which I will (as has now become tradition) collate by topic and summarise for posterity and learning purposes below. Once again, thanks for the informed and (on the vexed topic of the Helgi Problem) lively debate!

    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

    Ch19 Q1: To stop, or not to stop? To stop the plot, or not to stop it? That is the question. Whether it is nobler in the mind to ignore the daggers and poisons of outrageous intrigue; to imprison the Queen or simply take action against a sea of plotting, and by opposing end it. Ay, there’s the rub! For who would bear the whips and scorns of time, the assassin’s wrong, the proud man’s contumely, the pangs of despised love, the law’s delay and the insolence of office? And thus, the native hue of resolution is sicklied over with the pale cast of thought, and King Rurik loses the name of action: Soft you now - fair Ingjerðr in Constantinople does reside. Queen and Wife, in your prayers be all my sins remembered! [With apologies to The Bard.]

    Or, more briefly: Oh, what a mess – what should Rurik do, do you think?

    PS: I will declare my devilish first thoughts up front: cry havoc and let slip the dogs of intrigue! Just let it run and try to ignore it as Rurik, stay above it or away in the field conquering. This could be tricky in a narrative sense, but I can slip and wriggle around that.


    Don't stop them. There is no reason to go out of your way to spare your son and a few reasons why his death might be a good idea, just not enough for you to risk the king getting involved. To be honest, if you do end up controlling him later on, the first things you'll do are convert to the Norse religion and culture anyway so it's not too big of a problem.
    Stop it. As you seem to be role playing I would suggest, no matter what the politics, he is your son and he seems to like you.
    I am with @Eurasia here - go with the roleplay option. I think that makes the game more fun, generally.
    With the player character as presented so far and all we know about Norse culture, religion and tribal law, I think it would be a coin toss. The ruler is popular enough and his faith is beyond reproach so I think everyone would go along with either one, whatever he decided. As to what he decides...there is nothing stopping you from favouring another son with inheritances if you want, which I think is something he'd do in this situation, where one son is clearly unsuitable for the realm he might rule one day. But I think that would be the choice, favour another son and let him live but diminished in rank (gradually of course) or let them plot and eventually succeed.

    Since the percentage is low on the plot power, in game terms I would just leave them be because they probably will not succeed unless some more people get involved. Right now, there's no need to bribe or threaten people out of the plot...unless the success threshold is lower for tribal characters? Don't know. Check that.
    Let it go. Ruriks is a zealous pagan. Family is all good and well, but Valhalla is forever. And his son ain't going there no matter what.
    Love the debate in the Great Thing so far re the plot against Helgi: for me it is a close run decision. I am largely role playing, but the learning side is just as important and this my first substantive plot involvement. So from that perspective I’d be interested to see how it might fare if I let it run, but trying to stop a plot carries interest as well. No one seems to be advocating the more extreme option of actually trying to imprison the Queen - not that I’m surprised at that.

    Please feel free to offer your views if you haven’t already, or to continue the discussion if you have and feel like following up. It’s all appreciated :)
    Personally I generally only imprison plot leaders if I intend to shake them down for some ransom cash (A fine if you will).
    Or revoke their titles :D
    And in this case, I don’t I’d get much ransom for the Queen: Rurik could pay himself!
    Well, this is peculiar. I admit that in the post I was challenged with the same question: to let a plot kill my elder, muslim converted son - I don't remember how that happened honestly -, and let my second, good commander, catholic son get his place or to stop it and probably see the empire fall. I was cruel AND zelous, so let them kill I said, and the heathen was dispatched ;) In your case, it boils down to wether or not you want to really get rid of him once and for all.
    Uneasy lies the head that wears a crown...

    The decision about his son must be tearing him up. Shame there isn’t an option to threaten your son with the plot to get him to convert eh?

    Others have answered on the tactical stuff. Strategically it makes sense to let the plot play out. If he dies it won’t have been by the king’s Hand and the queen can hardly be blamed for protecting the interests of her son’s...
    Yeah, from a gameplay perspective, definitely let it happen. From an RP perspective, it's rough.
    I'm not going to weigh in one way or another. Suffice it to say that this is one of those situations where my only real advice is "Consider your options, remember your plan, and go with your gut, whatever that tells you to do."
    Wow, these are all great comments and valid views. The balance of views between the two principal courses pretty accurately mirror Rurik’s thoughts on this very difficult matter. I will not give away his decision at this point and wait until the next chapter to see what he will do – haven’t quite decided myself yet! But the final decision will be a fine balance of game-driven characteristics and the strategy for the game – noting that too is part of Rurik’s role.

    The one thing you can be sure about is that he will indeed agonise on this, whatever he decides, something or someone is likely to feel betrayed. It is the nature of the situation. There will also be one ‘surprise’ that may have a bearing on the decision too. But in which direction?

    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

    Ch20 Q1: Shipbuilding. So, were I to build a shipyard in Ingria, it would start to produce ships for Nuyanza, that would form a fleet levy? That, because this is a tribal realm, he would not be obliged to supply if I called on them? I guess I will want to secure a demesne coastal county if I want to do much in that regard. Also, is there any naval combat in CK2? Or do they simply transport troops around? I can’t recall any specific naval combat in ‘ordinary’ CK2 AARs I’ve read. I’ve seen reference to ship raiding in an AGOT AAR (thanks Rufy_King), but without any specifics of ship-ship combat being mentioned. Any obvious stuff I may be missing on the naval side would be of interest.

    Yes you need to get your own coastal province. In feudal lands, where your personal land is limited, the best bet I see to get two duchies next to each other that have as much coastal land as possible so you can have the biggest navy in your realm belong to you personally. There is no ship to ship combat in CKII (which is BULLSH-angry rant cut off) so literally you just need to focus on numbers. How many troops do you have and how many boats are you going to need to move them? That sort of thing, because it's the fastest way of moving around AND you're a Viking, which means you can sail up rivers, unlike everyone else in the game, giving you huge advantages say, in the Rhine and Danube regions but also in India.
    I would point out that the future landscape of Rus has a lot of rivers and ships are a great place to withdraw to when larger enemy armies are trying to get you. Armies can't be attacked while on a ship. And no, no naval combat, they are just transportation.
    Get coastal provinces ASAP as others have said. Ships are pure transports in CKII.
    Yes, Nuyanza would be the one to gain from the shipyard. If you were to build a tribe on the coast, and then there a shipyard, I guess theoretically you would be the holder of it... but that's quite costly for a few more ships. If you want more ships the safest bet is conquer a new coast.

    As for ship fighting... let's just say that's one of the few things people ask from the beginning and they never added - it may even be the only one now that I think about it...
    I'm usually playing in the Mediterranean, and from a perspective of troop transport vassal coastal counties seem sufficient to move my troops. For that matter, it's the cities in the counties that seem to really provide ships. For a norse tribal character, that may be different. And as the others have mentioned, there's no naval combat.
    Others have weighed in on how the unmodded game works, but having played the AGOT mod a fair bit myself, I can say that those events are basically part of a special scripted sequence exclusively for Drowned God rulers. "Raider" characters can't launch raids the standard way if they're vassals of somebody whose religion, culture, and government don't allow raiding (or at least they couldn't last time I checked; applies in both the base game and in mods), so the AGOT mod devs gave Drowned God rulers a special Intrigue decision to allow them to "Go Reaving" as a sort of workaround.
    Thanks – I think the info here is very clear and consistent: no ship fighting; ships very useful for Norse Raiders; need to get coastal province(s) within the demesne to make it worthwhile to build them. The problem with going outright now for those coastal provinces (ie as advocated by PVT Ascoobis and suggested by others) is not the concept: it absolutely makes sense. With forming Rus as the current priority and trying to form Rus ASAP – as much as possible within Rurik’s lifetime, taking advantage of his boss stats and inevitable succession setbacks – none of the Rus provinces needed from here are coastal. And for now, the 40 event ships Rurik started with seem ample for any raiding purposes likely in the reasonably near future.

    I think shipbuilding will be borne in mind, but maybe as a follow-on objective after Rus has been safely formed. Perhaps as a precursor to a great period of raiding and maybe trying to secure the Norse holy sites to reform the religion.

    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

    Ch20 Q2: Economic Advances. Any views on which of these areas would be best to focus on next would be most welcome. There are bound to be some conditional requirements to make some of the benefits workable, while others may be more suitable for a young and expanding tribal realm.

    Always grtvimproved keeps First because that's the source of most of your personal income and levy upgrades in individual counties. Then castle and town and so on. Basically get the stuff that helps you first then your vassals.
    Do you own a lot of Towns? I would lean towards Towns UNLESS you have more Keeps. But money is always welcome.
    I don't worry overmuch about the "best", right or wrong as that may be. I figure over time to get them all. Money is always good of course, but troops are very useful too.
    It makes no difference at this point as you've almost enough points for both towns and keeps. First one, then the other. It won't be more than a couple years if that, barely enough time for an upgrade to finish.
    Well, if you want ships, you should go for the Trade Practices. Otherwise I suggest Castle Infrastructures.
    Do you have the techs to get your tribal holdings all the max buildings? Make sure of that. Past that point, I'd go for keeps, unless you think you might try to go merchant republic (which, if you do, you'll need your primary holding to be on the coast to avoid an instant game over).
    As with @stnylan, I've never personally needed to get too involved in micromanaging tech advancement. If I have a nice fat wad of tech points and a desire / need to get an especially advantageous tech level (say, Military Organization) a few decades earlier than usual, then I might angle for that as a short-term goal, but in general the passive gains tend to work well enough for me to be perfectly comfortable with waiting for the prompts and spending my points on whatever's available.

    One thing you may want to consider as a tribal ruler is that when you finally do go feudal, all of your tribal improvements are carried over at a 2:1 ratio (rounded down), e.g. a level 4 or 5 tribal improvement is converted to its feudal equivalent at level 2. It's a good idea to try to bring up any improvements you consider worth pursuing to at least level 2 before taking the plunge so that you don't lose them and have to start all over again.
    All helpful views. It seems in CK2, unlike many games (Paradox or otherwise) one is not allowed to attain any next-level techs until all those in the level below have been researched. So, especially for the slower-researched ones, it’s more just a matter of temporary priority/sequencing, if there’s something you want particularly quickly. For now, in this area, I think it will be town buildings and infrastructure, but this will not be sweated too much.

    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

    Ch20 Q3: Alliances. I will check the ‘defensive pagan’ characteristic for Tver to see if they too can summon a pious horde, as Pskov did – I suspect they can. But have a read the alliance mechanism right re the anti-Hungary pact? An attack by Rurik would not trigger it, is my assumption.

    Right. There is a pact against Hungary (good) but anyone attacking them or their allies won't trigger it. It's jut wars of aggression declared by Hungary that will trigger them. Everyone else plays as normal in terms of allies and enemies.
    Can't help - I try to stay away from Alliances in my game play - they always call me in and make me do all the work.
    Alliances ... well like in EU4 Alliances can very much be a two-edged sword. Sometimes useful, sometimes like a millstone around your neck.
    Q20.3. If i'm getting the gist right, a Defensive Pact against Hungary is what's going on here. That only triggers if Hungary attacks a Pact member. Your machinations don't. (Hilariously, they don't view you as a threat!)
    The Defensive Pact is a sort of check to avoid indiscriminate blobbing, therefore it only works against the target that blobbed too much (in this case, Hungary). You shouldn't get one against you for a while, but eventually, as you grow, smaller lords will form one against you, I am sure of that. I have never been the biggest fan of this mechanic, because it's hard for me to overlook the fact that if you blob enough you get an intercultural, interreligious defensive pact that spans from Western Europe to the Middle East, which is pretty antihistoric. While I admit it can make the game challenging, and sometimes I keep it active, I tend more to deactivate it.

    Anyway, to sum it up, don't worry, it's not for you, it's for Hungary.
    AFAIK, you've read it right.
    Thanks all, thought so but it’s good to be on firm ground.

    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

    Ch20 Q4: Tribal Armies. Does it sound plausible that the young High Chief of Mari could call on a tribal horde under these circumstances? Or is there some mechanic that prevents him doing so in response to a war of claim, as opposed to him launching one himself? I can of course find out by experiment and counteract it with my own call, but it would be useful to have some indications in advance.

    I don't know but I imagine that the kid can't or won't do it, not without risking quite a bit. Prestige keeps tribal lands togetherness and he can't get much as a youth. Burning through his supply might destabilise his realm. Even if he does summon the horde. He might...but so can you. I think if you're wanting to clean and clear The Rus borders then going after small bits of other realms so they don't steal the claim outright from you is a good idea but it's of course not going to net you a source much as getting entire smaller realms within your kingdom to obey.
    Can't help - have played Tribal once and didn't do too well.
    Q20.4. If you attack him and he's losing badly he'll burn every ounce of piety and prestige he can in a futile bid to stop you. It goes that way every time in my experience. I've learned to bake tribal armies into my pre-war calculations, it's safer that way.
    Clarification on Chapter 20 question 4.

    Prestige can be spent on a Tribal Army by any tribal chieftain at any time while they are at war. Attacker or defender is irrelevant. This is an ability of all tribes regardless of religion.

    Defensive Pagans spending piety for men is a religious bonus available exclusively to those religions and can only be summoned when attacked.

    I suddenly realized I misread the question. He'll not attack you in a counter-claim because he doesn't need to. Tribal Armies can be raised on defense right alongside devout armies.
    I... don't think he would. He probably can, but it's hard to imagine the AI to burn his own stock of prestige.
    I think it remains safe to assume that the worst could happen and be prepared for it, but not be paralysed by fear. So long as the worst case is manageable, then forward-ho, to Blut und Schlacht!

    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

    General Comments

    Overall you're doing well thus far with steady expansion and really only a couple unforced errors. But, that's the best way to learn and become a better player.

