- Feb 17, 2005
Some kind of a "previously" was necessary since we've missed the story so much! Thanks for getting back at authAARing and giving us this episodePreviously, on Blut und Schlacht … by March 938 CE, the young Russian Emperor and Fylkir Styrbjörn had led the realm into feudalism. His main concern was to start ‘building upwards’ in his home counties, to develop a strong retinue and levy and (eventually) a larger tax base. The only one of his many vassals that was already feudal at this time was Jarl Bertil II, the powerful leader of Flanders. Until the others began to adopt the same form of government, there would be a degree of political friction with the other vassals, along with two ambitions brothers and their factions and sundry other political troublemakers. A strong personal army would help to deter any violence or, if it came, to have a fair chance to defeat any rebels. And with a busy raiding program envisaged to fund an ambitious building (and bribery) program, a stronger Imperial raiding force would also be useful.
I never thought about holding cities so haven't really calculated if it's more profitable to keep or give, but for some reason I automatically give them to high stewardship people for RP purposes.Ch 115 Q1: Holding Cities. Given it will be a while before I can build new baronies in the home counties and province conquests/revocations are also not planned for now, I decided to hold onto these despite them being the ‘wrong type’, despite the 75% (I believe from the Wiki) income penalty. I didn’t know/couldn’t be fussed trying to work out whether this was better or worse than giving them to direct vassals and taxing them instead. But if anyone has any advice on whether I should divest these or wait until something better comes along to fill the demesne, it would be most welcome.
there seems to be 2 lonely realms in the coast of Levantfor a destination yet to be determined.
I'd give cities to high stewardship people, and spend money only on the demesne castles until they're all built up (I posted a priority list of buildings once here, but I don't remember the order from the top of my head now, if I find I'll post it again. Basically build buildings that give good troops and avoid buildings that give light infantry. also, money bringing buildings are weak). Once they're built up I'd create new castles.Ch 115 Q3: Economics. The earlier question on keeping some, all or none of the cities is now due. And should I plough money into them, keep spending it on the existing baronies, or save a bit more to create a new one? Given economics is now a key part of Russia’s next phase as a feudal realm – and noting advice already received at the last Þing – any advice on timings and priorities at this stage would be very welcome.
I vaguely remember an event or decision or something that created new holdings in empty holdings, but I might just be imagining it (and somebody will correct me in 30 seconds if that's the case )
Not much to do but to wait, and send the spy to Constantinople (or if some other province has higher legalism than Constantinople, then there). Buildings for tech are very long term investments. About the succession laws, I like ultimogeniture more than primogeniture but both will save the realm from versions of gavelkind or splitting of titles among heirs.Ch 115 Q4: Realm Succession Laws, Learning. Much value in considering subordinate kingdom law changes? I’m thinking not yet. For tech, I see monastic schools for temples and universities for cities can be built, though the latter are very expensive indeed and will take a very long time to build.
my idea they also offer shipsAnd speaking of cities and income, it is definitely worth it to create a pet merchant republic - if you conquer a coastal duchy at some point, giving it to a mayor. The prince mayor will dislike you most of the time, but offers plenty of tax.