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Monarch1st

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Could someone point me to where our beloved (but currently absent) B-E describes how to make the Blue Emu Difficulty Level? I would like to move up to it but have totally lost track of where I saw it, or even in what thread.
Thanks!
 
Nov 21, 2006
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As i understand it he keep as all the advantages for the AI but removes the penalties for the human.

So the difficulty file could look like this:

Code:
HUMAN;;;;;;;X
INDUSTRY;0;25;0;-25;-50;;X
RESOURCES;0;20;0;-20;-40;;X
MANPOWER;0;15;0;-20;-40;;X
RESEARCH;0;10;0;-10;-25;;X
ORGANISATION;0;15;0;-10;-20;;X
COMBAT;0;8;0;-8;-15;;X
MOVE_SPEED;-10;-5;-10;-15;-20;;X
DISSENT;0;20;0;-30;-60;;X
DIPLOMACY;0;25;0;-25;-50;;X
INTELLIGENCE;0;5;0;-10;-20;;X
#;;;;;;;X
AI;;;;;;;X
INDUSTRY;30;10;20;25;30;;X
RESOURCES;30;10;20;25;30;;X
MANPOWER;20;-10;0;10;20;;X
RESEARCH;10;-5;0;5;10;;X
ORGANISATION;30;-10;0;15;30;;X
COMBAT;10;-5;0;5;10;;X
MOVE_SPEED;10;-5;0;5;10;;X
DISSENT;40;-10;0;20;40;;X
DIPLOMACY;20;-10;0;10;20;;X
INTELLIGENCE;20;-10;0;10;20;;X

Personaly i dont like the intelligence bonus for the ai.
 

blue emu

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Wryce said:
As i understand it he keep as all the advantages for the AI but removes the penalties for the human.
Correct.
 

Monarch1st

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blue emu said:
Whoa. HE shows up, after all this time. And in MY thread. Got two paychecks this week (let me tell you I earned them!), a 3-day week coming up, and now this.
What a day!

Ok, so anyway, the idea is to simply replace the numbers on the far right in the human section to zero's, but don't change anything else.
Is that correct?
 

GermanWehrmacht

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Monarch1st said:
Whoa. HE shows up, after all this time. And in MY thread. Got two paychecks this week (let me tell you I earned them!), a 3-day week coming up, and now this.
What a day!

Ok, so anyway, the idea is to simply replace the numbers on the far right in the human section to zero's, but don't change anything else.
Is that correct?
pretty much
 

unmerged(42723)

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I set the values for the alliances differently, and change it before a new game when I intend to play another side. So usually my own alliance gets no boni, but the opposing side(s) get them. In that way my allies and puppets get the same settings as me.
 

Medi

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Monarch1st said:
There's also a way to name it, iirc. How is that accomplished?
Open config/text.csv , search for 'Very Easy' and change the name.
 

Monarch1st

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liebgot said:
When did blue-emu proposed this?
Roughly, what, three or four months ago maybe more. I don't remember what thread. Was it the submarines thread? I don't know. It was a short 10-post or so burst in the middle of a longer thread.
There are several things that I think should be stickied or archived in some way, and this is one of them.
 

unmerged(103789)

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My settings that I love. (Only the Very Easy ones)
Code:
CATEGORY;VERYEASY;EASY;NORMAL;HARD;VERYHARD;BLANK;X
HUMAN;;;;;;;X
INDUSTRY;0;20;0;-20;-40;;X
RESOURCES;0;20;0;-20;-40;;X
MANPOWER;0;15;0;-15;-30;;X
RESEARCH;0;10;0;-10;-20;;X
ORGANISATION;0;15;0;-15;-30;;X
COMBAT;0;5;0;-5;-10;;X
MOVE_SPEED;0;5;0;-5;-10;;X
DISSENT;0;20;0;-20;-40;;X
DIPLOMACY;0;25;0;-25;-50;;X
INTELLIGENCE;0;5;0;-5;-10;;X
#;;;;;;;X
AI;;;;;;;X
INDUSTRY;0;-10;0;10;20;;X
RESOURCES;0;-10;0;10;20;;X
MANPOWER;0;-10;0;10;20;;X
RESEARCH;0;-10;0;10;20;;X
ORGANISATION;0;-10;0;10;20;;X
COMBAT;0;-10;0;10;20;;X
MOVE_SPEED;0;-10;0;10;20;;X
DISSENT;0;0;20;40;80;;X
DIPLOMACY;0;-10;0;10;20;;X
INTELLIGENCE;0;-10;0;10;20;;X
#;;;;;;;X
AXIS;;;;;;;X
INDUSTRY;5;0;0;0;0;;X
RESOURCES;-5;0;0;0;0;;X
MANPOWER;-5;0;0;0;0;;X
RESEARCH;0;0;0;0;0;;X
ORGANISATION;5;0;0;0;0;;X
COMBAT;2;0;0;0;0;;X
MOVE_SPEED;10;0;0;0;0;;X
DISSENT;0;0;0;0;0;;X
DIPLOMACY;0;0;0;0;0;;X
INTELLIGENCE;0;0;0;0;0;;X
#;;;;;;;X
ALLIES;;;;;;;X
INDUSTRY;5;0;0;0;0;;X
RESOURCES;10;0;0;0;0;;X
MANPOWER;0;0;0;0;0;;X
RESEARCH;20;0;0;0;0;;X
ORGANISATION;0;0;0;0;0;;X
COMBAT;0;0;0;0;0;;X
MOVE_SPEED;0;0;0;0;0;;X
DISSENT;0;0;0;0;0;;X
DIPLOMACY;0;0;0;0;0;;X
INTELLIGENCE;0;0;0;0;0;;X
#;;;;;;;X
COMINTERN;;;;;;;X
INDUSTRY;12;0;0;0;0;;X
RESOURCES;-4;0;0;0;0;;X
MANPOWER;12;0;0;0;0;;X
RESEARCH;0;0;0;0;0;;X
ORGANISATION;-2;0;0;0;0;;X
COMBAT;3;0;0;0;0;;X
MOVE_SPEED;0;0;0;0;0;;X
DISSENT;3;0;0;0;0;;X
DIPLOMACY;0;0;0;0;0;;X
INTELLIGENCE;0;0;0;0;0;;X
#;;;;;;;X
NEUTRAL;;;;;;;X
INDUSTRY;-30;0;0;0;0;;X
RESOURCES;-30;0;0;0;0;;X
MANPOWER;0;0;0;0;0;;X
RESEARCH;0;0;0;0;0;;X
ORGANISATION;0;0;0;0;0;;X
COMBAT;0;0;0;0;0;;X
MOVE_SPEED;0;0;0;0;0;;X
DISSENT;-20;0;0;0;0;;X
DIPLOMACY;20;0;0;0;0;;X
INTELLIGENCE;0;0;0;0;0;;X
EOF;;;;;;;X

I think it works. Everything goes more the way I want it and the Neutral disadvantages mean less lag, even though they are only minor differences.
 

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Monarch1st said:
Roughly, what, three or four months ago maybe more. I don't remember what thread. Was it the submarines thread? I don't know. It was a short 10-post or so burst in the middle of a longer thread.
There are several things that I think should be stickied or archived in some way, and this is one of them.
he used it during his Austrian expansion/annexation game.
 

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I think the point is that you can have more units to fight the AIs more units and thereby get more fun out of the game. You principally get more fighting.
 

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Make sure you are changing the 'FE_DIFFI5' (or 1) line, not 'VERYEASY'. I probably should have checked if there are additional 'Very Easy' lines in the file - and there you have it, there are.