    Until next episode!
    Thank you, appreciated. :)
    Finally caught up!
    Again, my heartfelt thanks for the effort you (and all dear readers) take in busy lives to show such support. :cool:
    One thing I do want to say as an aside (though it does have indirect bearing on some of the questions): One of the things that keeps me coming back to CK2 time after time is the amount of leeway the game gives you due to its scope and depth. There's plenty of room to experiment, to see what works and what doesn't, and while the consequences may sometimes be painful they aren't necessarily always game-ending; short of losing all your land outright, running out of time, or allowing your dynasty to go extinct, there is almost no setback you can't eventually overcome or loss that you can't eventually rectify. There really is no "wrong" way to play, regardless of your level of engagement: If you want to set yourself some grand long-term goal that you work single-mindedly towards, you can do that; if you want to just let fortune take you where it will and snag opportunities as they come, you can do that; if you want to just hole up in your own little out-of-the-way corner of the world and watch the AI at work while you tend to your own proverbial garden, you can do that, too. And, of course, even if you start from the same position, you'll never have the same experience twice -- not exactly, anyway.

    And one of the amazing things about this community is how willing we all are to share our experiences and the lessons we learn from them in creative and engaging ways :)

    As always, hope this helps! :D
    All of this has the ring of both truth and wisdom, especially about the community we are part of. In a way, it was the inspiration for doing this as both an ordinary gameplay and narrative AAR with a complementary learning aspect. And I have definitely not been disappointed in the wonderful and generous responses along the way! :)

    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

    Again, thanks one and all for your time, knowledge and support. But Rurik will now have to search his soul, his Faith, his ambitions and his feelings for his family to decide on what to do – or not to do – next. Oh, the slings and arrows of outrageous fortune! :confused::eek:
     
    Chapter 21: Family Matters (4 March to 5 July 875)
  • Chapter 21: Family Matters (4 March to 5 July 875)

    Previously, on Blut und Schlacht … the King ponders a murder conspiracy at home against his son and heir; that son’s continuing religious defiance at a time when conversion of a Slavic land to the True Norse Faith is paramount; and continuing troop shortages following the ‘Lost Sheep’ episode at the end of the War for Zaozerye. The most recent war - to bring Chud and Vologda into the realm - was highly successful, but it means Rurik must now control and extremely unhappy new vassal. In this context, the next step in the Dream of Rus is being considered.

    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

    March 875

    Our story of the Rurikid Chronicles resumes on 5 March 875 CE, when Gumarich der Schreiber had just completed his record of Rurik’s Seventh Thing – the Great Thing of Nygarðr (the city is better known today as Novgorod) – held by Chancellor and Lawspeaker Hrörekr Ölfüss in the King’s holding the day before. He had completed a secret record, taken from private meetings in the margins of the Thing (or þing), which he had just handed to King Rurik. It dealt with varying views of the learned regarding Prince Helgi and rumours of the source of the plot against his life.

    “My King, herewith enclosed, in good plain Norse, is a gathering together of the views expressed on this most delicate matter. None present [in character], excepting myself and the Chancellor, were aware of the reputed identity source of the accused plotter. This represents their collected advice, which was very evenly divided between seeking to put a stop to the plot or ignoring it and letting it continue. None advocated imprisoning the Queen.”

    Rurik accepted the scroll reluctantly, as if handling something noisome and distasteful – as well he might. It appeared to him this whole issue resembled the “poisoned chalice” he had heard those Christian heathens burble on about once.

    “Very well, Gumarich, I will take this, read it and ponder. As before, speak to no-one but Hrörekr on this. Before the Gods, you too are the people I trust most in this world.”
    Gumarich nods and makes to leave, then pauses, remembering something.

    “Oh, My King, Godi þorolfr has sent a strange man, a visitor from our Norse homelands, with a request that you give him audience. The man is hooded and – I might say – mysterious. He has the air of a mystic about him.”

    “Very well, send him in. I will consider this other matter presently.” In truth, the King is happy to have an excuse to himself to put it off.

    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

    A Mystical Visitor

    The hooded visitor enters the King’s chamber. This is clearly a wandering Völva. Rurik wonders whether he might have come to take up the vacant post in his court.

    “King Rurik, I thank you for seeing me. My name is Þjálfi – I am one of the great God Thor’s servants in this world. I bring new knowledge from our northern homelands of mystical secrets that may aid the administration of your realm and its conversion from its heathen ways to the True Norse Faith.”

    “I see, good Þjálfi. This is great news. Perhaps you would consider residing in my court to help spread this knowledge as it should be. I have sore need of a learned Völva to help in our mission.”

    “Alas, I am unable to tarry. My own task is to spread word of these mystical secrets among all the Norse rulers of the world. And to bring warning of a great danger too. The Christian heathens are also stirring in their foul nests. Beware their preaching – these ‘monks’, as they call themselves, purvey their falsehoods even as my brothers and sisters bring the truth to all good Norse people and those who would choose to cleave to our mighty gods. I suggest slaying these monks on sight. They are an even greater danger than the Slavic heretics who infest these lands with their false gods.”

    The two talk long into the night of the many branches of great World Tree Yggdrasil and its meaning for men. Then Þjálfi prepares to depart in the early hours of the morning, before daybreak. But not before leaving some papers for Rurik’s hands and new thoughts for his mind, redoubling his commitment to the propagation of his chosen faith. No matter what - or who - the obstacle may be.

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    The Norse World Tree, Yggdrasil.

    This interlude of course represents the introduction of the Monks and Mystics DLC into the game. The implications of this – for both gameplay and narrative – will be brought out further below.

    “Thanks to you, oh learned Þjálfi, you have given me much to ponder. About my lands, my people and my own family. Go in strength and may Thor protect you and strengthen your arm.”

    “My thanks for being such an avid and zealous listener, good King Rurik. Before I leave, I would leave you warning of a strange and mysterious group I have become aware of. I would counsel you to steer clear of their radical beliefs and dark practices. They too follow our Norse gods in their own way – but along their path lies both power and madness.”

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    Ch21 Q1: Fellowship of Hel. These guys don’t look very nice! I googled a little about them. Now, because the options for joining are not available, does that indicate that they won’t be? Or might it be they just haven’t invited me yet?

    Hang on, if I can find out how to review the settings … *googles and gets tip how to, that tiny exclamation mark in the top left corner* … OK, here we go.

    I thought I’d de-selected a few of these, but maybe I didn’t … anyway, it’s all part of the learning mayhem. And I didn’t get WoL or M&M until after the game started anyway. Too late to change anything now, so soldier on it is.

    lrDSJS.jpg

    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

    A Father and Son Chat

    An entry in Rurik’s personal journal allows us to reconstruct the substance of a conversation he had with his son the day after the Great Thing. It cannot have been an easy one, but then the times were hard and decisions harder.

    “Father, I believe you know why I need to see you.”

    “Go on son, tell me your reasons, in your own words.”

    “Very well. Your scheming harridan of a wife has compassed my murder! Before the Chancellor as witness, the cur who tried to cut me down confessed. At which point I claimed his head, to use his skull as a piss-pot. I demand the justice you are so renowned for. I know she is with child and the mother of my four half-siblings, so I do not demand her death. Removal as your Spymaster and imprisonment will be sufficient!”

    “I see son, these are grave charges and I have no doubt a foul attempt was made on your life. We must get to the bottom of it. But what other proof do you have of the Queen’s guilt in this matter, other than the uncorroborated confession of a foul backstabber? Quite apart from the division in our house this would proclaim to all should this be played out for all to see, it would be a very difficult thing for me to do personally to the mother of all my other children – soon to be five in number.”

    “And Helgi, you know the Queen is in far-away Byzantium – a difficult position from which to organise a conspiracy in remote Nygarðr. Do you have any evidence of such co-conspirators here, closer to home? Proof that this cur was not either lying to protect his real master, or mislead by some plotter or intermediary to make him believe it was the Queen in order to deflect suspicion from its true source? Did this fould would-be murderer get his orders directly from the Queen herself?”

    “Well, he did not confess any of that. In my anger, I did strike off his head in great wroth as soon as he made it known what the true source of the plot was. And whatever you may say in her defence, I have no doubt myself that she was behind it. After all, she has cause in her own eyes, for her own children. She stands to gain the most, for her children. I cannot believe any denial she may make, nor forgive her this despicable attempt on my life.”

    “Please remember Helgi, your brothers and sisters are no less my children than you are. And I too am suspicious of the Queen. But I have had this matter investigated further since I gained news of it. I must tell you that, while I agree Ingjerðr has obvious cause, she is not alone in such within the court. We have discussed this before: race and religion lie at the heart of dissension in the realm. The Norse courtiers would like you far more if you were to adopt the true Norse faith, while the Slavic and Finnish lords regard you (as they do me) a foreigner, giving you no succour there either: almost anyone in the realm could have contemplated your downfall and can easily attempt to sheet the blame home on the Queen. You have a foot in each camp, but it does you no good; it merely splits you apart. You are Norse; adopt the true faith – my faith – and many of these problems would melt away. Renounce these false Slavic gods of your mother. Then we can put any plot in its place and secure your ascendancy!”

    “I cannot renounce my religion, father. And despite your words, I still believe the Queen to be the one behind all this.”

    “Well, son, she is the Spymaster and, whether guilty of this crime or not, will already have heard of its attempt and thus be prepared. She is far away and out of my immediate reach. Should I try to arrest her, she may escape, whether innocent or guilty. And if she is innocent, I will have done a terrible injustice to her, the affection of my children and our reputation in the great realm we are trying to unite. I cannot afford that. We cannot afford that.”

    After a short pause, Rurik continues. “I will write to the Queen, put these accusations plainly to her and see what her response is. Meanwhile, you must take extra precautions while you do your duty as Marshal. And consider my request seriously: your place as heir can only be truly secured if you renounce these Slavic gods and help in the great work of making this a truly Norse country, in religion as well as culture. Your continued refusal to do so undermines my life’s work and my authority; it gives encouragement to the Slavs and Finns. I beg you, reconsider. And say nothing of this foul conspiracy to any other: if word of it gets out broadly then it will undermine our authority.”

    “Do not answer now Helgi but think on it. I head soon to rejoin the troops on the border of Tver, though have not yet finally decided our next course of action. It will be either to attack them soon, to wait for our levies to build or perhaps even to muster another raid instead. I have very much to think on, as do you. Keep me informed regularly of our levy strength while I am in the field.”

    “I can’t say this pleases me father. Ingjerðr is a snake. I will keep you informed of our training efforts. As to the other, I can give you no promise, but remain at your command in all other things.”
    Helgi nods with respect and leaves. Looking apprehensively into every shadowy corner he passes.

    Rurik writes his letter to the Queen, as he has promised Helgi. As he does so, he cannot help but think his son is right about her. But there are other, bigger questions at stake. Justice against glory. The love of a father for all his children. Respect for the mother of most of those children and his Spymaster, but disgust that she would resort to murder to solve the problems. Most of all, he harbours the terrible knowledge that he himself is countenancing inaction in the face of a continuing threat to his son. He does not encourage the plot but does order Ingjerðr to stop it. He also says nothing to Alfgeir nor Dan: if he does wish to move against them, best they remain unaware of his knowledge of their involvement. And if not … well, perhaps a blind eye may solve a difficult problem for him.

    Then he tries to banish all such thoughts as he prepares his mind and body to return to the regiment.

    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

    Meanwhile, the King’s Regiment makes its way back from Chud to Torzhok, where Rurik will rejoin it.

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    And Rurik consults his Chancellor once again on the realm’s inheritance laws. He understands the sequencing of inheritance but asks about the elective aspect.

    “Hrörekr, Helgi has all seven votes of the realm’s noble lords for the succession. Even mine. Are these votes bound or is there some way they may be changed?”

    SVVMom.jpg

    “I must check with the learned of the realm, My Liege. It is something of an imponderable mystery to me. I’m not sure if it has to do with any alternative being of maturity, whether being a son or yours, or the same religion or culture as the elector (when they have a choice) helps determine the outcome. Or it is just completely random.”

    “Well then, find out man!”

    Ch21 Q2: Elective Succession. OK, there is no way I’ve been able to discover to change Rurik’s vote for heir or to persuade others to do so. For example, by shifting preference to one of the younger sons. Anything I’m missing there? Or is the ‘elective’ part of this a bit of a misnomer. I understand from previous advice about the way the gavelkind usually does pan out, but just want to see if there’s anything about the ‘elective’ part I’m missing. A quick google and look at the wiki and other forum posts didn’t shed much light and revealed conflicting opinions.

    “And call the Council together again, I wish to pass on some new instructions before I head off to the south.”

    “At once, My Liege.”

    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

    The Council Meets Again

    Gumarich made minutes of the King’s Council meeting of 27 March 875.

    “First, I will deal with some unfinished matters from our last meeting. Steward Alfgeir, I have considered the advice of the recent Great Thing carefully. Proceed with the development of our knowledge of town buildings.”

    “Yes, My King.”

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    “Hrörekr, now that we have brought the unwilling Miemo into the realm, he is of course badly disposed towards me. It is no surprise he wishes for independence. Specifically, I wish advice on how strong his claims are and the import of this ‘threat’ you have reported he poses.”

    “I will gather more specific advice and provide it to you, My Liege.”

    “See that you do.”

    WDJtHe.jpg

    Ch21 Q3: Independence Threat. OK, under Factions, it shows Miemo for Independence, but no members or strength indication. By checking again a little later, I realised this was because at that early stage, Miemo didn’t have any men yet! A month or two later, when he had a couple of dozen, it was at less than 1%vs Liege. Under Threat, it gives a rating of 80%, but doesn’t explain what this means and nothing appears on mouse-over. Does it relate to or affect the strength of the faction at all, or is there anything else about the two different aspects I need to be aware of?

    “Now, I must proclaim to you that, at our Godi’s suggestion, I have spoken with a great mystic and proponent of Thor’s mission and that of the God’s as a whole. His words and writings have revealed new ways of running my realm to me and these I now impart to you, as they affect the range of tasks I may give you. Please, each of you take note of the following. I may call upon you to carry these missions out at some time, soon or in the future.”

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    “In that light, my dear Godi, I would appreciate your advice on how, if at all, I may be able to measure the rate at which our great mission to convert the realm, starting with the county of Holmgarðr itself, to the true Norse faith. You have provided me this map which shows where the Finnish [green] and Slavic [beige] religions prevail and where these differ with our state Norse faith [grey stripes].”
    yKdh26.jpg

    “But I would like to know the general proportions of these religions within each county, if such is within the scope of your knowledge.”

    “I will consult with my scribes at the temple, My Good King, but am not aware of such myself.”

    Ch21 Q4: Religious Proportions by county? So, is there any way to find out how each religion sits within each county? I tried mouse-overs in the religious screen, the ledger and in the county screen (which only said what the religion and culture was, not whether there were any proportions or progress to conversion) and found nothing. Is it simply a binary thing – one or the other, conversion being total? As with characters themselves? And presumably with the same thing for culture as well?

    “I have also decided to change my personal focus in life from the pursuit of hunting to that of learning, as I know it is one area in which I have felt the least comfortable and we need to advance our knowledge if we are to advance the realm. I still love the hunt, but must go to the place I am the least comfortable with for the good of the realm.”

    IkN9X2.jpg

    Rurik’s faithful dog, Hunter, seems almost sad at this, as if he could understand, his ears droop and his head is perched on crossed paws. But the Godi is very happy indeed.

    “And to that end, Alfgeir, you will appropriate 25 gold from my coffers to commence the construction of an observatory. In the heavens we will find new knowledge and the favour of the Gods!”

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    “I will expect the questions I have asked to be researched and the answers sent to me in the south, when I leave on the morrow. That is all for today!”

    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

    May 875

    The spring wore on. Rurik found it easier to ignore the more complicated aspects of rulership when in the field with the now small band of warriors who had been with him since the early days of the realm’s founding. The troops finally arrived in Torzhok on 1 May and then went further south to Toropets, from where, if Rurik chose to move in that direction, they would not have to cross the Volga when attacking the Tver heartland.

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    In the middle of the month, the King received despatches from his capital. His wife had given birth on 4 May to a baby daughter. Her reply to his letter containing Helgi’s accusations had – predictably – contained a full denial and protestations of the Queen’s devotion to him, their children and the future of the Norse realm. Rurik’s problem was that he believed Helgi’s accusations and Ingjerðr’s claims of love and devotion. Just not those of innocence. But how much can he blame her?

    QGp50A.jpg

    He has reached the point where he has decided to leave the whole matter in the hands of the Gods: the plot’s success or failure will indicate their will in the matter. Whether he is able to stay this course is another matter. But for now, he yearns for the simplicity of battle. But Loki must again be at play, for the serenity of Blood and Battle remain elusively out of reach. Helgi’s report shows the build-up of levies remains steady but slow. Every month that passes increases the superiority in numbers a little over Tver. And any calling of tribal or religious warriors can be balanced out. But it will take years for the demesne levies to reach their full potential. Years Rurik does not feel he has.

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    But for now, he is holding on a little longer for the numbers to build. The King’s mood is improved when he receives word from his trusty Chancellor that his long mission to Luki has met with some success: Svetozar actually has a slightly positive opinion of his liege. A wonder! He takes a little time to consider what Hrörekr should do next.

    Wt21Kn.jpg

    June 875

    Helgi and Jorunn now have a son and heir! Young Buðli may one day love his grandfather, but, to Rurik’s intense disappointment, Helgi proclaims the boy will be raised under the Slavic gods. This is enough to turn Rurik’s mind against the young child, seeing him as a religious threat rather than a welcome grandson. The Chancellor has attached a small note to the message of Buðli’s birth, pointing out he is now, under the realm’s laws second in the line of succession after Helgi, and before his own good Norse sons Eilif and Dyre. After his tenth or eleventh ale, he starts to sympathise with his wife’s alleged machinations! [But those conspiracy cases are always so hard to prove!]

    uwNMxD.jpg

    A few days later, Rurik decides to send his trusty Chancellor to do in Belo Ozero what he succeeded with in Luki: He will see if that other Slovensky chief, Vsemil (who happens to be one of his better commanders) can also be brought to at least respect and tolerate his ‘foreign and heathen’ king. Whether he conquers or raids next, Rurik does not want his more powerful chiefs rebelling behind his back.

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    July 875

    Another month passes and it is now summer. Campaigning season. The time of decision. The levies have reached 1,600 in strength (not counting his semi-independent chiefs, from where he might expect to perhaps get another 450-500 troops from loyal Smaleskja (modern Smolensk). Will it be conquest in Tver … or back to the ships for another raid?

    QiR6ht.jpg

    This latter question is raised by a message Rurik has received from Helgi concerning the 40 ships of the royal fleet. It seems one of the captains [many thanks @StevenJ] has pointed out that the command of the fleet is rests personally with Rurik, not with the realm. On the king’s death, they will consider their oaths fulfilled and will return to their many scattered home ports in the Norse diaspora.

    In essence, Rurik must use them if the realm is to raid, because their land-locked nature and lack of coastal holdings and shipbuilding facilities will make seaborn raiding a thing of the past with the king’s death. Perhaps, Rurik thinks to himself, I should raid abroad again now, where hopefully I will suffer fewer casualties, while the levies build here at home. And my coffers fill and prestige grows. Money for mercenaries and more buildings to raise the training rates for the levies (or indeed to protect their growth by sacrificing hired swords) would be very useful.

    Ch21 Q5: The Event Fleet. From StevenJ’s advice (which no-one has contradicted) and a few scraps of googled info, I’m pretty sure he is dead right and the fleet will disappear as soon as Rurik dies (presumably too any remaining event troops as well). So it’s either raid before that happens or be forced to look for alternate sources of income (with land raiding nearby not likely to be time-consuming and not very lucrative and PVT Ascoobis’s method the other alternative). My follow-on question remains unanswered, however: does anyone know what would happen if Rurik dies while the troops remain overseas and the ships disappear. Stranded; either completely, or with a long and likely perilous overland march)? Or even worse, what if he dies while the army was on board the ships – what would happen then? If no-one knows, I’d just have to run the risk and hope it’s not tested if I do wish to raid!

    And so the latest translation of the Rurikid Chronicles, sees our chief protagonist caught in a few dilemmas and a major decision to make. Maybe a raid could be a good diversion. He has heard tell that the major river routes of the hinterland could be navigated to the Black Sea and thence the rich realms of the Byzantines and others. They would sail into the Baltic, then up the Daugava River through the lands of the Livonians and Lithuanians to Smaleskja, then down the Dnieper through Könungarðr and Hungary’s eastern marches. Rurik asks for confirmation of this route, and whether if on board ships, his army would have ‘free passage’ along these rivers through those lands.

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    Ch21 Q6: River Travel. I just seek some confirmation that this is correct. I could muster my troops for raiding (of course, being careful to correctly invoke the Sacred Raiding Toggle again), then sail them along those rivers into the Black Sea and seek pillage-worthy targets there or in the Eastern Med. Would 1,600 men at arms even be enough? Attrition and the lost levies disaster mean there are well fewer men available than for the earlier raid on Britannia.

    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

    Questions

    Ch21 Q1: Fellowship of Hel. These guys don’t look very nice! I googled a little about them. Now, because the options for joining are not available, does that indicate that they won’t be? Or might it be they just haven’t invited me yet?

    Ch21 Q2: Elective Succession. OK, there is no way I’ve been able to discover to change Rurik’s vote for heir or to persuade others to do so. For example, by shifting preference to one of the younger sons. Anything I’m missing there? Or is the ‘elective’ part of this a bit of a misnomer. I understand from previous advice about the way the gavelkind usually does pan out, but just want to see if there’s anything about the ‘elective’ part I’m missing. A quick google and look at the wiki and other forum posts didn’t shed much light and revealed conflicting opinions.

    Ch21 Q3: Independence Threat. OK, under Factions, it shows Miemo for Independence, but no members or strength indication. By checking again a little later, I realised this was because at that early stage, Miemo didn’t have any men yet! A month or two later, when he had a couple of dozen, it was at less than 1%vs Liege. Under Threat, it gives a rating of 80%, but doesn’t explain what this means and nothing appears on mouse-over. Does it relate to or affect the strength of the faction at all, or is there anything else about the two different aspects I need to be aware of?

    Ch21 Q4: Religious Proportions by county? So, is there any way to find out how each religion sits within each county? I tried mouse-overs in the religious screen, the ledger and in the county screen (which only said what the religion and culture was, not whether there were any proportions or progress to conversion) and found nothing. Is it simply a binary thing – one or the other, conversion being total? As with characters themselves? And presumably with the same thing for culture as well?

    Ch21 Q5: The Event Fleet. From StevenJ’s advice (which no-one has contradicted) and a few scraps of googled info, I’m pretty sure he is dead right and the fleet will disappear as soon as Rurik dies (presumably too any remaining event troops as well). So it’s either raid before that happens or be forced to look for alternate sources of income (with land raiding nearby not likely to be time-consuming and not very lucrative and PVT Ascoobis’s method the other alternative). My follow-on question remains unanswered, however: does anyone know what would happen if Rurik dies while the troops remain overseas and the ships disappear. Stranded; either completely, or with a long and likely perilous overland march)? Or even worse, what if he dies while the army was on board the ships – what would happen then? If no-one knows, I’d just have to run the risk and hope it’s not tested if I do wish to raid!

    Ch21 Q6: River Travel. I just seek some confirmation that this is correct. I could muster my troops for raiding (of course, being careful to correctly invoke the Sacred Raiding Toggle again), then sail them along those rivers into the Black Sea and seek pillage-worthy targets there or in the Eastern Med. Would 1,600 men at arms even be enough? Attrition and the lost levies disaster mean there are well fewer men available than for the earlier raid on Britannia.

    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

    And so this chapter of the chronicle ends at another tipping point of Rurikid history. Which way will Rurik go? Will he seek a surprise reunion with the Queen in Constantinople – whether as a visitor or raider? Readers will need to tune in to the next episode to find out!

    YYQIiR.jpg

    Fast river travel through the interior – could this be Rurik’s next bold step?
     
    The Eighth Thing of Rurik's Reign - July 875 (a summary of advice from Chapter 21)
  • The Eighth Thing of Rurik's Reign - July 875 (a summary of advice from Chapter 21)

    Much for the þing to consider as Rurik contemplates his next steps – at home and abroad. And, as always, the wise of the realm had plenty of useful advice, which Hrörekr duly summarised and passed on to the King. Much useful advice to consider, so let’s get cracking!

    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

    Ch21 Q1: Fellowship of Hel. These guys don’t look very nice! I googled a little about them. Now, because the options for joining are not available, does that indicate that they won’t be? Or might it be they just haven’t invited me yet?

    1. The button in the top right opens a list of fellowships. I believe the option to join them is there. And if I recall, for the evil fellowships and a few other special ones (like the assasins), you have to express interest to join and then wait for events to start happening. For the more typical ones (which may not appear until you reform the faith or convert), you simply ask and then get accepted. I suppose a rejection is possible, but I've never seen it.
    Noted. Rurik will explore this society further and the results will be illustrated in the next episode.
    1. You must have a sin trait (lustful, sloth, etc.) to join the evil society (of any religion). Secret cults are for those with secret religions (if say Rurik was secretly a Muslim but still openly professed Norse faith).
    Yes, confirmed the sinner requirement when doing the above. The other two were being of age (16+) and a follower of the Germanic religion. So Rurik satisfies only 2/3.
    IIRC one of the "problems" with M&M is there really need to be more societies ... iirc (and I am sure someone more knowledgeable than I will correct me if I am wrong) pagans only get access to the 'devil-worshipper' one, though each one has its own unique name.
    It does seem a bit restrictive here. Surely there could have been at least one Odin, Thor (in particular – Rurik would have joined in a trice) or Freya society available. This one is more of a Loki group, by the looks of it.
    1. For the Fellowship of Hel, you need to have a sinful (The 7 deadly sins are the red numbered traits, the 7 heavenly virtues are the green numbered traits) trait, Rurik doesn't start with any but may have gained some since the start of the game. Once you've got one you there will be a button to express interest in the cult. They'll contact you after a while. You can occasionally get the event chain even if you haven't expressed interest if an AI character belonging to the cult attempts to convert you. It's really a mixed bag of tricks and experimentation is best with an older character so that you can die quickly if you don't like it.
    Still no sins for Rurik: he remains as pure as blood-stained snow (for a Norseman, that is)! I’ll see if I ever get the opportunity to experiment in this AAR (part of the learning saga, after all), but doubt it will happen with Rurik.
    1. Right so normally if you want in on that sexy society action you just have to apply and they always say yes (I'm pretty sure they let literally anyone in who isn't part of another faction. You will see female Indian buddhists ruling learner societies filled with horse, Muslim and Christian men and women from across the world for example).

    However, some societies actually have standards.

    Namely, the evil ones.

    Any who, they won't let you in unless you're evil in some demonstrable way, or you send out letters and spies begging them to let you in (or both, and there's also I think a random event running around somewhere). When you get into those, the reason for their secrecy and reticence becomes clear...they are by far and away the most powerful people in the world. If you rank up in these societies, you will be able to make soul slaves out of anyone in your court. You want to build a court of sex abuse? You can. Have everyone love you for life? Yup. Have them do silly dances until their hearts burst? ...it'll be in the next patch.

    So yeah...secret religious sects will destroy your character's rep outside the realm and may randomly kill them but you will become a god in your own realm for the time that you have to enjoy it.
    Yikes! If Rurik can’t join these guys, he’d better be on the lookout for members. Or aren’t they that active in the game if the player isn’t a member?
    1. As a general note, I pretty much have to second what @stnylan has said: Aside from the secret evil fellowships (and to a lesser extent the hermeticists), I feel like M&M really gave the "(secret) societies" mechanic a bit of a short shrift. In a perfect world -- at least IMO -- in addition to the small selection of "permanent" societies we'd also have smaller, temporary, dynamically generated, goal-oriented associations (perhaps subsuming Plots and Factions into a single overall mechanic as well) with a lot more room for intra-group politicking, moles looking to subvert the organization's purpose from within (and ways to rat them out -- or assist them!), "group" rivalries, etc. Of course, this bit is mostly just me thinking out loud about what could be, and not strictly relevant to what is.

    On that note: IIRC, on top of the fact that you need to be a "sinner" to join the Evil Cult, I believe Rurik's Zealous trait also disqualifies him from becoming a member as well, though I could be wrong about that. In any event, if you're going to get a character into the Evil Cult, you'll get the most mileage out of the experience if you approach it in full-on Faustian mode, throwing yourself headlong into the madness and the depravity without reservation. Just be prepared to do a little bit of soul-searching once you've finished -- there's a reason I deactivate the Evil Cults in my game, and it isn't merely because they're ridiculously, gloriously game-breaking.
    Yes, from the little I’ve played (though read more) your and stnylan’s comments sound fair. On the Zealous attribute being a prohibition, the ‘show interest’ screen (you’ll see in the next update) does not list that as a prohibition. There would be justification for it not being a prohibition – or even being an advantage to joining. One’s Zealotry is for the religion as a whole and could well lean to the Dark Side. Especially when it is polytheistic and has a wide range of moral choices available for the serious devotee. But I can’t experiment with this character, given his lack of formally recognised sin!
    1. Well this is just broken. I mean, it got a bit nerfed from the beginning, but even now any form of dark cult is extremely OP, and can really make the game a walk in the park. I've seen a few gameplay - I don't own Monks & Mystics myself - and I think especially Pravus showed how useful they can be. Of course you will have some rebellions or some rulers deaths here and there, but once you get how to use it you can build your kingdom of darkness and rule undisputed.

    However, Rurik is Zelous. No broken Fellowship of Hel for him.
    Per comment above, I think it is more the lack of sin than his zealotry preventing entry, but hey, I’m no expert (just a rank newbie in his first game) and I can’t experiment here. I could start up a separate test game, but don’t really have the time for it alas (with other AARs – reading and writing – and RL)! And I actually quite enjoy blundering around with my dear readers to explain the errors I make or provide helpful advice (informed by much more experience than any unscientific experimenting I might do in that way).

    Thanks everyone: this was very helpful indeed. Rurik is duly warned about these Hellions! o_O

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    Ch21 Q2: Elective Succession. OK, there is no way I’ve been able to discover to change Rurik’s vote for heir or to persuade others to do so. For example, by shifting preference to one of the younger sons. Anything I’m missing there? Or is the ‘elective’ part of this a bit of a misnomer. I understand from previous advice about the way the gavelkind usually does pan out, but just want to see if there’s anything about the ‘elective’ part I’m missing. A quick google and look at the wiki and other forum posts didn’t shed much light and revealed conflicting opinions.

    2. That nominate button in the upper right is what you're looking for.
    Ah, thanks, found it. I will show the options that revealed themselves in the next update (though no doubt the experts among you would be able to figure it out anyway).
    2. The nominate button in the upper right ought to let you see the candidates, which you can then back. Also, others may be swayed by your decision and also back said candidate.
    OK, interesting to know. Whether Rurik takes that step is yet another part of his (and my meta-game) quandary. For him, it’s in-character and personal vs realm. For me, its about just letting Helgi inherit then going Slavic and forgetting the Norse quests (either seeking to reform Slavic Paganism instead or seeking conversion to one of the organised religions) or staying true to the Norse dream and having Rurik ensure it prevails by trying to move against Helgi before he can inherit and destroy it.
    2. Click the Nominate button and it will bring up a list of eligible candidates. It only shows candidates for your highest tier title. This is one of the reasons to create the Kingdom of Rus and make sure you have no more than 1 subordinate Duke at any one time. You and characters of the tier below yours can vote, and your vote breaks ties. So a Grand Duke with 6 vassal counts has 7 electors (The Grand Duke and all 6 Counts), while a King with one vassal Duke and 6 vassal counts has but 2 electors (himself and the Duke) and the tie breaker in his pocket, so he can essentially vote for whomever he pleases and rest easy knowing that person will be King.
    Hmm, this all sounds like it makes sense, but I won’t have it truly understood without need for careful reference before I actually go through one or more successions, I feel. It will be a peak time for learning points – and dealing with difficult consequences. Especially if Rurik were to peg out early!
    2. You can use the button "Nominate" on the upper right corner of the heir list and therefore change the named heir. This is also the reason why you shouldn't form duchies immediately once you are a king, if you plan to give them away: Dukes can be elected and if their are slavic pagan they WILL be elected.
    Noted, thanks.
    That reminds me: laws can be different for your various titles sometimes. From that screen, try clicking on the different crests to change which one is being considered. As mentioned in this feedback, sometimes that can mean different people nominated to the various titles, splitting your realm on death.
    I'm going to have to be on the lookout for that when the time approaches. Though I'm bound to either stuff up or be unable to avoid some negative consequences, no matter how much good advice I get. Ya live 'n learn! :)
    This is certainly true and something to bear in mind for people who want to build a large hegemonic empire rather than making one kingdom very large. If you want elective succession for the empire because of the great boosts it gives relations or for roleplaying whatever, having a few few kingdoms that will solidly remain yours and are tightly controlled by you (either you own every county or have max crown authority there) will come in handy. All sorts of interesting things become possible when you start experimenting with laws in different places (you can for example, if your empire is big enough, destroy papal independence in practice just by declaring free investiture everywhere and nominating all the bishops yourself).
    I will see what becomes available if/when the time comes (and depending on the law sets and religious regime in the hoped-for Rus by then).

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    Ch21 Q3: Independence Threat. OK, under Factions, it shows Miemo for Independence, but no members or strength indication. By checking again a little later, I realised this was because at that early stage, Miemo didn’t have any men yet! A month or two later, when he had a couple of dozen, it was at less than 1% vs Liege. Under Threat, it gives a rating of 80%, but doesn’t explain what this means and nothing appears on mouse-over. Does it relate to or affect the strength of the faction at all, or is there anything else about the two different aspects I need to be aware of?

    3. I have no idea where the 80% comes from, it seems to have little to do with reality. For a faction to consider an ultimatum, it needs upwards of 70% strength (on the faction screen, not the intrigue screen). And even then, it can be useful to let them rebel, because you get an opinion bonus for beating them.
    3. I'll be honest, I never even noticed that threat%. I say stick with the levy strength assessment.
    3. Ignore the threat percentage when calculating whether or not a faction will fire. A faction will only fire when the leader of the faction believes he has enough troops supporting the faction to enforce his will on the ruler. The threat percentage is an old game mechanic IIRC. Back in the olden days before factions were a thing, that was part of the calculation for vassals rebelling, which would always be by themselves with no thought given to how swiftly they'd be crushed on their own.
    3. Ignore them. I have never, ever seen someone get independence without PC help. Unless you do something ridiculous like make Europe and Africa hate you so much they make a grand alliance against you (which I deffo wasn't stupid enough to do...twice...) then you should be fine.
    3. In line with what's already been said: I'm still figuring out what the "Threat" readout actually means in practical terms, and I prefer to rely on my own experience and intuition instead. The Faction Strength measure is much more straightforward, and consequently much more useful in estimating who might actually be a threat to the realm's stability.
    3. The treath sometimes gets a bit fuzzy. But as someone said above, don't worry, I have seen only a few rebellions actually succeed when not led by the player, and those came from king level rulers revolting against the Emperor, or from a great alliance of strong dukes against a king - and my absolute first game when I still had no idea how to play and the Holy Roman Empire got defeated by the italians but that was just me making stupid noob mistakes because this AAR didn't exist back in the days.
    All very conclusive: I’m reassured that my own inability to find or deduce any relevance or significant effect for this factor is so widely shared!

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    Ch21 Q4: Religious Proportions by county? So, is there any way to find out how each religion sits within each county? I tried mouse-overs in the religious screen, the ledger and in the county screen (which only said what the religion and culture was, not whether there were any proportions or progress to conversion) and found nothing. Is it simply a binary thing – one or the other, conversion being total? As with characters themselves? And presumably with the same thing for culture as well?

    4. Religion and culture conversion are binary, to my eternal dismay when working on converters.
    4. Culture and COUNTY religion are binary. Character religion is mostly binary, but you can have a secret religion.
    4. County culture and religion are binary. You're 100% Religion/Culture A and 0% Religion/Culture B-Z.
    4. Straight binary. You are in control or you have nothing.

    Think of it in terms of majority. It's all well and good telling the people what to believe but if fifty or more percent of the local populace will report, antagonise or murder anyone who goes against your religion...well, you aren't going to have a problem in that county are you? So basically you're trying to convert as many people in each county as possible to the one true faith of whatever and then telling them to batter everyone else into submission.
    4. It's all or nothing for provinces, I'm afraid. This game doesn't have any detailed Pop dynamics like Vic2 or Stellaris. On the character level, as others have said the "secret religion" societies allow you to publicly profess one faith while secretly adhering to and trying to spread another.
    4. Religion is all or nothing: that region is Slavic pagan, a vast majority of the inhabitants are Slavic Pagan. That's why converting them is so important - and a real pain.
    Again, all very clear and as I suspected, but wanted to make sure I wasn’t missing anything. So a conversion just fires if, over time, the trigger fires, but not by building to a certain point or %, at which time it flips over. There are very many moving parts to this game: I guess we should expect some to be a bit simplified.

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    Ch21 Q5: The Event Fleet. From StevenJ’s advice (which no-one has contradicted) and a few scraps of googled info, I’m pretty sure he is dead right and the fleet will disappear as soon as Rurik dies (presumably too any remaining event troops as well). So it’s either raid before that happens or be forced to look for alternate sources of income (with land raiding nearby not likely to be time-consuming and not very lucrative and PVT Ascoobis’s method the other alternative). My follow-on question remains unanswered, however: does anyone know what would happen if Rurik dies while the troops remain overseas and the ships disappear. Stranded; either completely, or with a long and likely perilous overland march)? Or even worse, what if he dies while the army was on board the ships – what would happen then? If no-one knows, I’d just have to run the risk and hope it’s not tested if I do wish to raid!

    I’ll do the Idhrendur-inspired ‘experiment sub-thread’ first, even if the later posts came in between some of these:
    5. It'd be easy enough to experiment. Start a new (non-ironman) game, send them raiding, and use a console command to kill Rurik.
    Good idea. As others clearly thought, too!
    5. I actually ran the experiment @Idhrendur suggested, and the results are somewhat surprising: Apparently, if the event boats are carrying troops, the game won't disband them on the ruler's death! They'll disband if they're empty, though, no matter where they (or your armies) are, so if you're worried about losing them while out raiding it might be wise to detach a tiny levy to "watch the boats" while the main force goes out to plunder.
    Nice work – thanks for going to the trouble! Useful to know and nice idea about the boat guards: it may be a loophole exploit in-game, but actually has some logic to sustain it.
    Event troops disperse on character death though (unless that's changed?) so presumably you'd have to make sure that you had some levy in those boats at all times, not event guys.
    Good additional point.
    I didn't think to test for that specifically, unfortunately. Probably wise to err on the side of caution, certainly.
    I hope I never have to test it ‘live’!
    In any case, from personal experience I would be wary of losing men to boat glitches. I lost thousands of men and thousands more in gold for losing around three quarters of my professional standing army coming back from a Crusade. It took decades for them to finally despawn or disappear from where've the game had vanished them off to. For a small army realm like this one...that could be a game ending bug,
    Sounds like a diabolical trap. I’ll try to keep it as simple as possible, but you never know what can happen in the big city – or on the unfriendly seas.
    5. They get stuck overseas, if landed. Not sure what happens if they are on the boat though.
    Noted re what happens if they’re landed. Looks like the experiment has answered some of the second part of your comment..
    5. The fleet will disband immediately upon ruler death and you'll lose everything that is on it, including all troops and loot, IIRC. Haven't lost one at sea in a while, so I'm a bit fuzzy on remembering to be honest. If someone says differently, they may be right.
    Whether that or some variation per the experiment, I’m going to try very hard not to find out one way or the other! But some risks will need to be taken if those ships are to be used before Rurik shuffles off.
    5. If you want to use it, use it immediately, otherwise it will fail at the worst moment and yes, armies on board don't magically teleport to freedom. As we all know, Vikings can't swim. Swimming is for dead monks.
    Noted, as qualified by the above to-and-fro. But the ‘use now’ advice confirms Rurik’s thoughts on this. As to whether he decides to conquer or raid again first … we’ll have to wait to the next translation of the Rurikid Chronicles to find out!
    5. I don't have the answer unfortunately.
    Ah, that is the beauty of the collective wisdom of the þing! We now have much more info than we did before Rurik asked his question. :)

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    Ch21 Q6: River Travel. I just seek some confirmation that this is correct. I could muster my troops for raiding (of course, being careful to correctly invoke the Sacred Raiding Toggle again), then sail them along those rivers into the Black Sea and seek pillage-worthy targets there or in the Eastern Med. Would 1,600 men at arms even be enough? Attrition and the lost levies disaster mean there are well fewer men available than for the earlier raid on Britannia.

    6. Yes, you can be the terror of the Black sea if you wish. It's worth 'scouting' some targets by clicking on the counties, seeing how many defenders they have, and maybe checking how many troops the rulers can pull up. It still might be worth it even if you can't sack a city, but you'll have to be vigilant to hop back on your boats before a large army shows. If you do that, you might even split off a few boats to lift the fog of war on more distant coastal provinces to have warning. Something might still come out of Anatolia by surprise (there's no strait-blocking), but you could anticipate armies out of Greece while sacking the city of men's desire.
    6. You can indeed use rivers to reach new targets, though be careful of large realms.
    6. 1600 men will be enough in the Black Sea, as anywhere else. I'd target Venice to be honest. The top holding is a city, not a castle, so it'll raid down quickly and be worth tons of loot. As always, focus on one or two county minor powers to minimize your risk. The only thing to take care of raiding in Italy and the Black Sea is that the softest targets (Rome and Venice) will both relentlessly summon mercenaries (The Pope) and retinues (Venice) to attack you. It's kind of a pain in the ass but if you land enough troops to win the first battle you're usually in the clear. Just watch for the Pope summoning mercs from his other counties.
    6. I concur, go after Venice and loot Rome and Genoa as well if possible. Republics have all the cash and no defences whatsoever.
    6. This is absolutely correct. The chief thing to keep in mind is that the Med (particularly the Eastern Med) is both more advanced and more (relatively) politically stable, meaning higher Fort levels and bigger armies chasing your raiders. On the other hand, that also means that their provinces make richer targets... In any case, you should still be able to make good use of the "loot and scoot" strategy, maybe even sacking a target of opportunity here or there.
    6. Yup, River travel is the best thing Norse people have up their sleeve. I second the opinion on sailing to Rome or Venice, and I also suggest Genoa. Also, I think you can sail through a river to the Caspian Sea, and there are a few holding there that are worth a shot.
    Rather than addressing each piece of advice specifically, I’ll summarise, as they were very consistent in general terms. There could be some good opportunity targets around the Caspian and Black Seas and in Anatolia and Greece. But the consensus seems to be around Italia: Rome, Venice, Genoa etc. And avid readers may recall Rurik’s earlier recon to Sardinia to meet Ingjerðr while he was raiding in Cornwall some years back (based in part on some previous þing advice). But in all cases, while a raiding force of around 1,600 should suffice for such raiding, one needs to be aware of well-developed lands with their larger/stronger fortifications and the possibilities of strong reaction forces being summoned. No reward without risk!

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    General
    General. And just to comment on the game start options...you might want to think of a plan to avoid the world dying from twin Mongol and Aztec invasions. My advice would be to build a strong empire yourself and then start fostering tough client kingdoms around you because if Western Europe and the Balkans aren't ready, they both get wiped by these guys.
    Looks like I have prepared some interesting later-game learning points for myself. The Sunset Invasion one I’d either not intended or forgotten, but the Mongol one was deliberate. Indeed, building Rus and a set of alliances (if possible) to resist them is one of the fundamental objectives of the game.
    And under the "general advice" column:

    Good news: Once young Buðli comes of age to be educated (6 years old) you can use a character decision to reset his education focus to Heritage, then assign him to a Norse Germanic guardian (prefereably Rurik himself, naturally) so that he has a much greater chance of adhering to the customs and beliefs of his noble ancestors! This allows you to hedge your bets somewhat even if Helgi himself ends up inheriting.
    Interesting permutation. Though I’m thinking if Helgi does inherit, and either I can’t force him to convert as the player-owner or doing so seems too gamey-cheesy to do in all good conscience, then it may be he seeks to overturn that part of his father’s heritage whilst preserving his dream of uniting the Rus/expanding its empire. Then there will be a whole painful process of Slavic vs Norse religion in reverse. Though the Slavs are in the vast majority in the country, if not now in the court. Could be a bit like Henry VIII/Mary/Elizabeth I all over again!
    1. I decided to add this to my read list as well so you owe my boss 8 hours of productive work day from today. I managed to read all the way to here. I played CK a lot but never played CKII however I read some AARs and stuff. Your good writing of 2nd WW persists in middle ages as well.

    2. During my read I always thought why sail all the way to Ireland instead of navigating downriver of Volga to Caspian sea, and it seems you can go for Black Sea via Baltic as well. Keep Caspian Sea in mind as well if there are underdefended rich provinces.

    3. One question: Why did you only take Zaozerye and left the rest? If you took all the provinces I believe northernmost province was a coastal one thus you could've built your own ships.

    4. Another question: If you are worried about the death of your ruler thus losing the ships etc, why aren't you more worried about the loss of prestige? I thought it didn't passed on to the heir if the ruler dies so maybe you'd better raise that army as well and maybe make some wars parallel to raiding.

    5. Keep up the good work!
    1. Again, thanks so much for adding this humble AAR to your reading list! Your boss can send me the bill if you’re game enough to ask it of him! Rurik can pay in good plundered gold.

    2. Indeed. That first raid was for learning purposes and wasn’t too far, but for a Rus-based Norse, this river approach seems logical.

    3. Only Zaozerye was part of the greater de jure Rus claim. And you can only conquer one province at a time. I didn’t really want the hassle of subjugating the whole High Chiefdom, so in that case was happy to settle for just taking the one county – which also has a nice river boundary for defence. What I wasn’t happy to do was lose a large amount of my levy in the snows on the way back, but that’s another sad newbie story.

    4. I do intend to use the prestige (although I think I’ve read some of it is passed on). It’s more deciding what to spend it on and when. Many of my better buildings now require prestige to build as a tribal ruler, while I don’t want to raise the tribal army unless I have to. If I was to take virtually all my levies off on a raid, for instance, I might want to keep the tribal army in store as an emergency reserve to call on back home. At least until I can build me treasury up again to add mercenaries to the list of options. And I still think Rurik should have a few years to live yet. But once his ships go, I can’t really rebuild a fleet, not quickly, anyway (given how land-locked I am, that the nearby coastal provinces aren’t part of the Rus claim so would be a diversion when that clock is also ticking, shipbuilding facilities would be expensive take a long time to repay the investment). Whereas a buildings will last and a new King can rebuild prestige.

    5. Thanks. :)
    I’m loving the Rurik/Helgi conundrum? Decisions decisions. I’m wondering whether the kings indecision is the worst of all worlds. I guess we’ll soon see. Personally I’d be laying the law down and delivering my recalcitrant son some ultimatums.

    Really like the continuing excellent narrative
    Thank you so much :D – I really treasure the comments on the other parts of the narrative and characters. It really is a big conundrum, and the gavelkind succession mechanics introduce yet another difficult decision point for Rurik: he can’t force Helgi to recant his Slavic gods (not without a reformed Norse faith and relevant laws, which would be years away, likely after Rurik’s death); so should he start moving now to swing support behind one of his Norse sons by Ingjerðr? In effect condoning – if not directly supporting – her murder plot against Helgi? Could that itself promote a dangerous rift at the wrong time for the young realm? Great story fodder, but not an easy decision to make, especially for a newbie who can only guess (and make the best he can of advice) at the consequences. :confused:

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    Thank you all so much for once again for providing such excellent comments and sharing your knowledge. I’m very sure I’m not the only one finding it all very informative. In some cases here, we’ve really drilled down through some arcane but useful knowledge!

    And special thanks to new commenters/contributors also. Remember, for those watching but not commenting, there is no obligation to answer all questions if you have a quick comment you’d like to offer on one of them, while I really also welcome general comments or those on the pure narrative/story aspects too, which I also try not to neglect too much, even with the gameplay learning component: it is indeed both for learning and to be a Saga, so I will always try to balance those aspects.

    I know it’s been a bit of a break since the last update, but WW2 and RL have been occupying the time in between. Rurik’s turn next! He will take on board all this good advice, consult the Gods, and decide on his next steps soon … and try not to butcher it (just his opponents)!
     
    Chapter 22: Sword, Sea and Sack (5 July to 26 December 875)
  • Chapter 22: Sword, Sea and Sack (5 July to 26 December 875)

    Previously, on Blut und Schlacht … the King has left the matter of the murder conspiracy by his wife the Queen against his son and heir, Helgi, in the lap of the Gods for now – in the hope that Odin’s wisdom may come his way in time. Following a couple of successful conquests for the Dream of Rus – if expensive in levies lost largely through misadventure – the King must now decide between more conquest at home or a raid abroad, through the rivers of the interior to the Black Sea. He receives much wisdom and knowledge from the eighth full þing of his reign, but while they provide great advice, they cannot make his decisions for him.

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    5 July 875

    As we have seen, Gumarich der Schrieber took copious notes for Chancellor and Lawspeaker Hrörekr during the þing of 5 March 875 CE. These were presented to King Rurik fresh from his difficult – and inconclusive – discussion with his son. There was a short discussion of some of the key findings, which Gumarich duly recorded and thereby bequeathed to posterity.

    fNLKRs.jpg

    The þing of 5 July 875 CE, the Eighth of Rurik’s Reign.

    “These Hellions sound like they require more investigation. I shall talk more to the Godi about them separately,” said Rurik to his Chancellor, after looking at his report. “Let us move on to other issues.”

    JKIJUk.jpg

    What Rurik did not want to say aloud was that, from the information he had been provided, any otherwise good Norse man or woman with even one 'sinful' aspect to their nature could be prone to this Fellowship. This gave him pause: as he could not know who may be a member of this grouping, he did not want to voice his concerns to those more likely to be in the sway of this secret society. He trusted the Godi as a confidant – there was not a more loyal, holy or goodly Norseman in the realm! Though not a paranoid man, Rurik mentally reviewed his inner circle – the Council – and vassals to see who could be members. [Or on The Highway to Hel, as one might put it!]

    His private journal notes for that day were found among the Rurikid scroll trove. First, Rurik wrote, although the Slavs may have their own equivalent societies, Helgi – though replete with many sins – was not a follower of the Germanic religion, so could not be a follower of Hel. The bona fides of the rest of my Council are a mixed bag. Neither my wife nor the Godi have the character for it. But Hrörekr’s envy could lead him down that path, while Alfgeir himself is a man of dark depths. Though all are very loyal to me, at least. It is just that some may have secret loyalties and dark powers of which I am dangerously unaware.

    LHU9Pk.jpg

    He or she who is with sin may cast the first spell!

    His vassals were mainly of Slavic persuasion, so were not qualified to join the minions of Hel. Of Rurik's two Norse vassals, one was the Godi himself (through his holding of the Temple of Tikhvin, one of the Norse Holy Sites) and the other - young Chief Grimr of Smaleskja - was a boy of five and therefore years away from being eligible to join, even if he did develop sinful traits as an adult.

    “Hrörekr, tell me more on our succession laws.”

    “My Liege, as a traditional Germanic Jarldom, we practice elective gavelkind for male heirs. There are now seven electors, yourself and six vassals, with the recent addition of Chief Miemo. You have the casting vote in event of a tie. All electors have currently pledged their votes to Prince Helgi.” The Chancellor pauses, both to look at his notes and for effect. “It is in your power to nominate another. This may influence the vote of others but that is not guaranteed. And I am not sure whether it may be possible to actively lobby the others to change their votes. But in the end, the choice remains theirs.”

    “I see Hrörekr. And you left unsaid what effect such a change of my vote may have on my relationship with my son, if I was to declare that on religious grounds. Of that, I myself am unsure, even if none of the others were to follow my lead.”

    “Yes, my Liege. These are uncharted waters for us all in Holmgarðr. If I may, I have prepared a list of those others who are, by right of direct descent from you, eligible to be candidates for succession.”

    o1Wb0J.jpg

    Ch22 Q1: Influencing Elections. OK, now that I have, with the help of you my dear readers, obtained an elementary working knowledge of the nomination mechanics, I do have a supplementary question, as highlighted by the Chancellor. But I'm not game to play with it yet, as Rurik is not yet ready to abandon Helgi, even though his decision rests on a knife's edge. Should Rurik break and support one of his other sons instead, is there any interaction that allows him to directly seek to change another elector's vote (requests, calling in favours, threats etc)? Or is it just a passive process in that he must hope his change might influence others? My suspicion is the bulk of electors (his vassals) are in fact of Slavic religious persuasion so - despite their almost universal mild dislike for Helgi, most are likely to stick with him anyway. Especially if Rurik can't actively intervene to 'persuade' them.

    Rurik peered at the list; piercing eyes under a dark, shaggy mane of hair. “My son Eilif is the most senior of the Germanic contenders but is still so young. Though only four, he does show promise. His brother Dyre and ‘nephew’ Budli are but infants. And Budli is being raised a Slav by Helgi.” He cannot keep a frustrated scowl from his face. “Very well, Hrörekr, my thanks for that thorough review. I’ll not make any change in my preference. For now. But I will consider the ramifications and seek Odin’s counsel on this matter.”

    “My Liege, I would now talk of the matter of the fleet, on which you sought more guidance. The þing heard from the captains of the ships. As you have been previously counselled, they pledge their loyalty to you personally and have sworn an oath to serve you for all your days. But they will consider themselves released from that oath on your passing – may Thor protect you from that for many years to come, my King. It was thought any troops on board would be safely put ashore, but any on land while the ships are at sea would likely be stranded. So, with the building of a formidable fleet of our own a mere dream for now, any worthwhile raiding will need to be done while the captains still cleave to your leadership. But there are risks involved for the army should the worst befall while they are overseas and raiding.”

    “Understood. This will definitely influence my decision on where we may head next – to Tver and conquest then a hearty raid, or in the other order. On that, did they confirm the rivers would be navigable from the Baltic all the way through to the Black Sea? And that the various Chiefs and Kings between will grant us peaceful passage of those waterways?”

    “The captains did so agree, while all the learned present concurred. Many also suggested rich places worthy of your attentions, especially in Anatolia, Greece and Italia. But they also advised to beware the great castles guarding many such places and the risk of large armies or mercenaries being called to respond. They suggested looking for soft targets and rich pickings that can be quickly taken. In many cases, it may be best to scour the hinterlands but bypass large castles.”

    “Aye, taking even the smaller ones in Britannia was a time-consuming business, though the takings were richer, including hostages. I will bear these views in mind, when next I do invoke the Sacred Raiding Toggle. Thank you Hrörekr, for such a useful report. Could you please ask the Godi to attend me and then I would convene a full meeting of the Council.”

    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

    The Godi þorolfr was soon in attendance. Gumarich had been deemed above suspicion regarding susceptibility to the Fellowship of Hel. He was by now Rurik’s trusted Keeper of Secrets as well as Scribe and was permitted to stay to take notes.

    “þorolfr, I will have none of this Fellowship of Hel. All we know is that they exist, not who any of the members are. Be on the lookout for them. Anyone with a sinful trait who is a follower of our true Norse-Germanic Gods could be a member. Let us watch for any tell-tale signs. These Hellions seem to wish for Ragnarok to come early and to take Loki’s side when it does. I will surely welcome Valhalla when the time comes for me to travel there but I know on whose side I will fight at Ragnarok. And I do not want these dark sorcerers to visit the evil it presages upon this world in our lifetimes.”

    “My King, may Odin, Thor, Freya and the other Gods - Loki excepted - give us the wisdom to see, the strength to resist and compassion to overcome Loki’s wiles. I will report anything I discover, using only reliable people to do this work and to communicate it to you.”

    “Good man. Now let us bring in the others. There are some decisions to be delivered and arrangements to make.”

    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

    The Council was now mustered - excepting the Queen, who remained in far Constantinople. The council room at this time had a low timber ceiling, with raised dais for the king’s throne at one end and a large trestle table with benches in the middle. The Council members and attendants sat around it, Rurik seated at its head. He began proceedings with his customary confidence, significant presence and considerable personal charm.

    UqBp3J.jpg

    “My available personal demesne levies and regiment, with þorolfr’s ever-reliable ‘half-century’, number 1,600 men combined after our recent trials and some subsequent recruitment. Royal prestige is strong. We must do something with both of those assets.”
    Rurik’s eagle's gaze surveys all in the room. It rests on Helgi.

    “Helgi, call the levies back to arms and have them muster … in Ingria. We go to the ships and then to raid the rich lands of the Mediterranean!”

    suCQfQ.jpg

    A cheer echoes around his council room, Detailed orders will be passed out later, the captains alerted, counties mustered, provisions assembled and marches commenced. It will all take some time.

    “My two youngest children have their mother in Constantinople …” Rurik ignores a dark look from Helgi “… while their father will be raiding. They must have guardians. Alfgeir, I want you to take young Dyre under your protection and, when he is old enough to take it, give him your tutelage on matters of the realm’s wealth.”

    “A very great honour, King Rurik. I pledge my very best efforts to look after the young man in all things.”

    “The babe Ulfhildr will be guided by Bodil, the wife of the loyal Sverker, my lead commander after the Prince-Marshal. I’m sure she will be like a second mother to her.”

    dpsYAB.jpg

    “Alfgeir, I have decided, on Helgi’s sound advice, to have a weaponsmith come to Nygarðr. I care not how much prestige I must use to attract the right master and apprentices. The work will be long to build it and it is our rate of reinforcement and training rather than the maximum capacity of our levies that requires boosting. I would like one built in Ladoga too in time, but this will be enough for now. There may be other calls on my prestige should an emergency arise in the meantime.”

    eDyYt4.jpg
    “I realise we run a small risk here that I may not quite have the prestige in the eyes of our people to summon a tribal army should it become necessary, or not have the coin to hire enough mercenaries in an extreme circumstance. But a few months and a few victories should help things."

    z6Gm4k.jpg

    "Of course, a successful raid will bring much prestige – I hope enough to lure another weaponsmith to our lands and to still have reputation enough to summon tribal warriors and gold for mercenaries if necessary. The raid is the key to all that: it must be quick and lucrative, as we still have much work to do back here to build Rus.”

    He turns to Helgi. “Son, you will remain here to continue your excellent work of training our levies. While we are away, our pool of trained men will be growing. I hope to be sparing with the army on this raid – every man is needed for the years to come and the struggles we have ahead of us.”

    Helgi nods respectfully in response. And secretly welcomes the fact he will not be called on to fight again. Just to jump at shadows and expect murderers to be lurking around every corner!

    “Very well, that is all." Rurik stands, signalling an end to talk - and a beginning for action. "Warriors to the ships! The rest to your tasks! Great adventures and glory lie ahead of us – through
    Blood and Battle!”

    Heart cries of “Blood and Battle!” and "King Rurik" echo around the chamber. This is what the Norsemen really enjoy!

    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

    August 875

    By the end of August, the march of all the contingents to the ships in Ingria was complete. The Sacred Raiding Toggle was invoked, sacrifices made and the Gods’ blessing for a successful raid received. The army embarked, with the ‘old team’ of Rurik, Sverker and Dan in command. Rurik had said nothing to Dan all this time about his knowledge of the murder plot on Helgi: practicality and politics have won out for now against personal sentiment. As for how just and honourable all this may be - we will have to imagine the difficulties and moral torment this created for Rurik. Hardness of purpose and honour can sometimes make strange bedfellows.

    qzlcLF.jpg

    For this trip, a special assistant will travel with Rurik: Gumarich der Schreiber had longed to see the great civilisations and centres of learning of the Mediterranean. He has been permitted to accompany Rurik on this voyage, using the opportunity to get some of his journeymen and apprentices better accustomed to the ways of the court while he ministers to the King’s needs as scribe and personal secretary. Among his papers was an annotated map of the proposed route from Ingria to the Black Sea.

    aImUUI.jpg

    September 875

    As the army sailed south along the great rivers of the hinterland, the King’s observatory was completed back at Nygarðr. While he was not present to conduct research himself, he had learned men engaged to carry out the work. With his change of focus to learning, this will further improve the one area among Rurik’s many fine attributes and abilities that could be said to be somewhat lacking.

    3BkFX1.jpg

    October 875

    Mid-October found the fleet in the heart of the fellow Norse-ruled kingdom of Könugarðr. Rurik and his men were briefly entertained at the court of King Dyre ‘the Stranger’ (presumably named such as a result of him being, like Rurik, a Norse ruler among Slavs and other peoples). Rurik noted Dyre had two children much the same age as his own younger sons and daughters. Inevitably, thoughts of possible marriages of advantage came to mind. But so did caution: Könugarðr would be part of the dreamed-of Rus nation. Could a marriage alliance later get in the way of necessary military action to bring the realm into Rus? He would have to think on this. But for now, relations were most cordial between these fellow Norse Kings. King Dyre, like Rurik, was an accomplished all-round leader, whose particular forte was diplomacy and seemly speech. The visitors felt they celebrated in a home away from home in fair Könugarðr.

    1Bdoia.jpg

    Ch22 Q2: Betrothals. I haven’t got around to arranging any of these for the King’s younger children yet – deliberately so. Not sure yet which places I may want to have as allies and which I may need to attack, and the children are still mainly very young. But I will have to get to it at some point. I’m reasonably familiar with the ideas, advantages, etc for making these arrangements from reading AARs, but they are mainly set in France and England, a few hundred years later and with different legal setups, geographical circumstances and religious considerations. Any initial general or specific advice for Rurik at this stage would be welcome. He will be considering it while he is off on his latest raiding adventure.

    As they sailed further south, the effects of approaching winter were counteracted by the increasingly warm and temperate climate. Less than two weeks later, they had arrived in the Black Sea, off the Crimea on the Coast of Taurida. They then set sail for ancient (and they hoped still wealthy) Greece. Athens itself and its hinterland would be their ‘warm-up’ raid. They would not be expecting Viking raiders there, Rurik was willing to bet! He hoped to get in and away before the Byzantines were able to react strongly. They would then sail further west, to even greater riches.

    sIj6vy.jpg

    November 865

    Ah, this is the life, thought Rurik to himself as they sailed south through the clear and (to them) warm November waters of the Aegean Sea. And they call this cool!?

    e6qiSK.jpg

    The fleet arrived in the Western Aegean Sea, anchoring off Athens and its surrounding county of Atheniai on 18 November. When passing through Constantinople, they had secured information on Doux Pantherios. This had been provided covertly by Ingjerðr through an intermediary, as with the impending events she could not compromise her own cover in this city of intrigue. Pantherios was an elderly man, of no great military ability and possessed of only modest – and hopefully unprepared – levies. And he was designated regent for the East Roman Emperor - what good that may do him in what would soon be his dire plight. Rurik had little regard for that, or for him. They would strike his capital county first, seize what they could and then improvise from there.

    WegS7Q.jpg

    The orders were given, the army – somewhat rusty and disorganised after weeks on the boats - deployed, and the available loot in the county of Atheniai was assessed by the quartermaster. Much would be protected behind Athens’ strong defences. But much could be had from the countryside.

    7AIA7R.jpg

    After a little over a week, everything was in place. The army lay outside Athens itself while parties scoured the countryside for loot to be sent back to the ships. Shocked locals, completely unprepared, were forced to hand over their valuables, which they did without a fight. Rurik’s siege master reported his assessment to the King.

    “King Rurik, these walls before us are strong. Even with our recent improvements in siege craft, we would be forced to starve them out. I calculate that, barring any unforeseen factors – either favourable or not – it would take more than nine months to do so. Then the softer holdings would still take time after that to reduce – I cannot tell until we may have the vantage of them.”

    “I see, Bjorn. It is as we thought and as we were warned. Their greatest riches are well protected and we have not the time to sit around here too long, waiting for our enemies to finally gather a force to contest us.”

    HzV6oo.jpg

    Turning aside to his chief lieutenant, Rurik issued the required orders.

    “Sverker, we will keep them bottled up here and see to the scouring of the lands around for all that can be easily carried. Unless interrupted, when we are done with that we will either head to one of Doux Pantherios’ other counties to administer more of the same, or if the riches do not look worthy enough of the effort or odds turn against us, set sail again to look for other opportunities further west.”

    Of course, this raid will earn the hostility of the Romans: whether they did anything about it or let the unfortunate Pantherios fend for himself … well, the Gods would determine that.

    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

    And here we will leave the fierce and adventurous Rurik Rurikid and his raiding Norsemen for now: another instalment of the Chronicles has been translated from the notes left by Rurik and his faithful scribe, but for the sake of time and space and the requirement to edit them, these events will be held over and published shortly.

    Will Rurik’s thirst for battle, blood and treasure be satisfied? Will the hapless Doux Pantherios muster his levies or receive help from the rest of the Empire? Will Queen Ingjerðr be able to keep a sufficiently low profile in Constantinople at this time of tension with the Empire? And will this adversely affect her continuing work there, prying out the secrets of the Byzantine’s advanced laws and sciences? All this and much more in the next update, out soon!

    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

    Questions

    Just a couple of questions for now, as not a great deal of new ground is being broken. But more general comments on the plot or play are of course always very welcome. Note, this period has been played through until March 876 CE: I have broken it up to keep things manageable. After Chapter 23, there will be a military Folkmote to discuss next steps for this Great Southern Raid.

    Ch22 Q1: Influencing Elections. OK, now that I have, with the help of you my dear readers, obtained an elementary working knowledge of the nomination mechanics, I do have a supplementary question, as highlighted by the Chancellor. But I'm not game to play with it yet, as Rurik is not yet ready to abandon Helgi, even though his decision rests on a knife's edge. Should Rurik break and support one of his other sons instead, is there any interaction that allows him to directly seek to change another elector's vote (requests, calling in favours, threats etc)? Or is it just a passive process in that he must hope his change might influence others? My suspicion is the bulk of electors (his vassals) are in fact of Slavic religious persuasion so - despite their almost universal mild dislike for Helgi, most are likely to stick with him anyway. Especially if Rurik can't actively intervene to 'persuade' them.

    Ch22 Q2: Betrothals. I haven’t got around to arranging any of these for the King’s younger children yet – deliberately so. Not sure yet which places I may want to have as allies and which I may need to attack, and the children are still mainly very young. But I will have to get to it at some point. I’m reasonably familiar with the ideas, advantages etc for making these arrangements from reading AARs, but they are mainly set in France and England, a few hundred years later and with different legal setups, geographical circumstances and religious considerations. Any initial general or specific advice for Rurik at this stage would be welcome. He will be considering it while he is off on his latest raiding adventure.

    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

    SHtJHP.jpg

    The Athenian Acropolis, dominated by the mighty Parthenon, as it would have been seen by Rurik and Gumarich in 875 CE.

    The Parthenon is a former temple on the Athenian Acropolis, Greece, dedicated to the goddess Athena, whom the people of Athens considered their patron. Construction began in 447 BC when the Athenian Empire was at the peak of its power. It was completed in 438 BC although decoration of the building continued until 432 BC. It is the most important surviving building of Classical Greece, generally considered the zenith of the Doric order. Its decorative sculptures are considered some of the high points of Greek art. The Parthenon is regarded as an enduring symbol of Ancient Greece, Athenian democracy and western civilization, and one of the world's greatest cultural monuments.

    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

    Gumarich recorded that all were amazed at the sight of this magnificent wonder of the ancient world. He wrote that he was very glad that it would be seen but not sacked on this expedition:

    “I hope this great symbol of human advancement will stand unblemished for another 1,300 years as it has done so far. Surely no-one would be so short-sighted or lacking in culture and sense of history to ever use it for military purposes, compass its destruction nor put it in danger of such.”

    It is well for him that Gumarich could not see that far into the future.
     
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    Military Folkmote of December 875 (a summary of advice from Chapter 22)
  • Military Folkmote of December 875 (a summary of advice from Chapter 22)

    As Rurik is on Viking in Greece, he convenes a military folkmote with his key warriors and advisors. Fortunately for us, Gumarich was there to take notes. It was winter, for sure, but not the kind of winter they would be enduring back home. I think much of the general discussion, including our collective lamenting over the destruction of the Parthenon, has been addressed in responses and discussions.

    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

    Ch22 Q1: Influencing Elections. OK, now that I have, with the help of you my dear readers, obtained an elementary working knowledge of the nomination mechanics, I do have a supplementary question, as highlighted by the Chancellor. But I'm not game to play with it yet, as Rurik is not yet ready to abandon Helgi, even though his decision rests on a knife's edge. Should Rurik break and support one of his other sons instead, is there any interaction that allows him to directly seek to change another elector's vote (requests, calling in favours, threats etc)? Or is it just a passive process in that he must hope his change might influence others? My suspicion is the bulk of electors (his vassals) are in fact of Slavic religious persuasion so - despite their almost universal mild dislike for Helgi, most are likely to stick with him anyway. Especially if Rurik can't actively intervene to 'persuade' them.

    1. Both I think. You can just passively watch as people switch sides (they do tend to support strong rulers they like who have chosen a good claim candidate) or you can just eliminate or bribe people into liking your guy more/not being around to vote otherwise.
    Will take the latter into account and ask for more tips if/as the situation arises!
    1. There's no way to straight-up ask someone to vote for a particular candidate, but electors who like you will tend to follow your lead on voting if there aren't too many other factors pulling them in a different direction.

    Other factors that seem to affect the vote, from my general observations of elective forms of inheritance(1):

    •Electors will tend to vote for candidates they themselves like.

    •Adult candidates are generally favored over children.

    •Men are typically favored over women (when eligible)

    •Claimants and those who would inherit claims (including but not limited to children of the current ruler) are typically favored over non-claimants. (This seems to be more in play with Feudal Elective than with Tanistry; I'm not sure how big a factor is in Elective Gavelkind, since cadet branches there tend to split off into realms of their own.)

    •Electors typically (though not exclusively) favor candidates that share their religion and culture. (Not fully sure if this is a factor in and of itself, or if it just reflects the default opinion penalties for cross-cultural / cross-religious relationships.)

    •Ambitious vassals will often vote for themselves (if eligible; usually not something you have to worry about with Tanistry or Elective Gavelkind, since by default all candidates come from the ruler's dynasty) or for "puppets" they stand a chance of pulling the strings for.

    •The electorate as a whole tends to coalesce into one or more clear "voting blocs"; either nearly everyone lines up behind a clear favorite, or two or three (sometimes four) clear favorites tend to jockey for the lead (with occasional stubborn holdouts voting for themselves, or for somebody they simply really like but isn't that attractive an option for anyone else bringing up the rear). I think this might reflect that candidates who already have declared backers may get a slight amount of "pull" to make them stand out, but it's hard to conclusively prove.

    (1) Small caveat: I'm less familiar with elective gavelkind specifically than I am with feudal elective and tanistry, but all of them share a few of the same guiding principles.
    Very comprehensive listing of factors – thanks very much. I’m sure I will get to test some of this out in due course and it will be an interesting experiment (for all, I hope) to see how it plays out.
    1. Can't add much to what Specialist said honestly. I Will just tell the story of the time an Emperor with no sons Save for a one year old bastard managed to make him first in succession to then die of pneumonia. That is to this day one of my favourite moments- especially because then the boy ruled for seventy years expanding from Portugal to the borders of Rus. It's the reason why I like election succession (though from a game point of view primogeniture is the best).
    Ah, what a funny (humorous and peculiar) a game it can be!

    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

    Ch22 Q2: Betrothals. I haven’t got around to arranging any of these for the King’s younger children yet – deliberately so. Not sure yet which places I may want to have as allies and which I may need to attack, and the children are still mainly very young. But I will have to get to it at some point. I’m reasonably familiar with the ideas, advantages etc for making these arrangements from reading AARs, but they are mainly set in France and England, a few hundred years later and with different legal setups, geographical circumstances and religious considerations. Any initial general or specific advice for Rurik at this stage would be welcome. He will be considering it while he is off on his latest raiding adventure.

    2. Well in this era of the game, Hungary and a Frankish kingdom usually end up on top in Europe, provided the Spanish Muslims don't kill everyone. So Hungary and (probably) France or Germany (whichever wins that fight) would be safe choices. Getting involved with Britannia and picking a faction to unite the islands will provide a safe and increasingly powerful ally far away from your enemies reach (but as most vassals have coastline, everyone has a navy there so that's no problem). However, you would have to either conquer the place yourself or be really nice to an already existing kingdom and help them with every single war they go into to get that benefit. So perhaps instead try to make friends with a powerful Scandinavian realm and integrate yourself with them, since you'll probably end up expanding there anyway at some point (might as well up the possibility of personal unions and such).
    Noted. Will test in the future how many of these may have legal/desirable matches on offer (given religion etc).
    I'm going to leave specific situational advice to others, but in general there are four main ways to play the marriage game, each of which has its advantages in particular situations:

    •Marry for Stats: Half of your wife's Attribute scores are added to your ruler's personal Attribute scores and the score of the relevant Councilor to calculate the realm Attribute scores. (The exception is if -- as in Rurik's case incidentally -- the ruler's wife is also a Councilor, in which case you only get the benefit of that Attribute from her as a Councilor.)

    •Marry for Traits: Certain congenital traits (Strong, Attractive, Quick / Genius) have a chance of being passed to a character's children or grandchildren. Some players will set up elaborate eugenics programs to ensure that these traits "breed true" in their line across generations. Conversely, there are also negative congenital traits (Weak, Ugly, Slow / Imbecile, plus a few others like Hunchback and Inbred that don't have "positive" counterparts) that are typically best avoided (unless you want to breed a line of twisted, misshapen idiots for your own perverse amusement... yes, there are players that do that, too).

    •Marry for Alliances: Marrying your own close kin to the close kin of another ruler automatically gives you a Non-Aggression Pact, which can be useful if you want that little bit of extra breathing room to focus your efforts elsewhere. NAPs can be further upgraded to Alliances, which... well, need I say more?

    •Marry for Claims: A ruler's children (and other eligible heirs in the line of succession) will inherit claims on their titles, which may be pressed just like anyone else's claims, and these claims can be further passed along to their own children in many circumstances. The AI is, however, programmed to be savvy to this, so it may sometimes take a little (*ahem*) "engineering" to ensure that your heir's claims can be pressed...
    Once again, very comprehensive, yet concise and clear – my thanks! This makes sense in terms of my reflections on AARs read and the key elements in play. Sounds like all are valid at different times, while ‘dream’ matches would combine two or more aspects.
    There is nothing I can add to Specialist's answers except to note that your choice of spouse for your children will be limited to potentials within your religius group.
    2. Specialist gave the best answer again. Sadly however you can only marry your sons with pagans, which makes it really hard to find a good marriage for alliance. Still più can hunt per skills and traits using the browse characters option.
    Agreed! Re the ‘pagan only’ restriction, this will be a limitation, but then again Rurik wants to keep the faith pure and ascendant, so it will be in-character for him. Will explore what is on offer later.
    I think Könugarðr could be a useful ally. Judging from your map I don't think they are in the de jure kingdom of Rus (yet). Depending on what you want to do after founding that, they may or may not be in the way. (They are neither between you and the next coast, nor between you and the Norse holy sites, but they are in the de jure Empire of Russia.)

    Marrying your children to theirs means you get a non aggression pact. It will end when they divorce (violently or not) or when the death of a ruler makes the married couple less relevant. (Helgi could probably make a non aggression pact out of his half brothers' marriages, but I don't think he has to. (edit: checking the wiki again, siblings marriages might still be compulsory NAPs. I don't know.)) The non aggression pact can be upgraded to an alliance, which means you can call them into your wars (like your tribal vassals) and they can call you too. I like having allies and i like having them near me, so they can actually help.

    If you decide to marry them, you can either marry their son to your daughter or the other way around. If you marry your son to their daughter their children will be of your dynasty and in your court (or your son's court, after Rurik's death). That way you may end up with a chance to press their claims a few generations later. Marry your daughter to their son and the same might happen to you.

    If you have a potential partner in mind for your sons, early betrothals will make sure you are not beaten to them. On the other hand a late betrothal means you can see her attributes and how many brothers and nephews stand between her and her rightful title. So it depends if you are more interested in the alliance or the heirs.
    Yes, checked quickly and you’re right about the de jure Rus, of course. Though historically, it didn’t take long for the Rurikids to move on Kiev/Könugarðr, but that would as you say be if Rus were pursued. They could indeed be a good option and will have to be seriously considered. Some other great tips in there too, thanks.
    For my "good" sons, the ones I am grooming for rule (this means the ones with good stats/traits), I always marry for stats & traits which most of the time overlap. If you can find a good Norse gal with genius trait just claim her for your children. The idiots I use to create NAPs if necessary and I have a habit of marrying idiots to idiots not to create a cute little idiot litter but I feel bad for somebody else who marries my idiot child.

    In my last game (as the Yabguid Khagan) this strategy backfired as marrying my good sons to baseborn geniuses decreased their prestige by 400 while my idiot son married an idiot girl from a good dynasty and I suddenly realized he is first in line to inherit because when you are a horse lord the person from your clan with highest prestige inherits. That was a tense few years while i was trying to destroy the prestige of that idiot and boost my good sons while worrying I might die any time (70+ is really an old age for a guy who lives horseback and consumes too much meat & alcohol and not enough fibers).

    But I still believe it is better to marry for stats & traits. How do those kids of your Norse neighbours look like?
    Will check again later, but they were very young so not much to see yet with the stats and attributes, iirc.
    Thanks. :) Short initial answer: ideal would be good stats + noble then, but that’s an ideal. But will have to settle for reality. I will have a look at likely matches in strategic realms in a coming episode.
    In fact (having the trait genius, or if not that having the trait quick) + noble. the good trait brings good stats anyway but it's not the other way around and good stats are not passed on to kids while genius/quick might.

    i always have a saved query for genius women which i run every few months to find a good concubine to father heirs from
    Noted too.
    Problem with arranged marriages is how important your own kid is. If you have a son who will inherit your position you want to wait till they are an adult and then find them a good wife who helps them where they are weak. You want to make sure that the wife they get is as close to matching their needs as possible.

    If you have a bunch of useless kids then arranged marriages for bonding with other Realms is okay. Go wild. It does not matter if their wives grow up to be horrible - those kids are not important.
    Thanks man: given the art form of this you practice in Road of Queens, I will always take your advice very seriously, especially on the marriage game!

    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

    General

    I have no comments regarding the questions, but I am sure the southern raid will be lucrative
    Here’s hoping so!
    I must again concur with the previous answers.
    Always good to have corroboration and thanks for tuning in again!

    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

    Once again, my hearty thanks for your advice and comments. Soon now to the next period as we see how the raid in Greece unfolds – while the bizarre and complicated murder plots forming within Holmgarðr would put the Byzantines to shame. As a very special personal report to King Rurik makes clear.
     
    Chapter 23: Shadow and Sunlight (27 December 875 – 5 March 876)
  • Chapter 23: Shadow and Sunlight (27 December 875 – 5 March 876)

    Previously, on Blut und Schlacht … the mutterings of conspiracy about Rurik’s wife continue, but there is more lurking in the murky depths beneath the surface in Holmgarðr than this. The King has embarked upon his second major raid and finds the warmer waters and rich lands of Greece to his liking. He ponders the future matrimonial plans for his young children and whether he may one day change his vote for the succession if his son refuses to see the light of Odin but makes no decisions as yet.

    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

    December 875

    Just before the year 875 CE ended, on 27 December Gumarich recorded the arrival of a mysterious, hooded figure to visit Rurik in the small Greek-style villa he is using for his accommodations. But we have to rely on Rurik's private journal to discover what transpired, as he met his visitor alone.

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    A mysterious visitor.

    “My King,” says one of his guards at the door. “You have a visitor.” He ushers the small, compact figure into the room. At first, Rurik does not recognise his wife and Spymaster, but it becomes obvious as she throws back her hood.

    “My husband,” she smiles. “It is so good to see you again.”

    “Ingjerðr, it has been many months.” Rurik cannot keep the coolness from his voice or manner. “We have much to talk about.”

    “Ah, I see the matter of Helgi still sits between us. May we sit? It was a stormy passage in a small boat from Constantinople.”

    Rurik nods silently and they both sit on low divans.

    “I will not deny my heart’s desire to protect our children – legitimate children – and our shared Germanic faith. What would happen to them in a kingdom run by a cruel, craven heathen follower of the Slavic Gods, under the unleashed ‘mercies’ of the majority Slavic vassals and common people? It would be a disaster not just for our own dear children, but for all you stand for and for all the good Norse men and women who have settled in our new homeland. I did not come from far Munsö to join you as Queen, only to see myself and our children sacrificed to danger and probable death. Perhaps, when I mentioned my concerns to friendly ears, they took my fears too literally and aggressively. But I cannot disavow them.”


    Ingjerðr raises her pretty face proudly to look Rurik squarely in the eye. “I see too you have not relieved me of my post these last months. Perhaps you share some of my concerns, though I know you do like Helgi well enough – though he loves you more than you him, I think. You are also the king of your realm as well as a father. What does your heart tell you?”

    It is not often that Rurik drops his gaze from another – but this is one such occasion. Her arrow has struck its mark unerringly. “Part of me hates itself for having these thoughts, but I can’t deny them. I am, as these Greeks would say, caught between Scylla and Charybdis.”

    Being between Scylla and Charybdis is an idiom deriving from Greek mythology, meaning "having to choose between two evils". Several other idioms, such as "on the horns of a dilemma", "between the devil and the deep blue sea", and "between a rock and a hard place" express similar meanings.

    Scylla and Charybdis were mythical sea monsters noted by Homer; Greek mythology sited them on opposite sides of the Strait of Messina between Sicily and the Italian mainland. Scylla was rationalized as a rock shoal (described as a six-headed sea monster) on the Italian side of the strait and Charybdis was a whirlpool off the coast of Sicily. They were regarded as a sea hazard located close enough to each other that they posed an inescapable threat to passing sailors; avoiding Charybdis meant passing too close to Scylla and vice versa. According to Homer, Odysseus was forced to choose which monster to confront while passing through the strait; he opted to pass by Scylla and lose only a few sailors, rather than risk the loss of his entire ship in the whirlpool.

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    The tale resonates strongly with a seafaring people such as the Norse.

    “An apposite metaphor, my dear Rury,” says Ingjerðr, her voice and posture softening. “I have no real personal grudge against Helgi, though I like him not. His personal ways and his obstinate clinging to the false Slav Gods tell against him, but it is what he represents: danger to me, my children, the realm and our religion. You know Odysseus eventually had to choose, or disaster would surely strike. What will you do? Will you let me help you?”

    Rurik is silent for a short time. The tell-tale (to his wife) signs of torment and indecision play across his usually impassive face. “I am afraid I will have to choose as he did: taking our ship past the whirlpool of Scylla and losing one – Helgi – rather than hazarding the rocks of Charybdis and losing all – our children and our religion in the land of Rus. But it tears at my mind and I cannot yet bring myself to act on it. I seek Odin’s wisdom on this, but it yet evades me.”

    “Then may I bring you Freya’s: you must be strong in this and protect the majority of your children, who need your protection, and see to your realm and the interests of the Gods. A time may come that you will need to choose and swing the other electors to our eldest, Eilif, for the succession.”

    Ingjerðr pauses at this point. “But that may not work; and I know you cannot nor would not take part in any covert – or, ah – clandestine action against Helgi. And I know you cannot help but dislike me for suggesting it. But continue to leave me to safeguard your interests as Spymaster. Say nothing to me about any action I may or may not take and I will say nothing of it to you. But we may need more than one way to avoid the rocks of Charybdis.”

    Rurik cannot bring himself to say anything. He simply looks at a point on the wall past Ingjerðr’s shoulder. His lack of an answer tells her all she needs to know.

    “My husband, it has, as you say, been many months since we last saw each other. I have some very interesting news to impart, but that can wait until tomorrow. In the meantime, the night is cool. May there be some way we can warm it …?”

    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

    The Queen-Spymaster does indeed reveal a tawdry and internecine struggle going on in the court of Chief Svetozar Slovensky of Luki! Rurik cannot help but chuckle as she unfolds the tangled plots. One thing is clear: poor Tverdimir Dobrozhirovich should be afraid, very afraid! [What started as one of those simple little pop-up messages turned into a sleuthing opportunity and a chance to practice the unpacking of complicated murder plots, trying to find a motive.]

    Ingjerðr had received a simple message: Feodora - Svetozar’s wife and Chieftess of Luki – wanted to kill her nephew by marriage, Tverdimir. It had about two chances in three of succeeding. Referring to her notes, she realised this was the same Tverdimir that an earlier – and still extant - plot was targeting. Yaroslava (Tverdimir’s step-mother, as it turned out) has another and very powerful plot going on against poor Tverdimir! And there is another loosely linked plot, on Svyatogor Dobrozhirovich: Tverdimir’s brother – and co-conspirator in Yarolslava’s plot to kill him!

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    “This is too much for me to follow, wife! They make our troubles look simple by comparison.”

    “Let me explain a little more.”

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    “First, Feodora’s new plot.” The Queen manages to keep an impassive face as she begins to explain matters that strike a little close to home. “She has two young children by her husband, Chief Svetozar. But his older son Svyatogor was heir and there was another son before hers might inherit. Dobrozhir Samovladovich, Svetozar’s brother, seems well isolated from succession. And Tverdimir is only his second son. While Feodora by all accounts thinks reasonably well of him. However, people hold her to be possessed by evil spirits – perhaps this instability of mind or soul motivates her to strike and Tverdimir just happens to be a handy target.”

    “Mystifying, wife. These Slovenskys are indeed a turbulent lot.”

    “It gets better, husband. Look at this scroll and I will try my best to explain the second, longer standing, more powerful and perhaps logical plot on Tverdimir.”

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    “Yarolslava is Doborzhir’s second wife. She has a young son by him – Samovlad. Dobrozhir has no title, so no heir nominated, but does have three claims which he could – however unlikely – one day be in a position to act upon. Yaroslava does not dislike his second son but may see him as one potential rival to her own son in years to come. And she is a master of the shadows and deceitful, so may just be itching to use her skills.”

    “She has managed to persuade Svyatogor, Tverdimir’s older brother, to join her plot. Perhaps he also sees an opportunity to rid himself of a potential rival for a potential inheritance. Svyatogor, like his father, is a most underwhelming character – perhaps Yaroslava found him easy to persuade. It is a very strong plot, and it is surprising it has not already succeeded.”

    “They are a sorry lot, these Slovenskys of Luki. And you said there was more?”

    “Yes, finally, Svyatogor is himself the target of a murder plot – from another Slovensky, Sviatopolk of Belo Ozero, heir to Chief Vsemil. For some reason unknown to me, he wishes his distant relative dead.”

    “My Gods!” exclaimed Rurik, in amazement. “I’m glad these Slovenskys turn their attentions on each other – and not us! What do you advise, Ingjerðr?”

    “We could call on them to stop – but I wonder why we would bother? These Slovenskys infest the realm as a plague. I see value in letting them winnow this unwanted crop themselves. I advise we stay well out of it and let things take their course.” As well she might – such a line of advice of course suited her own interests.

    “Very well, I agree with you. Let these Slav heathens carry out their vendettas – fewer of them for me to worry about later.”

    “That concludes my report, husband. I must be back to Constantinople before I am missed. My work there proceeds very well and I hope to have yet more good news on the secrets of Byzantium. I hope to serve you well in matters of motherhood, intrigue and research, in all ways, Rurik. Until we are able to meet again, I bid you farewell. Be wary of Charybdis, my love!”

    With that, she was gone again. Rurik’s eye lingered on her retreating figure as she made her way to her boat for the return voyage and her mission in Constantinople. What have I done, thought Rurik to himself, and where will this all lead?

    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

    January 876

    The New Year began in Greece as the last had ended – Rurik’s raid continued to fill the treasure chests, but not with vast sums. The walls of Athens would stand for many months yet and Rurik could not wait for that to get to the juicier takings, and the countryside had yielded all it could for now. On 5 January, orders were given to strike camp and head north-west, to the county of Demetrias.

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    On 10 January, word arrived from Rurik’s scouts that the levies of Doux Pantherios had begun to muster in Demetrias and Hellas. But the numbers were not such as to worry Rurik, who vowed to brush aside any who stood between him and the loot. Four days later, his men swept into Demetrias and fought an easy and one-sided battle before the ancient city of Thebes – the enemy ran almost as soon as contact was made. The same day, word came from the Queen that she had again succeeded in prising technological secrets from the Byzantines. She was certainly making herself useful!

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    The next day, back in Nygarðr, improvements in the design of keeps and advances in popular customs were made.

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    Victory over the local levies was complete by 21 January, with only two casualties for Rurik’s men. Only a little prestige came of this, but at present every little bit counts.

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    The looting of Demetrias started immediately. A similar amount of gold should be available as from Atheniai.

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    While looting parties spread out in the countryside, Rurik’s siegemaster assessed the situation around Thebes. The fortification level in the city was similar to Athens, though it had considerably fewer defenders to man it. The situation would be monitored while the country was scoured for treasure.

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    Rurik found the city of Thebes strongly defended, though not so formidably as Athens had been.

    February 876

    As the looting progresses, Rurik receives assistance from within the besieged city: perhaps this may put the city within their reach after all? They will continue to keep an eye on that and other developments – and, most importantly, the calendar.

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    March 876

    By 5 March, the countryside of Demetrias had been stripped of all its available treasure, with the loot being sent back to the ships for safekeeping. And even more good news from the Queen: hot on the heels of her last success, she has yet again secured advanced technology from Constantinople! Rurik is now glad he has kept her on at the post of Spymaster.

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    The options open for a next first level advance in both economic and cultural developments have been identified. The decision is reserved as to whether one each of these should be backed, or the research held back for a more useful second level advance in one or both areas.

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    Ch23 Q1: Tech Advances. The advice of the hive mind is sought on these options – worth filling out all the level one techs, or should we be starting to save the 220-odd points many of the next level will cost?

    The treachery in Thebes has hurried the siege progress along somewhat, but there is still plenty of work to be done. The siegemaster calculates it could still take more than six and a half months to reduce Thebes without any other intervention – a long time to wait. The ships are now filled to 1/10th of their capacity of loot.

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    The pickings are rich, but is it enough, quickly enough?

    A similar amount of easy county loot is available in Doux Pantherios’ third province of Hellas. That is one alternative. The fleet would need to reposition on the other side of the Peloponnese to continue loading the treasure.

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    The alternative to continuing with the siege of Thebes or heading towards Hellas for another plunder before moving on would be to cut and run now, reboard the ships and sail for other targets. This map of estimated riches in the general area shows the richest pickings. Genoa, Venice and Rome are all tempting in Italia. Sardinia and Tunis are other options, and of course the rich Byzantine provinces to the east – though they may be better targets on the way back, in case the ships have any room left in them on the return voyage.

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    Ch23 Q2: Raiding Options. So, this is more a request by Rurik of his commanders for tactical advice on the raiding options, as set out: a) continue to besiege Thebes (unlikely); b) quickly raid Hellas before heading off for richer pastures; or c) just head to the boats and go west. In combination with that decision, of the targets on offer (and without any further information provided on the state of each location) and bearing in mind previous advice, any thoughts on a specific target? My first thoughts are Venice or Genoa as the next major target, whether either a) or b) may be chosen or not. Of course, we’d want a final recon before landing in any of the locations.

    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

    Questions

    Ch23 Q1: Tech Advances. The advice of the hive mind is sought on these options – worth filling out all the level one techs, or should we be starting to save the 220-odd points many of the next level will cost?

    Ch23 Q2: Raiding Options.
    So, this is more a request by Rurik of his commanders for tactical advice on the raiding options, as set out: a) continue to besiege Thebes (unlikely); b) quickly raid Hellas before heading off for richer pastures; or c) just head to the boats and go west. In combination with that decision, of the targets on offer (and without any further information provided on the state of each location) and bearing in mind previous advice, any thoughts on a specific target? My first thoughts are Venice or Genoa as the next major target, whether either a) or b) may be chosen or not. Of course, we’d want a final recon before landing in any of the locations.

    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

    Another episode of the Rurikid Chronicle ends, with Rurik and his raiders standing before the gates of Thebes, deciding what they will do next.

    As Rurik ponders his next step, he receives a sealed package from Gumarich. Among the loot gathered from the countryside of Demetrias is a map of the island city of Venice. Is this a sign from the Gods? Or just a coincidence?

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    He gathers his trusted officers and confidants around him and asks them for their views ...
     
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    Military Folkmote of 5 March 876 (a summary of advice from Chapter 23)
  • Military Folkmote of 5 March 876 (a summary of advice from Chapter 23)

    In early march 876 CE, Rurik remained on Viking in Greece and convened another military folkmote. Its principle purpose was to decide whether to stay raiding in Greece or to head to the ships and further west – hopefully to even richer pastures.

    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

    General Comments

    I have to say that I love the scene where Rurik and Ingjerðr are puzzling out the intrigues in the Slovensky domains. I've always been fond of "whodunit" stories, and untangling the motives of the perpetrators like that based on the clues available is a fun exercise :)

    I'm also enjoying the little "side panels" about history and culture as well, and the way you're able to weave their subjects into the narrative. Scylla and Charybdis is indeed an apt metaphor for the situation between Rurik and Helgi.
    Great update though that plot revealed by his wife was Byzantine indeed.
    Thank you both! I thought it was a good learning point for me, and as you say an interesting little sub-plot was revealed by poking around a bit in the ugly underbelly of internecine Slovensky plotting. Even worse than those Rurikids!

    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

    Ch23 Q1: Tech Advances. The advice of the hive mind is sought on these options – worth filling out all the level one techs, or should we be starting to save the 220-odd points many of the next level will cost?
    As I've said before, I've never really had a great need to "bank" tech points unless I'm dead-set on getting a particular tech ahead of time for one reason or another. Of the available options, I'd pick Trade Practices (allows you to build Ports on coastal provinces; for the present you'll get much more money from raiding than from temple taxes) and Noble Customs (you need to get this to unlock the "Feudal" option for detribalizing anyway). You've made enough progress on the other two that they should come to you naturally within the next few months or years anyway, so it's not a huge worry.
    Given those choices on techs my default would go for Noble Customs and Improved Keeps, as much for rp reasons as anything else - I figure a "chief" would be more interested in "noble" customes basically, and building bigger forts. Though I suppose here Trade Practises might make rp sense as well due to the raiding.
    It takes too long to get to lvl 2 to make it worth it, go for the lvl 1s you don't have in a column. Noble customs and improve keeps are the best two options there (to ensure your family stay in power), but construction, military organisation, ship building and legalism are also vital if you want to actually expand and get a rich kingdom going.
    Just grab all level 1 techs before saving up, they're cheap and helpful.
    Yes, it's worth, and nobility first, it just makes more sense over the other options of its category.
    All that advice is very consistent and makes sense. Level one techs it is, and trade practices and noble customs will be the next researched.
    Re the tech advances that’s not something I’ve ever set my spymasters to do so can’t really comment on its uses. I usually set mine to root out rebellious or seditious vassals.
    I’ve been happy so far to use Ingjerðr on research, as none of the other tasks have been that pressing so far and Holmgarðr is pretty backward and doesn’t yet seem to be generating much learning, so I figure this is a good way to boost it – and the Queen has been quite successful so far too, I reckon. If an urgent need for one of the other missions arises, she can be brought back in a trice.

    ᚔ ᚱᚢᚱᛁ ᚲᛁᛞ ᚔ

    Ch23 Q2: Raiding Options. So, this is more a request by Rurik of his commanders for tactical advice on the raiding options, as set out: a) continue to besiege Thebes (unlikely); b) quickly raid Hellas before heading off for richer pastures; or c) just head to the boats and go west. In combination with that decision, of the targets on offer (and without any further information provided on the state of each location) and bearing in mind previous advice, any thoughts on a specific target? My first thoughts are Venice or Genoa as the next major target, whether either a) or b) may be chosen or not. Of course, we’d want a final recon before landing in any of the locations.
    Definitely a "No" on option A; you don't want to sit around sieging down holdings on a raid unless the returns are greater than what you could pillage from other territories in that same amount of time, and castles are typically pretty terrible in that regard compared to cities and temples. Otherwise, the choice comes down mostly to personal preference.

    As for the available options for raiding further west: Your instincts are pretty much spot on -- Merchant Republics generally make for good raiding targets precisely because they're fantastically wealthy and have cities for primary holdings, which don't take nearly as long to siege unless / until they've been upgraded substantially. One thing to be wary of there is retinue armies; they shouldn't be too worrisome this early on, but each Patrician house can usually build a pretty substantial force of their own, and if you hit the capital they'll all be hostile to you (since technically the patrician's mansion pseudo-holdings are all in the capital if the family doesn't have any landed holdings of its own).

    Rome is also a fun option, both for pragmatic reasons (it's primary holding is a Temple, and sacking those both takes relatively little time and gives Norse a small Moral Authority bonus, and it tends to be fairly rich in general) and because there's always a small chance you can capture and eventually blót the Pope, which is sort of considered a "lifetime achievement" when playing Norse ;)
    Yes, Rome will be an option if Venice or Pisa look too dangerous.
    As for 2 - Go West!
    That's right - noble customes give you loafs of bread and finger bowls at the dining table. So you can clean you hands. :D
    Cities are always nice soft rich targets.
    Go west, young man.
    I would go for c., aiming at Venice first, it's usually the richest. Also, by the map what you point as Genoa is in fact Pisa (if Genoa conquered Pisa then that explains it). Not that it changes much but at least the decency of knowing who you are pillaging, good sir. :rolleyes: Rome is a good shot too, but it's more dangerous.

    Also I would love to know what happened to Genoa to turn it into the reddest red on the map.
    As mentioned before, thanks re Pisa not Genoa. We’ll take a closer look there at the beginning of the next episode.
    I reckon on the raiding head for richer pastures out west.
    Thanks all – again, pretty conclusive there and it matches my own thoughts. We’ll see whether Rurik goes straight there or hops over to Hellas, pillages that then jumps onto the repositioned boats and away.